Do you get more damage if you get hit from behind?
Dj Tano
Well do you? I heard that the cahnce that you get hit on the head is higher if your char is smaller than the enemy...
Tyggen
You can find the chances of being hit here. Character size has nothing to do with it, if so everyone would make the biggest possible characters.
Numa Pompilius
1) Yes, shield only protects the front of your character, so you have less armor on your back (meaning you take more damage).
2) If you're running from a warrior and he hits you in the back, he gets an automatic critical hit, meaning you take more damage.
3) The "bounding boxes" which the game uses to assess hit are independent of your avatars size, ie it doesn't matter how big or small your avatar is, from a to-hit point of view. However, people tend to make warriors big and monks small in the belief that big warriors block better, and small monks are more easily overlooked by the enemy - this is, however, merely a popular belief.
2) If you're running from a warrior and he hits you in the back, he gets an automatic critical hit, meaning you take more damage.
3) The "bounding boxes" which the game uses to assess hit are independent of your avatars size, ie it doesn't matter how big or small your avatar is, from a to-hit point of view. However, people tend to make warriors big and monks small in the belief that big warriors block better, and small monks are more easily overlooked by the enemy - this is, however, merely a popular belief.
Sereng Amaranth
Rangers that are physically higher than their target hit harder (i think) and have more range. The opposite is also true.
fallot
Quote:
Originally Posted by Numa Pompilius
1) Yes, shield only protects the front of your character, so you have less armor on your back (meaning you take more damage).
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Former Ruling
Yea, that old "Shield only works in front" thing was proved false months ago I beleive.
Numa Pompilius
I stand corrected.
Tyggen
Quote:
Originally Posted by Sereng Amaranth
Rangers that are physically higher than their target hit harder (i think) and have more range. The opposite is also true.
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Don Zardeone
Yeah it probably works like that indeed.
Bowman is standing on vertical axis 5
Target is standing on va 1
Because the 4 point difference, the bowman gets a longer range and probably a higher chance to score a headshot. (not tested by me)
Headshots in general do more damage because not many people use heavy defense in there.
If anyone feels like testing any of this stuff, IGN Don Zardeone
With the elite weekend I'm bored 24/7 anyway
Bowman is standing on vertical axis 5
Target is standing on va 1
Because the 4 point difference, the bowman gets a longer range and probably a higher chance to score a headshot. (not tested by me)
Headshots in general do more damage because not many people use heavy defense in there.
If anyone feels like testing any of this stuff, IGN Don Zardeone
With the elite weekend I'm bored 24/7 anyway
CK0
GW isn't Final Fantasy Tactics or Ogre Battle
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shadow39365
Quote:
Originally Posted by Numa Pompilius
2) If you're running from a warrior and he hits you in the back, he gets an automatic critical hit, meaning you take more damage.
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i did read a guide that the shield does only protect the front, its realistic to be honest.
Zui
To everyone saying that Shields only apply when you get in the front, you are wrong. About 2 minutes of testing can prove you're wrong, go try it, and then stop spreading misinformation.
If you get hit on the back, the Armor from your Shield still applies. Same if you get hit on the side. Same if you get anywhere.
If you get hit on the back, the Armor from your Shield still applies. Same if you get hit on the side. Same if you get anywhere.
Shai
I've noticed my Sin seems to get crits whenever I hit a kiting monk at all, so...
mylite
its still more efficent to kite...im not sure on this but i belive your chances for critical improve if they are moving...not sure about automatic...and rangers do more damage with elevation...if only ranger spike could stand at the top of the roof on warriors isle...muahahhaa
Zakarr
I tested a few things in scrimmage:
Shield's armor is global: True
Damage type projectile spells (non armor-ignoring, non life stealing) always hit chest: False
For example Meteor spell always hit your head: False
For example Lava Font always hit your foots: False
Damage type spells (non armor-ignoring, non life stealing) which say "suffer, take" instead "strike, hits" always hit chest: False
I should had done that earlier or read them from somewhere. It seems every armor part will be included to hit roll when you do damage which has damage type no matter what direction the projectile comes. However, I didn't remembered to test if for example Flare does more damage at high ground.
Shield's armor is global: True
Damage type projectile spells (non armor-ignoring, non life stealing) always hit chest: False
For example Meteor spell always hit your head: False
For example Lava Font always hit your foots: False
Damage type spells (non armor-ignoring, non life stealing) which say "suffer, take" instead "strike, hits" always hit chest: False
I should had done that earlier or read them from somewhere. It seems every armor part will be included to hit roll when you do damage which has damage type no matter what direction the projectile comes. However, I didn't remembered to test if for example Flare does more damage at high ground.
Zui
Quote:
Originally Posted by mylite
its still more efficent to kite...im not sure on this but i belive your chances for critical improve if they are moving...not sure about automatic...and rangers do more damage with elevation...if only ranger spike could stand at the top of the roof on warriors isle...muahahhaa
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Yes, projectile attacks do more damage when the target is at a lower elevation.
As for the rest, if you're not sure, it's best to say nothing. I've seen absolutly no evidence, or even heard anything to support the chance to get a Critical hit to improve on a moving foe, aside from the auto-crits that have already been mentioned. You can test auto-crits yourself in Guild Scrimmage. Try it.
Quote:
Originally Posted by Zakarr
I should had done that earlier or read them from somewhere. It seems every armor part will be included to hit roll when you do damage which has damage type no matter what direction the projectile comes. However, I didn't remembered to test if for example Flare does more damage at high ground.
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fallot
Quote:
Originally Posted by mylite
its still more efficent to kite...im not sure on this but i belive your chances for critical improve if they are moving...not sure about automatic...
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Hengis
Quote:
Originally Posted by Tyggen
I think the range/damage increase only applies if you're standing on higher ground, not from where the arrow leaves the bow.
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If you play a ranger it is always best to find higher ground than your target if you can, as this has a significant effect on your damage, range, and chances of critical hits.
majoho
Quote:
Originally Posted by shadow39365
i read somewhere this is based on "Attack's of Oppurtinity" such attacks feature in Neverwinter Nights, you run, they get a free attack on you (although certain Feats deny these later)
i did read a guide that the shield does only protect the front, its realistic to be honest. |
Numa Pompilius
And THAT is something to be infinitely thankful for. The day GW gets double-headed dual-wielding axes is the day to dump GW.
Yukito Kunisaki
Actually, if the enemy isn't moving, getting hit in the back still invokes a greater chance of a critical...
Also, warriors get the same ground bonus that a ranger does, albeit point-blank...
If I'm swinging at you and I'm on a hill higher than you, I will land more critical hits. I've seen this happen all to often in PvE and as far as I know, PvE dmg mechanics are identical to PvP, it's been a while since I PvP'ed but I'm certain that dmg mechanic still applies. [If rangers can head shot when firing from higher, no reason a warrior can't aim at your face doing the same thing with his melee]
If a warrior is swinging at you from below, he strikes your legs a lot more and that reduces critical %, although a nice Eviscerate + Exe. Strike will still rape off about 70% of your hp, critical or not... lol
Also, warriors get the same ground bonus that a ranger does, albeit point-blank...
If I'm swinging at you and I'm on a hill higher than you, I will land more critical hits. I've seen this happen all to often in PvE and as far as I know, PvE dmg mechanics are identical to PvP, it's been a while since I PvP'ed but I'm certain that dmg mechanic still applies. [If rangers can head shot when firing from higher, no reason a warrior can't aim at your face doing the same thing with his melee]
If a warrior is swinging at you from below, he strikes your legs a lot more and that reduces critical %, although a nice Eviscerate + Exe. Strike will still rape off about 70% of your hp, critical or not... lol
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