Do you get more damage if you get hit from behind?

Dj Tano

Dj Tano

Lion's Arch Merchant

Join Date: Mar 2006

Well do you? I heard that the cahnce that you get hit on the head is higher if your char is smaller than the enemy...

Tyggen

Tyggen

Krytan Explorer

Join Date: Jul 2006

Mo/Me

You can find the chances of being hit here. Character size has nothing to do with it, if so everyone would make the biggest possible characters.

Numa Pompilius

Numa Pompilius

Grotto Attendant

Join Date: May 2005

At an Insit.. Intis... a house.

Live Forever Or Die Trying [GLHF]

W/Me

1) Yes, shield only protects the front of your character, so you have less armor on your back (meaning you take more damage).

2) If you're running from a warrior and he hits you in the back, he gets an automatic critical hit, meaning you take more damage.

3) The "bounding boxes" which the game uses to assess hit are independent of your avatars size, ie it doesn't matter how big or small your avatar is, from a to-hit point of view. However, people tend to make warriors big and monks small in the belief that big warriors block better, and small monks are more easily overlooked by the enemy - this is, however, merely a popular belief.

Sereng Amaranth

Sereng Amaranth

Desert Nomad

Join Date: Jun 2005

The Amazon Basin [AB]

Rangers that are physically higher than their target hit harder (i think) and have more range. The opposite is also true.

fallot

I'm the king

Join Date: Nov 2005

Aussie Trolling Crew: Grand Phallus and Chairman Pro Tempore

Quote:
Originally Posted by Numa Pompilius
1) Yes, shield only protects the front of your character, so you have less armor on your back (meaning you take more damage).
That is incorrect, shields apply their bonus globally. Equipping a shield will give you a universal increase in AL.

Former Ruling

Grotto Attendant

Join Date: Oct 2005

Cedartown, Georgia

R/

Yea, that old "Shield only works in front" thing was proved false months ago I beleive.

Numa Pompilius

Numa Pompilius

Grotto Attendant

Join Date: May 2005

At an Insit.. Intis... a house.

Live Forever Or Die Trying [GLHF]

W/Me

I stand corrected.

Tyggen

Tyggen

Krytan Explorer

Join Date: Jul 2006

Mo/Me

Quote:
Originally Posted by Sereng Amaranth
Rangers that are physically higher than their target hit harder (i think) and have more range. The opposite is also true.
I think the range/damage increase only applies if you're standing on higher ground, not from where the arrow leaves the bow.

Don Zardeone

Don Zardeone

Wilds Pathfinder

Join Date: Oct 2005

Yeah it probably works like that indeed.

Bowman is standing on vertical axis 5
Target is standing on va 1

Because the 4 point difference, the bowman gets a longer range and probably a higher chance to score a headshot. (not tested by me)

Headshots in general do more damage because not many people use heavy defense in there.


If anyone feels like testing any of this stuff, IGN Don Zardeone
With the elite weekend I'm bored 24/7 anyway

CK0

Frost Gate Guardian

Join Date: Apr 2006

GW isn't Final Fantasy Tactics or Ogre Battle

shadow39365

shadow39365

Lion's Arch Merchant

Join Date: Nov 2005

England

Angels Symphonys [AnSy]

Quote:
Originally Posted by Numa Pompilius
2) If you're running from a warrior and he hits you in the back, he gets an automatic critical hit, meaning you take more damage.
i read somewhere this is based on "Attack's of Oppurtinity" such attacks feature in Neverwinter Nights, you run, they get a free attack on you (although certain Feats deny these later)

i did read a guide that the shield does only protect the front, its realistic to be honest.

Zui

Desert Nomad

Join Date: Mar 2006

The Benecia Renovatio [RenO]

Mo/

To everyone saying that Shields only apply when you get in the front, you are wrong. About 2 minutes of testing can prove you're wrong, go try it, and then stop spreading misinformation.

If you get hit on the back, the Armor from your Shield still applies. Same if you get hit on the side. Same if you get anywhere.

Shai

Shai

Ascalonian Squire

Join Date: Apr 2006

Durance of Fate

N/Mo

I've noticed my Sin seems to get crits whenever I hit a kiting monk at all, so...

mylite

Frost Gate Guardian

Join Date: Apr 2006

Minnesota

Huggles For Everybody [HuG]

Mo/Me

its still more efficent to kite...im not sure on this but i belive your chances for critical improve if they are moving...not sure about automatic...and rangers do more damage with elevation...if only ranger spike could stand at the top of the roof on warriors isle...muahahhaa

Zakarr

Zakarr

Jungle Guide

Join Date: May 2005

Finland

I tested a few things in scrimmage:

Shield's armor is global: True
Damage type projectile spells (non armor-ignoring, non life stealing) always hit chest: False
For example Meteor spell always hit your head: False
For example Lava Font always hit your foots: False
Damage type spells (non armor-ignoring, non life stealing) which say "suffer, take" instead "strike, hits" always hit chest: False

I should had done that earlier or read them from somewhere. It seems every armor part will be included to hit roll when you do damage which has damage type no matter what direction the projectile comes. However, I didn't remembered to test if for example Flare does more damage at high ground.

Zui

Desert Nomad

Join Date: Mar 2006

The Benecia Renovatio [RenO]

Mo/

Quote:
Originally Posted by mylite
its still more efficent to kite...im not sure on this but i belive your chances for critical improve if they are moving...not sure about automatic...and rangers do more damage with elevation...if only ranger spike could stand at the top of the roof on warriors isle...muahahhaa
Yes, it's still better to kite.

Yes, projectile attacks do more damage when the target is at a lower elevation.

As for the rest, if you're not sure, it's best to say nothing. I've seen absolutly no evidence, or even heard anything to support the chance to get a Critical hit to improve on a moving foe, aside from the auto-crits that have already been mentioned. You can test auto-crits yourself in Guild Scrimmage. Try it.

Quote:
Originally Posted by Zakarr
I should had done that earlier or read them from somewhere. It seems every armor part will be included to hit roll when you do damage which has damage type no matter what direction the projectile comes. However, I didn't remembered to test if for example Flare does more damage at high ground.
Flare damage has nothing to do with elevation. It's a spell, not a projectile attack. You can again test this yourself pretty easy, you can even do it at Isle of the Nameless against barrels.

fallot

I'm the king

Join Date: Nov 2005

Aussie Trolling Crew: Grand Phallus and Chairman Pro Tempore

Quote:
Originally Posted by mylite
its still more efficent to kite...im not sure on this but i belive your chances for critical improve if they are moving...not sure about automatic...
Autocrits only proc against "fleeing" opponents. If you move at a slight angle there is no change in crit chance.

Hengis

Hengis

Wilds Pathfinder

Join Date: Apr 2006

London

Better Than Life (BTL)

R/

Quote:
Originally Posted by Tyggen
I think the range/damage increase only applies if you're standing on higher ground, not from where the arrow leaves the bow.
The same applies in reverse too. If you are attacking uphill (from a lower elevation than your target), your arrows will have a shorter range and deal less damage.

If you play a ranger it is always best to find higher ground than your target if you can, as this has a significant effect on your damage, range, and chances of critical hits.

majoho

majoho

Forge Runner

Join Date: Jul 2006

Denmark

Quote:
Originally Posted by shadow39365
i read somewhere this is based on "Attack's of Oppurtinity" such attacks feature in Neverwinter Nights, you run, they get a free attack on you (although certain Feats deny these later)

i did read a guide that the shield does only protect the front, its realistic to be honest.
I seriously doubt anything in the GW game engine is even remotely inspired by the D&D rules (that's what NWN is).

Numa Pompilius

Numa Pompilius

Grotto Attendant

Join Date: May 2005

At an Insit.. Intis... a house.

Live Forever Or Die Trying [GLHF]

W/Me

And THAT is something to be infinitely thankful for. The day GW gets double-headed dual-wielding axes is the day to dump GW.

Yukito Kunisaki

Yukito Kunisaki

Forge Runner

Join Date: Mar 2005

Chicago, IL

W/N

Actually, if the enemy isn't moving, getting hit in the back still invokes a greater chance of a critical...

Also, warriors get the same ground bonus that a ranger does, albeit point-blank...

If I'm swinging at you and I'm on a hill higher than you, I will land more critical hits. I've seen this happen all to often in PvE and as far as I know, PvE dmg mechanics are identical to PvP, it's been a while since I PvP'ed but I'm certain that dmg mechanic still applies. [If rangers can head shot when firing from higher, no reason a warrior can't aim at your face doing the same thing with his melee]

If a warrior is swinging at you from below, he strikes your legs a lot more and that reduces critical %, although a nice Eviscerate + Exe. Strike will still rape off about 70% of your hp, critical or not... lol