Energy spending, how to fix

Nickhimself

Krytan Explorer

Join Date: Jun 2006

Your face

True Gods Of War [True]

W/Mo

Make energy be used for a spell in two cases:

1. If the spell finishes successfully.
2. The spell is interrupted.

I don't know why the mana cost for spells is calculated BEFORE the spell is successfully cast anyway. It doesn't make sense.

I know there's another thread for this currently, but I didn't want this idea to get burried behind a ton of /signed's

actionjack

actionjack

Furnace Stoker

Join Date: Oct 2005

Kali

W/E

Why does it trouble you?

I think it is just easier to caculate. Think of it as you use energy to cast spell, and not the spell drain your energy after it is cast.

Man With No Name

Man With No Name

Frost Gate Guardian

Join Date: May 2005

Manchester, UK

W/

So in other words you wish to:

Activate a spell/skill and then cancel the skill/spell with no penalty ?


The system is fine as is. When you cancel a skill/spell yourself - it's usually to avoid a nastier drawback. Let's take a simple example like casting a Deep Freeze whilst a Ranger is sat on our face.

Using your system - you begin casting - the Ranger fires a Distracting Shot - and you cancel with no penalty. The ranger doesn't interupt your spell and you cast a "free spell" - a broken system.

Using the current system - you begin casting - the Ranger fires a Distracting Shot - and you cancel - paying the cost but you avoid getting the skill locked out.

This would be a fix for a non-existant problem.