+5 armour mod or the +30hp mod u decide?
helllllloooooo
hey guys which do u perfer +5 armour ,+7 physical ,+7elmental or +30 hp which would u use????
pls give me ur opinions ... thks
pls give me ur opinions ... thks
zsoltcc
Do a search i think the +5armor and a +30 hp has been tested allready. On the long run +5 i think its better, but if u are struck with a lot of degen then +30 is better. I have both in different weapon slots so i just switch when i need them.
Jeff Highwind
I remember seeing somthing about this on a GameFAQ Guide for the rangers.
If I remember correctly, the armor mods would be good for Melee classes while the HP Mods are suited for the long range supporters (Mages, Rangers, etc).
If I remember correctly, the armor mods would be good for Melee classes while the HP Mods are suited for the long range supporters (Mages, Rangers, etc).
Rera
If you're being hit by attacks that actually care about armor, +5AL is better than +30HP. Unfortunately, a lot of the damage you face tends to be armor-ignoring, either in the form of degen, lifesteal, or armor-ignoring spells like Obsidian Flame.
Racthoh
Well in PvE, you won't be spiked... so unless you're constantly at 30 health stick with +5 armour.
Venice Queen
+5 armor is always better than 30hp in the long run 
Cheaper too, bcause most noobs stick to reasoning that 30 is better than 5 :P

Cheaper too, bcause most noobs stick to reasoning that 30 is better than 5 :P
ubermancer
I often run dual sups on my Warrior to make tanking/damage easier, so Fortitude is an emerging favorite. Ive been a longtime supporter of +5 armor though.
Reikai
generally... I think
vs Spike: +30 HP
vs Pressure: +5 armor.
in PvE though... its generally pressure.
however I spec my ranger for PvP... and in PvP, the +30 HP to help survive spikes is worth so much more than the +5 armor vs pressure... therefore I (and various others) spec our weapons with fortitude.
vs Spike: +30 HP
vs Pressure: +5 armor.
in PvE though... its generally pressure.
however I spec my ranger for PvP... and in PvP, the +30 HP to help survive spikes is worth so much more than the +5 armor vs pressure... therefore I (and various others) spec our weapons with fortitude.
Ulivious The Reaper
Quote:
Originally Posted by ubermancer
I often run dual sups on my Warrior to make tanking/damage easier, so Fortitude is an emerging favorite. Ive been a longtime supporter of +5 armor though.
That is the only reason you'd ever need a fortitude mod, the fact that you're going to be running a sword with a sheild (unless you're a total dunce) you should go with the +5 armour, the sheild will typically have the fortitude for you, i however have both :P a Vampiric fellblade of fortitude and vampiric katana of defense, works out great in the long run
oh yeh, also forgot, if you're ever going to get under spikeage, then go with the +30 mod :P
That is the only reason you'd ever need a fortitude mod, the fact that you're going to be running a sword with a sheild (unless you're a total dunce) you should go with the +5 armour, the sheild will typically have the fortitude for you, i however have both :P a Vampiric fellblade of fortitude and vampiric katana of defense, works out great in the long run
oh yeh, also forgot, if you're ever going to get under spikeage, then go with the +30 mod :P
ubermancer
Nah, Ive gotten to be a good enough tank that I can run hammer and still tank just fine, even in SF/FoW/UW etc.
samcobra
In general, 30 health isn't going to save you from a spike; an infuser will. Given that it will give the infuser an extra 1/8th second, but since human reflexes only work at 1/10th second anyway, I dont think that +30 health mod has much benefit versus the +5 armor. The + armor will generally reduce damage from many different kinds of attacks over longer periods of time, saving you lots of health in the long run.
And... you could always carry a +30 just in case you get low, and switch out!
And... you could always carry a +30 just in case you get low, and switch out!
leeky baby
Quote:
Originally Posted by ubermancer
I often run dual sups on my Warrior to make tanking/damage easier, so Fortitude is an emerging favorite. Ive been a longtime supporter of +5 armor though.
what happens if ur holding something so they all attack u
then it dont matter what l33t shield/sword u have.........

MercenaryKnight
The gear trick doesn't work any more. And if your holding anything like a ritualist pot you won't get any bonuses.
Hidden in the Mist
+Armor helps against physical and elemental damage while +health helps against armor ignoring damage and degen.
Legendary Shiz
Just like every other mod, it all depends on what your using it for.
helllllloooooo
any more inputs? there are more warrior player than this lol
ArTy
I like others use both, depending on the situation. Just switch weapons depending on whether you are facing constant pressure (+5AL) or armor ignoring damage, spikes and degen (+HP).
Vaga
Most damage is actually armour ignoring which is why +30hp is better.
SparhawkJC
I agree with Vaga, I have enough armor as it is with max armor and spamming Watch Yourself! constantly the only damage I fear is degen and armor ignoring, both of which armor does not protect me from.
Eldritch Icefist
Quote:
Originally Posted by Vaga
Most damage is actually armour ignoring which is why +30hp is better.
Enough said. I would go with hp for pvp and ussualy pve.
gojensen
As a pve'r I have a feeling that +5AL would be best since I continually sit at the front being pummeled by all kinds of weird stuff... however I realize I've been playing most of the game with a +26HP sword... :-/
For pvp I get the notion of +30HP being superior to the +5AL, but as I don't pvp
For pvp I get the notion of +30HP being superior to the +5AL, but as I don't pvp

Shadowborn Demon
Persnally, +5 Al all the way (except for PvP, but I don't PvP much, as I doubt AB counts in the eyes of hardcore PvPers...), as I generally run 15%-10Al weapons, so the +5 mod helps balance that out a bit. But the more armour you have, the less useful +5 becomes, so bear that in mind.
helllllloooooo
well i tested it out my self ..... ya the +30 hp is better with high ac like the warrior +5 wun really make much of a diff . many damage r armour ignoring so.... i guess +30 hp is really better .... feel free to post what u think i may be wrg
Bruce Brutal
whel i prefer +30 health bonus, cuzz most of the guys have sup rune, and it gives you -75 health bonus, and i think that a +5 armor bonus doesnt give you that much bonus. and if you wanne preffer more armor, than i'm thinking about taking platemail
Jetdoc
Quote:
Originally Posted by Hidden in the Mist
+Armor helps against physical and elemental damage while +health helps against armor ignoring damage and degen and spikes.
I edited this a little, but this is dead on.
In short, +5 Armor is the better choice in PvE if you know that you won't be facing either armor ignoring damage or degeneration.
+30 Health is pretty good as well, and better than +5 Armor in those specific situations.
I find myself using +30 Health more often in PvE because:
(1) I like the utility of it being good against almost everything;
(2) I'm a bit too lazy to switch off between defense and health in mid-battle;
(3) I use my PvE weapons for PvP as well.
In PvP, +30 Health rules the day, IMO, as most damage directed towards warriors are either armor ignoring, degeneration or spike. That extra health can buy you that split second that the monk needs to Infuse you from certain death.
In short, +5 Armor is the better choice in PvE if you know that you won't be facing either armor ignoring damage or degeneration.
+30 Health is pretty good as well, and better than +5 Armor in those specific situations.
I find myself using +30 Health more often in PvE because:
(1) I like the utility of it being good against almost everything;
(2) I'm a bit too lazy to switch off between defense and health in mid-battle;
(3) I use my PvE weapons for PvP as well.
In PvP, +30 Health rules the day, IMO, as most damage directed towards warriors are either armor ignoring, degeneration or spike. That extra health can buy you that split second that the monk needs to Infuse you from certain death.
Sacred o_O
Also, 515 health (+30 weapon and shield) + 10% morale = Unspikable.
helllllloooooo
any more inputs??
Twiz Daddy
+30 health is the way to go, if you are low on funds get +29 for a lot less
+5 isn't terrible if you are short on funds
+5 isn't terrible if you are short on funds
Racthoh
Question to all the warriors saying +30 health in PvE, how often in a fight is your health below 100? Below 50? Below 30? That +5 armour is going to reduce a lot of damage over time, and unless you actually drop to 30 health your upgrade isn't doing anything to help you. Even the enemies that toss around degen are going to attack you while that is happening.
helllllloooooo
nice inputs guys i will be trying out both mods again.... hope that u guys continue to share more info on this thread
NeVeRLiFt
I prefer +5 armor.
You bring your +30 health mod and we will see who can solo the mobs I do.
Your 30 health will be gone in 1 hit while my +5 armor will be there the whole fight helping me take lower dmg.
Since the recent to nerf to shields and absorption runes its even more important to get +5 armor on your weapon.
You bring your +30 health mod and we will see who can solo the mobs I do.
Your 30 health will be gone in 1 hit while my +5 armor will be there the whole fight helping me take lower dmg.

Since the recent to nerf to shields and absorption runes its even more important to get +5 armor on your weapon.
kotumaru
+30hp also makes it easier for people to heal you since you are up for longer. Both are good choices as a War, though.
Grammar
The only hit point that matters is the one that takes you from 1 to 0. As long as you are alive, HP is irrelavant.
Armor is what matters. Armor is what keeps you alive, not HP.
(the only possible exception being heavy spike in PvP)
Armor is what matters. Armor is what keeps you alive, not HP.
(the only possible exception being heavy spike in PvP)
aB-
In PvE, +5 armor without a doubt. The only damage you really face is pressure damage, and the bonus armor helps relieve some pressure. The only time the +30 HP is useful is if your health gets below 30, and that should happen so rarely that it is not worth it.
The best comparison I can think of is to energy. A common saying with energy is "it's not how much max energy how have, it's how you maintain it." And I believe this is a similar debate.
The best comparison I can think of is to energy. A common saying with energy is "it's not how much max energy how have, it's how you maintain it." And I believe this is a similar debate.
ApocalypseAzza
IMO i think +30 hp goes well only if u have a shield with +30hp, having and extra 60hp isnt bad is it
but if your shield doesnt have the +30 then +5 is better, you can lose 30hp in one hit from an axe!


helllllloooooo
nice inputs so far hope to hear more frm my fellow hardcore warrior fans
Darkgift Risen
Quote:
Originally Posted by NeVeRLiFt
I prefer +5 armor.
You bring your +30 health mod and we will see who can solo the mobs I do.
Your 30 health will be gone in 1 hit while my +5 armor will be there the whole fight helping me take lower dmg.
Since the recent to nerf to shields and absorption runes its even more important to get +5 armor on your weapon.
agreed : ) ..having the +5 throughout the fight works better than the 30hp that'll disappear in a hit or two...with that said..adding up all the extra hp's from mods (weap,shield,certain armors) can be quite helpful since the buff to major runes...-35 health with +30 health brings it to -5 health loss for an extra point into a line..iv'e been experimenting with different rune setups and I gotta say im loving the new major runes..just my 3 cents worth
Dark
You bring your +30 health mod and we will see who can solo the mobs I do.
Your 30 health will be gone in 1 hit while my +5 armor will be there the whole fight helping me take lower dmg.

Since the recent to nerf to shields and absorption runes its even more important to get +5 armor on your weapon.
agreed : ) ..having the +5 throughout the fight works better than the 30hp that'll disappear in a hit or two...with that said..adding up all the extra hp's from mods (weap,shield,certain armors) can be quite helpful since the buff to major runes...-35 health with +30 health brings it to -5 health loss for an extra point into a line..iv'e been experimenting with different rune setups and I gotta say im loving the new major runes..just my 3 cents worth
Dark