Makosi's 55hp UW Duo Build
makosi
I ask the necro to activate the quest then I Leeroy in and tank the first two groups of aatxes and grasps purely because its easy. The grasps are easy to tank alone with breeze anyway.
23s Spellbreaker is ages. There are never more than 3 Dying Nightmares to kill per aggro and 23 seconds is enough to wand them all twice.
23s Spellbreaker is ages. There are never more than 3 Dying Nightmares to kill per aggro and 23 seconds is enough to wand them all twice.
RaisetheFish
18 mil exp...hum...that's crazy =)
XvArchonvX
In the worst case scenario that Spell Breaker runs out, you can always just stop and tank in the spot that you are. You can't aggro any new nightmares if you aren't moving.
Gabrielle Darc
Quote:
Originally Posted by RaisetheFish
18 mil exp...hum...that's crazy =)
Makosi has about 21 mil now, I have about 12 mil. The exp comes from the 2 quests: 15k total. It adds up pretty fast

sno
Quote:
Originally Posted by makosi
I ask the necro to activate the quest then I Leeroy in and tank the first two groups of aatxes and grasps purely because its easy. The grasps are easy to tank alone with breeze anyway.
23s Spellbreaker is ages. There are never more than 3 Dying Nightmares to kill per aggro and 23 seconds is enough to wand them all twice. Actually depending on how you aggro the first group of aatxes, there can be up to 4 nightmares, but it's still doable under one SB (although it's quite exciting.) I'd be interested in how you take aggro through a smite run, msg me some time if you want to head in.
23s Spellbreaker is ages. There are never more than 3 Dying Nightmares to kill per aggro and 23 seconds is enough to wand them all twice. Actually depending on how you aggro the first group of aatxes, there can be up to 4 nightmares, but it's still doable under one SB (although it's quite exciting.) I'd be interested in how you take aggro through a smite run, msg me some time if you want to head in.

Llednar
I'm glad to see more people using Spirit Bond, its just so much better than Healing Breeze for farming ><
Spirit Bond also makes it so you cant die from too many hits at once, making your invincible monk even more invincible =D
Spirit Bond also makes it so you cant die from too many hits at once, making your invincible monk even more invincible =D
XvArchonvX
Quote:
Originally Posted by sno
Actually depending on how you aggro the first group of aatxes, there can be up to 4 nightmares, but it's still doable under one SB (although it's quite exciting.) I'd be interested in how you take aggro through a smite run, msg me some time if you want to head in.
Although I have not done this near as much as Makosi, I've never seen 4 Nightmares at once. The easiest way to take them out in my experience is to have the SS help call targets.

Levi Garett
Hey Makosi nice little tweak you got there on the 55 invinci-build. Just one suggestion:
Quote:
Originally Posted by makosi
Quote:
I use the healing +1 scalp design with Superior Healing Prayers rune.
9 + 1 + 3 Healing
1+3 Smiting
8 +3 Protection
11 + 3 Divine Favour Still not sure why nobody ever suggest scalp/headpiece swaps when casting maintained enchantments. You get so much more out of your attributes that way. I've been doing this since they changed the code that disallowed attribute changing outside of towns/outposts. This was around the same time as the AOE nerf. My 55 has all four scalps with all four sup runes in them. Sometimes after I cast my maintained enchantments I want the extra +1 in prot or maybe even divine instead of wasting it on say healing. You still get +8 Healing Breeze with 12 Healing or 13 (you only need the 13 for mending +4). You might think that +1 attribute isn't that big of a deal but it actually adds up.
Example:
Leave your attribs exactly the same but lower your divine favor by one point (13 instead of 14-freeing up 16 attribute points). Now your attribs (without +1 scalp gains) will look like:
9 + 3 Healing
1 + 3 Smiting
8 + 3 Protection
10 + 3 Divine
You can use these 16 freed-up points however you like but I would recommend getting your smite up to 7. You want 7 so that when you change to your +1 Smite scalp you will be casting Bath's Spirit at smiting level 8. Bath's spirit gives you more adrenaline gained per damage recieved with break points at level 3, 8, and 13. You will definately notice bonetties charging faster at smite level 8 with the added adrenaline gain.
Swap to your +1 Healing scalp and cast your Mending at +4 regen. Again when you swap to a different scalp it will go down to 12 but it won't affect breeze (still +8 regen) so you're not wasting the attribs.
Switch to your +1 Divine (raising your divine back up to 14) and cast blessed aura for max non-maintained enchantment duration.
Now proceed to tanking with the +1 Divine scalp OR you can swith to a +1 Protection scalp if you don't mind loosing 1-2 seconds of Spellbreaker. Personally I would leave the +1 Divine scalp on for the first room just incase of a double nightmare pop. Once you've cleared the chamber you could easily change to the +1 Protection scalp if you wanted. I guess it depends on what's more important to you? 1-2 seconds longer Prot Spirit vs 1-2 seconds longer Spellbreaker.
Final Attribs (again w/o headpiece gains):
9 + 3 Healing
4 + 3 Smite
8 + 3 Protection
10 + 3 Divine
I know I made this long-winded but I'm talking about adding 5-10 seconds at the very beginning of a run to do these scalp swaps for maintained enchantments. Obviously you won't need to do it again unless you die or get rended.
Edit: Forgot to mention that with the increased adrenaline gain from Smiting level 8 you might be able to lower your tactics some. You've invested a bunch of points in tactics and you might be able to get Divine even higher or bump Protection more. I normally use level 2 or 3 Tactics and never felt like I needed a longer Bonetties.
It's very clear you've had much success with your current build and don't necessarily need any suggestions, but try it you may like it. Happy Guild Warring everybody!
9 + 1 + 3 Healing
1+3 Smiting
8 +3 Protection
11 + 3 Divine Favour Still not sure why nobody ever suggest scalp/headpiece swaps when casting maintained enchantments. You get so much more out of your attributes that way. I've been doing this since they changed the code that disallowed attribute changing outside of towns/outposts. This was around the same time as the AOE nerf. My 55 has all four scalps with all four sup runes in them. Sometimes after I cast my maintained enchantments I want the extra +1 in prot or maybe even divine instead of wasting it on say healing. You still get +8 Healing Breeze with 12 Healing or 13 (you only need the 13 for mending +4). You might think that +1 attribute isn't that big of a deal but it actually adds up.
Example:
Leave your attribs exactly the same but lower your divine favor by one point (13 instead of 14-freeing up 16 attribute points). Now your attribs (without +1 scalp gains) will look like:
9 + 3 Healing
1 + 3 Smiting
8 + 3 Protection
10 + 3 Divine
You can use these 16 freed-up points however you like but I would recommend getting your smite up to 7. You want 7 so that when you change to your +1 Smite scalp you will be casting Bath's Spirit at smiting level 8. Bath's spirit gives you more adrenaline gained per damage recieved with break points at level 3, 8, and 13. You will definately notice bonetties charging faster at smite level 8 with the added adrenaline gain.
Swap to your +1 Healing scalp and cast your Mending at +4 regen. Again when you swap to a different scalp it will go down to 12 but it won't affect breeze (still +8 regen) so you're not wasting the attribs.
Switch to your +1 Divine (raising your divine back up to 14) and cast blessed aura for max non-maintained enchantment duration.
Now proceed to tanking with the +1 Divine scalp OR you can swith to a +1 Protection scalp if you don't mind loosing 1-2 seconds of Spellbreaker. Personally I would leave the +1 Divine scalp on for the first room just incase of a double nightmare pop. Once you've cleared the chamber you could easily change to the +1 Protection scalp if you wanted. I guess it depends on what's more important to you? 1-2 seconds longer Prot Spirit vs 1-2 seconds longer Spellbreaker.
Final Attribs (again w/o headpiece gains):
9 + 3 Healing
4 + 3 Smite
8 + 3 Protection
10 + 3 Divine
I know I made this long-winded but I'm talking about adding 5-10 seconds at the very beginning of a run to do these scalp swaps for maintained enchantments. Obviously you won't need to do it again unless you die or get rended.
Edit: Forgot to mention that with the increased adrenaline gain from Smiting level 8 you might be able to lower your tactics some. You've invested a bunch of points in tactics and you might be able to get Divine even higher or bump Protection more. I normally use level 2 or 3 Tactics and never felt like I needed a longer Bonetties.
It's very clear you've had much success with your current build and don't necessarily need any suggestions, but try it you may like it. Happy Guild Warring everybody!
Shadow-Hunter
I have a question about Aggroing the Grasping along with The aatxe.. Should the quest get taken the Aggro, Or aggro then stand tanking in place then Take Quest?
Also can this tank Coldfires without getting into Energy Problems ?
~Shadow
Also can this tank Coldfires without getting into Energy Problems ?
~Shadow
makosi
Quote:
Also can this tank Coldfires without getting into Energy Problems ? I aggro the aatxes then the necro partner takes the quest and I wait until the graspings notice me. Its just feels smoother and easier that way. Coldfires aren't a problem if you don't over-cast spells (ino ther words, cast when not necessary).
In response to LeviGarret, you can switch scalps if you can be bothered

...unfortunately I'm too lazy. :P
Shadow-Hunter
ah, k
ill try it .. Soon as we get Favor back >.<

RaisetheFish
Quote:
Originally Posted by Gabrielle Darc
Makosi has about 21 mil now, I have about 12 mil. The exp comes from the 2 quests: 15k total. It adds up pretty fast
I've been doing Spider runs (both monument quest for people for quite some time now, but never bothered on getting the exp, 21 mil is still alot. =)
You know as much as you guys use these different builds...I still feel love the original =)...I can handle about 4 sets of smites at a time (maybe even 5, never really counted) and when facing the cows and the grasp... I can take as many as i can get in one aggro without getting body blocked.
Spider runs are now only 15 mins.
Great Job on Spirit Bond Build

You know as much as you guys use these different builds...I still feel love the original =)...I can handle about 4 sets of smites at a time (maybe even 5, never really counted) and when facing the cows and the grasp... I can take as many as i can get in one aggro without getting body blocked.
Spider runs are now only 15 mins.
Great Job on Spirit Bond Build
Deacon Roswell
Quote:
Originally Posted by XvArchonvX
First of all, I don't think Makosi said he had troubles with Terrorwebs.
Second of all, what was the point of you post? Are you just trying to bragging pointlessly hoping someone will care or do you have an alternate strategy you want to share? First of all, don't be an ass and assume the guy is bragging. Take the defenses down a bit and try not to read anything into the post.
Actually, YES he does have an alternate strategy and there is a whole thread on it. He uses a dual monk build that finishes a smite run much much faster than a monk/necro. The speed difference is insane, and this is coming from a SS necro. I made my necro purely for 2 man UW and over 6 months I got a little over 4 million EXP. Nothing exceptionally high but I was on the American servers and we all know how much America has favor. I tried the dual monk build last night for the first time and it's the easiest build I think I've ever played, and I was the "tank" monk. I'm kind of disappointed the build works so well because now I'll never play my necro, who became one of my favorite characters.
Makosi's build is great. No one is questioning that but there ARE alternatives that work just as well, and some faster. The "tank" monk in the dual monk build usually has between 500-600 HP, and still easily tank colds and dryders. It's all a matter of preference and Makosi's build is generally easier to find a partner because there are a ton of SS necros.
Remember not everyone on these boards speaks English as their native language. Try not to flame because you read something into their harmless post.
Second of all, what was the point of you post? Are you just trying to bragging pointlessly hoping someone will care or do you have an alternate strategy you want to share? First of all, don't be an ass and assume the guy is bragging. Take the defenses down a bit and try not to read anything into the post.
Actually, YES he does have an alternate strategy and there is a whole thread on it. He uses a dual monk build that finishes a smite run much much faster than a monk/necro. The speed difference is insane, and this is coming from a SS necro. I made my necro purely for 2 man UW and over 6 months I got a little over 4 million EXP. Nothing exceptionally high but I was on the American servers and we all know how much America has favor. I tried the dual monk build last night for the first time and it's the easiest build I think I've ever played, and I was the "tank" monk. I'm kind of disappointed the build works so well because now I'll never play my necro, who became one of my favorite characters.
Makosi's build is great. No one is questioning that but there ARE alternatives that work just as well, and some faster. The "tank" monk in the dual monk build usually has between 500-600 HP, and still easily tank colds and dryders. It's all a matter of preference and Makosi's build is generally easier to find a partner because there are a ton of SS necros.
Remember not everyone on these boards speaks English as their native language. Try not to flame because you read something into their harmless post.
makosi
Quote:
There are plenty of variations of the classic 55hp build and this is just one I tweaked and find exceptionally easy and safe to run so I thought I'd share it with others. In the end, do whatever floats your boat whether its 600hp or 55hp as long as it brings in the ectos.
Gabrielle and I are significantly quicker and much more efficient with this setup as opposed to my old build pre-Spirit bond build. I can try making a video although I don't have experience doing so. Does anyone know any Fraps/Gamecam guides?
Deacon Roswell
I prefer Fraps for 2 reasons. It doesn't encode on the fly and you can do full screen recording without lag. I believe Gamecam recommends keeping the video under 800x600 or smaller actually. With that said, you need to know a bit more about video work to encode after Fraps video recording and you need a bigger hard drive since the file will be rediculous in size.
Makosi - If you don't want to do the extra encoding or don't have the hard disk space, especially if you're going to record a full run, I'd say just go with GameCam to make it easy. They have a great guide on their website for using it. Maybe someone can suggest another recording utility with the simplicity of Fraps but the encoding on the fly feature of GameCam. Fraps/GameCam are the only 2 i've used.
On a side note, I have a question about blessed aura and a 20% enchant mod with Spell Breaker. My Blessed Aura is supposed to make enchants last 32% longer so with a 20% enchant mod on my weapon, shouldn't my enchants last 52% longer? I use Serpents Quickness instead of Arcane Echo which should make Spell Breaker recharge in 30 seconds (33% faster). I've noticed it recharges in 30 seconds but Spell Breaker is lasting only about 25. Anyone know why or what I'm missing? Spell Breaker says it should last 15 seconds so 52% longer should be over 30 seconds.
Makosi - If you don't want to do the extra encoding or don't have the hard disk space, especially if you're going to record a full run, I'd say just go with GameCam to make it easy. They have a great guide on their website for using it. Maybe someone can suggest another recording utility with the simplicity of Fraps but the encoding on the fly feature of GameCam. Fraps/GameCam are the only 2 i've used.
On a side note, I have a question about blessed aura and a 20% enchant mod with Spell Breaker. My Blessed Aura is supposed to make enchants last 32% longer so with a 20% enchant mod on my weapon, shouldn't my enchants last 52% longer? I use Serpents Quickness instead of Arcane Echo which should make Spell Breaker recharge in 30 seconds (33% faster). I've noticed it recharges in 30 seconds but Spell Breaker is lasting only about 25. Anyone know why or what I'm missing? Spell Breaker says it should last 15 seconds so 52% longer should be over 30 seconds.
Shadow-Hunter
52% of 15 is about 7,x .. Means its around 22 sec long..
Edit: Also why use SQ? It seems to work fine with the cookie cutter Mo/W.. Just get a 16 DF SB and it will last for 18 sec before the ench boost..
And i would use Game cam.. I havent tryed fraps.. But Game cam has been easy to use and the quallity is decent.. Nothing godly but its fairly good..
~Shadow
Edit: Also why use SQ? It seems to work fine with the cookie cutter Mo/W.. Just get a 16 DF SB and it will last for 18 sec before the ench boost..
And i would use Game cam.. I havent tryed fraps.. But Game cam has been easy to use and the quallity is decent.. Nothing godly but its fairly good..
~Shadow
Deacon Roswell
OMG I really must have been tired. I was doing "special math" apparently
I use serpents quickness because it's less energy than echo. Plus echo only lasts 20 seconds, and spell breaker and shield of judgement both last longer than 20 seconds. I don't use any superior runes becaise I need very high health to produce max damage from holy wrath. I'm using a dual monk build.

I use serpents quickness because it's less energy than echo. Plus echo only lasts 20 seconds, and spell breaker and shield of judgement both last longer than 20 seconds. I don't use any superior runes becaise I need very high health to produce max damage from holy wrath. I'm using a dual monk build.
Shadow-Hunter
Why would you even need longer Spellbreaker than the 2x sec? i can take pretty much everything you meet in a normal farm run with just SB, dont need to echo or SQ it.. Even questes like Ice king is fairly doable if you time the SB right
~Shadow
~Shadow
RadeonDJ9600
With The Ice King make sure you activate SB, wait 10-15 seconds then have your SS activate the quest. That way SB is recharged for the 2nd wave of terrorwebs, if it isn't usually they'll catch on to the SS depending on how close he is and Immolate spike him.
Edit: Well I went out and bought another 55 set yesterday (4th one this month >.<) just to try this out, and I must say, aggroing the chamber is like cheating compared to how I did it previously (2 groups of aatxes+quest). Now instead of having to keep HB up while wanding Nightmares all you need is SB, while it is comfortable, it almost seems to easy. I did die once, only because I was being a nub and watching my SS cast stuff (as he's a new SS so I wanted to see what his skillbar was and possibly correct a few worthless skills) and starting casting my skills on him and died -_-. Smites are fun, although I find it more exhilirating to do it w/o SB (don't think I can handle 5 groups though w/o SB, my record is 16 w/o SB). So all in all it's great, but I feel nub having to ask a PUG to bring BR into UW as I usually have my Blessed Sig.
Edit: Well I went out and bought another 55 set yesterday (4th one this month >.<) just to try this out, and I must say, aggroing the chamber is like cheating compared to how I did it previously (2 groups of aatxes+quest). Now instead of having to keep HB up while wanding Nightmares all you need is SB, while it is comfortable, it almost seems to easy. I did die once, only because I was being a nub and watching my SS cast stuff (as he's a new SS so I wanted to see what his skillbar was and possibly correct a few worthless skills) and starting casting my skills on him and died -_-. Smites are fun, although I find it more exhilirating to do it w/o SB (don't think I can handle 5 groups though w/o SB, my record is 16 w/o SB). So all in all it's great, but I feel nub having to ask a PUG to bring BR into UW as I usually have my Blessed Sig.
Shadow-Hunter
Ice king is fine.. Ive done it 3 time today with the skillbar posted in this guide (Attribs little different).. And it works fine.. I normally cast SB, and then tell me necro to take quest when my SB recharge is around 3 o'clock..
~Shadow
~Shadow
Luciora
Well my partner and I have been doing the ice king quest since we found we were able to. I use SB to stop them from casting meteor shower, otherwise I just PS,HB and bonnetis. No problem in tanking them at all then.
How do you get through the mindblades though? They are still killing me easy enough, specially when they steal energy
Then lastly, how on earth do you go through the rest of UW? We took a guildie with us running Fire nukes. That got us into the chaos planes (way too many behemoths!!!) but I got killed by a group of threshers
Something spiked me REALLY hard. No idea what it was either.
How do you get through the mindblades though? They are still killing me easy enough, specially when they steal energy

Then lastly, how on earth do you go through the rest of UW? We took a guildie with us running Fire nukes. That got us into the chaos planes (way too many behemoths!!!) but I got killed by a group of threshers

RadeonDJ9600
Mindblades are relatively easy (as they have low health) but it requires usually that the SS brings some sort of anti-interrupt (Mantra of Resolve).
Cast mantra, 55 aggros (with SB on), SS casts SV, Echo, SS, SS, AV, mindblades die...
The Threshers technically aren't part of the Chaos Planes (they're in the Bone Pits) and they use Lingering Curse, such as the Keeper of Souls in Unwanted Guests (from Reaper of the Labyrinth). The Chained Souls also use Rend Enchantments, so there's a lot of enchant removal.
If you're planning on farming just the Chaos Planes, then I would suggest going Mo/R and bringing Serpents Quickness for chaining 2 Spell Breakers in a row, as it helps with the mindblades (just make sure you cast SB when migraine is not on you, can be difficult with 9 mindblades though :X
Cast mantra, 55 aggros (with SB on), SS casts SV, Echo, SS, SS, AV, mindblades die...
The Threshers technically aren't part of the Chaos Planes (they're in the Bone Pits) and they use Lingering Curse, such as the Keeper of Souls in Unwanted Guests (from Reaper of the Labyrinth). The Chained Souls also use Rend Enchantments, so there's a lot of enchant removal.
If you're planning on farming just the Chaos Planes, then I would suggest going Mo/R and bringing Serpents Quickness for chaining 2 Spell Breakers in a row, as it helps with the mindblades (just make sure you cast SB when migraine is not on you, can be difficult with 9 mindblades though :X
Luciora
AH Thanks Radean! I was so absorbed with the silly threshers that I forgot about the chained souls! So I need SB for them as well as the threshers?
Will the normal 55/ss team be able to clear them?
Will the normal 55/ss team be able to clear them?
Deacon Roswell
Quote:
Originally Posted by Shadow-Hunter
Why would you even need longer Spellbreaker than the 2x sec? i can take pretty much everything you meet in a normal farm run with just SB, dont need to echo or SQ it.. Even questes like Ice king is fairly doable if you time the SB right
~Shadow Because I'm not doing just the "normal farm run". I like to clear out the normal farm run then go do mindblades and other quests.
~Shadow Because I'm not doing just the "normal farm run". I like to clear out the normal farm run then go do mindblades and other quests.
jtjuska
I am the same way in that I like to clear a lot of the Underworld out in a run. I actually have gotten to the point that when I do UW I don't stop before I clear everything up to the Four Horseman (haven't gotten this one worked out yet...). I go with guildies and most of the time we clear all the quests up to the chaos planes. Now I am going to have to try our fun with this build because we have been using dual monks with some other fun things but I rarely use SB anymore outside of the Laberynth. When I am tanking Terrorwebs I just let them meteor shower me and laugh at them as they can't kill me.
Anyways, I will definately be trying this when I get a chance as I miss my 55 build. This should be a good alternative to otherwise repetative UW questing.
~jtjuska
Anyways, I will definately be trying this when I get a chance as I miss my 55 build. This should be a good alternative to otherwise repetative UW questing.
~jtjuska
XvArchonvX
Quote:
Originally Posted by Deacon Roswell
First of all, don't be an ass and assume the guy is bragging. Take the defenses down a bit and try not to read anything into the post.
Actually, YES he does have an alternate strategy and there is a whole thread on it. He uses a dual monk build that finishes a smite run much much faster than a monk/necro. The speed difference is insane, and this is coming from a SS necro. I made my necro purely for 2 man UW and over 6 months I got a little over 4 million EXP. Nothing exceptionally high but I was on the American servers and we all know how much America has favor. I tried the dual monk build last night for the first time and it's the easiest build I think I've ever played, and I was the "tank" monk. I'm kind of disappointed the build works so well because now I'll never play my necro, who became one of my favorite characters.
Makosi's build is great. No one is questioning that but there ARE alternatives that work just as well, and some faster. The "tank" monk in the dual monk build usually has between 500-600 HP, and still easily tank colds and dryders. It's all a matter of preference and Makosi's build is generally easier to find a partner because there are a ton of SS necros.
Remember not everyone on these boards speaks English as their native language. Try not to flame because you read something into their harmless post.
My post was not meant as a flame and I apologize if that is how you interpereted. I formed my sentence as a question because I did not know if he was bragging. I do realize that he likely did have an alternative strategy that worked also, however there was no link or full explanation. I simply did not see the point of stating that one method was better than another without explaining why (since one of the main points of these types of threads is to share information.) The dual smite build does sound interesting and I would appreciate a link to the thread if anyone has it. As for the point about language barrier, I understand that language can be a factor in these forums, but don't see how that explains posting a statement with no proof/explanation.
Actually, YES he does have an alternate strategy and there is a whole thread on it. He uses a dual monk build that finishes a smite run much much faster than a monk/necro. The speed difference is insane, and this is coming from a SS necro. I made my necro purely for 2 man UW and over 6 months I got a little over 4 million EXP. Nothing exceptionally high but I was on the American servers and we all know how much America has favor. I tried the dual monk build last night for the first time and it's the easiest build I think I've ever played, and I was the "tank" monk. I'm kind of disappointed the build works so well because now I'll never play my necro, who became one of my favorite characters.
Makosi's build is great. No one is questioning that but there ARE alternatives that work just as well, and some faster. The "tank" monk in the dual monk build usually has between 500-600 HP, and still easily tank colds and dryders. It's all a matter of preference and Makosi's build is generally easier to find a partner because there are a ton of SS necros.
Remember not everyone on these boards speaks English as their native language. Try not to flame because you read something into their harmless post.
My post was not meant as a flame and I apologize if that is how you interpereted. I formed my sentence as a question because I did not know if he was bragging. I do realize that he likely did have an alternative strategy that worked also, however there was no link or full explanation. I simply did not see the point of stating that one method was better than another without explaining why (since one of the main points of these types of threads is to share information.) The dual smite build does sound interesting and I would appreciate a link to the thread if anyone has it. As for the point about language barrier, I understand that language can be a factor in these forums, but don't see how that explains posting a statement with no proof/explanation.
XvArchonvX
Gah! Double post. >.<
Deacon Roswell
http://www.guildwarsguru.com/forum/s....php?t=3031254
It's a bit hard to understand the "guide" but you should at least get the basics. I've dropped elemental resistance as it's not needed for the grasps with a full set of shing jea armor. Try it out and tweak it to your needs. It's definitely the quickest build I've seen for a smite run, with 2 people that is. The solo ritualist is still the fastest but you skip the Bladed Aatxe.
It's a bit hard to understand the "guide" but you should at least get the basics. I've dropped elemental resistance as it's not needed for the grasps with a full set of shing jea armor. Try it out and tweak it to your needs. It's definitely the quickest build I've seen for a smite run, with 2 people that is. The solo ritualist is still the fastest but you skip the Bladed Aatxe.
Hakuin
idk if it has been said, but put your tactics at 7, and pump up your smiting a bit. bonneti's will last the same amount of time, but the adrenaline u gain from each hit will increase since your smiting attributes are higher
RadeonDJ9600
You need SB for the Chained Souls as they're like Dyings that respawn. But considering they're like Dyings, you can wand them to death relatively easily. If you can get them to spawn at different times, then you and the SS can wand them twice and they should drop.
Imo, the Bone Pits aren't really worth it if you're duoing, considering by this time your inventory should be full anyways. While ecto is dropped there, I would imagine the Spawning Pools would be significantly easier to duo, as the eles tend to drop much quicker, and there is no enchant removal in the Spawning Pools.
Imo, the Bone Pits aren't really worth it if you're duoing, considering by this time your inventory should be full anyways. While ecto is dropped there, I would imagine the Spawning Pools would be significantly easier to duo, as the eles tend to drop much quicker, and there is no enchant removal in the Spawning Pools.