Need Help With Chest Farm / Run Ranger
Calan The Powerful
OK I NEED info help me please what is the best build for each and what armor is recomended please help me
mathijn
ok, as a "Pro" Ranger runner =P, i use the following build:
16 expertise(12+1+3)
12 healing Prayers
# Escape[E]
# Dodge
# Zojun's Haste
# Whirling Defense
# Heal Area
# Healing Breeze
# Holy Veil/ Rebirth
# Purge Conditions/ Rebirth
Ohyea, I use 15k druids with 1.5k Stutted Leather gloves and boots
works on almost every run
16 expertise(12+1+3)
12 healing Prayers
# Escape[E]
# Dodge
# Zojun's Haste
# Whirling Defense
# Heal Area
# Healing Breeze
# Holy Veil/ Rebirth
# Purge Conditions/ Rebirth
Ohyea, I use 15k druids with 1.5k Stutted Leather gloves and boots
works on almost every run
xiaotsu
...As a pro ranger runner you wouldn't recommend rebirth for a runner...
Ignore the rebirth on his skills and you'll be fine, lol, you don't need to rez on a run...
mathijn
rebirth is great for group runs =S
especially FoW
especially FoW
Amy Awien
Just becoming interested in running (no expereince), but, you take Healing Prayers + Healing Breeze and not Wilderness Survival + Trolls (for a fraction of the energy) because it has a 1 rather then 2 second cast?
Evilsod
For a start Unguent is a 3 second cast... not 2. I've tried it but it only really works in certain places. Plus it loses you the position of Dryders Defences, when your in a stitch if it lasts anymore than 10seconds (the length of Dryders) you've either died or are about to break free and run off. The only benefit Whirling has is the length, Dryders protects you almost completely from Elemental damage at hte same time.
Also Unguent cannot be removed... whether you like it or not becuase of its 3 second cast, before running into a group nothing beats an unmovable 8-10 regen, Breeze either gets shattered, drained or removed it higher level areas (hell even in the northern shiverpeaks that happens alot).
Also Unguent cannot be removed... whether you like it or not becuase of its 3 second cast, before running into a group nothing beats an unmovable 8-10 regen, Breeze either gets shattered, drained or removed it higher level areas (hell even in the northern shiverpeaks that happens alot).
Amy Awien
Ok, 3 seconds, how could I forget :S
Being unremovable is why I mentioned it, along with having a bit more regen ([email protected]). Holy Veil, Purge Conditions and Smite/Remove Hex don't require any investment in Healing Prayers.
Being unremovable is why I mentioned it, along with having a bit more regen ([email protected]). Holy Veil, Purge Conditions and Smite/Remove Hex don't require any investment in Healing Prayers.
mathijn
i dont cast HB while running into a group:s
you cant compare them 2 eachother
Heal Area gives a fast 150hp when you need it, Healing breeze is a regen-while-running spell
i run everywhere with this build(FoW, Nothern/Southern Shiverpeaks, desert, Maguma Jungle, Ring of fire Islands, and it all works fine
and about whirling, 21 seconds gives you enough time 2 open a chest, then pop out with escape
mathijn
you cant compare them 2 eachother
Heal Area gives a fast 150hp when you need it, Healing breeze is a regen-while-running spell
i run everywhere with this build(FoW, Nothern/Southern Shiverpeaks, desert, Maguma Jungle, Ring of fire Islands, and it all works fine
and about whirling, 21 seconds gives you enough time 2 open a chest, then pop out with escape
mathijn
Evilsod
21 seconds is also enough for an enemy to kill you. Everything in the Maguma Jungle with cripple is a ranger, so Dodge works just as well.
Ring of Fire is they can't catch you... they can't kill you, plus if it involves Drakes Dryders Defences wins. Heal Breeze = Lingering Curse aswell as the rest of the curses.
Northern... this doesn't exactly take effort. Escape, Dodge and Zojuns can get you round that without self heal.
Southern... depends where.
FoW... never use Breeze in FoW ever. I tried it when i first started chest running with Unguent. For running around the Burning Forest is owns, bit of a waste elsewhere.
I never said you cast Breeze running into groups... its a waste of 10 energy. As oppose to casting Unguent which 1. Regens more and 2. Isn't removable. Try tanking a group of Icehands/Ether Breakers with Whirling Defences and Breeze/Area. It gets you nowhere. With Unguent you can precast it, run in and throw Dryders up, walk through taking naff all damage and then run off, maybe removing a 2nd DF with Veil.
As i haven't even said what i use for running how'd you know i don't use Area? Unguent for precasting, Area for a quick 130 hp (seriously 12 HP is overdoing it). All it takes is 14ish Exp 12ish WS and 10 HP.
Ring of Fire is they can't catch you... they can't kill you, plus if it involves Drakes Dryders Defences wins. Heal Breeze = Lingering Curse aswell as the rest of the curses.
Northern... this doesn't exactly take effort. Escape, Dodge and Zojuns can get you round that without self heal.
Southern... depends where.
FoW... never use Breeze in FoW ever. I tried it when i first started chest running with Unguent. For running around the Burning Forest is owns, bit of a waste elsewhere.
I never said you cast Breeze running into groups... its a waste of 10 energy. As oppose to casting Unguent which 1. Regens more and 2. Isn't removable. Try tanking a group of Icehands/Ether Breakers with Whirling Defences and Breeze/Area. It gets you nowhere. With Unguent you can precast it, run in and throw Dryders up, walk through taking naff all damage and then run off, maybe removing a 2nd DF with Veil.
As i haven't even said what i use for running how'd you know i don't use Area? Unguent for precasting, Area for a quick 130 hp (seriously 12 HP is overdoing it). All it takes is 14ish Exp 12ish WS and 10 HP.
Sir Mad
On a side note, as you seem to go as a R/Mo, I'd add Spellbreaker is a great skill in some places. I've seen a Mo/R using that and ranger stances (and serpents quickness) in Southern Shiverpeaks between WC and Copperhammer/citadel and completely own the place. And of course as he had no expertise, defensive stances were pretty short, so I think a R/Mo with a simillar build in such places would do even a better job.
Evilsod
Considering that Mo/R only uses Spellbreaker because they can actually put points into Divine Favour to boost it. That really won't work. 5 seconds of 33% faster move speed can make a difference when it comes to breaking agro, 5 seconds of no spells means nothing.
mathijn
healing breeze is a backup spell.......
you are in a run and you are poisoned, for example.
but you just used your condition removal for cripling
do you wait and heal when its over? or do you cast hb and run on?
70% of the time you dont need HB, but it could save your ass or time
you are in a run and you are poisoned, for example.
but you just used your condition removal for cripling
do you wait and heal when its over? or do you cast hb and run on?
70% of the time you dont need HB, but it could save your ass or time
Evilsod
Yeah but 90% of the time you wouldn't need that Healing Breeze anyway if you cast Unguent beforehand for an unholy 2 energy. As theres only 1 place i can think of that has Poison and Cripple... that been the Maguuma Jungle with spiders and there Pin Down. But if you've been stood still due to cripple and had to remove it... theres a chance a Debilitating Shot or 2 may have hit you. 10 energy doesn't sound like much but when you need it repeatadly it does seriously drain.
Sir Mad
Quote:
mathijn
10 energy on 45 energy? oO
geez, spiders drop from threes or something.
they useally got 1 shot 2 fire at you, so the chance of being poisoned is 32%?
why would you waste 3 secs for that, when you have HB?
geez, spiders drop from threes or something.
they useally got 1 shot 2 fire at you, so the chance of being poisoned is 32%?
why would you waste 3 secs for that, when you have HB?