Problem With THK? Help is here!

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Merlin Munk
Ascalonian Squire
#1
Hi.

I have been playing THK for a very long time.
Reason is: I LOVE That Mission.

Now the reason many people fail on it is:

1. No Cooperation
2. Always chooses hard way.

1. Is hard too fix especially with PUG teams. An advice is: If a veteran at THK is there, listen too him/her and follow his/her calls, and dont draw on map unless you the veteran. Now if all is newbies on team, take it real slow and learn patrols path before rushing in and dieing.

2. Go easy Way.

Now whats easy way you say. Well, there is a few tips you can use too avoid too many gruops attacking you, there by makeing it easy way.

1. Monk talks too king, if no human monk, Any other spellcaster.
2. Do NOT rush !
3. When you get too gate, take out BOTH TOWERS.
4. After opening gate, wait for heratics too come too you.
5. Dont Aggro heratics downstairs in keep.
6. Use West Ballista too take out Enemies outside west, before u kill last enemy.
7. Follow your tactic, if u dont have one I will descibe one I use alot.
8. Bosses are ALWAYS LAST TOO DIE. Even the monk ones.
9.Mursaat Ele and jades are priority targets.

My tactic:

1 on west ballista
1 on east ballista

Rest in middle, retreat too king if some enemies goes past you and up stairs, and then go back down too middle when they dead. Ballista crew, pls let your teammates know if enemies come your way. And pray for luck, cause luck do have something too do with it too.

Have fun its just a Game!

Merlin Munk

Ps. If you see me in THK and want help, just ask me if i got time, But I must warn you. I play all 3 types of monk.
Kendar Muert
Kendar Muert
Krytan Explorer
#2
Theres actually a bug that keeps the doors from opening, but i dunno if its still there or not.... Ive used that once, but it took two tries since my team was too retarded to use a glitch lol.
M
Merlin Munk
Ascalonian Squire
#3
Hi, I havent stumbled upon that bug. But my guess is its fixed. There was 1 bug with doors that let u go outside before u killed boss dagnar. And then u could kill them outside easy.

That one is fixed, dont know about your bug, sorry.

Merlin Munk
Kendar Muert
Kendar Muert
Krytan Explorer
#4
Ill probly go check later and get back to you on whether or not its fixed...if its not id be happy to show you.
Zinger314
Zinger314
Debbie Downer
#5
THK is now pathetically easy if you have a Ritualist.

Ritual Lord FTW.
M
Merlin Munk
Ascalonian Squire
#6
LOL, My tips are for all kinds of teams, with and without rits. But thxs for your opinion.

And Kendar, if it aint fixed let me know here and then u can show me when we got time. Never too late too learn something new, hehe
Dien
Dien
Ascalonian Squire
#7
I have done thk mission 6-7 times and only in the first time i had problems.
usually failure is caused by other ppl thats why i prefer guildies or heach <3
S
Shendaar
Krytan Explorer
#8
Thk is so easy it is ridiculous. Just lit the beacons and camp and the king and then let the Jades kill the Giants and the White Mantle(why they even kill them is beyond me). After that just kill the remaining Jades and camp the two stairs ... they will come in waves of like 2 or 3 until Dorian arrive. Be careful not to fall asleep, as this will be pathetically boring.

I don't even know how it is possible to fail THK. I bet you could even do it all uninfused.
Opeth11
Opeth11
Desert Nomad
#9
Quote:
Originally Posted by Shendaar
Thk is so easy it is ridiculous. Just lit the beacons and camp and the king and then let the Jades kill the Giants and the White Mantle(why they even kill them is beyond me). After that just kill the remaining Jades and camp the two stairs ... they will come in waves of like 2 or 3 until Dorian arrive. Be careful not to fall asleep, as this will be pathetically boring.

I don't even know how it is possible to fail THK. I bet you could even do it all uninfused.
You're just being arrogant. If it's "so easy that it is rediculous" then people wouldn't be stuck there. If your method works for you, then it works for you. Many teams who don't have strong coordination tend to get destroyed in this mission.
Seventh
Seventh
Ascalonian Squire
#10
You are being a tag arrogant, lol. The missions isnt as easy as you say, because it takes team work, which most pug groups do not have. Also i dont think you could finish the mission if you were all un-infused, this would just lead to you dieing as soon as you encountered the first group of jade.
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Inari
Frost Gate Guardian
#11
I hav one question about this mission:

Now, I didnt play THK for a long time, and recently I did the bonus for the protector title.
From what I remember, the bonus welcomed the Perfected Armor into the fighting right? For some reason, we didnt get to fight it...
Was that a bug, or was it kinda 'nerfed'?
H
Hephaestus Ram
Lion's Arch Merchant
#12
It used to be my favorite mission too, still like doing it.
Vizunah Square has kind of eclipsed it right now though.

As far as I've noticed, the boss spawn it completely random.
WhiteZombie
WhiteZombie
Frost Gate Guardian
#13
THK is easier with henchies than it is with most PuGs. sad but true
Carth`
Carth`
Desert Nomad
#14
Quote:
Originally Posted by WhiteZombie
THK is easier with henchies than it is with most PuGs. sad but true
Yep. I used to help people out with it when I was bored (because monks are so hard to find there). But people really just won't listen. I hope they do read this guide, especially the part: "If a veteran at THK is there, listen too him/her and follow his/her calls". It's no wonder people aren't willing to help with it. I gave up helping PUGs with this mission, even if it was for a guild member or friend, because the rest of the group (the part not in guild or not on my friends list) just won't listen. They insist on going their own way, they insist on doing whatever the hell they want at the end. "stay with the group", "we will stay with the king", I say it 20+ times and they just run off anyway, they just HAVE to kill something, can't wait for it to come to them.

The group always gets separated, then you get people dying because the monk was healing one group and couldn't reach another. Then the DP starts to build up and the amount of enemies gets too high because nobody is actually killing them. I don't care what the tactic used is so long as everyone follows it! I've done it staying with the king before, I've done it splitting into two groups, I've done it with catapults and without. But whatever you do, it only works if everyone follows the plan.
Retribution X
Retribution X
Desert Nomad
#15
I like playing monk @ THK. It's fun seeing how happy people are when I help them complete it in their first try...
Kendar Muert
Kendar Muert
Krytan Explorer
#16
They nerfed it..... Its kinda sad, couse you could sit there with a nuker or ranged char and kill all the monsters at your leisure cause the door stayed shut. I may have done it wrong since its been awhile, but yep, i think its gone. Oh well.
Anarion Silverhand
Anarion Silverhand
Desert Nomad
#17
Quote:
Originally Posted by Kendar Muert
They nerfed it..... Its kinda sad, couse you could sit there with a nuker or ranged char and kill all the monsters at your leisure cause the door stayed shut. I may have done it wrong since its been awhile, but yep, i think its gone. Oh well.
I still do not understand why people call fixing a bug a nerf..

Anyway, just staying in the middle with the King has always worked for me
Saraphim
Saraphim
Jungle Guide
#18
Quote:
Anyway, just staying in the middle with the King has always worked for me
Yup, pretty much worked for us too. My partner and I took henchies, I stayed at the top of the stairs by the King nuking anything that came near and casting the odd Ward Against Foes, he stayed down in the courtyard with the henchies killing everything else.

N
NJudson
Krytan Explorer
#19
I've beaten it once each with my first 3 characters. Each time was a different method.

1st Time
I was playing my tank and we camped the king, but there was a couple guys that used the ballistas until too many enemy poured into the keep and they retreated back to the king. It was quite a clusterf--k because many of the team members were arguing tactics. However, in the end we did prevail by camping the king.

2nd Time
Played my monk and 6 guild members(not my guild) payed me and another monk to help them through the mission. They all were experienced with THK and we basically had 3 on the west gate and 3 on the east gate and ran back and forth to help when needed. This was a breeze and far easier than camping the king.

3rd Time
Played my ranger and we basically stayed in the middle. I did man the west ballista and another player manned the east one. We came down into the middle to help when needed. This one didn't go quite as smooth and easy as with my monk, but it was accomplished with relative ease though.

4th Time
Well, my necro is now at THK and I'm about to try it so hopefully it goes well.

From this thread and other threads on THK it seems that the general consensus is that camping the king is the easiest method. From my personal experience I found manning the gates and taking out enemy as they came in to be easier, but unlike camping the king with my warrior, my monk played on a much better and organized team. So, all things considered the mission is definitely doable using a few different strategies, but the main factor on whether a team will succeed or not is communication and cohesiveness.
G
Gwmaster
Jungle Guide
#20
mmm the way i did it it..i went to the king with a full hench party. ilight the beacons. the first group of mursaat comes.but wen the "bonus" group came. they started killing the other group. and at the end the henches only had like 6 mursaat to kill + the confesor.

edit: i dont know if this still work