Problem With THK? Help is here!

Merlin Munk

Ascalonian Squire

Join Date: Apr 2006

Mazters Of Doom (MOD)

Mo/Me

Hi.

I have been playing THK for a very long time.
Reason is: I LOVE That Mission.

Now the reason many people fail on it is:

1. No Cooperation
2. Always chooses hard way.

1. Is hard too fix especially with PUG teams. An advice is: If a veteran at THK is there, listen too him/her and follow his/her calls, and dont draw on map unless you the veteran. Now if all is newbies on team, take it real slow and learn patrols path before rushing in and dieing.

2. Go easy Way.

Now whats easy way you say. Well, there is a few tips you can use too avoid too many gruops attacking you, there by makeing it easy way.

1. Monk talks too king, if no human monk, Any other spellcaster.
2. Do NOT rush !
3. When you get too gate, take out BOTH TOWERS.
4. After opening gate, wait for heratics too come too you.
5. Dont Aggro heratics downstairs in keep.
6. Use West Ballista too take out Enemies outside west, before u kill last enemy.
7. Follow your tactic, if u dont have one I will descibe one I use alot.
8. Bosses are ALWAYS LAST TOO DIE. Even the monk ones.
9.Mursaat Ele and jades are priority targets.

My tactic:

1 on west ballista
1 on east ballista

Rest in middle, retreat too king if some enemies goes past you and up stairs, and then go back down too middle when they dead. Ballista crew, pls let your teammates know if enemies come your way. And pray for luck, cause luck do have something too do with it too.

Have fun its just a Game!

Merlin Munk

Ps. If you see me in THK and want help, just ask me if i got time, But I must warn you. I play all 3 types of monk.

Kendar Muert

Kendar Muert

Krytan Explorer

Join Date: Aug 2006

Texas

E/

Theres actually a bug that keeps the doors from opening, but i dunno if its still there or not.... Ive used that once, but it took two tries since my team was too retarded to use a glitch lol.

Merlin Munk

Ascalonian Squire

Join Date: Apr 2006

Mazters Of Doom (MOD)

Mo/Me

Hi, I havent stumbled upon that bug. But my guess is its fixed. There was 1 bug with doors that let u go outside before u killed boss dagnar. And then u could kill them outside easy.

That one is fixed, dont know about your bug, sorry.

Merlin Munk

Kendar Muert

Kendar Muert

Krytan Explorer

Join Date: Aug 2006

Texas

E/

Ill probly go check later and get back to you on whether or not its fixed...if its not id be happy to show you.

Zinger314

Zinger314

Debbie Downer

Join Date: May 2006

N/Me

THK is now pathetically easy if you have a Ritualist.

Ritual Lord FTW.

Merlin Munk

Ascalonian Squire

Join Date: Apr 2006

Mazters Of Doom (MOD)

Mo/Me

LOL, My tips are for all kinds of teams, with and without rits. But thxs for your opinion.

And Kendar, if it aint fixed let me know here and then u can show me when we got time. Never too late too learn something new, hehe

Dien

Dien

Ascalonian Squire

Join Date: Jun 2006

the great finnish republic

R/Me

I have done thk mission 6-7 times and only in the first time i had problems.
usually failure is caused by other ppl thats why i prefer guildies or heach <3

Shendaar

Krytan Explorer

Join Date: Mar 2006

P4n드4k트 F0rm4710n

W/

Thk is so easy it is ridiculous. Just lit the beacons and camp and the king and then let the Jades kill the Giants and the White Mantle(why they even kill them is beyond me). After that just kill the remaining Jades and camp the two stairs ... they will come in waves of like 2 or 3 until Dorian arrive. Be careful not to fall asleep, as this will be pathetically boring.

I don't even know how it is possible to fail THK. I bet you could even do it all uninfused.

Opeth11

Opeth11

Desert Nomad

Join Date: Oct 2005

Richmond, British Columbia, Kanada

Demon of the Fall [Opet]

Mo/Me

Quote:
Originally Posted by Shendaar
Thk is so easy it is ridiculous. Just lit the beacons and camp and the king and then let the Jades kill the Giants and the White Mantle(why they even kill them is beyond me). After that just kill the remaining Jades and camp the two stairs ... they will come in waves of like 2 or 3 until Dorian arrive. Be careful not to fall asleep, as this will be pathetically boring.

I don't even know how it is possible to fail THK. I bet you could even do it all uninfused.
You're just being arrogant. If it's "so easy that it is rediculous" then people wouldn't be stuck there. If your method works for you, then it works for you. Many teams who don't have strong coordination tend to get destroyed in this mission.

Seventh

Seventh

Ascalonian Squire

Join Date: Nov 2005

A Vial of Dye

Mo/R

You are being a tag arrogant, lol. The missions isnt as easy as you say, because it takes team work, which most pug groups do not have. Also i dont think you could finish the mission if you were all un-infused, this would just lead to you dieing as soon as you encountered the first group of jade.

Inari

Frost Gate Guardian

Join Date: Oct 2005

Israel

I hav one question about this mission:

Now, I didnt play THK for a long time, and recently I did the bonus for the protector title.
From what I remember, the bonus welcomed the Perfected Armor into the fighting right? For some reason, we didnt get to fight it...
Was that a bug, or was it kinda 'nerfed'?

Hephaestus Ram

Lion's Arch Merchant

Join Date: Jun 2005

None

W/E

It used to be my favorite mission too, still like doing it.
Vizunah Square has kind of eclipsed it right now though.

As far as I've noticed, the boss spawn it completely random.

WhiteZombie

WhiteZombie

Frost Gate Guardian

Join Date: Feb 2006

THK is easier with henchies than it is with most PuGs. sad but true

Carth`

Carth`

Desert Nomad

Join Date: Apr 2006

Quote:
Originally Posted by WhiteZombie
THK is easier with henchies than it is with most PuGs. sad but true
Yep. I used to help people out with it when I was bored (because monks are so hard to find there). But people really just won't listen. I hope they do read this guide, especially the part: "If a veteran at THK is there, listen too him/her and follow his/her calls". It's no wonder people aren't willing to help with it. I gave up helping PUGs with this mission, even if it was for a guild member or friend, because the rest of the group (the part not in guild or not on my friends list) just won't listen. They insist on going their own way, they insist on doing whatever the hell they want at the end. "stay with the group", "we will stay with the king", I say it 20+ times and they just run off anyway, they just HAVE to kill something, can't wait for it to come to them.

The group always gets separated, then you get people dying because the monk was healing one group and couldn't reach another. Then the DP starts to build up and the amount of enemies gets too high because nobody is actually killing them. I don't care what the tactic used is so long as everyone follows it! I've done it staying with the king before, I've done it splitting into two groups, I've done it with catapults and without. But whatever you do, it only works if everyone follows the plan.

Retribution X

Retribution X

Desert Nomad

Join Date: Nov 2005

Check behind you again.

N/

I like playing monk @ THK. It's fun seeing how happy people are when I help them complete it in their first try...

Kendar Muert

Kendar Muert

Krytan Explorer

Join Date: Aug 2006

Texas

E/

They nerfed it..... Its kinda sad, couse you could sit there with a nuker or ranged char and kill all the monsters at your leisure cause the door stayed shut. I may have done it wrong since its been awhile, but yep, i think its gone. Oh well.

Anarion Silverhand

Anarion Silverhand

Desert Nomad

Join Date: Sep 2005

Denmark

None

Quote:
Originally Posted by Kendar Muert
They nerfed it..... Its kinda sad, couse you could sit there with a nuker or ranged char and kill all the monsters at your leisure cause the door stayed shut. I may have done it wrong since its been awhile, but yep, i think its gone. Oh well.
I still do not understand why people call fixing a bug a nerf..

Anyway, just staying in the middle with the King has always worked for me

Saraphim

Saraphim

Jungle Guide

Join Date: Mar 2006

The Hand of Omega [WHO]

E/

Quote:
Anyway, just staying in the middle with the King has always worked for me
Yup, pretty much worked for us too. My partner and I took henchies, I stayed at the top of the stairs by the King nuking anything that came near and casting the odd Ward Against Foes, he stayed down in the courtyard with the henchies killing everything else.

NJudson

Krytan Explorer

Join Date: Dec 2005

I've beaten it once each with my first 3 characters. Each time was a different method.

1st Time
I was playing my tank and we camped the king, but there was a couple guys that used the ballistas until too many enemy poured into the keep and they retreated back to the king. It was quite a clusterf--k because many of the team members were arguing tactics. However, in the end we did prevail by camping the king.

2nd Time
Played my monk and 6 guild members(not my guild) payed me and another monk to help them through the mission. They all were experienced with THK and we basically had 3 on the west gate and 3 on the east gate and ran back and forth to help when needed. This was a breeze and far easier than camping the king.

3rd Time
Played my ranger and we basically stayed in the middle. I did man the west ballista and another player manned the east one. We came down into the middle to help when needed. This one didn't go quite as smooth and easy as with my monk, but it was accomplished with relative ease though.

4th Time
Well, my necro is now at THK and I'm about to try it so hopefully it goes well.

From this thread and other threads on THK it seems that the general consensus is that camping the king is the easiest method. From my personal experience I found manning the gates and taking out enemy as they came in to be easier, but unlike camping the king with my warrior, my monk played on a much better and organized team. So, all things considered the mission is definitely doable using a few different strategies, but the main factor on whether a team will succeed or not is communication and cohesiveness.

Gwmaster

Jungle Guide

Join Date: Sep 2005

Canada/Quebec

N/

mmm the way i did it it..i went to the king with a full hench party. ilight the beacons. the first group of mursaat comes.but wen the "bonus" group came. they started killing the other group. and at the end the henches only had like 6 mursaat to kill + the confesor.

edit: i dont know if this still work

Shendaar

Krytan Explorer

Join Date: Mar 2006

P4n드4k트 F0rm4710n

W/

Quote:
Originally Posted by Opeth11
You're just being arrogant. If it's "so easy that it is rediculous" then people wouldn't be stuck there. If your method works for you, then it works for you. Many teams who don't have strong coordination tend to get destroyed in this mission.
I may sound arrogant, but the fact remains that this mission is very very easy. I have it done multiple times with 2-3 party members not infused, including the monks and it worked every time. Like I said, they only come in waves of 2 or 3, except for that initial rush that can be avoided by just letting the Jades kill everything for you. If you party can't handle 2-3 mursaat at a time(with or without boss), then you need to ask yourself some serious questions.

Carth`

Carth`

Desert Nomad

Join Date: Apr 2006

I'm pretty sure the Jade and the Mursaat and the White Mantle are allies, they fight together, not against each other. That's what happened when I played, so you in fact get all of them attacking you at once rather than them killing each other. Also if you aren't infused the spectral agony does -30 degen and a lot of damage per second on top of that. A hench will die in 2 seconds. Henchmen are infused on this mission though. If you aren't, you can usually avoid spectral agony by keeping out of fights.

Venice Queen

Frost Gate Guardian

Join Date: Jul 2005

Washington, DC

A Most Excellent Guild [DUDE]

Mo/Me

4 per door ftw.

icantthinkofonerightnow

Frost Gate Guardian

Join Date: Feb 2006

W/N

Quote:
Originally Posted by Shendaar
Thk is so easy it is ridiculous. Just lit the beacons and camp and the king and then let the Jades kill the Giants and the White Mantle(why they even kill them is beyond me). After that just kill the remaining Jades and camp the two stairs ... they will come in waves of like 2 or 3 until Dorian arrive. Be careful not to fall asleep, as this will be pathetically boring.

I don't even know how it is possible to fail THK. I bet you could even do it all uninfused.
He's right. The first time I did THK I had to do my calculus homework and I was pretty much afk the entire time.

Numa Pompilius

Numa Pompilius

Grotto Attendant

Join Date: May 2005

At an Insit.. Intis... a house.

Live Forever Or Die Trying [GLHF]

W/Me

Quote:
Originally Posted by Opeth11
You're just being arrogant. If it's "so easy that it is rediculous" then people wouldn't be stuck there. If your method works for you, then it works for you. Many teams who don't have strong coordination tend to get destroyed in this mission.
It's been said before, it can be said again: one of the easiest ways to do that mission is to use henches and camp by the king at the top of the stairs. You can just ignore the ballistas, and the enemy has to charge up a chokepoint (the stairs) to get at you. It gets a lot more hectic and confused if you try to hold the courtyard and run back and forth between the two gates.
Having people on the ballistas is good, it gets quite a few free kills, but not necessary.

Which boss you face in THK is random. Personally I feel that the Perfected Armor is the worst, but many hate the monk boss most.

Evilsod

Evilsod

Banned

Join Date: Mar 2006

England

Lievs Death Squad [LDS]

Quote:
Originally Posted by Carth`
I'm pretty sure the Jade and the Mursaat and the White Mantle are allies, they fight together, not against each other. That's what happened when I played, so you in fact get all of them attacking you at once rather than them killing each other. Also if you aren't infused the spectral agony does -30 degen and a lot of damage per second on top of that. A hench will die in 2 seconds. Henchmen are infused on this mission though. If you aren't, you can usually avoid spectral agony by keeping out of fights.
Just because mobs are generally allied doesn't mean ALL mobs are. In FoW some Skeleton mobs are allied to Shadow mobs, some tear each other to shreds. You'd expect all Shadow mobs to be allied too, but if the ones in the fort and the ones outside it tear each other apart too.

If your not infused you *DO NOT* deserve to finish this mission ever. You shouldn't even be doing it for a start.

Ironically this mission is easier than ever with a Ritualist and Assassin (yeah i really did say assassin). Ritualist can stop practically all of the damage with Shelter/Union/Displacement and Shadowsong and the assassin can just AoD from the walls of the fort and kill lone Mursaat Eles with GPS/Horns/Falling/TF.

Numa Pompilius

Numa Pompilius

Grotto Attendant

Join Date: May 2005

At an Insit.. Intis... a house.

Live Forever Or Die Trying [GLHF]

W/Me

Yeah, quite a few prophecies missions are pretty much broken if you bring a spirit-spam rit.

Cherno

Forge Runner

Join Date: Jan 2006

Stars of Destiny

E/

The problem with splitting to the gates, is that in general with a pug, and all depending on party makeup, is that if the tank fails to block that door, then the enemies go through, people get paniced and all hell breaks loose. Team from other gate has to break up to help, that gate gets breached, king dies, the end. Many methods work, but camping the king has been the easiest I've ever done it.

Trvth Jvstice

Trvth Jvstice

Wilds Pathfinder

Join Date: May 2006

HALE

W/

I love playing THK. I normally play with PUGs with my monk, (always a different mission playing with Pugs ) but sometimes I get low on gold and hench it with my W/Mo. You can get some pretty good drops here. I've gotten several sup vigors and many many gold weapons. I always take at least 3 shiverpeak keys, since there's usually around 4 chests in this mission.
I've recently henched this with my blood degen Necro, so I suppose you could probably hench this with any profession without much of a problem.

Here's my strategy: As a W/Mo I would get one fighter hench and
both healers, the mage, the enchanter, the cultist and the
archer.Playing as a Necro, I replaced myself as the necro(cultist)
and took both fighters. I believe, as long as you have 2 fighters
and 2 healers along with the other henches you'll do ok (you could
probably do fine as a warrior taking 2 fighter and leave out the
enchanter or mage).

As far as the skills you use, take whatever you're good at, but
it's important to bring some sort of interrupt in case you have to
face a healer boss. I forgot to bring an interrupt with my Nec and
fought Demitrios the Enduring for around ten minutes before I was
able to finally kill him.

Talk to the King, then:
1. Go slow. There is never a time in this mission when you have to
face more than one group at a time.

2. En route to the arena there are 4 spots where you face patrols
who's path overlaps a group you'll have to kill. If you attack a
group at or about the same time a patrol is there, your party could
be in a lot of trouble.

3. Call every target you attack. The henches will concentrate on
your called target and kill them quickly.

4. When you have killed all the groups before the gate, there are 2
towers where stone giants and rangers are posted. Kill them BEFORE
you go through the gate. As a warrior, I just charge the tower and
call my targets. I can usually get a few hits in (through the wall!)
and the caster and ranger henches kill them off surprisingly fast.
If you don't kill the towers first, there's a much greater chance
you will encounter 2-3 groups at a time and likely Die.

5. When you finally make it to the arena area (where Dagnar is)
there are a few groups of heretics massed down in the bottom. If you
aggro more than one group at a time of these heretics, you will
probably die (unless you're a monk -maybe) *important note-if the
king aggros the heretics you'll just have to follow him and help
kill the heretics, because the king will not follow your pings or
commands to back off -he's stupid lol. I just follow a counter
clockwise course around the upper level around the arena hugging the
outside wall as much as I can. killing the enemies. *Be sure to catapult
the group of giants staged outside the west gate before going down.
Then I pull each group of heretics in the middle, killing them and saving Dagnar for
last.

6. After you kill Dagnar there's about a 2 minute cut scene to watch
(or skip)and the battle begins. I always run around using the
catapults until the enemy enters the arena, then I stand upstairs
near the king This part is really not that hard. Just call targets,
never straying far from the king.After a few groups a mantle boss
will come. He's pretty easy to kill. Then the jades and mursaat
eles, necros, and other mursaat will come along with a few mantle.
Keep them away from the king(always keep an eye on his health
bar).Anytime a mursaat ele gets close, kill him fast. He can hurt the king pretty quickly.

7. After a few groups of jades and mursaat, the mursaat boss will
come (aka "the hard part").It's very important that you save him for
last. That's kind of counter intuitive, but he has tons of armor,
and huge amounts of health. If you try to kill him first, all the
buddies he brings with him will kill your group and you while you
pound away on him trying to kill him.

8. When you finally kill the mursaat boss, you can relax a bit, the
hard part's over. The enemy will come a few at a time for about 10 minutes.

When you see a big red blob coming on the mini-map
that's Dorian's group. He will advance toward the east gate, stop
and go back around to the west gate. Take this time to finish
killing any groups that are left (there should only be a few enemies
there now) and go catapult Dorian as he goes around the keep. Then
go to the west gate and wait for him. It's a pretty easy group, maybe
around 10 mantle plus Dorian. Dorian has no elite, he just spams
banish and heal party. After you kill the entire party, it's over
You Win!!! you can run around and pick up your loot, go outside and
get chests(careful-there are still enemies out there)then talk to
the king. There's about a 8 minute movie to watch and finally you're
in Ember Light Camp.

I originally posted this in my guild's message board and copy and pasted it here. I can't figure out how to make it "word wrap" so it doesn't take up so much space. Anyone have a tip?

NJudson

Krytan Explorer

Join Date: Dec 2005

Just curious, but when you guys say you camp the king and just sit back and watch the enemies fight each other then is that only happen if you trigger the bonus?

I've never done henchman before on this mission because I like to play PUG....yes even though a lot of them stink on this mission. I just finished THK playing my N/Mo and we split 4 on each gate. East gate was me, monk, tank and ranger. West gate was monk, necro, elementalist and tank(not infused). We breezed through the mission. The monks and necros stayed up top using ballistas too. Granted it was a good balanced team, but from my personal experience I find this to be the easiest way. There was a couple times where a jade armor slipped through and made its way up top to attack me and monk, but we got through it ok.

Perhaps one of these times I will try camping the king with henchies, but for now......

Gwmaster

Jungle Guide

Join Date: Sep 2005

Canada/Quebec

N/

Quote:
Originally Posted by NJudson
Just curious, but when you guys say you camp the king and just sit back and watch the enemies fight each other then is that only happen if you trigger the bonus?

I've never done henchman before on this mission because I like to play PUG....yes even though a lot of them stink on this mission. I just finished THK playing my N/Mo and we split 4 on each gate. East gate was me, monk, tank and ranger. West gate was monk, necro, elementalist and tank(not infused). We breezed through the mission. The monks and necros stayed up top using ballistas too. Granted it was a good balanced team, but from my personal experience I find this to be the easiest way. There was a couple times where a jade armor slipped through and made its way up top to attack me and monk, but we got through it ok.

Perhaps one of these times I will try camping the king with henchies, but for now......
yes you have to activate the bonus, in order to do that.
its pretty fun to watch them fight.

Numa Pompilius

Numa Pompilius

Grotto Attendant

Join Date: May 2005

At an Insit.. Intis... a house.

Live Forever Or Die Trying [GLHF]

W/Me

Quote:
Originally Posted by NJudson
Just curious, but when you guys say you camp the king and just sit back and watch the enemies fight each other then is that only happen if you trigger the bonus?
Doesn't always happen, though. I've never seen it, and I've done the mission 10 times or so...

Age

Age

Hall Hero

Join Date: Jul 2005

California Canada/BC

STG Administrator

Mo/

The reason most fail this mission is becuase the are ran through the game and are possibly aren't ascended.They just went from a run to Droks got power leveled and went to Ice Caves onto to Iron Mines got infused and on to to THK.I would bet they went to Perdition Rock and on to Rof etc etc.That is why you see so many running around with their heads cut off and this includes Monks so be weary.Then they think they beat the game and never went to LA untill they find out about TOPK.

Malice Black

Site Legend

Join Date: Oct 2005

first time i done THK we sat in the middle of the courtyard and just ran from door to door..got slighty hairy at times as we only had the one monk (the other dropped as soon as we got outside) 2-3rd time ect was all done standing around the king...easier but alot less fun

have to admit i done all the shiverpeak missions before i done the desert ones on my first char..got a run to droks then onto the missions...only found out i done it backwards when i seen some guildies talking about hydra farming and i was like wtf are hydra..those were the days

Ken Dei

Wilds Pathfinder

Join Date: Jan 2006

W/Mo

Warriors on this mission, all through out, usually, the monk will be busier saving the casters. Hence:

-Bring decent armor.
-Bring a stance of two.
-Learn how to draw aggro and tank FIRST.
-Learn the choke points.
-Be infused.
-W/Mo carry hex removal of some sort, not just regen, hex removal.










HEX REMOVAL! (It makes cutting through the Gnashers and Heretics so much easier. For everyone.)

Merlin Munk

Ascalonian Squire

Join Date: Apr 2006

Mazters Of Doom (MOD)

Mo/Me

Nice too see so many different tactics beeing displayed here. And from what I read here, was I right on Point 1. Cooperation is important, Henches always cooperate thats why its easier with them than with PUGs. But its way more fun with people. About Jades killing Giants is really cause Stonesummits and Mursaat is NOT allies, but they are both our enemies. Cant explain the fighting between Jades and Mursaat thou. Maybe they woke up on the wrong side of the bed, hehe.