the return of knights armor?

The Exodus

Pre-Searing Cadet

Join Date: Jul 2006

i was making a warrior today to try an HoH build with my guild when i noticed that the description for knights armor no longer says "does not stack"

did the effects of knights armor return to thier original granduer, where you could get huge amounts of damage reduction? or does the lack of "does not stack" mean nothing and it s damage reduction still not stack?

just wondering...

tomcruisejr

tomcruisejr

Banned

Join Date: Apr 2005

dmg redux from each knights piece now stacks but vs physical dmg only.

Curse You

Curse You

Furnace Stoker

Join Date: Apr 2006

South Pole

The Magus Order

N/Mo

Were you under a rock when they did the "warrior nerf" (as many wammos like to call it)? This was a part of that update.

Sure they stack now, but it only reduces Physical damage, as in from a (non-elemental) sword, axe, hammer, bow, or daggers.

Kook~NBK~

Grotto Attendant

Join Date: Mar 2005

A little chalet outside Drok's

Natural Born Killaz

Each piece of knight's armor has physical damage reduction for the part of the body it's on - Gauntlets protect hands/forearms and not feet, etc. Therefore, the damage reduction of one piece will not stack on top of the reduction of a different piece. (that's why they put the "non-stacking" tag on it.)

Absorbtion Runes are global - 1 rune, placed anywhere on your armor will provide protection for every part of the body. (Those people who bought multiple absorbtion runes and put them on their armor wasted a lot of money)

Absorbtion runes DO stack on top of the Knight's armor damage reduction.

Stupid Shizno

Stupid Shizno

Banned

Join Date: Jan 2006

Madison, Wisconsin, USA

[eF]

Mo/

i was under the impression absorp runes do stack now, since the update says "reduces damage by 3"

shardfenix

shardfenix

Banned

Join Date: Dec 2005

Il Power Overwhelming Il [HaX]

Quote:
Originally Posted by tomcruisejr
dmg redux from each knights piece now stacks but vs physical dmg only.
.....no wonder you still iway

A piece of knight's armor reduces damage for the body part it's on. The chance of getting hit is:
37.5% chest
25% legs
12.5% arms
12.5% head
12.5% feet

Non-projectile spells always hit your chest. (like obsidian flame or lightning hammer)

Attacks and projectiles hit a different area of the body depending on the source of the attack (rangers sniping from above have a much higher chance of hitting the head, for example)

For the best defense, put a knight's piece with a superior absorption on your chest.

Paperfly

Paperfly

Krytan Explorer

Join Date: Jun 2006

Quote:
i was under the impression absorp runes do stack now, since the update says "reduces damage by 3"
Nope, that is to indicate that it stacks with individual Knights pieces and/or your shield's absorption chance. Runes still don't stack with each other, and are still global (i.e. one rune covers the whole body).

Andy_M

Andy_M

Wilds Pathfinder

Join Date: May 2005

Worthing, UK

(Don't fear) The Beaver

In retrospect, could have been handled and certainly worded better by Anet.

Kook~NBK~

Grotto Attendant

Join Date: Mar 2005

A little chalet outside Drok's

Natural Born Killaz

Quote:
Originally Posted by Death3D
i was under the impression absorp runes do stack now, since the update says "reduces damage by 3"
A lot of people are under this impression, but the "Stacking" thing is kinda mis-leading. (I think they should just take the word "stacking" out of there!) Here's how it goes:

Full set of knight's armor: -3 damage for each area (not -15 for all areas!)

Full set knight's armor + 1 Sup absorbtion rune: -6 damage (3 + 3) for all areas

Knight's armor + Executioner's helm + Sup. Absorbtion: - 6 damage everywhere except the helm. -3 damage there.

Full set of Knight's armor with 5 Sup. Absorbtion runes: - 6 damage!!!

The easiest way to see it is that ALL runes work the same way. They don't stack on top of each other and they act globally, but they will stack on top of armor buffs. For example: Axe Mastery Helm + Sup Axe mastery rune = +4 to Axe mastery. Executioner's helm + TWO Sup. Axe Mastery runes = +4 to Axe Mastery!. EDIT::: Also, like every other rune, it doesn't make any difference, performance wise, where you put it

tomcruisejr

tomcruisejr

Banned

Join Date: Apr 2005

so it is still like global if armor reduction only reduces damage applied to a specific part of the body.. so wtf is that update for?

Loviatar

Underworld Spelunker

Join Date: Feb 2005

Quote:
Originally Posted by tomcruisejr
so it is still like global if armor reduction only reduces damage applied to a specific part of the body.. so wtf is that update for?
it fixed a big bad bug.

the rune is still global the armor is now NOT global

you used to get the same global protection from your knights booties as a superior absorb rune without the 75 health penalty.

that means a pair of knights boots gave the same global 3 absorb protection as the 3 global absorb protection superior rune did

the update makes it only for the piece of knights you are wearing meaning if you want 3 global absorb from your knights armor you need to wear a full set.

you can stack a superior absorb rune on that armor to add 3 additional global absorb protection for 6 global protection.

a shield with absorb protection adds to that as well.

tomcruisejr

tomcruisejr

Banned

Join Date: Apr 2005

Quote:
Originally Posted by Loviatar
it fixed a big bad bug.

the rune is still global the armor is now NOT global

you used to get the same global protection from your knights booties as a superior absorb rune without the 75 health penalty.

that means a pair of knights boots gave the same global 3 absorb protection as the 3 global absorb protection superior rune did

the update makes it only for the piece of knights you are wearing meaning if you want 3 global absorb from your knights armor you need to wear a full set.

you can stack a superior absorb rune on that armor to add 3 additional global absorb protection for 6 global protection.

a shield with absorb protection adds to that as well.
i did say that coz the dmg reduction is still fixed, which is like the global dmg reduction of the past. now we just have to wear full set.

thanks. i love you and lets get married soon <3

Loviatar

Underworld Spelunker

Join Date: Feb 2005

Quote:
Originally Posted by tomcruisejr

thanks. i love you and lets get married soon <3
you sweet talking devil you

DeathandtheHealing

DeathandtheHealing

Banned

Join Date: Jun 2006

In a PVE GUILD YAY! :P

Me/Mo

Quote:
Originally Posted by Loviatar
it fixed a big bad bug.

the rune is still global the armor is now NOT global

you used to get the same global protection from your knights booties as a superior absorb rune without the 75 health penalty.

that means a pair of knights boots gave the same global 3 absorb protection as the 3 global absorb protection superior rune did

the update makes it only for the piece of knights you are wearing meaning if you want 3 global absorb from your knights armor you need to wear a full set.

you can stack a superior absorb rune on that armor to add 3 additional global absorb protection for 6 global protection.

a shield with absorb protection adds to that as well.
actually its was a global reduction of 2 dmg b4 thenerf....
and the sup abs runes havent -75 health for a very very very very long time!

Kamatsu

Kamatsu

Moderator

Join Date: May 2005

Australia

situation resolved :P