Best Build for Urgoz?
Neriandal Freit
Best Build for an Elementalist in Urgoz is what? I know it's likely a generic Fire Nuker Build, but what is it for you that does good in Urgoz?
ubermancer
Heavy spike AOE pressure... Arcane Echo MS Sacrifice MS comes to mind. Prodigy works, but Glyph of Energy prevents the exhaustion.
TheSonofDarwin
Quote:
Originally Posted by ubermancer
Glyph of Energy prevents the exhaustion.
Indeed it does. You'll be the only one who can constantly knock off spells in the exhaustion rooms, which helps tremendously.
I run pretty much what uber suggested. Some things to watch for are once you get to the wardens, your arcane echo has about a 5% chance of lasting against the shatters before you get a MS off. But at that point you'll likely be spam interrupted anyways, so you'll be GoSing if you take it (I don't, I take resolve). Taking resolve poses it's own problems though, because if you have resolve up while casting a MS you'll get spam cried and spiked to death pretty quickly unless you watch where the mez wardens are positioned.
I also take bed of coals. It serves two roles. One, if wolves or something break the front line, it helps keep aggro broke in the squishy area until they are taken care of. Second, if you are in a coordinated group, laying down a Bed where your other ele is MSing adds tremendously to the damage.
GoE is really nice though. I don't take any attunements since the wardens lay waste to them as soon as ya cast them, and GoE will keep you from running out of energy the entire trip, used properly.
Other than that, it's mostly AE->MS->GoE->MS->Fireball->GoE->Rodgort spamming the entire trip.
I run pretty much what uber suggested. Some things to watch for are once you get to the wardens, your arcane echo has about a 5% chance of lasting against the shatters before you get a MS off. But at that point you'll likely be spam interrupted anyways, so you'll be GoSing if you take it (I don't, I take resolve). Taking resolve poses it's own problems though, because if you have resolve up while casting a MS you'll get spam cried and spiked to death pretty quickly unless you watch where the mez wardens are positioned.
I also take bed of coals. It serves two roles. One, if wolves or something break the front line, it helps keep aggro broke in the squishy area until they are taken care of. Second, if you are in a coordinated group, laying down a Bed where your other ele is MSing adds tremendously to the damage.
GoE is really nice though. I don't take any attunements since the wardens lay waste to them as soon as ya cast them, and GoE will keep you from running out of energy the entire trip, used properly.
Other than that, it's mostly AE->MS->GoE->MS->Fireball->GoE->Rodgort spamming the entire trip.
Neriandal Freit
AE, GOE, Rodgot Invocation?
That Warrior Guyy
Heres my echo nuker build
Skills-
Rodgorts Invocation
Meteor Shower
Echo [E]
Arcane Echo
Conjure Flame
Fire Attunement
Aura of Restoration
Ressurection Signet
Energy can be a problem, but there should be a battery in every Urgoz group. =). Conjure Flame is almost like Flare except without the energy spam. I use Ragos Flame Staff since it has that 20% Enchantment mod, but anything else will do.
Skills-
Rodgorts Invocation
Meteor Shower
Echo [E]
Arcane Echo
Conjure Flame
Fire Attunement
Aura of Restoration
Ressurection Signet
Energy can be a problem, but there should be a battery in every Urgoz group. =). Conjure Flame is almost like Flare except without the energy spam. I use Ragos Flame Staff since it has that 20% Enchantment mod, but anything else will do.
Neriandal Freit
So which do you Echo then, the Rodgorts or Metor? You know, you like to burn or you like to knock them down.
TheSonofDarwin
5 enchants... I bet those mind wardens just love you up. How do you get a spell off with their interrupts? I could only assume they are too busy shattering the enchantments to interrupt the MS's

Ira Blinks
basic nuker build i used for urgoz:
fireball
rodgorts invocation
glyph of renewal [E]
MS
auspicious incarnation (inspiration line with like 4 points in it)
ward against melee (0 points in earth - 9 seconds duration)
fire attunement
aura of restoration (coverup for attunement)
very sustainable/durable nuking. GoR ftw!
fireball
rodgorts invocation
glyph of renewal [E]
MS
auspicious incarnation (inspiration line with like 4 points in it)
ward against melee (0 points in earth - 9 seconds duration)
fire attunement
aura of restoration (coverup for attunement)
very sustainable/durable nuking. GoR ftw!
Luciora
Quote:
Originally Posted by TheSonofDarwin
5 enchants... I bet those mind wardens just love you up. How do you get a spell off with their interrupts? I could only assume they are too busy shattering the enchantments to interrupt the MS's
Simple, don't be the target of interupts. It is the same as when you are playing a monk. Your team aggros, get everything into place then you come in and nuke/heal/whatever. Most of the time they will be focussing on other team members with other spells, allowing you the freedom to cast


TheSonofDarwin
Quote:
Originally Posted by Luciora
Simple, don't be the target of interupts. It is the same as when you are playing a monk. Your team aggros, get everything into place then you come in and nuke/heal/whatever. Most of the time they will be focussing on other team members with other spells, allowing you the freedom to cast
I have not seen that happen once. I guess it depends on what type of team you are taking there, but when the ele is one of the two casters within range on our team, they have absolutely no trouble switching targets during the long MS cast after aggro is maintained. Heck, they don't even have to hit you with the interrupt, just someone near you. Either way, not getting interrupted isn't 100%, and that becomes a wasted MS. I've had them interrupt my glyphs before. And unless your monks are using enchants, the echos will be made short work of with the shatters.
