yay necro skill..
Carl Butanananowski
kk, tis me again
Name: Well of Destruction {elite}
Attrib: Death Magic
Energy Cost: At LEAST 20.
Cast Time: 3 Seconds
Recharge: 60 seconds
Description:
For (3-11) seconds, any enemy inside Well of Destruction has -20 armor, their movements are slowed by 20%, and their maximum health is lowered by 10%. THIS SKILL CAUSES EXHAUSTION.
please, edit :/ im not good with details, i just think of the generalness..ess...ity. (n/e, glyph of recovery[<--another skill i thought of. the thread died.]/arcane echo/WoD?)
Name: Well of Destruction {elite}
Attrib: Death Magic
Energy Cost: At LEAST 20.
Cast Time: 3 Seconds
Recharge: 60 seconds
Description:
For (3-11) seconds, any enemy inside Well of Destruction has -20 armor, their movements are slowed by 20%, and their maximum health is lowered by 10%. THIS SKILL CAUSES EXHAUSTION.
please, edit :/ im not good with details, i just think of the generalness..ess...ity. (n/e, glyph of recovery[<--another skill i thought of. the thread died.]/arcane echo/WoD?)
master koa
Hmm...... it seems overpowered... make it 10% less health.
leon fire storm
i think since its pretty good it should cause exaustion and recharge 45 sec
Dr Strangelove
Pick one of the above effects and it would be ok. With all 3 it's just ridiculous.
xiaotsu
An AoE deep wound effect? OMGZ NERF!!!1
unholy guardian
i agree with the people above 45 second recharge and 10% health thing. Other than that it seems like a pretty nice skill, maybe only 25% movement reduction though.
Carl Butanananowski
agreed with all. thx for the suggestions!
also..
Name: Dwaynas Forgivness{elite}
Attrib: Either healing or prot.. im leaning for healing
Recharge: 90 seconds
Energy: 20
Casting time: 5 seconds.
Description: When you cast Dwaynas Forgivness, all allies within its range lose all monk enchantments, hexes, and conditions. For each monk enchantment, hex, or condition removed IN THIS MANNER, you lose (15-5) health.
^^
also..
Name: Dwaynas Forgivness{elite}
Attrib: Either healing or prot.. im leaning for healing
Recharge: 90 seconds
Energy: 20
Casting time: 5 seconds.
Description: When you cast Dwaynas Forgivness, all allies within its range lose all monk enchantments, hexes, and conditions. For each monk enchantment, hex, or condition removed IN THIS MANNER, you lose (15-5) health.
^^
Opeth11
Uh...why would Dwayna want to remove your hexes and conditions, then beat the crap out of you with health penalties via burning and what not?
Carl Butanananowski
because shes actually grenths offspring. :P
also, i think there should be a copy of 'summon bone horrors' but with fiends..
like..
Name: Summon Bone Terrors
Descrip: Summons 2 lvl () bone terrors from nearest corpse.
its just gotta happen.. :P unless it alreayd has.
*DWAYNAS EVIL*
also, i think there should be a copy of 'summon bone horrors' but with fiends..
like..
Name: Summon Bone Terrors
Descrip: Summons 2 lvl () bone terrors from nearest corpse.
its just gotta happen.. :P unless it alreayd has.
*DWAYNAS EVIL*
Drithlan
Name: Well of Destruction {elite}
Attrib: Death Magic
Energy Cost: 20.
Cast Time: 3 Seconds
Recharge: 45 seconds
Description:
For (3-15) seconds, any enemy inside Well of Destruction has -20 armor, and suffer from weakness. THIS SKILL CAUSES EXHAUSTION.
Attrib: Death Magic
Energy Cost: 20.
Cast Time: 3 Seconds
Recharge: 45 seconds
Description:
For (3-15) seconds, any enemy inside Well of Destruction has -20 armor, and suffer from weakness. THIS SKILL CAUSES EXHAUSTION.
Carl Butanananowski
and then they run out and around and your f*cked anyway. thats why i added the 'slowed' into it.
Drithlan
no need for slow if you got a ward agenst foes
Opeth11
Then it just becomes a messy combo o.o
Drithlan
no it becomes a use full team any way the skill he posted was just over powering even without the 10% but the weakness and -20 armor would be a good skill 1 because not over powered 2 necros are mostly back line running around casting spells if you want slow bring a mesmer earth -or- water ele or crip ranger
Carl Butanananowski
well.. it IS called 'well of destruction.' thats.. not really hurting anyone.. just.. setting up for some hurt
... which would be easily avoided hurt..
AND! ive thought of like 5 skills int he past 4 minutes.
Class: Sin
Name: Rain of Daggers
Cast Time: 1 Second(s) (or w/e default attack time is)
Recharge: 15 seconds
Energy Cost: 10
Attribute: Dagger Mastery
Descrip: Dual Attack. When you use Rain of Daggers, attack target foe (2-4) times. For each successful attack, foes adjacent to you take (5-25) dmg.
Class: Ritualist
Name: Spirit of Reversal
Cast Time: 3 Seconds
Recharge: 60 seconds
Energy Cost: 10
Attrib: Communing (or w/e the spirit summoning attrib is x.x)
Descrip: Every time this spirit attacks, it deals no damage, but one random condition from any ally in its area and its remaining duriation is transferred(sp) to attacked foe. This spirits attacks are twice as slow as other spirits attacks. This spirit dies after (20-50) seconds.
Class: Ranger
Name: Calf Strike
Cast Time: 1/4
Recharge: 30 seconds
Energy: 10
Attrib: Beast Mastery
Descrip: (im pretty sure this is a copy) Your pet attempts a Calf Strike on target foe. If your pets attack is succesful, target foe begins bleeding for (4-9) seconds, and is crippled for (2-5) seconds.
Class: Mesmer
Name: Shutdown
Cast Time: 1 Second
Recharge: 12 seconds
Energy Cost: 10
Attrib: Domination Magic
Descrip: (basically, this is a copy of blackout.) For (2-5) seconds, all of touched target foe's skills are disabled, and all of your skills are disabled for 5 seconds.
... which would be easily avoided hurt..
AND! ive thought of like 5 skills int he past 4 minutes.
Class: Sin
Name: Rain of Daggers
Cast Time: 1 Second(s) (or w/e default attack time is)
Recharge: 15 seconds
Energy Cost: 10
Attribute: Dagger Mastery
Descrip: Dual Attack. When you use Rain of Daggers, attack target foe (2-4) times. For each successful attack, foes adjacent to you take (5-25) dmg.
Class: Ritualist
Name: Spirit of Reversal
Cast Time: 3 Seconds
Recharge: 60 seconds
Energy Cost: 10
Attrib: Communing (or w/e the spirit summoning attrib is x.x)
Descrip: Every time this spirit attacks, it deals no damage, but one random condition from any ally in its area and its remaining duriation is transferred(sp) to attacked foe. This spirits attacks are twice as slow as other spirits attacks. This spirit dies after (20-50) seconds.
Class: Ranger
Name: Calf Strike
Cast Time: 1/4
Recharge: 30 seconds
Energy: 10
Attrib: Beast Mastery
Descrip: (im pretty sure this is a copy) Your pet attempts a Calf Strike on target foe. If your pets attack is succesful, target foe begins bleeding for (4-9) seconds, and is crippled for (2-5) seconds.
Class: Mesmer
Name: Shutdown
Cast Time: 1 Second
Recharge: 12 seconds
Energy Cost: 10
Attrib: Domination Magic
Descrip: (basically, this is a copy of blackout.) For (2-5) seconds, all of touched target foe's skills are disabled, and all of your skills are disabled for 5 seconds.
Drithlan
shouldnt striking the calf cripple the foe?
Carl Butanananowski
like i said i had to go (snuck back on).
Drithlan
Deleated
Carl Butanananowski
Quote:
Originally Posted by Drithlan
You: omg Mooooommmmmm He Sunck Back On!
Mom:stfu You Im Trying To Sleep! You: No You Stfu He Is Being Bad Mom:i Dont Care. Crl:haha You Got Pwned. |
Drithlan
i lost me too
Carl Butanananowski
dont spam. can some moderator delete the last 6 posts please? (WHICH INCLUDES THIS ONE O.o)
Drithlan
you mean last 5. 6 counting this 1
Phoenix Arrows
I don't like how the Dwayna's thing is removing Enchantments from your party members without them wanting you to. Also, I think it should be linked to Divine Favor.
Carl Butanananowski
i was thinking along the lines of CoP when i made dwaynas forgivness.. ill tinker with it.
i added the word 'monk' before 'enchantments' this time..
Class: Warrior
Name: Skull Bash
Adrenaline Cost: 6
Recharge: N/A
Cast Time: N/A (default attack time)
Attrib: Strength
Descrip: Lose all adrenaline. Target touched for is interrupted and knocked down.
Class: Ritualist
Name: Blunt Weapon
Energy Cost: 10
Recharge: 15
Cast Time: 1 second
Attrib: N/A (atm)
Descrip: Weapon Spell. For (3-11) seconds, target ally's next successful physical strike (NOT ELEMENTAL) deals +(5-18) damage and causes 'Dazed' for (3-8) seconds on target foe.
Class: Warrior
Name: Headbutt
Adrenaline: 4
Cast Time: Default Attack Time.
Recharge: N/A
Attrib: Strength
Descrip: Target touched foe becomes 'Dazed' for (2-9) seconds. If touchehd foe is casting a spell, that foe is interrupted.
Class: Warrior
Name: Lunge (elite)
Adrendaline: 8
Recharge: 15
Cast Time: <default attack time>
Attrib: Swordsmanship
Descrip: For (2-5) seconds, you run 33% faster. The next time you succesfully strike an enemy in melee, you do +(8-34) damage, and your target suffers from Bleeding for (2-9) seconds. If your target was already bleeding then they are also afflicted with Deep wound for (2-9) seconds.
i added the word 'monk' before 'enchantments' this time..
Class: Warrior
Name: Skull Bash
Adrenaline Cost: 6
Recharge: N/A
Cast Time: N/A (default attack time)
Attrib: Strength
Descrip: Lose all adrenaline. Target touched for is interrupted and knocked down.
Class: Ritualist
Name: Blunt Weapon
Energy Cost: 10
Recharge: 15
Cast Time: 1 second
Attrib: N/A (atm)
Descrip: Weapon Spell. For (3-11) seconds, target ally's next successful physical strike (NOT ELEMENTAL) deals +(5-18) damage and causes 'Dazed' for (3-8) seconds on target foe.
Class: Warrior
Name: Headbutt
Adrenaline: 4
Cast Time: Default Attack Time.
Recharge: N/A
Attrib: Strength
Descrip: Target touched foe becomes 'Dazed' for (2-9) seconds. If touchehd foe is casting a spell, that foe is interrupted.
Class: Warrior
Name: Lunge (elite)
Adrendaline: 8
Recharge: 15
Cast Time: <default attack time>
Attrib: Swordsmanship
Descrip: For (2-5) seconds, you run 33% faster. The next time you succesfully strike an enemy in melee, you do +(8-34) damage, and your target suffers from Bleeding for (2-9) seconds. If your target was already bleeding then they are also afflicted with Deep wound for (2-9) seconds.
Carl Butanananowski
bump btw. :/
also, im adding the other skills i thought of.
Class: Elementalist
Name: Glyph of Recovery (elite)
Energy Cost: 5
Cast Time: 1/4
Recharge: 90 seconds
Attrib: Energy Storage
Descrip: You lose half of your current exhaustion. All of your skills are disabled for (6-2) seconds.
Class: Ele
Name: Fire Shield
Energy Cost: 15
Cast Time: 2 seconds
Recharge: around 30 seconds.
Attrib: Fire Magic
Descrip: For (9-27) seconds, target ally has a 'Fire Shield' around them, and has +24 defense against water damage. Anyone successfully striking target ally in melee begins burning for (2-5) seconds. This spell causes exhaustion.
also, im adding the other skills i thought of.
Class: Elementalist
Name: Glyph of Recovery (elite)
Energy Cost: 5
Cast Time: 1/4
Recharge: 90 seconds
Attrib: Energy Storage
Descrip: You lose half of your current exhaustion. All of your skills are disabled for (6-2) seconds.
Class: Ele
Name: Fire Shield
Energy Cost: 15
Cast Time: 2 seconds
Recharge: around 30 seconds.
Attrib: Fire Magic
Descrip: For (9-27) seconds, target ally has a 'Fire Shield' around them, and has +24 defense against water damage. Anyone successfully striking target ally in melee begins burning for (2-5) seconds. This spell causes exhaustion.
Carl Butanananowski
Class: Warrior
Name: Parry
Energy Cost: 5
Cast Time: 1/4
Recharge: 30
Attrib: Tactics
Descrip: For () seconds, you 'block' the next successful melee attack on you, and the attacker is knocked down. If the attacker is weilding a sword, that foe takes (27-63) damage.
Class: Monk
Name: Signet of Rebuke
Energy Cost: 10
Cast Time: 1/4
Recharge: 30 seconds
Attrib: Smiting Prayers
Descrip: If target foe is attacking or casting a spell, you interrupt that foe's action. If target foe was casting a spell, they lose (3-7) energy. If interrupted foe was attacking, they lose all adrenaline and take (5-35) damage.
Name: Parry
Energy Cost: 5
Cast Time: 1/4
Recharge: 30
Attrib: Tactics
Descrip: For () seconds, you 'block' the next successful melee attack on you, and the attacker is knocked down. If the attacker is weilding a sword, that foe takes (27-63) damage.
Class: Monk
Name: Signet of Rebuke
Energy Cost: 10
Cast Time: 1/4
Recharge: 30 seconds
Attrib: Smiting Prayers
Descrip: If target foe is attacking or casting a spell, you interrupt that foe's action. If target foe was casting a spell, they lose (3-7) energy. If interrupted foe was attacking, they lose all adrenaline and take (5-35) damage.
Carl Butanananowski
Oh SNAP, alotta necro skills, (thx to whoever made 'shroud of death' for name help). i only thought of so many because i knew that from the 15 or so i made, 3 or 4 of them would be worthy of interest.
Class: Necro
Name: Shroud of Guilt
Energy: 15
Cast Time: 2 Seconds
Recharge: 45 Seconds
Attrib: Curses
Descrip: Spell. Sacrifice 10% max health. For (5-10) seconds, whenever target foe gains adrenaline, that foe, and foe's adjacent to him, take (5-25) damage.
Class: Necro
Name: Shroud of Torment
Energy: 15
CT: 2 Seconds
Recharge: 45 Seconds
Attrib: Curses
Descrip: Spell. Sacrifice 10% max health. For (5-10) seconds, any hex cast on target foe within the duration of this spell lasts twice as long.
Class: Necro
Name: Shroud of Distractions
Energy: 15
CT: 2 Seconds
Recharge: 60 seconds
Attrib: Curses
Descrip: Spell. Sacrifice 10% max health. For (5-10) seconds, target foe is easily interrupted. Each time target foe is interrupted, you lose (3-1) energy.
(see a pattern yet? :P)
Necro
Shroud of Soothing
Energy Cost(EC): 15
CT: 3 seconds
Recharge(R): 45 Seconds
Attrib(AT): Curses
Descrip: Sacrifice 20% max health. For (5-10) seconds, target foe cannot gain adrenaline, but for every time target foe would have gained adrenaline, you lose (12-5) health.
nEcrØ
Shroud of Destruction
EC: 15
CT: 20
R: 60 seconds
AT: Curses
Descrip: Spell. Sacrifice 20% max health. For (5-10) seconds, target foe deals no damage, but every time target foe would have dealt damage, you lose (4-1) energy.
NëcR0
Shroud of Evasion {elite}
EC: 15
CT: 2 seconds
R: 45 seconds
AT: Curses
Descrip(DCP): Spell. Sacrifice 10% max health. For (5-10) seconds, target foe 'evades' all physical attacks against him. When Shroud of Evasion ends, target foe loses (2-5) energy and (5-17) health for each attack evaded.
Necro
Shroud of Conditions
EC: 15
CT: 3 seconds
R: 60 seconds
AT: Curses
DCP: Spell. Sacrifice 15% max health. For (5-10) seconds, any condition target foe gets, in the duriation of this spell, has its duration(sp?) doubled. For each new condition suffered by target foe, you lose (4-1) energy.
NECRO
Shroud of Pain
EC: 15
CT: 3 seconds
R: 45 Seconds
AT: Curses
DCP: Spell. Sacrifice 10% max health. For (5-10) seconds, each time target foe suffers a new degenerative spell, that foe has an extra (1-2) pip(s) of degeneration.
Class: Necro
Name: Shroud of Guilt
Energy: 15
Cast Time: 2 Seconds
Recharge: 45 Seconds
Attrib: Curses
Descrip: Spell. Sacrifice 10% max health. For (5-10) seconds, whenever target foe gains adrenaline, that foe, and foe's adjacent to him, take (5-25) damage.
Class: Necro
Name: Shroud of Torment
Energy: 15
CT: 2 Seconds
Recharge: 45 Seconds
Attrib: Curses
Descrip: Spell. Sacrifice 10% max health. For (5-10) seconds, any hex cast on target foe within the duration of this spell lasts twice as long.
Class: Necro
Name: Shroud of Distractions
Energy: 15
CT: 2 Seconds
Recharge: 60 seconds
Attrib: Curses
Descrip: Spell. Sacrifice 10% max health. For (5-10) seconds, target foe is easily interrupted. Each time target foe is interrupted, you lose (3-1) energy.
(see a pattern yet? :P)
Necro
Shroud of Soothing
Energy Cost(EC): 15
CT: 3 seconds
Recharge(R): 45 Seconds
Attrib(AT): Curses
Descrip: Sacrifice 20% max health. For (5-10) seconds, target foe cannot gain adrenaline, but for every time target foe would have gained adrenaline, you lose (12-5) health.
nEcrØ
Shroud of Destruction
EC: 15
CT: 20
R: 60 seconds
AT: Curses
Descrip: Spell. Sacrifice 20% max health. For (5-10) seconds, target foe deals no damage, but every time target foe would have dealt damage, you lose (4-1) energy.
NëcR0
Shroud of Evasion {elite}
EC: 15
CT: 2 seconds
R: 45 seconds
AT: Curses
Descrip(DCP): Spell. Sacrifice 10% max health. For (5-10) seconds, target foe 'evades' all physical attacks against him. When Shroud of Evasion ends, target foe loses (2-5) energy and (5-17) health for each attack evaded.
Necro
Shroud of Conditions
EC: 15
CT: 3 seconds
R: 60 seconds
AT: Curses
DCP: Spell. Sacrifice 15% max health. For (5-10) seconds, any condition target foe gets, in the duriation of this spell, has its duration(sp?) doubled. For each new condition suffered by target foe, you lose (4-1) energy.
NECRO
Shroud of Pain
EC: 15
CT: 3 seconds
R: 45 Seconds
AT: Curses
DCP: Spell. Sacrifice 10% max health. For (5-10) seconds, each time target foe suffers a new degenerative spell, that foe has an extra (1-2) pip(s) of degeneration.
Drithlan
MOVED TO Here
Carl Butanananowski
I like that idea. Adds a bit of something new to MMing..
Drithlan
moved
Drithlan
moved
Carl Butanananowski
.. my thread, not yours, ok?
Drithlan
umm guild wars guru's thread they just let you use it. and they appearently let me use it too see | | OMG i just used it
Carl Butanananowski
thats.. great.. but i WILL take all credit for any skill you think of in a thread I created.
create your own thread for your own ideas.
create your own thread for your own ideas.
Drithlan
1. your skills are to oover powered
2. you can kiss my shiney metal ass
3. im moving my skills to HERE
2. you can kiss my shiney metal ass
3. im moving my skills to HERE
floppinghog
these topics never cease to amaze me.
Carl Butanananowski
Quote:
Originally Posted by Drithlan
1. your skills are to oover powered
2. you can kiss my shiney metal ass 3. im moving my skills to HERE |