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Look for subject "OFFICIAL ANSWER TO WEAPON REQUIREMENTS from the Guild Wars Community Relations Staff"
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Quote:
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Originally Posted by Alex 'GhostRaptor' Weekes, Guild Wars Community Relations
Weapon requirement works as follows:
1. If you meet or exceed the requirement, you will deal damage within the range listed.
2. If you do not meet the requirement, you will deal damage within a range not specified (though very similar to a 'starter' weapon).
Also note that your attribute has a passive effect on damage and the likelihood of critical hits (and thus more damage) independent of the weapon requirement. The requirement sets the 'base' damage range the game uses, which is then modified by the passive effect to reach the final damage actually dealt.
As for the difference between swords and axes ... a max damage sword and a max damage axe should, over time, deal roughly the same average damage. Ignoring criticals and other modifying variables, a max damage sword has an average damage of 18.5, while a max damage axe averages 17 (using simple math, not sure if those figures are 100% correct within the game engine). The axe has a larger variation, and thus an axe deals more damage on a critical hit. As you correctly pointed out, though, one of the biggest differences is in the skills available and the effects of those skills.
Think about this, though ... we know that a higher attribute score makes criticals hits more likely. So when comparing damage output between an axe and a sword, at low attribute values the difference is probably negligable. But at higher values the axe will probably be dealing more damage because of the more frequent critical hits. Also, an axe works better with Wild Blow than a sword does (because of the higher critical on an axe).
There's a lot to think about when it comes to deciding which weapon to use .
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Alex 'GhostRaptor' Weekes
Guild Wars Community Relations
NCsoft Europe
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