The Dervish Fate in PvE

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Guardian of the Light
Guardian of the Light
Forge Runner
#1
Well the assassin didn't have a good time in PvE with 70 armor and little thought of way to defend itself and now the dervishs (with 70 armor too) comes along.

On one hand their spinning attack are powerful with a lot of mcomeonesters could in handy however with 70 armor noobs with no way of creating or skills could swarm the profession and create a sterotype making dervishs excuded from party.

So what do you think is the dervish fate in PvE?
Hella Good
Hella Good
Desert Nomad
#2
ugh... all the aoe holy damage? are you kidding me? they will be sought after as much as warriors, if not more. the avatars make dervishes extremely tough. and they have tons of ways to keep their health up. staple pve, very likely. dervishes have much more potential than sins pve. much much more.
Mister_Smiley
Mister_Smiley
Wilds Pathfinder
#3
Well let first of start with Most sins didn't have a good time in Pve, their are some people who know how to play a sin. I beleive my self to be one of them, hell i'm 1 shi from master title in Factions.(not that most people care about this) But the dervishes most likey will not be any close to what the sins have happened to them. We will just have to wait and see.
unholy guardian
unholy guardian
Jungle Guide
#4
dervishes will rock, although it will take a bit of time before the consentration of the two new classes is a bit down, like factions had the problem as you know.
Maria The Princess
Maria The Princess
Forge Runner
#5
well, i just have the feeling that not to make the mistake of assassins, ANET made Dervishes waaay too overpowered, but Paragn was planned out alittle better, a mix of warior and a ranger?
d
dargon
Furnace Stoker
#6
Dervishes were a little powerful for the pvp event, thusly, certain things will probably be tweaked to make them a little less superior to most other classes. Wait till a pve event to get a taste of how they've been tweaked (if at all).
Quid Pro Quo
Quid Pro Quo
Wilds Pathfinder
#7
Dervish enchantment managing will be balanced more but the scythe attacks were just fine.. not that anyone knows that though since I was the only person who seemed to use them. Everyone else filled their bar with enchantments and skills that removed them. The Paragons will need more balancing though. There basically ranged warriors with better heals and mixed with monk they could be unstoppable.
Plushie Penguin
Plushie Penguin
Krytan Explorer
#8
I already made a thread about this, and at first they might get the assassin hate, but once builds for pve are formed I think things will settle down.. and from how the heals were during the preview[even though they will be twinked a bit later], they have a better form of healing then assassins
W
WasAGuest
Desert Nomad
#9
I'm sure the dervs and paragons will flood the groups for a good while till people have tried them. Long term, as long as Anet doesn't completely bork the class for PvPs sake, then they should be a lot of fun to play with and against (mob Derv bosses could be nasty foes as they stand now).
Sins are a great class when you get someone playing them that knows how to play them, so I imagine the new classes will be the same; good player behind them can make them very powerful.
Chris616263
Chris616263
Frost Gate Guardian
#10
Nerf their stupid perma-cyclone axe and make them less-ugly and I'm happy.
Kais Unduli
Kais Unduli
Wilds Pathfinder
#11
I can't wait to make a pve dervish. I think they'll find their niche in the game, and we may see groups asking for 1 tank and 1 dervish, or some may even forego the tank and just bring along a dervish.
Mordakai
Mordakai
Grotto Attendant
#12
Quote:
Originally Posted by Kais Unduli
I can't wait to make a pve dervish. I think they'll find their niche in the game, and we may see groups asking for 1 tank and 1 dervish, or some may even forego the tank and just bring along a dervish.
Well, since a "tank" is anything that can soak up damage and draw groups of enemies to them, I think the Dervish could fit the build (pun intended). Depending on the final version, of course.
e
easyg
Frost Gate Guardian
#13
Why should Dervishes get hate from PvE players? The reason the A/* is despised by PvE groups is cause he's a weakling when it comes to taking on huge mobs of afflicted, which is what Factions PvE is mostly about.

The Dervish will dominate PvE action. The Assassin, on the other hand, is a PvE weakling whose very presence cripples groups. How can anyone compare the two?

The A/* would be great for taking out that one annoying boss NPC, kinda like a domination Mesmer ruled at boss killing in Prophecies. But when there's 20 afflicted swarming all around the group the A/* skill set really sucks, except in the A/R barrage build maybe, but even then the A/R is taking up a place that could be better filled with a nuker or SS necro. Since he is not tanking and not healing nor buffing party members, you are really looking at his damage. Is a crit/barrager doing more damage than a SS necro? Or a echo nuke? Or any other heavy damage build? No way in hell. So yeah, the A/R sucks comparatively.

Anet knows that, and now they are giving us the Dervish - a profession that is everything the A/* is not. A survivor with massive self healing that can go toe-to-toe with any warrior and probably win - without a monk pouring heals onto him. A spiker who spews out armor-ignoring AoE holy damage and conditions on everyone around him. Yeah, this is gonna be great.

Personally, I think the Dervish will spell the end for the Assassin. What people want is a melee character who isn't a warrior. The Assassin was supposed to be that character, but he sucked. Anet learned from its mistake and will give us the Dervish, going to the other extreme. This is a death warrant for the Assassin profession imho.
L
Loomy
Academy Page
#14
Scythes do AOE melee damage. They will rule in PVE!
R
Raxxman
Krytan Explorer
#15
to echo, Dervishes as is will simply takeover everything.

Best solo class, mass dammage, self heals + condition removal)

clearly the best running class (Balth, 33% for huge time + rapid effective hex/condition removal)

Best tanks, mass dammage + self heals + mass condition infliction.

As is Derway would rape any PvE mission (except unwaking waters where they need a ranged interupt) I can think of simply cause its pressure you face and dervishes soak up pressure and fart out AOE attacks like nobodies business.

if the AOE attacks set off running then Dervishes are hardly gonna spend time taking heat as most foes will be limping away, easily the best at dealing with mass hexers
S
Silver_Fang
Lion's Arch Merchant
#16
maybe the B/P group can take 1 or 2 Dervish to deal ignore armor AoE.
Evilsod
Evilsod
Banned
#17
I can see it now...
*buys Nighfall*
*makes Dervish*
*buys Rage of Balthazaar (whatever it was called)*
*casts it expecting all enemies to die at the awesome AoE damage*
*-24 appears from 3 enemies*

Welcome, to the what the eles call, ARMOUR. The dervish will suck so much in high-end PvE. Or of course will Anet suddenly introduce a new patch that causes all enemies to group around the Dervish so they can pretend they do high damage and they didn't screw up?

I like how practically every post seems to be assuming the Dervish isn't going to get nerfed to shit.
Roupe
Roupe
Krytan Explorer
#18
Well, the Derwish will have troubler taking on Kephkets underlings in crystal desert. Considering their frequent use of the Well of the Profane

And Anet is sure to increase Well of the Profane on monsters in zone. I wouldnt be suprised if Well of the Profane started appearing in Lornar Pass for instance.
Hella Good
Hella Good
Desert Nomad
#19
At most they will take about 20-30 off the holy damage skills which would not affect their usage in PvE a lot, because UNLIKE elemental damage, holy damage IGNORES armor. But it would be interesting to toss in Crystal Wavex2 on a Dervish. Yum yum.
Evilsod
Evilsod
Banned
#20
Yeah... which is EXACTLY why the Dervish is going to get nerfed to shit. Crystal Wave is adjacent and removed all negetive conditions. Those are less energy, less recharge, bigger radious, higher damage. Balancing at its finest?