Quote:
Originally Posted by Gorebrex
Its not just a scaling problem. Bigger tiger meansa bigger model, which means a bigger texture(skin) for the model, which means more work for server. Not much for one, but you have to multiply it by EVERY tiger in-game, those in the wild, those that are already tamed, in every single instanced area. Even if noone has a tiger, if theres 10 in an area, multiply that by how many areas are in use. Not saying it will cause rampant lag, but it would be better to leave them as-is Id think, unless tigers can be recoded so that a larger one will take up an equal or very slightly larger amount of bandwidth.
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Not at all!
THe 3D layout is client sided. Server do not create the image, they send the data so
your computer makes the landscape and creatures. Scalling is client sided! A lvl 3 flesh golem has the
same model and the
same texture as a lvl 29 one, but the higher level one is bigger. The client will resize the model and adjust the texture! It's a single simple DirectX feature.
You receive the tiger skin and model
once. THen your Pc will deal with it.
If every single creature with different sizes had it's own unique model and texture, the game would have that for each single level of each single creature type and their bosses! That's insanely ridiculous!
What about all the other creatures? Nightfall creatures grow too.
Resizin a model is really easy. They just din't add that feature to some animals, mostly in Cantha.
Maybe Factions was made by other team and they forgot to make pets resizeable by level.