Proposed skill changes and rationale

LifeInfusion

LifeInfusion

Grotto Attendant

Join Date: May 2005

in the midline

E/Mo

DEFINITELY needs change:
Assassin's Promise--> decrease recharge to 20-30 seconds...45 seconds is overkill...

Shadow Refuge --> increase duration to 8-10 to match roughly with troll unguent and also change the scaling to 3..9 instead of 5...9, perhaps decrease recharge to 4 seconds also (not needed if duration increased)

Guided Weapon --> 25-30 second recharge why is the recharge 45 seconds when duration is at max about 10 seconds , plus it is 15 energy anyway (pretty high for a Rt weaponskill, the rest are 5-10)

Icy Prism--> disabling of signets should be on par with Complicate

Lyssa's Balance --> make it like Grenth's Balance (half the difference in enchantments is removed)

All Elemental Attunements--> change to stances like mesmer mantras so they are not so easily removed

Ether Signet--> 60 second rehcarge instead of 90... 90 is overkill, no?

Armor of mist --> 1 second cast...not 2 , like Burning and Windborne Speed

Conflagration --> make it 3 second cast to be on par with Greater Conflagration

Swirling Aura --> reduce recharge to 45, make it a stance

Magnetic Aura --> reduce recharge to 30, make it a stance

Dark Prison --> reduce recharge to 20-45 ... 60 second recharge shadow step means it isn't effective at all

Wild Strike --> make it like Wild Blow, cannot be blocked or evaded

Antidote Signet--> make it 1 second cast like Signet of Malice

Maybe needs change, Discuss:
Draw conditions --> increase heal gain to match half that of mend condition, 20 or so heal is somewhat low when mend condition gives over 60HP heal when you have high protection prayers (even with 0 divine)

Healing Seed --> target self also (See Mark of Protection, Healing Hands both can target self...but they don't give area affect so maybe not)

Empathic Removal --> reduce to 7-8 seconds recharge to match with remove hex, expel hexes

Kattox1

Kattox1

Frost Gate Guardian

Join Date: Feb 2006

In your mind

OMNI clan UK

D/N

Quote:
DEFINITELY needs change:
Assassin's Promise--> decrease recharge to 20-30 seconds...45 seconds is overkill...
Last time I checked it recharged itself if triggered... so if you're smart with how you use it theres no need for a shortened recharge.

Shadow Dragon

Shadow Dragon

Frost Gate Guardian

Join Date: May 2006

Harrismith, South Africa

[SAGA]

W/Mo

One more Shadow Refuge. reduce recharge to 4 and increase duration to 8

LifeInfusion

LifeInfusion

Grotto Attendant

Join Date: May 2005

in the midline

E/Mo

I agree with Shadow Refuge... I'll put that on.