Heavy Damage EoE Spammer

Fluffy Butt

Fluffy Butt

Frost Gate Guardian

Join Date: Jun 2006

W/Mo

Ok here are the spells for "AoE nuker"

Energy Storage 7+1 or 2
Fire Magic 12+3 or 4
Insperation Magic 10

Meteor Shower = Spell. Create a Meteor Shower at target foe's location. For 9 seconds, foes adjacent to that location are struck for 112 fire damage and knocked down every 3 seconds. This Spell causes Exhaustion.

Teinai's Heat = Spell. Create Teinai's Heat at target foe's location. For 5 seconds, foes near this location are struck for 35 fire damage each second. When Teinai's Heat ends, foes in the area of effect are set on fire for 3 seconds.

Breath of Fire = Spell. Create Breath of Fire at target foe's current location. For 5 seconds, foes adjacent to that location are struck for 35 fire damage Spell.

Fire Storm = Spell. Create a Fire Storm at target foe's location. For 10 seconds, foes adjacent to that location are struck for 29 fire damage each second.

Fire Attunement = Enchantment Spell. For 60 seconds, you are attuned to Fire. You gain 30% of the Energy cost of the Spell each time you use Fire Magic.

Glyph of Renewal Elite Glyph. Fot 15 seconds, your next Spell instantly recharges.

Glyph of Lesser Energy = Glyph. Fot 15 seconds, your next Spell costs 15 less Energy to cast.

The main spells are Meteor Shower and Glyph of Renew l is a powerful combo. Just like used by Hydra's in Ring of Fire. Use these combo's where there is a big strong group (you probibly figured that out by now) Anyways CAREFUL useing Glyph of Renewal and Glyph of lesser energy togeather, unless you planing to use Fire Storm and Breath of Fire togeather (not a bad idea). I don't feel like typeing much, but this is a powerful build try it out and I faction Farm with henchies with it

Dark Tykane

Wilds Pathfinder

Join Date: Nov 2005

Cult Unseen

N/Me

What makes it an eoe farm build?

Fluffy Butt

Fluffy Butt

Frost Gate Guardian

Join Date: Jun 2006

W/Mo

Quote:
Originally Posted by Dark Tykane
What makes it an eoe farm build? I have no idea, this is for like PvE or even PvP, this only uses EoE spells, I'm not sure for money farming, but for Faction Farming Yes

Dark Tykane

Wilds Pathfinder

Join Date: Nov 2005

Cult Unseen

N/Me

Quote:
Originally Posted by Fluffy Butt
I have no idea, this is for like PvE or even PvP What makes it an EoE build at all?

Fluffy Butt

Fluffy Butt

Frost Gate Guardian

Join Date: Jun 2006

W/Mo

Quote:
Originally Posted by Dark Tykane
What makes it an EoE build at all? This build, only uses EoE spells for muiltible enemy's

Tet

Tet

Pre-Searing Cadet

Join Date: May 2006

you mean AoE(Area of Effect) ?
EoE would be Edge of Extinction(ranger skill)

Dark Tykane

Wilds Pathfinder

Join Date: Nov 2005

Cult Unseen

N/Me

Quote:
Originally Posted by Tet
you mean AoE(Area of Effect) ?
EoE would be Edge of Extinction(ranger skill) Haha indeed!...

Kenji Akatsuki

Kenji Akatsuki

Academy Page

Join Date: Jul 2006

StN

A/

really simple minded build that just puts together large nuking skills, yet its very effective (ive used it many times) and it kills fast. timing is really key in this because if u unload all these skills at once ur energy is going to take a beating

Luciora

Krytan Explorer

Join Date: May 2006

Prophecy

E/Mo

I agree that you have some high damage spells in there but I see one problem with this. Scatter.

Firestorm, breath of fire, teinai's heat will cause your enemies to run instead of stacking up on damage. Also why are you putting attribute points into Mesmer line if you are not using any Mesmer skills?

The general idea is there and I am sure it works great for you. If you add a skill to keep knocked down foes down for longer (look at the E/Rt thread) you might be able to use your spells more effectively. But as is I only see your foes running around the map instead of taking the damage you want to inflict.

A few skills I would suggest looking at is :

Rodgort's Invocation - 100+ dmg to all foes in the attack radius. Doesn't take too long to recharge, makes for a nice spike in a few areas.

Mark of Rodgort - Basically keeps your target burning for 30 odd seconds while you keep attacking him with fire. A very nice degen when facing bosses or when you are low on energy, just wand him to death (if he doesn't out heal you that is)

Immolate - 60 damage plus burning for a few seconds, a really nice skill to get your target's health down while attacking with Flare or Fireball. Combine this with an Assassin on the same target and you will take it down rather quickly.

Fireball - another nice AoE spell that dishes out decent damage.

Incindiary Bonds - Cast it and 3 seconds later target plus those enemies next to him are set on fire with a bit of damage. Works well when you face big groups and need something to affect them. Downside is the 3 second wait for it to go off.

Just a few suggestions, play around and keep what works well for you.

Hollerith

Lion's Arch Merchant

Join Date: Sep 2005

Yea man. Those mobs are going to be off to the races.

Xpl0iter

Xpl0iter

Wilds Pathfinder

Join Date: Dec 2005

Just A Digital Pimp Slap [DPS] - Guild Co-Leader

E/

Hello every one


@Luciora
Well, sometimes, scattering foe helps alot when you have 3 or 4 carvers or avicara's trying to pound one of your henchie monks.
I use it as my defense resort while keeping foe's caster on the move. Works for me.

Rodgorts, i definetly prefer it over breath of fire.
With glyph of lesser energy, costs only 10. Recharge 15 seconds, same as the glyph it self.
Fireball with renewal is not bad when casting meteor shower on a foe or 2 makes no sense.

I agree with the rest of your ideas, but then, depends over the purpose that you are going to use your skill set for.

Regardz
An Elementalist.

Luciora

Krytan Explorer

Join Date: May 2006

Prophecy

E/Mo

@XplOiter
Thanks for the inputs and I agree that scatter can be a life saver. When playing with henchies it is really nice to have the scatter to save the monks and others at times. It is as you said, depending on the situation you take the skills you require.

Please note I was not trying to crack down on the OP for his/her build. Just remember to check with you team when you do bring scatter spells. It gets frustrating when you are busy taking out a mob and suddenly a firestorm lands and everything goes running. Though when faced with overwhelming numbers the scatter could be a good cover for a tactical retreat

Suuk

Suuk

Krytan Explorer

Join Date: Feb 2005

the Netherlands

Lovers of Whisky and Women (LWW)

E/

Quote:
Originally Posted by Luciora

Incindiary Bonds - Cast it and 3 seconds later target plus those enemies next to him are set on fire with a bit of damage. Works well when you face big groups and need something to affect them. Downside is the 3 second wait for it to go off.
I use this mainly in combination with fireball/meteor as a sort of AoE spike. Cast incendiary first immediately followed by fireball/meteor. The damage of both should kick in almost at the same time, which is very funny to see: a lot of yellow numbers flying, flames and usually dead mobs after that.

Just like the enervating/orb combo, 3 sec waiting time can be interesting

Xpl0iter

Xpl0iter

Wilds Pathfinder

Join Date: Dec 2005

Just A Digital Pimp Slap [DPS] - Guild Co-Leader

E/

i Definetly agree with that luciora

My regardz to u