I recently came up with a hammer build that does freaky spike dmg, shuts down the opponent, cannot be blocked or evaded (for the most part) and removes stances. Here's how it works:
Attribute Points:
Critical Strikes: 14
Hammer Mastery: 12
Deadly Arts: 10
Shadow Arts: 2
Skill list:
Shadow Refuge
Sharpen Daggers
Wild Blow
Iron Palm
Crushing Blow
Entangling Asp
Irresistable Blow
Dash
Weapon: Ebon Hammer of Enchanting (15^50, enchantments last 15% longer)
Apply Sharpen Daggers then hit with Wild Blow to cause bleeding. Follow with Iron Palm to KD, while they're down, use Crushing Blow to cause a deep wound. Seeing as how Iron is still recharging, u can now use Entangling Asp to KD again


Shadow Refuge is your heal, Dash is there for offense and defense. Before you start saying "Ah but it has no defensive stances", or "It has no snares" you won't need it, trust me! The best part about this build is that the hammer attacks used do not require adrenaline (as I've seen in some other assassin hammer builds), so this is instant dmg that is almost always at your disposal. Oh and I rarely, if ever, run into energy problems with this build, in case you were wondering.
NB! I only use this build in RA, Aspenwood and AB. I haven't tested it in GvG, but I would say it probably wouldn't be all that effective there

Give it a try, let me know what you think. And if someone else beat me to the punch with this build, please accept my apology, but I did come up with this one on my own
