Stop adding new professions
sakura75
Though many will disagree with me, I think it is good not to add more professions to GW. With Chapter 3 there will be 10 professions. In my humble opinion that will do.
I think it is better for Anet to work on skill balancing or organizing events or getting rid of bugs. I prefer chapter 4 to be a large area, with a good story line, deep and profound and difficult mission/quests or new orginal skillset instead of adding 2 more professions.
Implementing new game features like Auction House, Pet Zoo (for Rangers), Hair Dresser, Armor Storage (storing armor sets) etc would be a leap forward.
When Anet adds 2 professions with each chapter coming out each 6 months, there will be 20 professions with chapter 8. I cannot possibly imagine to play these professions in the other chapters (i.e. chapter 1 - 7). Even a hardcore PvE player cannot possibly play all the professions through all the chapters.
A player who makes a new character in chapter 1 needs to play with this character through the other chapters. He has the option to skip chapter of course, but he might miss some good skills. So he ends up doing all the chapters. A hardcore PvE players who plays with all the professions cannot play with all the professions through all the chapters.
I am not a hardcore PvE player, so I think 10 or may be 12 professions will be maximal.
I think it is better for Anet to work on skill balancing or organizing events or getting rid of bugs. I prefer chapter 4 to be a large area, with a good story line, deep and profound and difficult mission/quests or new orginal skillset instead of adding 2 more professions.
Implementing new game features like Auction House, Pet Zoo (for Rangers), Hair Dresser, Armor Storage (storing armor sets) etc would be a leap forward.
When Anet adds 2 professions with each chapter coming out each 6 months, there will be 20 professions with chapter 8. I cannot possibly imagine to play these professions in the other chapters (i.e. chapter 1 - 7). Even a hardcore PvE player cannot possibly play all the professions through all the chapters.
A player who makes a new character in chapter 1 needs to play with this character through the other chapters. He has the option to skip chapter of course, but he might miss some good skills. So he ends up doing all the chapters. A hardcore PvE players who plays with all the professions cannot play with all the professions through all the chapters.
I am not a hardcore PvE player, so I think 10 or may be 12 professions will be maximal.
prism2525
sakura, with each new land added there must be some sort of unique inhabitants. Otherwise just make new portals and areas in the current lands. While i agree with you that 2 each campaign are too much, at least 1 should be added.
unholy guardian
Yeah i like content as much as the next guy, but i personally lke the vast change to pve and pvp new classes bring.
Ventius Hozza
I agree with the OP tbh.
No huge grinds on one character, but many short grinds on many characters - thats how this game is going atm.
There are many bigger issues that need to be dealt with before they start stacking up their to-do list with more professions and new profession fixes + balances.
No huge grinds on one character, but many short grinds on many characters - thats how this game is going atm.
There are many bigger issues that need to be dealt with before they start stacking up their to-do list with more professions and new profession fixes + balances.
xBakox
I think at 12 professions, they should stop coming out with new ones for awhile. That way there would be 6 core and 6 expansion professions. More then that would be overkill, at least for awhile.
The only problem would be adding new unique content. Id suggest that after Chapter 4 they do a few plug-ins that could add missions, quests, areas (like SF), and skills for around $20.
Then after a break from new classes theyd have to add a new chapter with something different, not sure what though.
The only problem would be adding new unique content. Id suggest that after Chapter 4 they do a few plug-ins that could add missions, quests, areas (like SF), and skills for around $20.
Then after a break from new classes theyd have to add a new chapter with something different, not sure what though.
Quid Pro Quo
Personally I like to see lots of professions. It makes each of them more unique each time more are created.
Michel Longshorts
The new proffessions are like new toys.
Take those away and you get the many children who cry.
Having many proffessions also means there are LOADS of party builds you can make. This will make GW less predictable in the terms of PvP as there are many more things a team can do.
Take those away and you get the many children who cry.
Having many proffessions also means there are LOADS of party builds you can make. This will make GW less predictable in the terms of PvP as there are many more things a team can do.
master_of_puppets
I agree, I think it should stop at 10 or 12. If they keep shoving in more professions then professions will be too similar. I missed the Chapter 3 preview event which blows but from what I gather the paragon is a hell of a lot like a monk and the drevish or whatever is like a warrior or assassin.
SpeedyKQ
If they can keep making good ones, fine.
But I'm skeptical that they'll be able to keep it up forever.
But I'm skeptical that they'll be able to keep it up forever.
blademan176
WTF is wrong with you people?!?!?!? We need new proffesions. I want to see tons of new proffesions. Its part of whats going to keep the game going, being able to try new things. Would you like to be playing same things over and over and over again, well I know I wouldnt! I completely disagree and I hope this thread burns in hell, goodbye.
EF2NYD
/signed
Current classes need to be developed, not shoved back into the closet.
Current classes need to be developed, not shoved back into the closet.
prodigy ming
agree with OP. Party size is usually around 8 and there is not going enough room for everyone. Even right now we see certain profession getting shunned over others. You can't keeping making new classes without making them better at doing one thing than another class... and there is only so many roles need to be filled in a party.
Its also going to be a nightmare keeping track with all the skills and update to each profession when there is like 20 of them. Besides, according to current speculation, expansion classes will not be expanded upon on. I don't see the reason for having 2 new dead end class every expansion. (Yes i know they can take new expansion professions as secondary and remain competative, but wihtout new skill, armor, weapons etc. I highly doubt people will find it interesting.)
Its also going to be a nightmare keeping track with all the skills and update to each profession when there is like 20 of them. Besides, according to current speculation, expansion classes will not be expanded upon on. I don't see the reason for having 2 new dead end class every expansion. (Yes i know they can take new expansion professions as secondary and remain competative, but wihtout new skill, armor, weapons etc. I highly doubt people will find it interesting.)
kaya
/signed. I would like to see around 12 professions. After that it would be nice to see bigger better content and missions. More challenging things to take your character through. Maybe even ways to train them in new skills or something.
Anryla
Dont know where i read or heard this so take this as a rumour.
I heard/read that ANet doesnt plan on adding professions to Campaign 4 and according to the rumour Campaign 3 weren't supposed to have new ones either.
If Campaign 5 will have new ones will just be speculations I guess. But with alot of professions balance will become an issue imo.
I heard/read that ANet doesnt plan on adding professions to Campaign 4 and according to the rumour Campaign 3 weren't supposed to have new ones either.
If Campaign 5 will have new ones will just be speculations I guess. But with alot of professions balance will become an issue imo.
actionjack
Yes and No.
Its hard to deney that new class just make it sound better, give a sense that there are something new to play with, which translate to more sale.
If A.net start getting uncreative with the new class (Dervish and Paragon are somewhat closer to that line), than I agree with not add new class that would be just clone of exisiting class combos.
But if you stuff old class with more skill, armor-look, weapons, that will have negative consequence as well, afterall, you can only have 8 skills, 1 weapon, and 1 armor on you at once.
One compromise soluition that I see happening in the future is a New Race with its Core Classes, seperated from that of Humans.
Its hard to deney that new class just make it sound better, give a sense that there are something new to play with, which translate to more sale.
If A.net start getting uncreative with the new class (Dervish and Paragon are somewhat closer to that line), than I agree with not add new class that would be just clone of exisiting class combos.
But if you stuff old class with more skill, armor-look, weapons, that will have negative consequence as well, afterall, you can only have 8 skills, 1 weapon, and 1 armor on you at once.
One compromise soluition that I see happening in the future is a New Race with its Core Classes, seperated from that of Humans.
Sli Ander
Tossing in a new race would definitely help, but as long as the classes are still good ones, I'm always up for more variety. Anything to shake up the status quo a little is a great thing, imo: If it shakes the status quo its interesting enough to get new players, and it may just revitalize old players who were getting bored.
Beelzebuddy
Mmm. What I see happening is a new set of core classes being established. We already have fighters (D,A), monk/support classes (Rt,P), a litte ranged damage (P) and a little nuke damage (Rt). If chapter Four comes with another halfmonk/caster and a full mesmer-like caster, that's a balanced team of new classes. There'd have to be a change in the way PvE teams are made (3-4 halfmonks rather than 1-2 whole monks), but it could work very well.
Carl Butanananowski
/agree
I would rather have more GOOD content then just 15+ characters
I would rather have more GOOD content then just 15+ characters
Yanman.be
It's illegal to add new professions!!!1111
/sarcasm
/sarcasm
Selena_Lionheart
/signed
Now this is a topic I can get behind. Enough chapter specific professions, how about more actual content in there place? Like a damn auction house? ^_^
Now this is a topic I can get behind. Enough chapter specific professions, how about more actual content in there place? Like a damn auction house? ^_^
actionjack
Imagine a press release on the upcoming new chapter...
"So, what will we get in the new chapter?"
"Uh.. Well... we got more cotents and a new story..."
"Oh, that sound great (but arn't you suppose to?)"
VS.
"So, what will we get in the new chapter?"
"A New Class, PIRATE!!!!"
"YAY!! PIRATE!!! RRRRR"
"So, what will we get in the new chapter?"
"Uh.. Well... we got more cotents and a new story..."
"Oh, that sound great (but arn't you suppose to?)"
VS.
"So, what will we get in the new chapter?"
"A New Class, PIRATE!!!!"
"YAY!! PIRATE!!! RRRRR"
Fender
/signed
10 is enough
10 is enough
Horseman Of War
you know what? there is nothing forcing you to buy nightfall and factions... you do know that, dont you?
Personally I am one of the people that think that more professions is good.
And how hardcore of a PvE player are you if you havent even played all the professions through??
Aside from any arguements/concerns on PvP balancing- Since you said you are PvE only-> So what do you care about balancing??
Look, if you dont want to play the new classes, then you are a minority- sorry.
Not like this thread matters- you wont change ANets goals (thank christ)
Personally I am one of the people that think that more professions is good.
And how hardcore of a PvE player are you if you havent even played all the professions through??
Aside from any arguements/concerns on PvP balancing- Since you said you are PvE only-> So what do you care about balancing??
Look, if you dont want to play the new classes, then you are a minority- sorry.
Not like this thread matters- you wont change ANets goals (thank christ)
Sli Ander
Quote:
Originally Posted by Horseman Of War
you know what? there is nothing forcing you to buy nightfall and factions... you do know that, dont you?
Personally I am one of the people that think that more professions is good. And how hardcore of a PvE player are you if you havent even played all the professions through?? Aside from any arguements/concerns on PvP balancing- Since you said you are PvE only-> So what do you care about balancing?? Look, if you dont want to play the new classes, then you are a minority- sorry. Not like this thread matters- you wont change ANets goals (thank christ) |
I agree with Action Jack, the new classes are a engender interest in a new expansion. If it doesn't have a new class it stops being a standalone(which can have its own fanbase) and becomes just another hand-out to the people already playing.
=HT=Ingram
IDK I like the profession changer so much because of this. If i want to play with a paragon or whatever I just change my secondary and off I go. Sure I do a little grind on another character slot to unlock some skills cheap, but no biggy, I just delete it and remake it to unlock some more. Or play with it in PvP. rare in my case but it happens... lol
For the most part I only play through every chapter with 3 characters. my original 3. heck my main guy ingram of haz has been the same guy since the early betas. I have changed his secondary to every class and made use of him that way. but That's my old man now. It would be sacrilege to delete him now. lol
Heck I gave up my Dune Lizard just recently that I have had since the launch of Prophacies... I was like OMG I feel like I lost a member of my family... It evolved like 3 times and was jsut a common compainion. But I figures it was getting old and needed to relax someplace. Too bad it couldn't roam my guild hall. I miss the old girl. LOL Now I gots me a Black Moa, but I don't like it as aI did in the FPE cause eeryone has one now. I think I may go and get somethign liek a crab and evolve it. lol That I dont see too often. lol
For the most part I only play through every chapter with 3 characters. my original 3. heck my main guy ingram of haz has been the same guy since the early betas. I have changed his secondary to every class and made use of him that way. but That's my old man now. It would be sacrilege to delete him now. lol
Heck I gave up my Dune Lizard just recently that I have had since the launch of Prophacies... I was like OMG I feel like I lost a member of my family... It evolved like 3 times and was jsut a common compainion. But I figures it was getting old and needed to relax someplace. Too bad it couldn't roam my guild hall. I miss the old girl. LOL Now I gots me a Black Moa, but I don't like it as aI did in the FPE cause eeryone has one now. I think I may go and get somethign liek a crab and evolve it. lol That I dont see too often. lol
actionjack
I like the point Horseman and Sli made. Many people simply will not or does not want to buy all the chapters. (Even I don't have Faction). For me, I am more looking foward to Nightfall than Faction, part reason is I like the game playing sytle of Dervish more than that of Assassin or Ritualist. So it might be likely I will just get only one of those new chapters. For the more caual fan like that, they will have less trouble with the pilling up of new proffesionals.
Also if you just add new skills to the exisiting one, it will pill up too, and leave little room for new playing style and mechanics. You are force to play thought the new contents with your old character, which would probablly still play very much like it is before, which make it tiresome and none-fresh. New class help solve that problem.
Of course, that is all under assumption that new class development will not take away from new contents (A.net should be well off enought to have several team doing different parts), and that the important stuff, like Auction house and better LFG system, will still see the light of the day.
Also if you just add new skills to the exisiting one, it will pill up too, and leave little room for new playing style and mechanics. You are force to play thought the new contents with your old character, which would probablly still play very much like it is before, which make it tiresome and none-fresh. New class help solve that problem.
Of course, that is all under assumption that new class development will not take away from new contents (A.net should be well off enought to have several team doing different parts), and that the important stuff, like Auction house and better LFG system, will still see the light of the day.
leeky baby
I would also like to have all the missions alot harder and take some skill because all missions are just follow the monsters to get to the end.....and thats it. I would like to see some more team based action in the missions.
I also agree with the auction houses,armour storage (making alot more sotrage)...pet zoo i havnt seen that thread yet lol but sounds good
/signed
I also agree with the auction houses,armour storage (making alot more sotrage)...pet zoo i havnt seen that thread yet lol but sounds good

/signed
prodigy ming
Quote:
Originally Posted by Horseman Of War
you know what? there is nothing forcing you to buy nightfall and factions... you do know that, dont you?
Personally I am one of the people that think that more professions is good. And how hardcore of a PvE player are you if you havent even played all the professions through?? Aside from any arguements/concerns on PvP balancing- Since you said you are PvE only-> So what do you care about balancing?? Look, if you dont want to play the new classes, then you are a minority- sorry. Not like this thread matters- you wont change ANets goals (thank christ) |
PvE is fun. as a matter of fact I hardly do any PvP, but it pains me to even think of brining 20 something character through the same storyline in order to get all the character up to the same level.
your tone sound a little hostile to people who don't want new profession. look on this thread, majority of people replying to this actually signed against having new professions with lots of valid points which your post made no effort to counter.
And you know the way Anet works, they listen to whoever speaks up.
Isaac Lunoa
I like the idea of 2 new professions per chapter. However, I do agree that they are coming too fast. I would really prefer they release one chapter per year. A year is hardly even enough time to play through the chapter and get everything it offers.
Drithlan
the ystill need to make 2 new casters not a mix of classes like para and derv
Living Legend
/not signed
they need to keep adding new classes, you need to have diversity in builds not only in pve but pvp, with new classes you get different things you can do in the game, if you stop making new classes the game will be come more repetative, they could make a huge game but it would not take the amount of time that most people are willing to wait for it would probably take around a year, bugs can easily be fixed by people sending them in, you don't have to play all the classes just because you do a lot of pve does not mean that its neccessary for you to play every class.
they need to keep adding new classes, you need to have diversity in builds not only in pve but pvp, with new classes you get different things you can do in the game, if you stop making new classes the game will be come more repetative, they could make a huge game but it would not take the amount of time that most people are willing to wait for it would probably take around a year, bugs can easily be fixed by people sending them in, you don't have to play all the classes just because you do a lot of pve does not mean that its neccessary for you to play every class.
BahamutKaiser
Without a new class to borrow and use in other chapters, a chapter without new classes will only provide content, and if new players or slow players have even more recent chapters of the game to buy or intend to retro buy older chapters, they are not going to be compelled to buy chapters with content only.
Content only is only an expansion, and wile I think a few expansions which cost less and simply add content wouldn't be bad, trying to cut off the addition of new classes isn't. There are alot of players who want to play as something in particular, and some of the classes we have are not enjoyable because of the weakness in capabilities. Many would like to see other classes and identities more suitable to their play style and interests than what we have now.
I don't have a problem with 20 different classes, it isn't the amount of classes that matters, it is the quality. I am more concerned about whether classes like Assassin and Elementist will be improved rather than how many classes we have, the important part is how well their skills and functions work in the game, no matter how many classes we have.
There is more than enough content in each chapter so far, and there will certainly be plenty in chapters to come, that isn't enough to market a new chapter for 50 dollars, a stand alone which actually just amounts to an expensive expansion. Unless they will add something else which we can carry over to other chapters, like character races or a new function which only works with that chapters installation, the chapter simply woln't meet the price they are selling it for.
Content only is only an expansion, and wile I think a few expansions which cost less and simply add content wouldn't be bad, trying to cut off the addition of new classes isn't. There are alot of players who want to play as something in particular, and some of the classes we have are not enjoyable because of the weakness in capabilities. Many would like to see other classes and identities more suitable to their play style and interests than what we have now.
I don't have a problem with 20 different classes, it isn't the amount of classes that matters, it is the quality. I am more concerned about whether classes like Assassin and Elementist will be improved rather than how many classes we have, the important part is how well their skills and functions work in the game, no matter how many classes we have.
There is more than enough content in each chapter so far, and there will certainly be plenty in chapters to come, that isn't enough to market a new chapter for 50 dollars, a stand alone which actually just amounts to an expensive expansion. Unless they will add something else which we can carry over to other chapters, like character races or a new function which only works with that chapters installation, the chapter simply woln't meet the price they are selling it for.
Bad Virtue
Huh wait? 8 Chapters and were gonna have to pay 50 Bucks for each one? pft.
gamecube187
Quote:
Originally Posted by master_of_puppets
I agree, I think it should stop at 10 or 12. If they keep shoving in more professions then professions will be too similar. I missed the Chapter 3 preview event which blows but from what I gather the paragon is a hell of a lot like a monk and the drevish or whatever is like a warrior or assassin.
|
Quote:
Originally Posted by prodigy ming
agree with OP. Party size is usually around 8 and there is not going enough room for everyone. Even right now we see certain profession getting shunned over others. You can't keeping making new classes without making them better at doing one thing than another class... and there is only so many roles need to be filled in a party.
Its also going to be a nightmare keeping track with all the skills and update to each profession when there is like 20 of them. Besides, according to current speculation, expansion classes will not be expanded upon on. I don't see the reason for having 2 new dead end class every expansion. (Yes i know they can take new expansion professions as secondary and remain competative, but wihtout new skill, armor, weapons etc. I highly doubt people will find it interesting.) |
Also, just because they won't be expanded upon in one chapter, doesn't mean they won't have other chapters that expand on them. It has been said by Arena Net that there are going to be some chapters that have no new classes. That probably means that instead, the "dead classes" will be expanded instead.
Quote:
Originally Posted by Isaac Lunoa
I like the idea of 2 new professions per chapter. However, I do agree that they are coming too fast. I would really prefer they release one chapter per year. A year is hardly even enough time to play through the chapter and get everything it offers.
|
Quote:
Originally Posted by BahamutKaiser
I don't have a problem with 20 different classes, it isn't the amount of classes that matters, it is the quality. I am more concerned about whether classes like Assassin and Elementist will be improved rather than how many classes we have, the important part is how well their skills and functions work in the game, no matter how many classes we have.
There is more than enough content in each chapter so far, and there will certainly be plenty in chapters to come, that isn't enough to market a new chapter for 50 dollars, a stand alone which actually just amounts to an expensive expansion. Unless they will add something else which we can carry over to other chapters, like character races or a new function which only works with that chapters installation, the chapter simply woln't meet the price they are selling it for. |
Another thing is if there is nothing unique about a chapter that you can bring to other chapters (classes for example) then it most likely won't sell as well.
kaya
Quote:
Originally Posted by BahamutKaiser
There is more than enough content in each chapter so far, and there will certainly be plenty in chapters to come, that isn't enough to market a new chapter for 50 dollars, a stand alone which actually just amounts to an expensive expansion. Unless they will add something else which we can carry over to other chapters, like character races or a new function which only works with that chapters installation, the chapter simply woln't meet the price they are selling it for.
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kaya
Quote:
Originally Posted by gamecube187
My thoughts exactly. I really don't care how many classes there are (even thought the more classes, the better because there is more to chose from). The only thing that I really care about is that the classes are all original, are different than the other classes, and that no class is overpowered.
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BahamutKaiser
"Something Else", as you describe it, isn't as good as 2 new classes. A better trade function needs to be made available to all chapters, so tacking it into one chapter is deficient, and even more storyline and exploration (as it is now) isn't an improvement. That is like adding 4 more courses to a meal, courses which you will never be able to eat and just go to waste, instead of providing proper utensils to eat a proper meal, like a lobster breaker (for lobster) and a sharper knife (for Steak).
Adding exceedingly long amounts of content also betrays Anets sales model, they intend to release a new chapter every 6 months, if it takes an incredibly long time to get through this "2X Chapter", than people will not be ready to buy the next chapter when it is out.
As I said, there are some things that they could add instead which would be better than a new class, but your ideas are a deffenning example of what shouldn't be added as an alternative to new classes. As I said, very accurately I might add, without new classes they may as well stub it as an expansion and sell it at a reduced cost, or add something (good) instead of classes.
Something good like my Sea Farring idea, with added seas to explore in each new chapter which can only be explored if you have the Sea Farring chapter, that would be a perfect alternative to new classes, an Auction House is a broken addition and adding a better Trading function is something that should be a universal improvement, not a chapter feature. If you need other "class alternative features" than read my "Old Class, New Skills" thread, or just pull up all threads started by myself and read them, there are plenty of alternatives, but they better be good to replace the appeal of new classes.
Repeated class function isn't a bad thing, having alternative means to do the same thing adds some much appreciated options, like being a healer without being a monk, there are things which are not only useful, but desired. As long as each class works in a different manner, it doesn't matter if they repeat functions other classes cover.
P.S. An auction house to support the farming "industry" isn't an improvement.
Adding exceedingly long amounts of content also betrays Anets sales model, they intend to release a new chapter every 6 months, if it takes an incredibly long time to get through this "2X Chapter", than people will not be ready to buy the next chapter when it is out.
As I said, there are some things that they could add instead which would be better than a new class, but your ideas are a deffenning example of what shouldn't be added as an alternative to new classes. As I said, very accurately I might add, without new classes they may as well stub it as an expansion and sell it at a reduced cost, or add something (good) instead of classes.
Something good like my Sea Farring idea, with added seas to explore in each new chapter which can only be explored if you have the Sea Farring chapter, that would be a perfect alternative to new classes, an Auction House is a broken addition and adding a better Trading function is something that should be a universal improvement, not a chapter feature. If you need other "class alternative features" than read my "Old Class, New Skills" thread, or just pull up all threads started by myself and read them, there are plenty of alternatives, but they better be good to replace the appeal of new classes.
Repeated class function isn't a bad thing, having alternative means to do the same thing adds some much appreciated options, like being a healer without being a monk, there are things which are not only useful, but desired. As long as each class works in a different manner, it doesn't matter if they repeat functions other classes cover.
P.S. An auction house to support the farming "industry" isn't an improvement.
kaya
Quote:
Originally Posted by BahamutKaiser
"Something Else", as you describe it, isn't as good as 2 new classes. A better trade function needs to be made available to all chapters, so tacking it into one chapter is deficient, and even more storyline and exploration (as it is now) isn't an improvement. That is like adding 4 more courses to a meal, courses which you will never be able to eat and just go to waste, instead of providing proper utensils to eat a proper meal, like a lobster breaker (for lobster) and a sharper knife (for Steak)..
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And... we will already have 10 utensils to eat with. I would think that would be plenty to handle a bunch of new content. my opinion only... But I share it with a lot of people.
Quote:
Originally Posted by BahamutKaiser
Adding retardedly long amounts of content also betrays Anets sales model, they intend to release a new chapter every 6 months, if it takes an incredibly long time to get through this "2X Chapter", than people will not be ready to buy the next chapter when it is out..
|
Quote:
Originally Posted by BahamutKaiser
As I said, there are some things that they could add instead which would be better than a new class, but your ideas are a deaffenning example what shouldn't be added as an alternative to new classes. As I said, very accurately I might add, with new classes they may as well stub it as an expansion and sell it at a reduced cost, or add something (good) instead of classes.
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Quote:
Originally Posted by BahamutKaiser
Something good like my Sea Farring idea, with added seas to explore in each new chapter which can only be explored if you have the Sea Farring chapter, that would be a perfect alternative to new classes, an Auction House is a broken addition and adding a better Trading function is something that should be a universal improvement, not a chapter feature.
P.S. An auction house to support the farming "industry" isn't an improvement. |

dargon
Personally, so long as they can keep the different professions reasonably balanced with each other, the more professions, the better. More professions = huge diversity in PvP
Urban_Nomad
Anet has already said that not all chapters will include a new profession, I believe. I think every other chapter or every few chapters seems perfectly reasonable. This is only the third chapter coming out, I expect chapter four won't have any, give them time to slow down, guild wars is still expanding. A couple of new professions every few chapters is just fine, and it seems to be what they have already said...