Do Paragons counter Dervishes?
Sli Ander
Heres an example of what I mean, from Factions(please forgive my ignorance of Ritualist spells):
Assassins are countered 2 ways, by ritualists and by old skills of the core classes. Lets say a Ritualists spams some spirits, say a shelter and something that does damage. If an Assassin wishes to kill the Ritualist he now must kill the shelter or wait for it to expire. If the Ritualist uses a KD, then his chain of attacks is disrupted. An old skill that counters the assassin is shield of judgement(theres probably a counter from the assassins for these examples, but I don't know it), because once again the Assassin can't complete chains. My point is that Anet doesn't introduce a new skill without a way to counter it, so what if the Paragons and Dervishes(plus whatever new core skills come in) are meant to counter each other?
So I've been reading over the Dervishes and Paragon skill lists. I now know why People think Dervishes need to be nerfed. They're the counter to minion masters with one skill, the counter to poisoners with another, etc. But take the Paragon skills into account. If a team with a Paragon and a team with a single dervish go up against each other(both teams are balanced), which will win?
Because of the shouts the Paragon uses, I would think it would be that team.Shouts can't be stripped by the scythe attacks, and if you miss the interrupt your foe is simply getting more and more buffs. A dervish is a one man army, so a high buff army might be able to gang up on him despite his AoE abilities. I didn't play either of these classes on the weekend, I'm simply going from a quick read of the skill lists, so please be sure to note where I'm wrong. If someone were to load a team with dervishes, of course, this idea might go out the window.
But we haven't seen the final product yet, so I guess we'll have to wait to see on that!
Assassins are countered 2 ways, by ritualists and by old skills of the core classes. Lets say a Ritualists spams some spirits, say a shelter and something that does damage. If an Assassin wishes to kill the Ritualist he now must kill the shelter or wait for it to expire. If the Ritualist uses a KD, then his chain of attacks is disrupted. An old skill that counters the assassin is shield of judgement(theres probably a counter from the assassins for these examples, but I don't know it), because once again the Assassin can't complete chains. My point is that Anet doesn't introduce a new skill without a way to counter it, so what if the Paragons and Dervishes(plus whatever new core skills come in) are meant to counter each other?
So I've been reading over the Dervishes and Paragon skill lists. I now know why People think Dervishes need to be nerfed. They're the counter to minion masters with one skill, the counter to poisoners with another, etc. But take the Paragon skills into account. If a team with a Paragon and a team with a single dervish go up against each other(both teams are balanced), which will win?
Because of the shouts the Paragon uses, I would think it would be that team.Shouts can't be stripped by the scythe attacks, and if you miss the interrupt your foe is simply getting more and more buffs. A dervish is a one man army, so a high buff army might be able to gang up on him despite his AoE abilities. I didn't play either of these classes on the weekend, I'm simply going from a quick read of the skill lists, so please be sure to note where I'm wrong. If someone were to load a team with dervishes, of course, this idea might go out the window.
But we haven't seen the final product yet, so I guess we'll have to wait to see on that!
twicky_kid
Dervish is designed to inflict conditions on a mass scale. Paragon can remove those conditions very quickly.
Other than that they have not interaction or balance against each other.
Other than that they have not interaction or balance against each other.
Terra Xin
All classes have a way of countering each other.
The assassin isn't necessarily bound by shelter, because their other trait is their increased attack speed.
The assassin isn't necessarily bound by shelter, because their other trait is their increased attack speed.
unholy guardian
although the spread of paragon chants could help agaisnt the massive aoe the dervish had. Makes since though, although the assasin is kinda countered by a lot of things, which is why you kill before you get killed D: <
fallot
The game isn't paper-rock-scissors. "This is a counter to that, that is a counter to this", its not so one-dimensional.
Sli Ander
Quote:
Originally Posted by fallot
The game isn't paper-rock-scissors. "This is a counter to that, that is a counter to this", its not so one-dimensional.
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Because if Anet wants to keep the game balanced then they have to make sure that a counter is available, even if we don't know what it is. (Thats why they wait to nerf things sometimes, if somebody figures out a way to get around a particular build, they don't have to step in as much)
AnnaCloud9
My guess is that the core classes will each get new skills (just as in Factions) and that there could be anti-shout skills in there somewhere. Particularly from the warrior side. Perhaps rangers will get a new 'deafen' spirit, or even the ritualist will. How about an amplifier spirit that causes all shouts by either side to effect both sides equally? Eles really need more Ward spells, perhaps some to silence shout skills as well.
NinjaKai
Even mesmers have counters for the dervish. Such as signet of humility which being a signet can't be removed. Thus, the dervish relying heavily on an avatar spell is screwed. Everything has a counter like Sli Ander said. You just need to be creative with what you've got. If not use one of the million cookie cutter builds floating around.
t3hmeperson
I have a feeling that PvP tactics and builds will just go through a bunch of changes to cope with the new classes. This might actually create a new use for ele's. (Water spell spamming on Dervishes)
Horseman Of War
wow, i cant believe people are flaming the OP on this. I think its the most intellectual thread in the past few days.
People have plenty of knowledge on the dervish- but there is a very large hole in the knowlege/usage of the paragon as of now. Lots of these comments are based on a very SMALL amount of information.
People play the classes for two days and suddenly everyone is pro?? Yeah right- thats ignorant.
And yes, this game IS like paper rock scissors- its just more like paper, rock, scissors, needle, button, file cabinet, fax machine, stick.
To anyone flaming this thread: dont you have anything else better to do?
People have plenty of knowledge on the dervish- but there is a very large hole in the knowlege/usage of the paragon as of now. Lots of these comments are based on a very SMALL amount of information.
People play the classes for two days and suddenly everyone is pro?? Yeah right- thats ignorant.
And yes, this game IS like paper rock scissors- its just more like paper, rock, scissors, needle, button, file cabinet, fax machine, stick.
To anyone flaming this thread: dont you have anything else better to do?
Horseman Of War
Quote:
Originally Posted by Terra Xin
All classes have a way of countering each other.
The assassin isn't necessarily bound by shelter, because their other trait is their increased attack speed. |
This is the reason I use Shadowsong
sabretalon
I can see "shut up" spells or skills coming in, "gags" for assassins to place on their victims! Necros with a new swarm spell that fills their victims mouths with flies.
Echo reversals, so that you counter the echo and strip the enchant so that they apply to you and not the attacker.
Brick wall, block that stops the dervish from hitting anyone else other than you with their arc sweep sythes.
"whatever.." The Vicki Pollard mesmer, I'm not listening spell LOL
"scatter" Paragon shout all nearby allies step back out of melee weapon range
Echo reversals, so that you counter the echo and strip the enchant so that they apply to you and not the attacker.
Brick wall, block that stops the dervish from hitting anyone else other than you with their arc sweep sythes.
"whatever.." The Vicki Pollard mesmer, I'm not listening spell LOL
"scatter" Paragon shout all nearby allies step back out of melee weapon range
Shyft the Pyro
Quote:
Originally Posted by t3hmeperson
I have a feeling that PvP tactics and builds will just go through a bunch of changes to cope with the new classes. This might actually create a new use for ele's. (Water spell spamming on Dervishes)
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Still, I think Dervish - if unaltered after the PvP event and with proper skills - could get as annoying as the touch ranger. Which means there will be counters to them as there's always a counter for everything, but it will be really hard to make the counters stick.
Roupe
No, dont think the Paragons are good counters against the Derwish.
As it is now, the Derwish inflicts conditions as a bonus.
Their real strength is that they are AoE melee, fast enchantment strippers and can be made (with no difficulty) immune to some of the earlier classes strongest tacticts. no conditions, spikes & hexes (well hexes are debatable) would work well against them. And they are excelent trap sweepers also. I think they will take the Elementalist roles in the usual group.
As it is now, the Derwish inflicts conditions as a bonus.
Their real strength is that they are AoE melee, fast enchantment strippers and can be made (with no difficulty) immune to some of the earlier classes strongest tacticts. no conditions, spikes & hexes (well hexes are debatable) would work well against them. And they are excelent trap sweepers also. I think they will take the Elementalist roles in the usual group.