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Originally Posted by Steps Ascending
Couldn't agree more, as you said their was some pride in being lv20. At least give us PvE-er some time to see us grow. At least the distance of Ascalon-LA in Prophesy ( hell, i'm sure there is nore time in this than in all of Faction)They might as well made Shing Jea just a non-needed lv 20 area(kind of like greendish house, you find it if you explore) and make you start already lv 20 at keineng center. I understand their no-grind policy, but they push it too far, forget about the MMORPG, GW is a CORPG, and now their making it a COAG, Competitive-Online-Action Game.
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Pride in being level 20 in Prophecy? Maybe Pride in being level 20 in pre-searing, but just because it took
longer to get to Level 20 in Prophecy, doesn't mean it was hard. Do all the quests available, and you're easily level 20 before you even get to the Desert. I enjoyed the big areas and freedom to explore in Prophecy, not the stupid armor upgrades and leveling. I'd be happy if we could start PvE characters at level 20, and I honestly don't know why that's not an option to experienced players (Something to be unlocked maybe, but still an option).
I never understood the fascination of leveling. Not in pen & paper RPGs (where we usually made high-level characters to start, or played games that didn't have levels), or in computer games. Leveling does not equal role-playing. It's about playing a certain role, (fighter, magic-user, cleric, etc), and interacting with other players. It really does not matter what the context of the interaction (are you level 1 and fighting orcs, or level 20 and fighting Dragons?), because the principles of teamwork and playing your role stay the same (albeit with different powers).
Guild Wars is unique because the level cap makes it skill based rather than time-played. I like that. A lot.
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Originally Posted by Steps Ascending
Now, am I the only player who doesn't want 8vs30 hardcore lv25+ mobs whenever they touch the lil' spiral on the mini-map. I pity those that only bought Faction because all they'll know will be lv20 mobs.
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The pre-Cantha part was like that. You could solo areas around the monastary, if you wanted. And you exaggerate a little, you have to be pretty bad at aggroing to fight 30 level 25 creatures, even with Henchies.
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Originally Posted by Steps Ascending
At least in a game like WoW, if you are tired of instances(hight-lvl mish) and BG(PvP), you still have farming and world-PvP(killing random/unprepared people in PvE area) for less intense gaming.
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Oh, yeah, that's what this game is missing. 60 level leets ganking level 10 noobs who accidently clicked on you. I knew there was a reason I wasn't playing WoW besides the monthly fee.
