Ya ive looked around, in guild wiki, in here, in gameamp, in my guildie and i tried their advice and i dont like nothing of it. I hated the A/R, sins uses daggers to kill, not bows. I hated the A/Mo, I dont like tanking with Live vicarously + mending +heal breeze, I kinda like the Shock ele, A/Ele, But it has WAY too much attacking combos, the only skills that keeps you alive on that build is Shadow refuge and AoD so that sucks.
I dont want any more pvp build, i know a lot of them. I need a good PvE build, I dont want my seconadry to be a monk with +MENDING+VICASOUSLY ??? ROFLROFLROFL!!! I want my sin to be a sin, like... AoD/Deaths charge into enemy then return/AoD/Recall into you're Caster or monks. Something that is, something that has to do with shadow arts etc
Can any1 give me a good build for an assassin
chicks boy
Pick Me
I feel for you. But I have an A/Mo, so don't knock it too much.
Critical Strike: 12 (+ scar + rune)
Daggar Mastery: 12 (+ rune)
Healing Prayers: 3
Golden Lotus Strike
Fox Fangs
Twisted Fangs/Nine Tail Strike/Death Blossom
Recall/Return
Mend Ailment
Healing Breeze
Retribution
Rebirth
I cast Retribution before I move. This is my enchantment to activate Golden Lostus Strike and my weapon (+15% damage if enchanted).
I then use GLS (gives me energy) + FF + TF/NTS/DB.
Now, depending on what I'm fighting, if I know there will be large groups - I use DB. If I know non-bleeding - then NTS.
Mend Ailment to remove blindness. Recall cast on Monk prior to moving. Then do combo, and then remove Recall. Back with monk for either self heal (even at lvl 3, better than lvl 3 shadow heals), or have the monk heal me. Then cast recall and run back into the fray. By then my GLS is fully recharged and my combo can activate again.
I don't have any elites, so I won't state which is good and what works with what.
I don't die and more because of my armor, and knowning when to leave the battle (usually about 50% max health).
Hope this helps a bit.
Good luck.

Critical Strike: 12 (+ scar + rune)
Daggar Mastery: 12 (+ rune)
Healing Prayers: 3
Golden Lotus Strike
Fox Fangs
Twisted Fangs/Nine Tail Strike/Death Blossom
Recall/Return
Mend Ailment
Healing Breeze
Retribution
Rebirth
I cast Retribution before I move. This is my enchantment to activate Golden Lostus Strike and my weapon (+15% damage if enchanted).
I then use GLS (gives me energy) + FF + TF/NTS/DB.
Now, depending on what I'm fighting, if I know there will be large groups - I use DB. If I know non-bleeding - then NTS.
Mend Ailment to remove blindness. Recall cast on Monk prior to moving. Then do combo, and then remove Recall. Back with monk for either self heal (even at lvl 3, better than lvl 3 shadow heals), or have the monk heal me. Then cast recall and run back into the fray. By then my GLS is fully recharged and my combo can activate again.
I don't have any elites, so I won't state which is good and what works with what.
I don't die and more because of my armor, and knowning when to leave the battle (usually about 50% max health).
Hope this helps a bit.
Good luck.
Claymore
What I am using right now is
Daggers 13
Critical Strikes 13
and shadow arts like 5 or 6 I think
Critical eye
Mark Of Instability
Aura of Displacement
Black Lotus Strike
Twisting Fangs
Falling Spider
Flashing blades (I think, the one that gives +damage for every recharging dagger skill)
Daggers 13
Critical Strikes 13
and shadow arts like 5 or 6 I think
Critical eye
Mark Of Instability
Aura of Displacement
Black Lotus Strike
Twisting Fangs
Falling Spider
Flashing blades (I think, the one that gives +damage for every recharging dagger skill)
lapsus
idk the one im using is good but if theres anyone to remove the hex or my enchant im SOL
dagger mastery 10+1 mask
Shadow arts 10
Criticals 10+1 rune
Unsuspecting strike
GPS
BLS
Critical strike
WoTL
WoP
Shadow refuge
Dash/Res/SoH
dagger mastery 10+1 mask
Shadow arts 10
Criticals 10+1 rune
Unsuspecting strike
GPS
BLS
Critical strike
WoTL
WoP
Shadow refuge
Dash/Res/SoH