What is the best healing build?

ocelot

ocelot

Academy Page

Join Date: May 2006

W/Mo

what do you think is the best build for healing?

Eat Your Peas

Pre-Searing Cadet

Join Date: Aug 2006

Mo/W

Is this question directed towards PvE or PvP? That would help a lot as the builds can be quite different.

ocelot

ocelot

Academy Page

Join Date: May 2006

W/Mo

PvE cast your ideas here!

Opeth11

Opeth11

Desert Nomad

Join Date: Oct 2005

Richmond, British Columbia, Kanada

Demon of the Fall [Opet]

Mo/Me

I'd still take Boon Protect over any other healing build =/

Brutal

Academy Page

Join Date: Aug 2005

UK

Hired Killers [HK]

Mo/

I usually run as a healer when PvEing just for a change from PvP Booning and because I had a set of Shepards armour sitting around. I usually change the setup everytime I switch back to healer from booner but I don't think it really matters for PvE (well it hasn't so far).

Hmm, let's see what I can remember. I go with Mo/A. I think it usually goes something like:

Attributes: Max out healing and divine favour and throw the rest into shadow arts?

Weapons: End game collectors Katana +30hp +5 energy. Byzzr's Benediction +12 energy +30hp halfs skill recarge(10%).

Skills:
1) Rebirth
2) Dark Escape
3) Heal Party
4) Healing Seed
5) Word of Healing {E}
6) Ethereal Light
7) Signet of Devotion
8) Orison of Healing

Cast Healing Seed onto one of the warriors at start of battle if they are tanking correctly then spam the four main healing skills in slots 5-8 using 6,7 and 8 the most. Use Heal Party when a foe lets off an AoE and use Dark Escape when a foe(s) are on you.

Energy management comes from your 4 pip regen only. For the most part I find that PvE doesn't require much more energy management than that.

Not the most ingenius build ever but, hey, it works for me.

Frostbite Yo

Frostbite Yo

Lion's Arch Merchant

Join Date: Jul 2006

NJ

[UuwC]

I have a Mo/Me and i have a perfect PvE healing build

1)Orison of healing
2)Etheral light
3)Healing Touch (to heal yourself)
4)Dwayna's Kiss or healing whisper
5)Word of healing{E} or mantra of Recall{E}
6) Revealed Hex or Inspired Hex (same skill)
7)Heaing Seed
8) any reuseable res

cast mantra of recall on ur self before battle
then heal with skills 1-4 and depend on which elite you bring heal people below 50% health with word of healing, put healing seed and people taking alot of dmg and if you have a hex on you use revealed hex

Effigy

Effigy

Jungle Guide

Join Date: Aug 2005

Illinois, US

Heroes of Talia [HoT]

Mo/

Most of the time for PvE, I run a pure Word healer:

Healing 12+1+1
Divine Favor 12+1
Protection 3+1

Orison of Healing
Signet of Devotion
Dwayna's Kiss
Word of Healing {E}
Healing Touch
Heal Party or Mend Condition
Holy Veil or Smite Hex
Rebirth

This generally works well because PvE has a considerable amount of downtime, so active energy management is not really necessary. Devo Sig and WoH provide passive energy management and all the spam heals are 5 energy, so you won't run out very often if you're careful not to overheal. Heal Party isn't used often, but it's helpful in situations with lots of AoE damage. Basically, Heal Party is only efficient if 3+ party members are hurt enough to warrant a single target heal, so if you save it for those occasions you will be generally be fine on energy.

While I'm not too fond of Healing Seed, the Dark Escape from Brutal's build is a good addition to the Word healer build. I haven't played around with it much myself, it's a nice defense skill for situations in which you're taking heavy fire; the halved damage is great by itself, but the speed boost will also help you retreat and break mob aggro if necessary.

If you choose to use it in the build I layed out, I'd recommend dropping either Heal Party or Holy Veil, taking the points out of Protection (maybe 1-2 from Divine Favor as well) and putting them into Shadow Arts.

As for the new Factions heals, they are potentially useful but they all have some drawbacks that keep them from showing up on my skillbar very much. Ethereal Light is a nice heal, but the relatively long recharge makes it less spammable than others (and spammability is important when your team is under heavy fire). Healing Whisper is cost effective and spammable, but it forces you to stay close to the action, increasing the likelihood of getting unwanted attention from mobs. It also means that you may not be in range to heal other allies unless you team is all clumped together. In the end, I prefer the Prophecies heals for most situations.

Merlin Munk

Ascalonian Squire

Join Date: Apr 2006

Mazters Of Doom (MOD)

Mo/Me

My Healer build on THK

Divine Favor 14
Healing Prayers 14
Inspiration Magic 10

Orision of healing
Dwaynas kiss
Healbrezze
Martyr (E)
Purge Condition
Inspired Hex
Revealed Hex
Res Chant

Yanman.be

Yanman.be

Banned

Join Date: Dec 2005

Belgium

[ROSE]

A/

What's the best way to make love? There is no answer.

Ismoke

Ismoke

Lion's Arch Merchant

Join Date: Jun 2006

Fullerton, Ca.

CDXX/THE420TH.COM

Mo/Me

mine

15 heal
12 divine
7 inspiration
rest in prot


1.orison healing
2.gift of health
3.mend condition
4.heal party
5. sig devotion
6.MoR
7.boon
8.energy burn etc>!

sno

sno

Look into the Eye.

Join Date: Oct 2005

Detroit, Mi

Oh No Not These Guys [uhoh]

Mo/

Quote:
Originally Posted by Ismoke
mine

15 heal
12 divine
7 inspiration
rest in prot


1.orison healing
2.gift of health
3.mend condition
4.heal party
5. sig devotion
6.MoR
7.boon
8.energy burn etc>! That bar is so backwards I don't even know where to start. First, if you're running boon you should be running high divine, which you're not. Also if running boon you don't have extra energy to cast heal party. Your Divine isn't high enough to make sig of devotion worth taking, and your inspiration isn't high enough to make MoR worth an elite spot. You seem to have a set of skills that seperately can be good sklls, but together simply aren't.

If you want to stick to the basic idea of your build, try this:

16 Divine
9 protection
9 inspiration
6 healing

Gift of Health
Reversal of Fortune
Mend Condition
Signet of Devotion
Contemplation of Purity (or Rebirth for pve)
Divine Boon
Mantra of Recall [e] -or- Energy Drain (better imo if running 9 inspiration)
Holy Veil (or inspired hex)

At 6 healing, gift of health is a non-enchant heal that instantly does more healing than RoF is capable of. It has a longer recharge, but that's made up for by the short recharges on your other spam-heals (RoF and MC.) Ideally for MoR you'd run 10 inspiration, and since you need to take one out for the 6 healing I recommend taking energy drain instead, as it's much more versatile and convenient to use.

ocelot

ocelot

Academy Page

Join Date: May 2006

W/Mo

they are all prety gd but wat do u think is a good 'pure healer' build for a mo/w for pve

easyg

Frost Gate Guardian

Join Date: Jul 2005

Hawaii

FPS

Mo/Me

I have two PvE monks. One is a healer and the other in Boon/Protect. Regarding the latter, the only little thing you might want to add to your skill bar (other than what's been stated already) is Release Enchantments.

With 16 Divine Favor, this will heal each party member 37 points for each enchantment it removes from you. There are times when you will want a party heal. In terms of cost benefit, it isn't much worse than Heal Party spell and unlike Heaven's Delight it doesn't have a really long recharge time.

My main PvE monk, however, is a healing monk:

Healing prayer: 15 (11 + 3 + 1)
Divine Favor: 15 (12 + 3)
Protection Prayer: 3 (2 + 1)
Inspiration Magic: 6

Equipment: Brohn's Holy Rod, Stoneheart, Shepherd's Kurzick armour (+35 hitpoints), sup vigor rune, plus the two sup and 1 minor runes shown above.

Hitpoints: 415
Energy: 42

On my skill bar are:
(1) Orison of Healing
(2) Dwayna's Kiss
(3) Healing Touch
(4) Heal Party
(5) Mend Ailment
(6) Inspired Hex
(7) Mantra of Recall
(8) Resurrection Chant

Basically, this character keeps the party going by spamming Orison of Healing and Dwayna's Kiss, which both have relatively fast (1 sec) activation times, and very fast (2 and 3 seconds respectively) recharge times. They are also cheap at 5 energy each.

With 15 in both Healing Prayers and Divine Favor:

Orison of Healing: 121 hitpoints
Dwayna's Kiss: 108 or 143 hitpoints

I use Mantra of Recall whenever it's ready. This gives me a 19 energy every 20 seconds (or net +9). Not bad for only 6 inspiration magic. This character will not run out of energy quickly, which is basically why I have been sticking with it. Plus he still has condition removal and limited hex removal.

Heal Party is only used in extreme emergencies as casting it too often leaves me depleted of energy.

I'm not sure it's the best healing monk build in the world, but it's what I'm stuck with until I get enuf money to re-outfit. And I've done pretty well with it....no complaints so far.

K U J A

Lion's Arch Merchant

Join Date: Mar 2006

Montreal

Lords Lonely Lovers

Mo/Me

FIRST OF ALL HEALING BREEEZE SUCKS, DONT TAKE IT.

Now, if you want to go mo/w, I would say take some tactics with you. Shield's Up anyone, Balanced Stance. Actually i only suggest this in certain places, like shiverpeaks or Raisu palace with alot of ranger enemies. Anyway i always run my pve monk like this:

14-16 Healing Prayers
13 Divine Favor
4 Protection Prayers

Word Of Healing {E}
Orison of Healing
Dwayna's Kiss
Healing Touch
Heal Party
Mend Ailment/ Mend Condition
Holy Veil
Divine Spirit

You shouldn't be spamming your heals, so energy management shouldn't be a problem. If you are in a tight situation and need to spam all 3 direct heals, cast divine spirit right before. Heal Party for when everyone in the party is taking damage. Mend Ailment for condition removal, and Holy Veil for hex removal. Healing Touch for yourself. You could also use it on someone close to you if you really need to.

As for the tactics setup, maybe:

14-16 Healing Prayers
9-10 Tactics
10-11?? Divine Favor

Word of Healing {E}
Dwayna's Kiss
Healing Touch
Shield's Up!
Mend Condition
Holy Veil
Balanced Stance
Heal Party

Doesnt look too bad, but you have to rely on your 4 pips of energy to heal everyone. I think the protection for shields up will make up for it though. It's always nice to be creative with your healing build.


Edit: Meh, i forgot res. I never usually take res. If you want to, just take out one of the heals from the first build, and balanced stance from the second one. If not, remember to tell your party you aren't taking one. GL!

MAdnRisKy

MAdnRisKy

Academy Page

Join Date: Sep 2005

Requiem Lords

Mo/

Two different builds depending on elite.

Healing light
heal Other
Vigorus spirit
mend condition
healing seed
Heal party
Hex removal (i hex or veil)
Res - typically rebirth (second hex removal)

usually 15 healing 12 divine rest in inspiration

Alternatively use,

Orison
Word of healing
Vigorus spirit
mend condition
healing seed
Heal party
Hex removal (i hex or veil)
Res - typically rebirth (second hex removal)

SPAM vigorus spirit with a 20% enchants mod,
its collosal healing on the right characters, rangers warriors quick casters, in the 37 seconds or so it is on someone it vastly outheals orison and typically word too, the other heals are there to repair direct damage. As a healer always take condition removal unless you have another party member dedicated to doing it, And make sure you have a none enchant hex removal, shadow shroud onis are horrid

easyg

Frost Gate Guardian

Join Date: Jul 2005

Hawaii

FPS

Mo/Me

Oops, yes Healing Breeze does suck....10 energy for 90 points of health. Bleh. I meant Healing Touch.

Anways, Healing Whisper is also a nice skill to have on the bar. Very fast recharge time. 1 second. Heals a lot and activates in 1 second.

Cheap 5 energy heal spells with reasonably fast activation times and fast recharge times are good. Anything that costs 10 energy or more to cast should be used very sparingly, otherwise energy will run down very quickly.

One of the weakness of most monk builds I've seen is limited hex removal ability. I wish there was a way to improve this without weakening the monk in even more critical areas. I guess there is no way. Seems like hexers always have the advantage.

Cyprus

Cyprus

Academy Page

Join Date: Apr 2005

LA, California

None

Mo/Me

mo/me

14 healing
13 divine favor
3 inspiration magic

1 - Orison of Healing
2 - Dwayna's Kiss
3 - Word of Healing
4 - Vigorous Spirit
5 - Healing Touch
6 - Mend Condition
7 - Inspired Hex
8 - Rebirth

Straightforward and versatile. Hex Removal, condition removal, and a lot of healing.

It requires quite a bit of energy due to the inclusion of vigorous spirit, which is quite costly to spam.

I use full ascestics armor with a rajazan's fervor and an incetol's focus. If you want you could add signet of devotion.

Thom Bangalter

Thom Bangalter

Grindin'

Join Date: Dec 2005

MO

E/Mo

mo/w with usual boon prot build, plus vim as your elite. make sure to bring rangers to spread traps around. one solid vim, and you have full energy.

I've been meaning to test vim monks in pvp.

K U J A

Lion's Arch Merchant

Join Date: Mar 2006

Montreal

Lords Lonely Lovers

Mo/Me

Vim monks work well in HA, xept against the typical aoe grp. Since the monk has to be close to anyone that has conditions, he has to be following the trapper or trappers. Which means 2-4 people are close together < AoE.

Otherwise, in PvE, vim is not the way to go.

evox the evil

evox the evil

Academy Page

Join Date: Aug 2005

Where ever the hell i feel like living

Iim always in a new one so i just wont say

W/

PvE Pure Healer build for the Mo/W
16(12+3+1) Healing
11(10+1) Divinve Favor
8 Tactics
rest in protection
Aura of Faith [E]
Heal Other
Orison of Healing
Healing Breeze
Remove Hex
Mend Condition
Bonetti's Defence
Rebirth
Weapons & Armor: Furious sword or axe on enchanting +5 energy 20% enchants and a 20/20 healing offhand. armor is tatoo's

i know it seems kind of stupid to have bonetti's defence but sometimes the warrior cant always hold the aggro and you become the target and nothing says thank you god better then blocking and additional energy.

K U J A

Lion's Arch Merchant

Join Date: Mar 2006

Montreal

Lords Lonely Lovers

Mo/Me

Evox, no offense, but your build is horrible. You're going to be wasting too much energy too fast, without any way to gain some of it back. Also, Bonetti's defense needs 8 pips of adrenaline, which means your going to get hitxept if you're wanding) alot before you can use it. And since it ends when you use a skill, its useless on a monk who has to constantly cast to keep someone alive.

ALSO, HEALING BREEZE SUCKS!

Ismoke

Ismoke

Lion's Arch Merchant

Join Date: Jun 2006

Fullerton, Ca.

CDXX/THE420TH.COM

Mo/Me

Quote:
Originally Posted by sno
That bar is so backwards I don't even know where to start. First, if you're running boon you should be running high divine, which you're not. Also if running boon you don't have extra energy to cast heal party. Your Divine isn't high enough to make sig of devotion worth taking, and your inspiration isn't high enough to make MoR worth an elite spot. You seem to have a set of skills that seperately can be good sklls, but together simply aren't.

If you want to stick to the basic idea of your build, try this:

16 Divine
9 protection
9 inspiration
6 healing

Gift of Health
Reversal of Fortune
Mend Condition
Signet of Devotion
Contemplation of Purity (or Rebirth for pve)
Divine Boon
Mantra of Recall [e] -or- Energy Drain (better imo if running 9 inspiration)
Holy Veil (or inspired hex)

At 6 healing, gift of health is a non-enchant heal that instantly does more healing than RoF is capable of. It has a longer recharge, but that's made up for by the short recharges on your other spam-heals (RoF and MC.) Ideally for MoR you'd run 10 inspiration, and since you need to take one out for the 6 healing I recommend taking energy drain instead, as it's much more versatile and convenient to use.

Ok at 7 insiration i get 20 energy back from Mor, and at 12 divine i get 83 0r 84 from sig devotin, isee ur point but it works great and its not a CC build> also with a simple armor swap i can get to 16 divine cast my Diveine skill and switch back, you should try it again works quite well in most situations! At 15 healing GoH does 150+, divine bonus its rather impressive, ithink anyway!! I do on ocassion run CoP but it depends on area or mission or 2 monks or 1 just depends, thanks for the advise Ill give your method a try! I like Rof as well it gets on my bar more often than not in replace of Orison i just really like the healing power orison offers in certain situations, again situational and Rof well just awesome at negateing damage>

Cool

ocelot

ocelot

Academy Page

Join Date: May 2006

W/Mo

there are some good builds, some average but still may work.

ender6

ender6

Wilds Pathfinder

Join Date: Feb 2006

Mo/

For PvE, as someone already stated almost anything works...or does it? I've seen some crappy monks out there who seem to ping their energy after 30 seconds of fighting -- truly embaressing. With that said, I think their are two monk builds I use (usually) the old modified boon prot monk build modified for PvE, I won't bother posting it here, and the low cost heal build which I think is worth reposting it here:

Dwanya's Kiss
Word of Healing {e}
Signet of Devotion
Healing Touch
Mend Condition
*Prot Spirit
ethereal light (factions)
Rebirth (or some sort of rez)

*Note: You can sub Aegis/Heal Party/Vig Spirit/Spirit Bond depending on the mission/quest; as you see fit.

~Att breakdown: 9 prot | 16 heal | remainder divine

Sli Ander

Sli Ander

Wilds Pathfinder

Join Date: Jul 2006

Deep in Maguuma, by the Falls

Liberators of Agony

Mo/R

I'm experimenting with some healing builds right now, so I'll just mention a few things,rather than a specific skill set.
Dwaynas kiss is awesome, especially when you're up against hexers like the storm kin. I tend to always bring it.
I bring healing breeze and often shield of regeneration, despite what many believe. They do cost more and do less healing overall. But they are versatile and the advantage is that they are 'heal and forget'(and Shield gives +40 armor, which doesn't hurt). I use them early on in the battle while I still have energy, when conditions/hexes are being spammed quicker than I can heal(it stabilizes their health so that the direct heals actually do some good), and its a nice favor to use on necros so that their health recovers a tad quicker when they use health draining skills. They often don't need it, but it helps.

Don't forget, the better the protection spells you put on your bar, the less you'll use direct heals. Just find a good balance between the two.