
I'll start with a skillbar:
1. Conjure Flame
2. Fire Attunement
3. Sever Artery
4. Gash
5. Starburst
6. Flurry, or possibly frenzy if your packing some prot monks

7. Distracting Blow
8. Mark of Rodgort
Attribute Points:
Fire Magic~ 10+4 (headpiece and sup fire rune)
Energy Storage~ 9+1 (minor rune)
Swordsmanship~ 11
Equipment:
Firey <Insert Sword Name Here> of Enchanting
A +15% dmg while enchanted sword is nice, and ideally has a 20% longer enchant mod on it. A firey hilt is a must.
Battlemages armor seems to work nicely, when considering the innate 60 AL of an elementalist.
Usage:
Before Battle Starts, cast Conjure Flame and fire attunement to cover it (Keep these up as often as possible--they are the key to your damage output and energy management). As mentioned earlier, a fire elementalist isn't designed to be wading deep into the fray, but having a good monk helps if you intend to.. When you've found your target, cast mark of rodgort on him/her, and wade in with starburst. Begin slashing and maybe engaging flurry once in a while. Spam distracting blow when it's prompted, and apply Sever Artery and Gash as often as possible to maintain the high degen. This, coupled with high damage from relentless buffed sword attacks, works very nicely in taking out an annoying opposite party.
I've tried this build with armor buffs and snares, swapping out flurry and dist blow, but this is how I prefer running it while in a 12v12 match. The weaknesses of this build include the removal of hexes/enchants and low AL of the elementalist, which, as mentioned before can be buffed by spending points in tactics or earth magic...
As a side note, I've tried this several times in random arenas, and depending on how much defense your party is running, it can be very effective.
Post all criticsim/rants/raves/applause/flames you would like, but please, before doing so, take the time to test it out. Any suggestions would be greatly appreciated.
