E/W High DPS Melee Build.... Yes, Melee.

Nero_Fayth

Frost Gate Guardian

Join Date: Dec 2005

A very large, cozy virtual world.

Before I start this off, I'm going to say I'm ready and prepared for any flames that may be directed at me, but please, until you've tried this, don't bash it

I'll start with a skillbar:

1. Conjure Flame
2. Fire Attunement
3. Sever Artery
4. Gash
5. Starburst
6. Flurry, or possibly frenzy if your packing some prot monks
7. Distracting Blow
8. Mark of Rodgort

Attribute Points:

Fire Magic~ 10+4 (headpiece and sup fire rune)
Energy Storage~ 9+1 (minor rune)
Swordsmanship~ 11

Equipment:

Firey <Insert Sword Name Here> of Enchanting
A +15% dmg while enchanted sword is nice, and ideally has a 20% longer enchant mod on it. A firey hilt is a must.

Battlemages armor seems to work nicely, when considering the innate 60 AL of an elementalist.

Usage:
Before Battle Starts, cast Conjure Flame and fire attunement to cover it (Keep these up as often as possible--they are the key to your damage output and energy management). As mentioned earlier, a fire elementalist isn't designed to be wading deep into the fray, but having a good monk helps if you intend to.. When you've found your target, cast mark of rodgort on him/her, and wade in with starburst. Begin slashing and maybe engaging flurry once in a while. Spam distracting blow when it's prompted, and apply Sever Artery and Gash as often as possible to maintain the high degen. This, coupled with high damage from relentless buffed sword attacks, works very nicely in taking out an annoying opposite party.

I've tried this build with armor buffs and snares, swapping out flurry and dist blow, but this is how I prefer running it while in a 12v12 match. The weaknesses of this build include the removal of hexes/enchants and low AL of the elementalist, which, as mentioned before can be buffed by spending points in tactics or earth magic...

As a side note, I've tried this several times in random arenas, and depending on how much defense your party is running, it can be very effective.

Post all criticsim/rants/raves/applause/flames you would like, but please, before doing so, take the time to test it out. Any suggestions would be greatly appreciated.

Necros Wrath

Academy Page

Join Date: Nov 2005

L.A

N/Mo

When I was in an Alliance Battle, I saw a W/E use this same build. I don't know if he used the same attribute points but he used the same skills. I was a "boon prot" monk and he dealt a good amount of damage. I don't know if a Elementalist can take that damage as well as a Warrior.... but as far as the build goes, its a good one :-P

HaloGrunt

HaloGrunt

Frost Gate Guardian

Join Date: Apr 2006

STALKER!

The Creed (BOSS)

Rt/Mo

Quote:
Originally Posted by Necros Wrath
When I was in an Alliance Battle, I saw a W/E use this same build. I don't know if he used the same attribute points but he used the same skills. I was a "boon prot" monk and he dealt a good amount of damage. I don't know if a Elementalist can take that damage as well as a Warrior.... but as far as the build goes, its a good one :-P how can a warrior cast Mark of Rodgort without Glads, and if he/she had glads, then wouldnt energy STILL be a problem?

by the way, this build looks nice. no self healing though, but in alliance battles you dont need it.

Red Locust

Red Locust

Site Contributor

Join Date: May 2005

How are you going to deal with kiting? You've got absolutely no snares and absolutely no speed boost, you're going to be chasing people all the time. Sure, I guess the bad players will sit there and take it, but why are you making a build that relies on the other guy being complete ****?

Also, why not just go for, say, dual attunements, flame burst, fireball, rodgort's, etc? I have no idea why people use starburst...it's like a slower, dumbed down version of flame burst that is cheaper, which is pretty stupid since you can take an energy management elite and power the better, non-elite skills. Nobody in AB has mass enchant stripping.

All you've got there is incredibly weak sword attacks, a deep wound that's taking you 2 skill slots (hell, just go /Me for phantom pain if you're so inclined to have deep wound), incredibly slow/weak AoE, and burning. The burning will probably do more damage than you will, and that can be done just as well with a normal fire ele.

Don't take it personally, but this is a bad build. I don't know if you were trying to be different, but if you were, make sure you're looking for a good build first and creativity second, not the other way around.

Nero_Fayth

Frost Gate Guardian

Join Date: Dec 2005

A very large, cozy virtual world.

In reply to red, I've tested this a bit more but i added in armor of mist, switched up the atts a bit... Worked nicer... Another thing-- as far as weak sword attacks go, I'm not going solely for deep wound, it's the degen and buffed swats. Why not go for secondary necro or mes then you ask? because in most cases neither of the two can deal out high chunks of dmg AND degen, especially in regular intervals. (this is excluding of course the several cases such as foc/defile, which even then cannot maintain a steady flow of damage) Starburst is quick recharge spammable, and this build isn't sompletely energy reliant minus the fact that rodgorts is a 25 en cast ( /cough cough energy storage anyone?). Dual attunements will allow you to cast, but can you take out a good heal/prot kiting monk with semi targeted/projectile/area attacks? (pssh @ fireball and flameburst--try catching/killing a runner with either--sidestep anyone?) Try looking at the damage dished out by conjure+11 pts of sword mastery per swing, on a modded sword. Constant** burning and bleed/deep wound combined with regular usage of a conjured sword/starbursts is enough to take down a decent monk in the time it takes to react to whatever is threatening his/her party members. As far as your slow/weak aoe and burning is concerned, this build isnt meant to take out mobs- maybe i should've mentioned that but i find it kind of obvious when your running with a sword. As far as enchantment removal goes, try running a ench heavy build in international, and watch what the enemy monks run on their mesmer halves. The point of this build is to combine degen and chunked damage in order to pressure the opposing party--don't get it confused with aoe counterparts (hence the ex-premade E/A anet build) this isn't a nuking class. If you need <insert annoying fotm here> dead, try running this... Don't forget you aren't alone in AB, teammates can snare/dish out damage in other ways.... When you refer to slow/weak aoe, I doubt fully that a regular fire ele could take down a target as quickly as this with targeted/aoe spells, when the target isn't standing in some horrendous echo nuked wasteland due to the cocaine which he/she purchased earlier and promptly smoked. Ab's are very dynamic, and change rapidly, i suggest you try running this and going after a good monk during a match... The norm for a melee ele is to be expected as repulsive, but until you start actually seeing the numbers and recording the times, you can't really judge accurately for yourself how well a build will perform.

I'd like to say thank you for your opinions so far, and as for my guildie and mark of rodgort warriors ~ let's just leave it at "He's a bit off the edge." XD

Livingston

Livingston

Jungle Guide

Join Date: Jul 2006

The Edge of the World

[L] [GET]

I'll definitely give it a try and tell you what I think afterwards.

I make it a habit never to bash something (too much) if I haven't tried it. Unless it involves sex, because then.... well you get the point. :P

Livingston

Arturo02

Arturo02

Wilds Pathfinder

Join Date: Jul 2005

See that third planet from the sun?

Sacred Forge Knights

R/Me

your build has 14 att points left over you can throw into es. Your current setup costs 186 att points, Energy storage can go to 10.

Narayanese

Frost Gate Guardian

Join Date: Jul 2006

I'm inclined to test this in the isle of the nameless (as reference, a warrior can take the dummies in under 50 seconds, so your build have to be faster than that to justify the 60AL), it looks like something as rare as a fire magic build that maight manage to do pressure damage (at least in AB, where people clump enough for starburst to work).
I didn't read much of your second post since you didn't use paragraphs.

Wouldn't burning speed be better than mark of rodgort? Mark is very expensive, and you could use that speedboost.

Use flurry instead of frenzy, you don't have a cancel stance and frenzy sounds very dangerous on a 60AL.

Why all those points in energy storage? You don't use ES spells, so put your points into sword and fire instead.

Arturo02

Arturo02

Wilds Pathfinder

Join Date: Jul 2005

See that third planet from the sun?

Sacred Forge Knights

R/Me

Quote:
Originally Posted by Narayanese
Why all those points in energy storage? You don't use ES spells, so put your points into sword and fire instead. because es increases your energy pool by 3 points per att point.

Poison Ivy

Poison Ivy

Forge Runner

Join Date: Jan 2006

Toronto

Hopping

Mo/A

Ok, here are the skills IMO

1. Conjure Flame (Why not, take advantage of it)
2. Fire Attunement (If Starburts has a recharge of more then 10 seconds, don't take this, swap it for Burning Speed)
3. Sever Artery (Must have for any PvP sword dude)
4. Gash (Must have if you got Sever)
5. Starburst (Big damage dealer, should be constantly used)
6. Flurry, or possibly frenzy if your packing some prot monks (Some extra speed, sounds nice)
7. Distracting Blow (Something for the casters, but very optional, should be swaped for a Self Heal)
8. Mark of Rodgort (Heavy on energy, can be easily removed, not worth it, Flame Burst or Inferno)

So the build doens't have a effective self heal, takes a lot of energy management skills, can get owned easily, but has a execellent offence.

Keep it up

Yanman.be

Yanman.be

Banned

Join Date: Dec 2005

Belgium

[ROSE]

A/

Quote:
Originally Posted by Narayanese
a warrior can take the dummies in under 50 seconds, so your build have to be faster than that to justify the 60AL),
Um...my 70 AL assassin does it in 3 seconds?

Narayanese

Frost Gate Guardian

Join Date: Jul 2006

Quote:
Originally Posted by Arturo02
because es increases your energy pool by 3 points per att point. Hehe, yes. I guess there are occasions where you can regen to full energy in AB, and thus have use of ES, but many battles are pretty long, and the build doesn't have energy swings.

I tested the build below against the 4 dummies, took them down in 49 seconds which means the build has a respectable, but not amazing, DPS. I had big energy problems at the end, and I guess the problem is reduced when you can opponents who kite.

16 fire
12 sword
rest into ES

Flurry
Starburst
Distracting Blow
Burning Speed
Sever Artery
Gash
Conjure Flame
Fire Attunement

Congratulations Nero_Fayth for creating the first high DPS fire build I've ever seen.

What makes starburst good is the short casting time and short aftercast, and the fact that it's tageted (so you always hit at least one person, unlike inferno)

By the dummies, I meant all four I know assassins can take down a single dummy in almost no time.

Scourgey

Frost Gate Guardian

Join Date: Sep 2005

Try this:

E/W: 16 fire, 12 axe, 4 energy Storage.

Dismember,
Exec Strike,
Axe Rake,
Starburst (E),
Meteor,
Frenzy,
Conjure Flame,
Free Slot

Less taxing on energy, just needs a good monk to keep up protection spells on you

Livingston

Livingston

Jungle Guide

Join Date: Jul 2006

The Edge of the World

[L] [GET]

You guys realize that Burning Speed sets you on fire and this is normal fire that you take damage from right?

There is no way in hell that I would want to set myself on fire with this build with such a low AL and Health to begin with, just to go a bit faster.

Just put in Sprint. You still get 8 seconds with it, even without points in strength.

Livingston

Arturo02

Arturo02

Wilds Pathfinder

Join Date: Jul 2005

See that third planet from the sun?

Sacred Forge Knights

R/Me

"Hehe, yes. I guess there are occasions where you can regen to full energy in AB, and thus have use of ES, but many battles are pretty long, and the build doesn't have energy swings."

It's not about regening, it's about having more energy to use.

HaloGrunt

HaloGrunt

Frost Gate Guardian

Join Date: Apr 2006

STALKER!

The Creed (BOSS)

Rt/Mo

Quote:
Originally Posted by Yanman.be
Um...my 70 AL assassin does it in 3 seconds? Heh. i would like to see that.

LightningHell

LightningHell

(????????????)???

Join Date: Aug 2005

Hong Kong

Guildless

Mo/

Quote:
Originally Posted by Narayanese
I'm inclined to test this in the isle of the nameless (as reference, a warrior can take the dummies in under 50 seconds, so your build have to be faster than that to justify the 60AL) Whoa, that warrior is slow.

A fully charged axe warrior should be able to take a 60 or 80 dummy in a few seconds, I've tried 60AL in 4. Not fully charged, maybe ten.

Nero_Fayth

Frost Gate Guardian

Join Date: Dec 2005

A very large, cozy virtual world.

Did you read the beginning of the post? this is supposed to be a high dps, which isnt accomplished by your modified version-mark of rodgort was the skill that allowed this to work with decent effect, respectively. That, combined with the sword skills which applied degen/deep wound... on top of that, you have to consider the dmg your doing with flurry when using an axe.... And as far as frenzy goes, idk... And as far as the suggestions to put burning speed in, i myself think it's a bit dangerous considering your in melee range taking the 7 or so degen caused by burning and whatever else you may happen to encounter... I tried running armor of mist at 4 or 5 water magic, and it worked nicely, if a bit short on duration. High energy storage is, imo, neccessary to effectively run this build with it's purpose in mind. Try spamming mark of rodgort with 4 energy storage (you should end up spamming it--kills come quickly while running this, even more so on casters) it just doesn't work. Also keep in mind that starburst can sap your energy when your clustered.

As a sidenote, i've been considering a team thunderclap build, which so far has no future due to the fact that each swing you take with a shocking weapon saps energy even when the aforementioned target is knocked down.

Thanks again for your contributions and suggestions, you make the world of GW a better place

Silver_Fang

Lion's Arch Merchant

Join Date: Aug 2006

Manchester UK

Rt/

I always want to make a E/W Spellblade after the Rt/W Vengful Warrior i made for 1 vs 1 scrimmage duel. im not sure which elementalist attribute to go for tho.

ubermancer

ubermancer

Jungle Guide

Join Date: Jul 2005

******************* Refuge From Exile [RFE]

*Blank Stare*

Is the OP back on the crack again?

Narayanese

Frost Gate Guardian

Join Date: Jul 2006

Quote:
Originally Posted by LightningHell
Whoa, that warrior is slow.

A fully charged axe warrior should be able to take a 60 or 80 dummy in a few seconds, I've tried 60AL in 4. Not fully charged, maybe ten. Again, I meant all four dummies (2 60AL, 1 80AL, 1 100AL) in one go, not solo-spiking one target.

I don't think I'd ever run a E/W build like this one though, I believe a warrior or thumper can do as much DPS or more, with higher AL (= needs less attention from monk). Bit surprising your enemy through originality is never wrong.

Dark Tykane

Wilds Pathfinder

Join Date: Nov 2005

Cult Unseen

N/Me

Well I refuse to read any of the debate here as I'm almost positive its moved off subject and into the area of "Is a warrior still better?" I hate that please keep it away it was unwelcome in the Meleemancer guide and it should be unwelcomed in any other non-primary mele build discussion.

As for the build I think this kind of thing is awesome eles have Armor+ skills, they have speed+ skills, and they have a number of snares. Sounds like a warrior with a few of these spells put in with a big damage item would be great I know it works great for me.
Armor of mist+Ice spikes+Eviscerate+Executioners+Lightning touch+Frozen burst= Dead or just a whole lotta damage.

ubermancer

ubermancer

Jungle Guide

Join Date: Jul 2005

******************* Refuge From Exile [RFE]

Quote:
Originally Posted by Nero_Fayth
I'll start with a skillbar:

1. Conjure Flame
2. Fire Attunement
3. Sever Artery
4. Gash
5. Starburst
6. Flurry, or possibly frenzy if your packing some prot monks
7. Distracting Blow
8. Mark of Rodgort OMFG you ripped off my GVG build! Whats next in this crazy world!? Will people then steal my LEET Mo/W flurry dismember base solo build!?!?

And yes, it was me who came up with that! Not War Machine! Even though they run it all the time *anger*

Silver_Fang

Lion's Arch Merchant

Join Date: Aug 2006

Manchester UK

Rt/

how about E/A? is it possible to adapt it with E/A?

Ira Blinks

Banned

Join Date: Feb 2006

so what is the actual high value of this DPS build? *doubtful*

Bez L

Ascalonian Squire

Join Date: Mar 2006

Farming Crew UK

W/Mo

I've been playin this yesterday, fiddled with skills a bit etc. I think that too offset ur fragility i'd be best to use a +30 sword mod and a +30hp focus, or as near as you can get. The main skills you started with seem to be best, although I swap out distracting blow for rodgorts invocation atm..that'll teach those fleeing pussies sometimes armour of mist is more appropriate tho.

funnily enough my first char was a e/w, kinda nice to see someone make good use of the combination. I find you need a good monk on your team for this too.

LightningHell

LightningHell

(????????????)???

Join Date: Aug 2005

Hong Kong

Guildless

Mo/

Quote:
Originally Posted by ubermancer
OMFG you ripped off my GVG build! Whats next in this crazy world!? Will people then steal my LEET Mo/W flurry dismember base solo build!?!?

And yes, it was me who came up with that! Not War Machine! Even though they run it all the time *anger* Ubermancer is my favorite poster. For-EVARRR!

Nero_Fayth

Frost Gate Guardian

Join Date: Dec 2005

A very large, cozy virtual world.

I don't think people are paying attention to mark of rodgort in this build.... it's much easier to take down the dummies much quicker than with burning speed.... (pssh setting myself on fire for a very temporary speed boost? nothx-not into self mutilation with 60 AL) And as far as a thumper/shock evis warr dmg output is concerned, the damage dealt is physical... so a displacement/guardian/aegis/prot skills/whatever else crazy international ab'ers run can end your killing spree in a flash... And as far as your sarcasm is concerned, uber (if I'm reading you correctly), you obviously haven't tried this in ab... as far as guilds running it and comparing it to a Mo/W, even when the sarcasm factor is scaled in.... I doubt you've read many of the posts.... Don't forget this is AB we're talking about. Build wise, conjure flame and the constant burning of your withering adversary is more than enough to take somebody out, even with monk support---flurry isn't all that harmful in the end (/coughconjureflame/cough)... Starburst FTW. If you run this correclty, you should have no problem ripping monks to shreds, as well as anything else that moves (*reference to the warrior with maxed defy and endure pain which was swiflty torn to pieces with room to kick back and relax*).... So please, before you run on aimlessly with your unsupported comments and quips--read. Try considering the environment that best suits this build... it's not meant for halls/gvg and whatever the hell else you might purposely look for that won't suit it... It's comparable to, "This halls build is a piece of $#!% because I brought it into AB and we died! I thought SoJ SPIKE WAS LEET WTF!?!" (Caps lock copyright 2006, Uninformed Board Troll Inc. )

LightningHell

LightningHell

(????????????)???

Join Date: Aug 2005

Hong Kong

Guildless

Mo/

Quote:
Originally Posted by Narayanese
Again, I meant all four dummies (2 60AL, 1 80AL, 1 100AL) in one go, not solo-spiking one target.

I don't think I'd ever run a E/W build like this one though, I believe a warrior or thumper can do as much DPS or more, with higher AL (= needs less attention from monk). Bit surprising your enemy through originality is never wrong. Four dummies...I'll time it someday.

Ira Blinks

Banned

Join Date: Feb 2006

Nero_Fayth
still I would like to see actual DPS numbers.

Hollerith

Lion's Arch Merchant

Join Date: Sep 2005

Quote:
Originally Posted by Nero_Fayth
And as far as a thumper/shock evis warr dmg output is concerned, the damage dealt is physical... so a displacement/guardian/aegis/prot skills/whatever else crazy international ab'ers run can end your killing spree in a flash. Last time I checked, fiery weapons were affected by those skills as well.

For DPS, I calculated that without Starburst and with Flurry, it's doing about 70 DPS after 8 swings (after gash). Seems decent, but I also calulated you can do 46 with just a wand, and around 51 if you max fire (55 if you use the IAS from Beastmastery). Until Deepwound, the sword outdoes the wand by about 5 DPS.

Seems that the only thing noteworthy about this build is the Deepwound. Guess it's a question of gameplay preference whether or not it's worth getting in melee range for.

IllusiveMind

IllusiveMind

Lion's Arch Merchant

Join Date: Oct 2005

Mehtani Keys

The Extraordinary Revolution [ReVo]

P/W

@Nero.

I thought I was the only "lameloid" around using melee ele, but thanks God I am not. (Not calling you lameloid either :P) Anyways I love the concept of dealing dmg with sword, so, I came up with this build based of massive degen and high DPS. I call it Blade of Rodgort. I was testing this build on some AB battles and I love to Mark of Rodgort my enemies and put Flurry+Conjure Flame and watch them go running away. 4 seconds of burning is painful and the only way to remove MoR is using Hex removal...but the lovely detail of MoR is it's recharge time, 5 seconds, so with a decent energy pool you can cast it again. At 13 (9+3+1) Fire, Conjure Flame deal +14 dmg and MoR last for 4 seconds. But what about sword skills, sword dmg? This is the attribute and skillset bar that I am using to test this build.





Self explanatory.
As for equipment I am using a Fiery PVP sword of Fortitude, +5nrg one and a Shield with (-2dmg when enchanted and +45HP) and my second set is a Hale Fire Staff of Fortitude.
Let's show some dmg (tested on various suit of armor) I know is not the real thing, but at least we can see some numbers.


Sun and Moon Slash dmg on soft targets such as Mesmers, Monks, Etc. Imagine that with Bleeding+Burning+Crippling = gg

Sun and Moon Slash dmg on heavy targets. As you can see the dmg is quite high.

Let's show some healing numbers from "Victory is Mine"

3 conditions set on your target.

4 conditions on your targets. Crippling+Burning+Bleeding+Deep Wound.

I am still working on this build, so any positive/negative feedback is highly welcome.

Iris Ambrose

Pre-Searing Cadet

Join Date: Jul 2006

R/

I was trying to come up with a build for E/W using a hammer to take advantage of Knockdowns and following up with Aftershock

So far I've come up with Devastating Hammer - Hammer Bash - Irresistable Blow - Aftershock - Stoning - Armor of Earth.. I don't know what else to put, originally I had thought to use Obsidian Flesh, but even just armor of earth makes you too easy to run away from, that, and I haven't really come up with a good way to heal yourself. Also, building up the adrenaline to get that first knockdown takes a bit... =\ The idea is probably an awful one, but I wanted to see if I could get it to work...

ubermancer

ubermancer

Jungle Guide

Join Date: Jul 2005

******************* Refuge From Exile [RFE]

Quote:
Originally Posted by IllusiveMind

Sun and Moon Slash dmg on soft targets such as Mesmers, Monks, Etc. Imagine that with Bleeding+Burning+Crippling = gg Okay, really, is this a joke? Lets compare your melee E/W, with my melee W/E:



(incase the numbers are too small for you to read, your picture has 70 damage and some degen in it... while my picture has 304 damage and deep wound)

If you *REALLY* want to play around with Conjures try chaining these skills together in order... Sun and Moon, Protector's Strike, Skull Crack, Savage Slash.

And I dont really suggest it, either. Itd be better with Orders backup, and even then its not that good (though you do get 5 attacks (and 2 interupts) in a 1.5 second window that way).

IllusiveMind

IllusiveMind

Lion's Arch Merchant

Join Date: Oct 2005

Mehtani Keys

The Extraordinary Revolution [ReVo]

P/W

@ubermancer

Nice dmg, I love it... but we are debating E/W, we all know that Warriors are weapons of massive destruction. And thanks for the Protector's+Skull Crack+Savage Stash tip.