Truly Unique Items

Sli Ander

Sli Ander

Wilds Pathfinder

Join Date: Jul 2006

Deep in Maguuma, by the Falls

Liberators of Agony

Mo/R

I used search and nothing came up for an idea exactly like this one, so I'll toss it out. And I know there is a "haves and have nots" discussion going on right now, so if this were implimented it might make for worse complaining in game/in forum. A few jerks would end up rubbing a unique weapon like this in a noobs face, but theres only so much one can do. Anyway, heres the idea.

I know this has been used before in other games, but why not have unique weapons which are actually unique weapons?
For every class have a single weapon with max stats, good mods(and maybe new mods) which will only drop for a character of that class. This drop will be customized automatically for that character to prevent drop stealing and will have no restrictions on what area it would drop in. It would be completely random. Here's an example.
Bob is a ranger. Bob kills a monster in The Falls, which drops a ....red(new color yay!) bow. He picks it up. Its customized for him and has some interesting mods, lets a say a +1 to marksmanship with a 20% chance as well as some health bonuses. As a special bonus, he later discovers, it also has a slightly longer shot range, and does 5 more max/min damage. If we really want to go fancy, we can even automatically put his name on it "Bobs Bow of Marksmanship", though I think that goes a bit far.
It won't unbalance the game in any way(that I can see) and drops like this could even be used by Anet to add to the lore. For instance, they can attach a set of names to each weapon and allude to ancient ruins or some soon to be added feature in that region. If the weapon is destroyed or salvaged, it gets put back into general circulation. And to keep the general circulation high, we could even say that one 'unique' weapon would drop for every x many thousand/100 thousand players. Just so long as they are much rarer than any other weapon/drop in the game.(I was thinking of holding it down to 5 per class, but that might be a bit restrictive, especially when the GW community grows)
I think it would add an interesting flavor to a person's character to have a weapon that nobody else has. And as long as each weapon isn't over done,(like that bows range being outside aggro range of a monster;i.e. monster doesn't know whats hitting him) then it would be an interesting addition to the story.
Flame away.

Zui

Desert Nomad

Join Date: Mar 2006

The Benecia Renovatio [RenO]

Mo/

So, a bow that's better than a normal bow, but just for PvErs?

/not signed

This is a blatently obvious imbalance to the game... Since you didn't see it, may I ask what you've been smoking?

Dauntless

Dauntless

Lion's Arch Merchant

Join Date: Jun 2005

Mo/

A weapon with special mods or extra damage is an advantage over other weapons and therefore is not ballanced.

/not signed

lyra_song

lyra_song

Hell's Protector

Join Date: Oct 2005

R/Mo

/not signed

/not flaming either

Count Feanor

Count Feanor

Krytan Explorer

Join Date: Jun 2005

Hellsing Organization or... RIGHT BEHIND YOU!!

The Royal Priesthood

N/W

The reason this has not been implemented is to keep the game balanced. There will never be an item that is better than other max items in the sense you're talking about. Sorry dude.

Knight Othin Of War

Knight Othin Of War

Frost Gate Guardian

Join Date: Apr 2006

Spartan Warrior Elite

W/Mo

/Not Signed
/No Comments

lagrand1

Wilds Pathfinder

Join Date: Jan 2006

Zombies of War

W/

Way to think outside the box. No problem with that, but keep it balanced.

of course, /not signed

fallot

I'm the king

Join Date: Nov 2005

Aussie Trolling Crew: Grand Phallus and Chairman Pro Tempore

If the unique part extends beyond looks, /notsigned.

unholy guardian

unholy guardian

Jungle Guide

Join Date: Mar 2006

Lost Haven

A/Mo

balance keeps this game together >_>

/not signed

EndoftheSyringe

EndoftheSyringe

Frost Gate Guardian

Join Date: Apr 2006

Apathetic Eaters of Babies

W/Mo

I like the idea of "unique" weapons, but not of unbalanced weapons. I think the "red" weapons should just drop with your name on it. It would be awesome to wield my friend's weapons. "I'm wielding Bob's Recurve Bow." Just for fun, you know.

Puebert

Puebert

Desert Nomad

Join Date: Oct 2005

Mo/

I thought of something like this.

Like in Aspenwood or Jade Quarry where you have to be PvE every player has a small chance to drop their own item (not their actual item they're holding but one with the same skin stats, ect.) and it would have their name on it.

It'd be interesting, but not likely.

I don't like how yours has extra damage and stuff... so /notsigned

But I like the idea of having a item with your name in it.

Sir Mad

Sir Mad

Desert Nomad

Join Date: Apr 2006

Moe's Pub

Pigs Can Fly [Pigs]

R/

Flame away, I don't understand what would make those weapons more unique. If I understand your idea well, the only difference with existing weapons is that they would drop already customized and are restricted to one class and have better stats. There are already weapons reserved to one class: Shiro's Blade with req15 for example. You could also make greens with better stats, they wouldn't be more unique...

Tien ak

Tien ak

Lion's Arch Merchant

Join Date: Feb 2006

Crystal Indignation

R/W

I don't like the idea of extra damage to be honest I do however like their to be more Trulty unique items such as the Crystaline sword, their really isn't any other type of rare item like that one and in my view the crystaline looks ugly.

All it is, is a large version of the end dagger in morrowind or at least it looks very much like it...I got a pic of it just so you can see the basic idea.

Basicly I would like a few more rare skins or Trurly unique Items

Sli Ander

Sli Ander

Wilds Pathfinder

Join Date: Jul 2006

Deep in Maguuma, by the Falls

Liberators of Agony

Mo/R

The extra stats I thought would be nice, but aren't necessary for the idea. I figured, hey if 1 person in the whole game has a slightly better weapon, what can it hurt? only 1 person can use it, so it would be pretty tough to exploit that extra 5 feet of range. Doesn't matter though, the main thing would be having a rare weapon/skin/whatever which nobody else has. And for those of you who mentioned greens, those aren't what I'm talking about. I'm talking about a weapon where there could possibly only be 1. Not a rare drop, a Unique drop. Thanks for the comments though.

BahamutKaiser

BahamutKaiser

Desert Nomad

Join Date: May 2005

Heightened state of mind.

P/W

I would rather they make an advanced weapon smith who could tailor a weapon with whatever mods you wanted, and it would be automaticly customized and red, so nobody else could use it and people would know it was made and not found. These red weapons could also be unmodable, making them easy to get perfect mods, but impossible to alter.

It is about time we had a 15k weapon smith.

Trylo

Jungle Guide

Join Date: Jan 2006

[Here] | CKOD

E/R

are you sure you used the search button

ive heard this idea at least twice, and... you cannot add special mods for random people... thats not lucky, thats imbalanced.

Sli Ander

Sli Ander

Wilds Pathfinder

Join Date: Jul 2006

Deep in Maguuma, by the Falls

Liberators of Agony

Mo/R

The only similar topic I saw in search was created after I posted this. And if someone could please explain how my example would unbalance the game, using these numbers: Lets set the GW population at 1 million. 1 of these type of weapons will drop per 300,000.In other words 3 of these weapons in the entire game, non negotiable.
I can understand why people might want to keep the playing field perfectly level, but due to the rarity status these items would recieve and the fact that only the original owner could use it should take care of any supposed problems. Maybe I'm missing something blindingly obvious to everyone else here.

/edit Just found a second similar post. Also posted after me, but it gets closer to what I want so maybe you guys should take a look. "Rares" should be rare is the title. The main point of my post is that there should be a weapon which is supremely difficult to own. Greens were originally referred to as unique by Anet(as I recall), but I can walk out and get one for 5k. The main point I'm trying to make here is that if there is going to be a unique weapon, make it unique. I really like the 15k weapon crafter idea. Only problem is that everybody would end up getting one and would ruin the market for golds(far as I can see) because of the mod capabilities. Kinda defeats the purpose of having a unique item if everyone has one....

Warskull

Site Contributor

Join Date: Jul 2005

[out]

If you want stuff like this, go play WoW.

Tien ak

Tien ak

Lion's Arch Merchant

Join Date: Feb 2006

Crystal Indignation

R/W

To be honest its hardly worth the effort of designing a new weapon a new code to go with the weapon if you have a 1/10000 chance.

I think they should just have a new rare skin, the fact is, is that even if it is 3 people out of a million who have it, it will unblance the game and one person will have an advantage over all the other million players.

Sir Mad

Sir Mad

Desert Nomad

Join Date: Apr 2006

Moe's Pub

Pigs Can Fly [Pigs]

R/

Quote:
Originally Posted by BahamutKaiser
I would rather they make an advanced weapon smith who could tailor a weapon with whatever mods you wanted, and it would be automaticly customized and red, so nobody else could use it and people would know it was made and not found. These red weapons could also be unmodable, making them easy to get perfect mods, but impossible to alter.

It is about time we had a 15k weapon smith.
Well max damage weapons can be crafted for 5k, so I guess the "15k" weapons should cost 50k. I wouldn't vote for crafters with mods already implanted - that's what green are made for. But maybe 15^50 req9 weapons with a nice skin for 50k... Dunno.

Sli Ander

Sli Ander

Wilds Pathfinder

Join Date: Jul 2006

Deep in Maguuma, by the Falls

Liberators of Agony

Mo/R

Quote:
Originally Posted by Tien ak
it will unblance the game and one person will have an advantage over all the other million players.
Natural talent, skill, and discovering a new build before everyone else(like the guys that invented touch ranger) will do the same thing. The game will never truly be balanced, but I see your point. Theres no point in possibly tipping the scale further, I suppose. New skins would definitely be the best solution, as it gives a nice fresh look, and it will be awhile before the market is flooded. Maybe Nightfall will have some good ones.

Super_Nerd0

Frost Gate Guardian

Join Date: Dec 2005

ALOA 2

Me/

i like this idea, but everyone should eventually get a weapon that is already customized for you when it drops and has max dmg and a health mod and something else, but only 5 per class should get one that has more mods than the others and has their name on it. it should be red or even sparkling or shining.that way it wouldnt be overbalanced, there is a good chance that it isnt a good one for you because you dont use that attribute, but then some ppl will have it more popular than others. and it should have a usage limit(the number of monsters attacked with it) so that ppl will lose it eventually and more ppl will have a chance at getting the really rare one and if you dont use it for like a month then it automatically becomes destroyed and the really rare ones should destroy easier and you have towait a few months(3 or 4) before you are able to get another one and with so many mods you will likely not come across someone with the same exact weapon as you. to set itapart from green and gold weapons, all weapons will have max dmg and the best health mod and one other best mod,but the really unique ones will have 1 or 2 more best mods.the skin should be very unique too.a monk staff should have angel wings coming out, ele staff should have a vine, a lightning bolt, a fire, and an ice spike coming out of the top of it, a sword should have a blade with many round curves by the hilt like a sword that is cool and you would buy for show, a hammer should be REALLY BIG and has a giant spike on each side of it, the axe should come down straight like a normal axe but curve in in the middle and have a normal axe blade comin out of it, the mesmer staff should have lyssa coming out the top of it like on the statue, the necro staff should have minions covering the outside with a flesh golem on top, the bow shoud be a longbow should have melandru's stalker pouncing on the top, a spirit on the bottom, and the end of the melandru statue is where the arrow is, the dagger will start out straight but will do a u-turn curve, the ritualist staff will be a "spirit on a stick" that is it will be a normal staff but the middle will be a spirit

to end this,
/signed
/notsigned
/signed for my idea

Spartan911

Pre-Searing Cadet

Join Date: Jan 2006

Blades of Glory (leader)

A/R

/notsigned
/notgonnatalkaboutit

dgb

Jungle Guide

Join Date: Sep 2005

Mo/Me

Quote:
Originally Posted by Sli Ander
Natural talent, skill, and discovering a new build before everyone else(like the guys that invented touch ranger) will do the same thing. The game will never truly be balanced, but I see your point. Theres no point in possibly tipping the scale further, I suppose. New skins would definitely be the best solution, as it gives a nice fresh look, and it will be awhile before the market is flooded. Maybe Nightfall will have some good ones.
Hypothetically (and this is an obviously unlikely scenario designed to demonstrate the imbalance) we have two teams in HA, both running the exact same spike. This spike is tight, really tight so it's uninfusable and both teams find some way to get it off without disruption. I am the monk getting spiked on team 1, you are the monk getting spiked on team 2. I've got red staff of five more health than you, you've got the standard +60 staff. I survive, you die. No skill involved, just the luck that I have the staff.

How is that balanced?

Fearful Bab3

Ascalonian Squire

Join Date: Feb 2006

Ball of Solid Steel [boSs]

Mo/W

/Notsigned
/No Comment On post

Terra Xin

Terra Xin

Furnace Stoker

Join Date: Mar 2006

New Zealand

Me/R

Quote:
Like in Aspenwood or Jade Quarry where you have to be PvE every player has a small chance to drop their own item (not their actual item they're holding but one with the same skin stats, ect.) and it would have their name on it.
you mean like in DiabloII where people you kill drop their ears??

no ty... *checks to see that his ear is still there*

Mordakai

Mordakai

Grotto Attendant

Join Date: Aug 2005

Kyhlo

W/

Quote:
Originally Posted by Tien ak
To be honest its hardly worth the effort of designing a new weapon a new code to go with the weapon if you have a 1/10000 chance.
Wouldn't it be like a 1/3,000,000 chance (if it was truly "unique")

Quote:
I think they should just have a new rare skin, the fact is, is that even if it is 3 people out of a million who have it, it will unblance the game and one person will have an advantage over all the other million players.
Honestly, I don't see the point of this at all. Like you say, it will only effect 1 in 3,000,000, so the actual game effect will be practically nil. In fact, you'll probably never even meet the dude that has the weapon.

Which brings me to my next point: This will just piss people off. They'll know weapons like this are out there, but they'll probably never even see one, much less have one drop for them.

Now, if you really want your name on a weapon, make it a gold sink. For 100,000 gold you too can have [your character's name] Axe of Slaughtering.

And when you ping on it before an mission starts, you too can have your party spam you with comments like, "You ebayer, what a waste of Gold!"

legion_rat

legion_rat

Desert Nomad

Join Date: Aug 2006

668 the neighbor of the beast

TFK

A/

dont know about the super weapon idea. but the cutomising of weapons and them actually being custom would be cool. Someone mentioned Diablo2 I liked the cutom weapons u could get.

I want "Legion Rats Bow of Pruning" ok maybe not that bow....what was my point? oh right, having your name on the weapon/shield would be cool. doesnt effect anything.

The custom weapon maker idea is decent as well. then u pay for the mods you want. make it to where u can only have mods you have unlocked if that helps with balance issues, but make it cost a ton. You could use faction points so that they serve a purpose for once.

~The Pruning Rat~

Sli Ander

Sli Ander

Wilds Pathfinder

Join Date: Jul 2006

Deep in Maguuma, by the Falls

Liberators of Agony

Mo/R

Quote:
Originally Posted by dgb
Hypothetically (and this is an obviously unlikely scenario designed to demonstrate the imbalance) we have two teams in HA, both running the exact same spike. This spike is tight, really tight so it's uninfusable and both teams find some way to get it off without disruption. I am the monk getting spiked on team 1, you are the monk getting spiked on team 2. I've got red staff of five more health than you, you've got the standard +60 staff. I survive, you die. No skill involved, just the luck that I have the staff.

How is that balanced?
Like I said, the game is inherently imbalanced. Its the nature of life. Odds are if you were alive because of that 5 extra health, you'd be dead in about ten more seconds anyway. But to follow your example, lets look at luck. Lets say you're running a certain team build( I don't know pvp very well, so I won't name a specific build), what are the odds that you're going to run into the build meant to counter it? Are you going to be mad just because you had the luck to run into a team designed to destroy yours? Its all about luck sometimes, who you battle and theire skill level. But as someone else said, the odds of you ever meeting anyone with that uber rare weapon would be so slim theres almost no point.

Besides, as I said in the initial post: the bonus or 'new' mods are optional in my mind. The suggestion was only there as an extra bonus to whomever had the luck to find it. The main point was simply to have a weapon that nobody else had, say 'The great bob's staff of warding', the Great Bob being a former king whose tomb is now infested....blah blah blah. A way to add lore to the story, with a bonus benefit. But its only a suggestion, and one I highly doubt will ever be implimented due to the success of the greens.

Tien ak

Tien ak

Lion's Arch Merchant

Join Date: Feb 2006

Crystal Indignation

R/W

Quote:
Originally Posted by Mordakai
Wouldn't it be like a 1/3,000,000 chance (if it was truly "unique")



Honestly, I don't see the point of this at all. Like you say, it will only effect 1 in 3,000,000, so the actual game effect will be practically nil. In fact, you'll probably never even meet the dude that has the weapon.

Which brings me to my next point: This will just piss people off. They'll know weapons like this are out there, but they'll probably never even see one, much less have one drop for them.
True enough but most of what your saying are all maybes, maybe people won't mind maybe this player won't be seen in pvp you get the idea...If this type of weapon did you can guarentee (can't spell) that all the top guilds will have em just to give em that edge. And then the Bots they would be farming non stop to sell this weapon on ebay, this is why I don't want the extra damage mod in I think it'll do more harm than good.

Quote:
Originally Posted by Mordakai
Now, if you really want your name on a weapon, make it a gold sink. For 100,000 gold you too can have [your character's name] Axe of Slaughtering.
100,000 gold for your name on a weapon! thats not a Gold sink thats Daylight robbery!