What is best armour for Blessed Light monk?
TimTimTimma
Greetings and salutations,
I have always been a longtime boon prot monk but recently dabbled with blessed light and IMO it is far superior to boon prot. Ive got my skills, weapons, setup and everything BUT.....The armour...
See, When I was doing boon prot I was running acolytes armour (+10 WHILE ENCHANTED). However because I am not maintaining any enchantments this armour is completly useless. So I was wondering if anyone had any suggestions or ideas of what would be best armour for blessed light monk.
I have always been a longtime boon prot monk but recently dabbled with blessed light and IMO it is far superior to boon prot. Ive got my skills, weapons, setup and everything BUT.....The armour...
See, When I was doing boon prot I was running acolytes armour (+10 WHILE ENCHANTED). However because I am not maintaining any enchantments this armour is completly useless. So I was wondering if anyone had any suggestions or ideas of what would be best armour for blessed light monk.
Anarion Silverhand
Is this for PvP, PvE or both? I usually run (while GvG'ing) Full ascetics with Sheperd's Pants. In PvE I still run Acolyte's. Mainly because I'm too lazy to buy new armor.
TimTimTimma
for pvp mostly, but the occasional pve
SnipiousMax
^ I run the +armor vs physical when I play BL.
Zui
Use + vs physical, or + health.
You should probably be using + physical or + health while booning too.
You should probably be using + physical or + health while booning too.
lightblade
it's always +10 while enchanted for monk no matter what build you're running. Monk has so many enchantments that it's not hard to get an enchantment on you.
TaMa
id go Health set all around if you're going BL
sno
I use full Shepherds (+hp) in GvG, but I switch to disciples (+armor while conditioned) on my chest and legs for our TA build, since we run draw conditions.
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Pougee
I always run, Acloytes for Boon Prot and Judges Chest and Pants +health arms and legs for blessed light
TimTimTimma
ya I decided to run:
Judges Chest and Arm piece (+10 vs physical)
Shepards Legs and Boots (+15HP)
someone told me your arms/chest have highest chance of getting hit and lets have lowest
any truth behind this?
Judges Chest and Arm piece (+10 vs physical)
Shepards Legs and Boots (+15HP)
someone told me your arms/chest have highest chance of getting hit and lets have lowest
any truth behind this?
Zui
Quote:
Originally Posted by TimTimTimma
ya I decided to run:
Judges Chest and Arm piece (+10 vs physical)
Shepards Legs and Boots (+15HP)
someone told me your arms/chest have highest chance of getting hit and lets have lowest
any truth behind this? Somewhat...
Chest = 37.5% Chance of being hit
Legs = 25% Chance
Hands and Feet = 12.5% chance, each, 25% chance total
Judges Chest and Arm piece (+10 vs physical)
Shepards Legs and Boots (+15HP)
someone told me your arms/chest have highest chance of getting hit and lets have lowest
any truth behind this? Somewhat...
Chest = 37.5% Chance of being hit
Legs = 25% Chance
Hands and Feet = 12.5% chance, each, 25% chance total
BlueNovember
^
For that reason I always have +hp (Shepards) or +energy (Ascetics) on hands and feet, as the conditional armour bonuses are rarely useful there.
In HA, (Woh, RC, bond, SBinfuse)
I'd have full ascetics normally (, but
...swap to +vs physical (Judges) when playing against IWAY (or being pounded on by warrior), or when playing ranger spike
...switch to +hp (Shepards) when facing blood spike
If I could afford the inventory space I may consider crafting +elemental armour, but the decline in Me/E spike and ele damamge in general makes it not worthwhile imho.
Oh, always have +hp armour when infusing, with full minors. I use Scar Eater too, giving me around 700 health without enchants (10% morale boost). 350 infuse ftw.
When booning (HA or GvG) I'd take acolytes chest + legs, with ascetics/shepards arms and legs as my base, then swap out in a similar fashion to what I've described in "In HA" above.
--
I have 15 weapons and 15 pieces of armour, all used.
I still need to get a 20/20 prot focus too... Monking is far too complicated.
For that reason I always have +hp (Shepards) or +energy (Ascetics) on hands and feet, as the conditional armour bonuses are rarely useful there.
In HA, (Woh, RC, bond, SBinfuse)
I'd have full ascetics normally (, but
...swap to +vs physical (Judges) when playing against IWAY (or being pounded on by warrior), or when playing ranger spike
...switch to +hp (Shepards) when facing blood spike
If I could afford the inventory space I may consider crafting +elemental armour, but the decline in Me/E spike and ele damamge in general makes it not worthwhile imho.
Oh, always have +hp armour when infusing, with full minors. I use Scar Eater too, giving me around 700 health without enchants (10% morale boost). 350 infuse ftw.
When booning (HA or GvG) I'd take acolytes chest + legs, with ascetics/shepards arms and legs as my base, then swap out in a similar fashion to what I've described in "In HA" above.
--
I have 15 weapons and 15 pieces of armour, all used.

Dzan
Quote:
Originally Posted by lightblade
it's always +10 while enchanted for monk no matter what build you're running. Monk has so many enchantments that it's not hard to get an enchantment on you.
Wrong. Good teams use Drain and Shatter Enchant.
Nexium
that extra littel Hp just dosent seem worth it 1 hit from anything and you lost that 15hp pretty much??????
BlueNovember
Quote:
Originally Posted by Nexium
that extra littel Hp just dosent seem worth it 1 hit from anything and you lost that 15hp pretty much??????
Full shepards is +35hp. With a 10% morale it's 39. That's the same hp you'd lose if suffering from conjure phantasm for 4 seconds, using a major rune, or being hit by an average warrior attack. I wouldn't call it insignificant.
If it helps put it in perspective, people pay 40k+ for Superior vigor runes that give you +50hp.
If it helps put it in perspective, people pay 40k+ for Superior vigor runes that give you +50hp.