What is best armour for Blessed Light monk?

TimTimTimma

Frost Gate Guardian

Join Date: Mar 2006

Indianapolis

krazy Guild with Krazzzzy People [krzy]

Mo/

Greetings and salutations,

I have always been a longtime boon prot monk but recently dabbled with blessed light and IMO it is far superior to boon prot. Ive got my skills, weapons, setup and everything BUT.....The armour...

See, When I was doing boon prot I was running acolytes armour (+10 WHILE ENCHANTED). However because I am not maintaining any enchantments this armour is completly useless. So I was wondering if anyone had any suggestions or ideas of what would be best armour for blessed light monk.

Anarion Silverhand

Anarion Silverhand

Desert Nomad

Join Date: Sep 2005

Denmark

None

Is this for PvP, PvE or both? I usually run (while GvG'ing) Full ascetics with Sheperd's Pants. In PvE I still run Acolyte's. Mainly because I'm too lazy to buy new armor.

TimTimTimma

Frost Gate Guardian

Join Date: Mar 2006

Indianapolis

krazy Guild with Krazzzzy People [krzy]

Mo/

for pvp mostly, but the occasional pve

SnipiousMax

SnipiousMax

Perfectly Elocuted

Join Date: Sep 2005

^ I run the +armor vs physical when I play BL.

Zui

Desert Nomad

Join Date: Mar 2006

The Benecia Renovatio [RenO]

Mo/

Use + vs physical, or + health.

You should probably be using + physical or + health while booning too.

lightblade

lightblade

Forge Runner

Join Date: May 2005

The Etereal Guard

Me/Mo

it's always +10 while enchanted for monk no matter what build you're running. Monk has so many enchantments that it's not hard to get an enchantment on you.

TaMa

TaMa

Lion's Arch Merchant

Join Date: Nov 2005

Houston

Cube

Mo/

id go Health set all around if you're going BL

sno

sno

Look into the Eye.

Join Date: Oct 2005

Detroit, Mi

Oh No Not These Guys [uhoh]

Mo/

I use full Shepherds (+hp) in GvG, but I switch to disciples (+armor while conditioned) on my chest and legs for our TA build, since we run draw conditions.

Quote:
it's always +10 while enchanted for monk no matter what build you're running. Monk has so many enchantments that it's not hard to get an enchantment on you. Absolutely false in every way.

Pougee

Frost Gate Guardian

Join Date: Jan 2006

3rd Rock from the Sun

AuS

Mo/

I always run, Acloytes for Boon Prot and Judges Chest and Pants +health arms and legs for blessed light

TimTimTimma

Frost Gate Guardian

Join Date: Mar 2006

Indianapolis

krazy Guild with Krazzzzy People [krzy]

Mo/

ya I decided to run:

Judges Chest and Arm piece (+10 vs physical)
Shepards Legs and Boots (+15HP)

someone told me your arms/chest have highest chance of getting hit and lets have lowest

any truth behind this?

Zui

Desert Nomad

Join Date: Mar 2006

The Benecia Renovatio [RenO]

Mo/

Quote:
Originally Posted by TimTimTimma
ya I decided to run:

Judges Chest and Arm piece (+10 vs physical)
Shepards Legs and Boots (+15HP)

someone told me your arms/chest have highest chance of getting hit and lets have lowest

any truth behind this? Somewhat...

Chest = 37.5% Chance of being hit

Legs = 25% Chance

Hands and Feet = 12.5% chance, each, 25% chance total

BlueNovember

BlueNovember

Wilds Pathfinder

Join Date: Sep 2005

WTS GW2 items for Zkey

Mo/

^
For that reason I always have +hp (Shepards) or +energy (Ascetics) on hands and feet, as the conditional armour bonuses are rarely useful there.


In HA, (Woh, RC, bond, SBinfuse)
I'd have full ascetics normally (, but
...swap to +vs physical (Judges) when playing against IWAY (or being pounded on by warrior), or when playing ranger spike
...switch to +hp (Shepards) when facing blood spike

If I could afford the inventory space I may consider crafting +elemental armour, but the decline in Me/E spike and ele damamge in general makes it not worthwhile imho.

Oh, always have +hp armour when infusing, with full minors. I use Scar Eater too, giving me around 700 health without enchants (10% morale boost). 350 infuse ftw.

When booning (HA or GvG) I'd take acolytes chest + legs, with ascetics/shepards arms and legs as my base, then swap out in a similar fashion to what I've described in "In HA" above.

--
I have 15 weapons and 15 pieces of armour, all used. I still need to get a 20/20 prot focus too... Monking is far too complicated.

Dzan

Wilds Pathfinder

Join Date: May 2005

The Black Dye Cartel

Quote:
Originally Posted by lightblade
it's always +10 while enchanted for monk no matter what build you're running. Monk has so many enchantments that it's not hard to get an enchantment on you. Wrong. Good teams use Drain and Shatter Enchant.

Nexium

Krytan Explorer

Join Date: Mar 2006

that extra littel Hp just dosent seem worth it 1 hit from anything and you lost that 15hp pretty much??????

BlueNovember

BlueNovember

Wilds Pathfinder

Join Date: Sep 2005

WTS GW2 items for Zkey

Mo/

Quote:
Originally Posted by Nexium
that extra littel Hp just dosent seem worth it 1 hit from anything and you lost that 15hp pretty much?????? Full shepards is +35hp. With a 10% morale it's 39. That's the same hp you'd lose if suffering from conjure phantasm for 4 seconds, using a major rune, or being hit by an average warrior attack. I wouldn't call it insignificant.

If it helps put it in perspective, people pay 40k+ for Superior vigor runes that give you +50hp.