I was just wondering if is worth putting points into strength even if i dont have any skills in it, or only a few. Does the few points of armour pentration make enough difference to justify the use of points in strength?
Could someone answer my question?
Thanks
~A Leprechaun~
STRENGTH: is it worth the points?
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well i could talk about skills but that isnt why you asked, to be honest, 10 is enough and always will be enough for a standard build, anything over that is not really required. It does make a difference. Lets take a look at Frost Wurms, they don't have anymore HP than your average enemy but they just have stupidly high armour, using Strength against those types of creatures is useful? yes it is. Strength applies a damage bonus depending on enemy armour and if i am thinking correctly (pardon me, tired today) then the higher an enemy's armour the higher the damage bonus applied.
EDIT: sorry the phrase "standard build" is quite vague, i mean if you were to run high weapon mastery and use mostly attack skills, if you were to run a strong tanking build high Strength for Dolyaks Signet is nice
However if you are in an area with primarily Squishy enemies with low armour probably not going above 70 base armour (and no bonus vs physical) Strength becomes less useful because the damage bonus applied from Strength becomes rather obselete due to their innate lack of armour anyway.
So overall i would say look at what types of enemies your facing, if your facing a lot of Warriors then put your strength up to 10/11 (i say 11 because a nice balance of Attributes for me is 15 Weapon, 11 Strength, 11 Tactics). So it's purely situational.
A quick note about skills, there are a few good Strength skills i'd recommend, Dolyak's Signet is a brilliant skill, shoving a few more ranks into Strength is a good idea for Dolyak Sig. You might use Rush to maintain a speed boost against enemies which don't like to stay in your aggro and so you can easily manipulate the aggro onto you.
But yeah, generally its situational, hope this helps
EDIT: sorry the phrase "standard build" is quite vague, i mean if you were to run high weapon mastery and use mostly attack skills, if you were to run a strong tanking build high Strength for Dolyaks Signet is nice
However if you are in an area with primarily Squishy enemies with low armour probably not going above 70 base armour (and no bonus vs physical) Strength becomes less useful because the damage bonus applied from Strength becomes rather obselete due to their innate lack of armour anyway.
So overall i would say look at what types of enemies your facing, if your facing a lot of Warriors then put your strength up to 10/11 (i say 11 because a nice balance of Attributes for me is 15 Weapon, 11 Strength, 11 Tactics). So it's purely situational.
A quick note about skills, there are a few good Strength skills i'd recommend, Dolyak's Signet is a brilliant skill, shoving a few more ranks into Strength is a good idea for Dolyak Sig. You might use Rush to maintain a speed boost against enemies which don't like to stay in your aggro and so you can easily manipulate the aggro onto you.
But yeah, generally its situational, hope this helps

H
I tried to detect a differance on the +100 armor dummy. After beating
it down 5x each with 12 in str and 0 in str, I added the number of hits
it took up and divided them by five. Both ways it came out to the same
number of hits to destroy the target.
So... as far as I can tell, it does nothing outside the strength based
skills. I still put some in anyway if I'm using a strength based shield.
it down 5x each with 12 in str and 0 in str, I added the number of hits
it took up and divided them by five. Both ways it came out to the same
number of hits to destroy the target.
So... as far as I can tell, it does nothing outside the strength based
skills. I still put some in anyway if I'm using a strength based shield.
Z
Strenght is usually "required" for warriors in PvP, since warriors are usually damage dealers in PvP. In PvE, it depends. There're stance tanks that invest heavily in Tactics for stances, and there're Strength warriors who invest a lot of points in Strength. Personally, I put points in Strength and Tactics.
I usually do:
Strength: 11+1+3
Tactics: 11+1
Sword: 8+1
Protection: 2
Smite: 3
Skills:
Dolyak Signet (constant +40 AL)
"Watch Yourself" (constant +20 AL)
Defy Pain {E} (constant +20 AL and +300 life)
Endure Pain (for emergencies)
Disciplined Stance (hit this when you first charge in)
Smite Hex (gets rid of hex and does 25 AoE damage)
Purge Conditions/Mend Ailment (gets rid of conditions)
Rebirth (self-explanatory)
I was tanking 20 something Avicaras with this build, and I tanked a whole bunch of Shadow Warriors wacking at me for 5 minutes by myself when the rest of the team was dead (I was surrounded and stuck >.<), but this was before the damage reduction nerf, of course.
I usually do:
Strength: 11+1+3
Tactics: 11+1
Sword: 8+1
Protection: 2
Smite: 3
Skills:
Dolyak Signet (constant +40 AL)
"Watch Yourself" (constant +20 AL)
Defy Pain {E} (constant +20 AL and +300 life)
Endure Pain (for emergencies)
Disciplined Stance (hit this when you first charge in)
Smite Hex (gets rid of hex and does 25 AoE damage)
Purge Conditions/Mend Ailment (gets rid of conditions)
Rebirth (self-explanatory)
I was tanking 20 something Avicaras with this build, and I tanked a whole bunch of Shadow Warriors wacking at me for 5 minutes by myself when the rest of the team was dead (I was surrounded and stuck >.<), but this was before the damage reduction nerf, of course.
T
Strength only triggers upon the use of attack skills. I will outline a simple test to show this.
You will need Wild Blow and a Speed Boost. Set your Strength to be as high as possible.
Go to the Isle of the Nameless, find the ranger NPC that just runs around (Master of Survival I believe). Press your speed boost and autoattack, you will autocritical because she is running from you.
Record this number.
This is your critical hit damage base.
Now, Press your speed boost and use Wild Blow on her. You will notice that the amount of damage has increased, but this is still just a critical hit (just like the critical hit you get when a target runs from you).
You can repeat this test with varying amounts of strength. Note: If you have 0 strength, the 2 numbers should be identical.
The only explanation is that Strength only triggers off of attack skills and not off of innate autoattacking.
Personally (for GvG primarily), I will only spec 9-10 into strength, and then use 10-11 in tactics and 14 weapon mastery.
You will need Wild Blow and a Speed Boost. Set your Strength to be as high as possible.
Go to the Isle of the Nameless, find the ranger NPC that just runs around (Master of Survival I believe). Press your speed boost and autoattack, you will autocritical because she is running from you.
Record this number.
This is your critical hit damage base.
Now, Press your speed boost and use Wild Blow on her. You will notice that the amount of damage has increased, but this is still just a critical hit (just like the critical hit you get when a target runs from you).
You can repeat this test with varying amounts of strength. Note: If you have 0 strength, the 2 numbers should be identical.
The only explanation is that Strength only triggers off of attack skills and not off of innate autoattacking.
Personally (for GvG primarily), I will only spec 9-10 into strength, and then use 10-11 in tactics and 14 weapon mastery.
Quote:
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Originally Posted by Yanman.be
milias, Strength isn't required for warriors in PvP, because it adds about 0.00001% damage? You want Strength for the skills ( sprint, the armour ignoring part of bull's strike etc. ). Not for the inherent effect.
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Against a 60 AL target, without armor penetration, if your base damage is 50 with 12 Axe Mastery when using a skill, you do:
50 * 2 ^ ((60 - 60) / 40) = 50 damage
But if you figure in Strength and armor penetration, you get:
50 * 2 ^ ((60 - 60 * 0.9) / 40) = 55.48 damage
which is even better than a Vampiric mod.
G
This is Brad is right, the armor penetration provided by strenght is only applied to attack skills, not normal attacks. It even says so in the description (hover mouse over attribute).
Even then, I think Strenght should be buffed to inflict AP on normal attacks. I mean, at 10 str you'd have 10% AP. On a 60 AL target that only accounts for 6 armor, which isn't really that much at all.
Even then, I think Strenght should be buffed to inflict AP on normal attacks. I mean, at 10 str you'd have 10% AP. On a 60 AL target that only accounts for 6 armor, which isn't really that much at all.
f
Quote:
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Originally Posted by milias
Agreed, it's not required per se, but people usually invest quite a bit in Strength in PvP. If you're an axe warrior, you're constantly spamming skills. Say you have 10 in Strength, that's 10% armor penetration when using skills.
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Quote:
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Originally Posted by milias
which is even better than a Vampiric mod.
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Its safe to say that the inherent effect of Strength, disregarding skills associated with it, is amongst the worst in the game.
Quote:
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Originally Posted by fallot
It is not required *at all*. There just aren't many attributes that a warrior would need to spec into and Strength is your Rush/Sprint/Bull's attribute after all. Besides that, its useless.
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Quote:
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Originally Posted by fallot
Wrong and right at the same time. It dealt more damage than Vampiric would on a single hit, but the comparison is so utterly pointless its almost laughable. As long as it only procs on attack skills, this attribute is not worth a significant investment.
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Quote:
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Originally Posted by fallot
Its safe to say that the inherent effect of Strength, disregarding skills associated with it, is amongst the worst in the game.
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f
Quote:
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Originally Posted by milias
Strenght is usually "required" for warriors in PvP, since warriors are usually damage dealers in PvP.
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Quote:
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Originally Posted by milias
This was taken out of context. I was talking about an axe warrior using a chain of skills. You hit things to build up adrenaline, and then when the time is right, you try to spike a target. Monks can usually outheal any damage other than spike damage.
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Quote:
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Originally Posted by milias
I'm not saying Strength is the best primary attribute in the game, but it does have its uses, especially in PvP. When you're spiking, you try to exact every last bit of damage you can, and Strength certainly helps in this regard.
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Quote:
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Originally Posted by milias
Strenght is usually "required" for warriors in PvP, since warriors are usually damage dealers in PvP. In PvE, it depends. There're stance tanks that invest heavily in Tactics for stances, and there're Strength warriors who invest a lot of points in Strength. Personally, I put points in Strength and Tactics.
I usually do: Strength: 11+1+3 Tactics: 11+1 Sword: 8+1 Protection: 2 Smite: 3 |
Livingston

