Why is it that so many people like big numbers?

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z
zelira
Elite Guru
#21
Quote:
Originally Posted by Numa Pompilius
Because 60 is _three times_ better than 20!


Now, the really interesting question, the one which needs to be answered is.... will WoW raise its level cap when the expansion is released?
From gamestop:

Here is just a partial list of what you can expect from the World of Warcraft expansion:

* An increase in the level cap to 70

and other fun stuff
Silent Kitty
Silent Kitty
Desert Nomad
#22
People are greedy for big numbers. It is just like the lottery. Everybody plays it for the 20 million, and nobody cares that your chances would be bigger if there were more prices of 100.000.

Really smart businessmen know that
Feminist Terrorist
Feminist Terrorist
Desert Nomad
#23
Quote:
Originally Posted by ernest irony
Courtesy of IMDB:

Nigel Tufnel: The numbers all go to eleven. Look, right across the board, eleven, eleven, eleven and...
Marty DiBergi: Oh, I see. And most amps go up to ten?
Nigel Tufnel: Exactly.
Marty DiBergi: Does that mean it's louder? Is it any louder?
Nigel Tufnel: Well, it's one louder, isn't it? It's not ten. You see, most blokes, you know, will be playing at ten. You're on ten here, all the way up, all the way up, all the way up, you're on ten on your guitar. Where can you go from there? Where?
Marty DiBergi: I don't know.
Nigel Tufnel: Nowhere. Exactly. What we do is, if we need that extra push over the cliff, you know what we do?
Marty DiBergi: Put it up to eleven.
Nigel Tufnel: Eleven. Exactly. One louder.
Marty DiBergi: Why don't you just make ten louder and make ten be the top number and make that a little louder?
Nigel Tufnel: These go to eleven.
QFT! I loved that bit.
BhaalSpawn
BhaalSpawn
Ascalonian Squire
#24
However, there is a major downside to having a level 20 cap and I'm certain guild wars developers have noticed it by now.

With the cap maxed out at 20 in the first installment of the game this will pretty much shut the door for later character development.
So Guild Wars has pretty much shot itself in the foot.
The question many are asking is: "What's the point of buying/playing factions if I won't really gain anything from it."
The things Guild Wars has done to try and mitigate things, have so far proven ineffective: 2 new classes that still don't fit into that idea of the perfect team(side liners), a few new skills(most of which are simply copies of old ones) and the chance to run around in downtown china slums.

The fact they are releasing Nightfall (without new level cap) now only serves to worry me more, many people (myself inclued) have not finished the Factions campaign so what's the odds of us buying Nightfall let alone completing it.

Of course we like big numbers, to people bigger numbers mean more power and who doesn't want to be more powerful. I do believe there should be a limit to such power, level 200 is a bit far fetched and even WoW's 60(soon to be 70) is too extravagant for my tastes.

NWN had a similar problem (the same one infact), very few people bought there first expansion because by the time it came out most everyone had reached the level 20 cap. There answer was for the second expansion to raise the cap to 40, this bid payed off in the long run as sales increased greatly.

I hate to play Devil's advocate here, but I fear what will happen to our beloved Guild Wars if this keeps up.
Hanharr
Hanharr
Banned
#25
This is one of the reasons why GW is better than runescape: to get to the highest lvl doesnt require half your life... plus no one like a grind monkey.
E
Eet GnomeSmasher
Banned
#26
Yeah same reason that people drive gigantic SUV's and Humvees.
e
eternal pho
Banned
#27
I really don't think leveling up is fun and I'm happy with a lvl 20 cap.
Since it's a 20 cap, players can have a chance to test out more classes/professions.
L
Loviatar
Underworld Spelunker
#28
Quote:
Quote:
Originally Posted by BhaalSpawn

With the cap maxed out at 20 in the first installment of the game this will pretty much shut the door for later character development.
So Guild Wars has pretty much shot itself in the foot.
The question many are asking is: "What's the point of buying/playing factions if I won't really gain anything from it."
.
those mindless robot grindmonkeys cant see it so i will ask you to answer the following simple (for you) question.

where is the gain, where is the development?

Quote:
level 1 with level 1 fireball that kills the level 2 monsters in 2-3 hits.
level 5 with level 5 fireball that kills the level 7 monsters in 2-3 hits.
level 10 with level 10 fireball that kills the level 12 monsters in 2-3 hits.
level 20 with level 20 fireball that kills the level 22 monsters in 2-3 hits.
level 40 with level 40 fireball that kills the level 42 monsters in 2-3 hits.
level 400 with level 400 fireball that kills the level 420 monsters in 2-3 hits
level 4000 with level 4000 fireball that kills the level 4200 monsters in 2-3 hits

LOOK AT MY GREAT PROGRESS

where is the increase in challenge?

where is anything changing except the number
?
lyra_song
lyra_song
Hell's Protector
#29
love that quote Loviatar.

Makes me laugh everytime i see it

In fact think about this.

If they create a higher level cap, all it does is this:

it reduces the amount of content.

Since you are stronger, the enemies are weaker, meaning only certain enemies will give you any challenge. What fun is that?

With lvl 20 as the standard, all the game expansions will be open to you.
Lawnmower
Lawnmower
Krytan Explorer
#30
Quote:
Originally Posted by lyra_song
love that quote Loviatar.

Makes me laugh everytime i see it

In fact think about this.

If they create a higher level cap, all it does is this:

it reduces the amount of content.

Since you are stronger, the enemies are weaker, meaning only certain enemies will give you any challenge. What fun is that?

With lvl 20 as the standard, all the game expansions will be open to you.
did you read my post???

If you did you would see with my example, that if it was lvl 200 you would only get an attribute point at every 10th level. So it would be EXACTLY the same.

That was the entire point of the thread. ZING! Why is it that so many people hate gw for low level cap, and would these people love it if you put more 0s behind on the numbers?
E
Empex
Academy Page
#31
It would be pretty easy to modify numbers in the running memory so the game client shows you as lvl 200 to yourself. ^^
Fungus Amongus
Fungus Amongus
Wilds Pathfinder
#32
A digital character levels to level 20. The human playing the character levels mentally after that.

A poorly played level 20 is as as east to kill as a good player at level 10. A good level 20 player is tougher to defeat than a level 28 PvE enemy.

Leveling past 20 in Guild Wars is up to player skill, not level.

We do not have numbers to reflect our strength. Our skill represents our strength.
BhaalSpawn
BhaalSpawn
Ascalonian Squire
#33
Quote:
Originally Posted by Loviatar
those mindless robot grindmonkeys cant see it so i will ask you to answer the following simple (for you) question.

where is the gain, where is the development?

Quote:
level 1 with level 1 fireball that kills the level 2 monsters in 2-3 hits.
level 5 with level 5 fireball that kills the level 7 monsters in 2-3 hits.
level 10 with level 10 fireball that kills the level 12 monsters in 2-3 hits.
level 20 with level 20 fireball that kills the level 22 monsters in 2-3 hits.
level 40 with level 40 fireball that kills the level 42 monsters in 2-3 hits.
level 400 with level 400 fireball that kills the level 420 monsters in 2-3 hits
level 4000 with level 4000 fireball that kills the level 4200 monsters in 2-3 hits

LOOK AT MY GREAT PROGRESS

where is the increase in challenge?

where is anything changing except the number?

YOU KNOW SOMETHING... your right.


I guess I'm just tired of logging on to the same Guild Wars once a week seeing the same character, at the same level, with the same skills(+1 flesh golem), with the same 15k armor, for the last 6 months or so. I guess it just feels like the game is going no where, fast.

I was hoping Factions would change that, but it didn't... not nearly enough.
lyra_song
lyra_song
Hell's Protector
#34
Quote:
Originally Posted by Lawnmower
did you read my post???

If you did you would see with my example, that if it was lvl 200 you would only get an attribute point at every 10th level. So it would be EXACTLY the same.

That was the entire point of the thread. ZING! Why is it that so many people hate gw for low level cap, and would these people love it if you put more 0s behind on the numbers?

I read your post.

And i stand by my post.

Maybe YOU didnt read my post.


Increasing the level cap is bad (as in adding more levels)

Which was response to Loviatar, which was a response to Bhaal mentioning GW shooting themselves in the foot. Havent you been following the conversation? ;P

my real response to YOU in particular are these:

Quote:
Originally Posted by lyra_song
well we need levels 1-20....

you cant dump a newb into a more advance mission like THK or Abbadon's mouth and expect them to survive.

That being said, 1-20 is just to teach you the ropes. "The real fun" begins past 20....just like in real life >.> *giggle*
i hope you get the humor in that post, because its a joke and really a half hearted response. ;P

Quote:
"I have higher numbers than you, so im better than you."

Really:

"I have invested more time than you, so it appears im better than you."

simple math 200 beats 20.

But GW isnt about simple math
This response is me acknowlodging this illusion that 200 is better than 20, even if it was on the same scale. And i throw a little joke on the end.
floppinghog
floppinghog
Wilds Pathfinder
#35
lets put it simply: if you could come up with a balanced formula to make a game, go make your own? fair enough, no?
xiao1985
xiao1985
Wilds Pathfinder
#36
it'd be like in SF, you easily get like 1 mil points for doing nothing...

i personally feel 20 is just right...
Lawnmower
Lawnmower
Krytan Explorer
#37
Quote:
Originally Posted by BhaalSpawn
However, there is a major downside to having a level 20 cap and I'm certain guild wars developers have noticed it by now.

With the cap maxed out at 20 in the first installment of the game this will pretty much shut the door for later character development.
So Guild Wars has pretty much shot itself in the foot.
The question many are asking is: "What's the point of buying/playing factions if I won't really gain anything from it."
The things Guild Wars has done to try and mitigate things, have so far proven ineffective: 2 new classes that still don't fit into that idea of the perfect team(side liners), a few new skills(most of which are simply copies of old ones) and the chance to run around in downtown china slums.

The fact they are releasing Nightfall (without new level cap) now only serves to worry me more, many people (myself inclued) have not finished the Factions campaign so what's the odds of us buying Nightfall let alone completing it.

Of course we like big numbers, to people bigger numbers mean more power and who doesn't want to be more powerful. I do believe there should be a limit to such power, level 200 is a bit far fetched and even WoW's 60(soon to be 70) is too extravagant for my tastes.

NWN had a similar problem (the same one infact), very few people bought there first expansion because by the time it came out most everyone had reached the level 20 cap. There answer was for the second expansion to raise the cap to 40, this bid payed off in the long run as sales increased greatly.

I hate to play Devil's advocate here, but I fear what will happen to our beloved Guild Wars if this keeps up.
You are absolutely correct sir.

When Horde(NWN expansion 2) came out, the level cap got intensely increased and it added so much more life to the game. It still has a very large fanbase today.



I remember that in early beta I had a discussion with the guy who runs Photics.com and gailie grey about it. And back then it made sense to me. It seemed like a good idea to not "force" people to buy the new expansions to remain competitive.


But if we look at the situation right now, the majority of people feel that you have an unfair disadvantage if you don't have factions new skills and proffesions!
Maybe ArenaNet should just have increased the level cap again and again and again.

Because im sure that many people didn't wanted to buy factions on the principle alone that it still was only lvl 20!

I tried to get my cousin to buy it and he said; "whats the point! my character is already 20 and I got more than enough skills to play with. alliance battles looks lames. the new proffesions does not interest me. and its just more of the same with no new character advancement".

And I can't argue with him. On the other hand im trying to explain to him, how much it sucks having to buy new products you don't want to just to keep up with your friends. Taking a break from GW, then coming back 3 months later to find out that the cap has been increased.


But it also creates another dilemma. As it currently is there are almost no difference between a lvl 1 and a lvl 20. They look absolutely the same. This is not only due to the incredible small and tiny amount of weapons and armors in the game, or the fact that all does share the same appereances, but just the fact that there is not a big difference between lvl 1 and lvl 20.

Then imagine if it was lvl 1 and lvl 200. Now that would be a big difference. Already when your lvl 75(7-8 lvl normally) after leaving pre-searing you would feel superior. At least many people would...

and its funny. yeah it is for useless bragging and no it's not a game breaker, but it's more of the same current end game. 100% similiar to wasting time finding weapons that look good or getting 15k armor just for show. That is really what GW is about in its end game. the game really only has flashy substans, so to me it seems sort of mute to argue with my logic from the perspective that its "Useless" or unneeded".


But even since alpha in 2003 there are people who have always denied and tried to tell other people in Guild Wars what the majority of people want. and here we are, 1,5 years later after 2 game releases, and "only" 2 million copies sold.

We don't even know how many of does players are still active. I bet its very few. otherwise NCsoft would have released them a long time ago for damage control.
x
xiaotsu
Desert Nomad
#38
...I don't get it, are you saying higher levels is a good or bad thing? Because if you think it's a good thing you're a moron
Lawnmower
Lawnmower
Krytan Explorer
#39
Quote:
Originally Posted by xiaotsu
...I don't get it, are you saying higher levels is a good or bad thing? Because if you think it's a good thing you're a moron
Im not saying either. Im saying, why is it that people like big numbers(hench the title).

No I don't have anything to back up that claim other than thousands of "gw sucks so bad" posts on international gaming forums, where all the hate is on the level cap.


It's funny that you call me a moron when you have not even got my point. But you are exactly right, I AM AN MORON.

Im one of does idiotic wammos you wish would just go away. I don't deserve to live. If you wanna threaten me, that's okay, but can't you at least make a PM about it mate?

I don't have a problem with it. In fact im sort of cool with it, as I hate myself. The fact that you want to hurt me makes me feel glad because thats how I would feel about myself if I was not me.

cheers!
infusco
infusco
Ascalonian Squire
#40
RANT ON

Honestly, and I don't mean to be rude, only the truly shortsighted view the level 20 cap in Guild Wars as flawed game design. Only the truly shortsighted believes that *grinding* your way to 40-60-80 in a game as radically different from any other MMO as GW will improve things.

The reason the cap is set at 20 and is easily reached is that, as someone previously stated, the game rewards skill and adaptability over raw power and equipment. Even the most expensive equipment is generally focused on vanity over stats, allowing the poorest of players to be on the same even playing field as the richer ones.

As for accomplishments ... why is there the belief that gaining levels is the only measure of worth to many? Look at what GW has to offer in terms of accomplishment:

- A very rich and immersive storyline compared to most MMOs which have none, or at least none that the players get involved in. I'm a story junkie, finishing these feels damn good.

- A variety of titles that a player can work towards, such as exploration or skill unlocking.

- Extremely challenging PVE encounters that measures a player's ability by his skill and communication instead of his level or l33t equipment. Completing a mission makes me feel far better than merely leveling. Even in WoW, I got more satisfaction from beating an instance than I did gaining a level.

- Very intense PVP and a PVE that properly prepares you for the challenges of PVP (being that mobs do nasty shit like interrupts, selective targeting and properly timed AOE attacks). Plus the PVP gives you goals such as ranking, rewards and national pride (you fight to earn the favor of the gods).

- The ability to dye your armor to find a look that fits you instead of necessarily looking like every other <insert class here> who has also raided the same dungeon as you for the last year. And the top end armor is varied enough to fit different playstyles contrary to raid armor in WoW, for example (ask any feral druid what he thinks of druid raid gear). I personally consider farming for the money and mats to acquire the exact look I am seeking to be quite gratifying. Hell, my necro's has massive sex appeal now, lol.

As for scalability, au contraire, Guild Wars is FAR more scalable than other games. By keeping the cap at 20 and designing most content for it, it means that players will always find new expansions to be challenging and interesting and won't restrict who can or cannot try them out.

RANT OFF