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Originally Posted by BhaalSpawn
However, there is a major downside to having a level 20 cap and I'm certain guild wars developers have noticed it by now.
With the cap maxed out at 20 in the first installment of the game this will pretty much shut the door for later character development.
So Guild Wars has pretty much shot itself in the foot.
The question many are asking is: "What's the point of buying/playing factions if I won't really gain anything from it."
The things Guild Wars has done to try and mitigate things, have so far proven ineffective: 2 new classes that still don't fit into that idea of the perfect team(side liners), a few new skills(most of which are simply copies of old ones) and the chance to run around in downtown china slums.
The fact they are releasing Nightfall (without new level cap) now only serves to worry me more, many people (myself inclued) have not finished the Factions campaign so what's the odds of us buying Nightfall let alone completing it.
Of course we like big numbers, to people bigger numbers mean more power and who doesn't want to be more powerful. I do believe there should be a limit to such power, level 200 is a bit far fetched and even WoW's 60(soon to be 70) is too extravagant for my tastes.
NWN had a similar problem (the same one infact), very few people bought there first expansion because by the time it came out most everyone had reached the level 20 cap. There answer was for the second expansion to raise the cap to 40, this bid payed off in the long run as sales increased greatly.
I hate to play Devil's advocate here, but I fear what will happen to our beloved Guild Wars if this keeps up.
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You are absolutely correct sir.
When Horde(NWN expansion 2) came out, the level cap got intensely increased and it added so much more life to the game. It still has a very large fanbase today.
I remember that in early beta I had a discussion with the guy who runs Photics.com and gailie grey about it. And back then it made sense to me. It seemed like a good idea to not "force" people to buy the new expansions to remain competitive.
But if we look at the situation right now, the majority of people feel that you have an unfair disadvantage if you don't have factions new skills and proffesions!
Maybe ArenaNet should just have increased the level cap again and again and again.
Because im sure that many people didn't wanted to buy factions on the principle alone that it still was only lvl 20!
I tried to get my cousin to buy it and he said; "whats the point! my character is already 20 and I got more than enough skills to play with. alliance battles looks lames. the new proffesions does not interest me. and its just more of the same with no new character advancement".
And I can't argue with him. On the other hand im trying to explain to him, how much it sucks having to buy new products you don't want to just to keep up with your friends. Taking a break from GW, then coming back 3 months later to find out that the cap has been increased.
But it also creates another dilemma. As it currently is there are almost no difference between a lvl 1 and a lvl 20. They look absolutely the same. This is not only due to the incredible small and tiny amount of weapons and armors in the game, or the fact that all does share the same appereances, but just the fact that there is not a big difference between lvl 1 and lvl 20.
Then imagine if it was lvl 1 and lvl 200. Now that would be a big difference. Already when your lvl 75(7-8 lvl normally) after leaving pre-searing you would feel superior. At least many people would...
and its funny. yeah it is for useless bragging and no it's not a game breaker, but it's more of the same current end game. 100% similiar to wasting time finding weapons that look good or getting 15k armor just for show. That is really what GW is about in its end game. the game really only has flashy substans, so to me it seems sort of mute to argue with my logic from the perspective that its "Useless" or unneeded".
But even since alpha in 2003 there are people who have always denied and tried to tell other people in Guild Wars what the majority of people want. and here we are, 1,5 years later after 2 game releases, and "only" 2 million copies sold.
We don't even know how many of does players are still active. I bet its very few. otherwise NCsoft would have released them a long time ago for damage control.