Why is it that so many people like big numbers?

pappayaponta

Lion's Arch Merchant

Join Date: Jul 2005

Europian Comando force

W/Mo

Quote:
Originally Posted by Loviatar
*OMG I AM SURROUNDED BY PEOPLE WITH THE SAME TOP LEVEL NUMBER AND I HAVE NO WAY TO PROVE I AM SUPERIOR TO THEM*
Yes you have. Bring your warrior with fissure armor and perfect zodiacs. But still...You are exactly the same in stats. That what I love about GW. You can be superior but it still all ends up in your skills!

lightblade

lightblade

Forge Runner

Join Date: May 2005

The Etereal Guard

Me/Mo

less than half of the people here really understand what the OP said...and what he said was true and i provide my own explaination.

People like progress and accomplishment
- When you see the number of damage you've done to a monster floating above them, you'll know you're one step closer to killing it. The bigger the number is displayed, the bigger the sense of accomplishment.
- Everytime you get that glowing graphic when you level up, you'll know you've grown stronger.
- Big number, gives people the sense of contants. If the level cap is set to 2000, people will think there will be lot of advanture between 1 and 2000. And everytime you level up, will give you the feeling that you've progressed to become stronger.
- When people reach lvl 20, they feel like they've hit a wall. There's not much other things to do, since you cannot become stronger after doing it. People are addicted to that sense of progress and accomplishment. Suddenly losing it will make them feel lost and lose interest.

Ventius Hozza

Ventius Hozza

Wilds Pathfinder

Join Date: Aug 2005

London, UK

Powerpuff Boys [PUFF]

R/

omg spinal tap

/orgasm

Mister O

Krytan Explorer

Join Date: Apr 2006

hmm...

Well now we have ebay-gold, ebay-weapons etc etc
If GW raises the level cap, soon there will be ebay-account (Look at me! I'm a level 200 'noob', you guys are noobs because my level are higher. When it comes to pvp, a level 20 pwns me - just been sarcastic) and probability of more account scams.

Basically (for me), this game is more skill-based (I like it) unlike any other mmorpgs (mostly korean's mmorpg) which depend on levels (very time comsuming) and weapons, ie. whoever has higher level and 'godly' weapons/armors will pwn all.

Then again, I don't think GW can raise the level cap (even in expansion) due to its pvp concept. EVERYTHING HAS TO CHANGE IF THEY DO SO.

There is no points of making the digits larger (ie. everything multiplied by 10, standard armor = 600AL, wand damage = 110-220, level 160 fireball does 1190 damage etc etc). The extra '0' only makes noobs feel they are owning. Maybe I'm a noob too

The Last Preacher

The Last Preacher

Academy Page

Join Date: Jan 2006

UK

None and looking!

N/

Its pretty funny I was saying the same thing the other day. Kids think OMGz high number powerfull!

Like lets go and compare guildwars to WoW. WoW must be better because they can hit 1000's and on guild wars you can't!

Thats why I like Guild Wars. It doesn't appeal enough to every kid in the world.

Thallandor

Thallandor

Desert Nomad

Join Date: May 2005

Singapore

Seers of Serpents [SoS]

R/

Because Size even in numbers does matter in our real life.

If you were doing 5-15 damage all the time do you feel you are the Hero that will save the world in crisis?

Its a reflection on real life and how our brains work onto the game more than we care to admit it.

Edit: Post #42 by lightblade explains it every well. Well said.

Expanding on the lost of interest after level 20, it would explain the marketing model of Guild Wars well since Anet dont make anymore money after you buy its product, losing interest and not playing save them operating cost to upgrade their services and then hope to respark your interest again with another expansion every 6 months only to do the same.

Silent Kitty

Silent Kitty

Desert Nomad

Join Date: Mar 2006

Netherlands

[TYW] "The Young World"

A/Me

Nothing beats the satisfaction of the "Oh"s and "Ah"s of the newbies, while you slaughter singlehandidly a high end boss with your lvl 99 wammo, while everybody is watching

BunnyMaster

Frost Gate Guardian

Join Date: Mar 2005

Holland

Army of Fairies

R/N

Quote:
Originally Posted by Lawnmower
I remember that in early beta I had a discussion with the guy who runs Photics.com and gailie grey about it.
Oh. This is the "Back in the old days...."-part....

Quote:
Originally Posted by Lawnmower
But if we look at the situation right now, the majority of people feel that you have an unfair disadvantage if you don't have factions new skills and proffesions!
The Majority? Please tell me where you got this wisdom....

Quote:
Originally Posted by Lawnmower
I tried to get my cousin to buy it and he said; "whats the point! my character is already 20 and I got more than enough skills to play with. alliance battles looks lames. the new proffesions does not interest me. and its just more of the same with no new character advancement".

And I can't argue with him. On the other hand im trying to explain to him, how much it sucks having to buy new products you don't want to just to keep up with your friends. Taking a break from GW, then coming back 3 months later to find out that the cap has been increased.
Teehee, another argument NOT to increase the cap. And what's your point here? The new chapters are not meant to "keep up with one's friends" . They are an addition to the story and are not meant to be a GuildWars 2.0

Quote:
Originally Posted by Lawnmower
But even since alpha in 2003 there are people who have always denied and tried to tell other people in Guild Wars what the majority of people want. and here we are, 1,5 years later after 2 game releases, and "only" 2 million copies sold.

We don't even know how many of does players are still active. I bet its very few. otherwise NCsoft would have released them a long time ago for damage control.
Alphas don't play, they test. After the testing is over, they move on. And what do you mean by "NCsoft would have released them"? AFAIK, the majority of the alpha's (except for Aria) was set free in their own habitat....

Stockholm

Stockholm

Desert Nomad

Join Date: Feb 2006

Censored

Censored

R/

These are threads started by Lawnmover in the last week, and they all are about changing GW in to another game.
http://www.guildwarsguru.com/forum/s...php?t=10023171

http://www.guildwarsguru.com/forum/s...php?t=10015003

http://www.guildwarsguru.com/forum/s...php?t=10019713

read them and make up your own mind, if it's even worth commenting on it anymore

Doomlord_Slayermann

Doomlord_Slayermann

Jungle Guide

Join Date: Jul 2005

Chicago IL

Dark Phoenix Risin [DPR]

W/P

If you multiply everything by 10, woudn't you have the same game, since XP would also be multiplied by 10? This would be the most useless game change, ever.

lacasner

lacasner

Desert Nomad

Join Date: Jun 2006

OK. it kinda seems to me that lawnmower is bringing 3 important points to the table here, which are somewhat semi-obvious. After reading the several posts her has made, all with similar esque type topics, I have realised a few things.

A. He, like many other players that I have seen and talked to (100's, especially because of guild recruitement) seemingly want to create "World of Guild Wars". What I mean by this is that people want to take both good qualities of both games and combine the two into 1 "really good game", and I am under the impression lawnmower wants to do the same. I am not really familier with copyright laws and if different companies are allowes to use other company ideas, but if they can I am seeing the point here.

B. Also, he as many other players because they really like to play this game, as do I, want to take the "casual gamer" lable off it, because who cares if I want to play Guild Wars 15 hours each day, and waste my life on it (hypothetical example) why is guild wars trying to protect me from myself? I guess that people want more of a grind/nongrind type game, if that makes sense pve/pvp wise.

C. And C, where really it would be irrelevant and pointless to just multiply all numbers by 10, just to increase the lvl cap but simply to add much more grind/esque content to the game. Not in pvp, I am sure many people would agree, but only in pve. People just feel an urge to be occupied, to do something not jsut sit in the grotto all day talking about nothing.(like I have done many times ). Grinding seems to be the most obviouse solution, or rather just lvling in a way which wont affect pvp (which is the best ascpect of this game) and adding much more content to it. I guess they just want more of the usual mmorpg format, and they are not "stupid" or "grind monkeys" if they want that. Why play guild wars, and not play ps2 or xbox or something then?

Basically that is it, I hope i tried to clarify it as well as possible.

Loviatar

Underworld Spelunker

Join Date: Feb 2005

one thing in common with games i shall now call *RAT BASHER* games is this.

they have high level caps which keep going up and as someone said nwn2 had a major cap increase to make it worth playing.

this appeals most to poor to mediocre players who dont have skill at all.

every level they go up gives them some more

health
mana (energy)
strength
all the other stats

they come up to a level 5 boss and being level 5 themselves (after bashing 1000 rats) they figure they will have no problem and when easily beaten instead of thinking of a new approach go back and kill 1000 more rats so they are a bigger better stronger level 6..........which gets beaten again.

2000 additional rats and level 7........beaten
3000 additional rats and level 8........beaten
6000 additional rats and level 9........beaten
12000 additional rats and level 10......beaten
18000 additional rats and level 11......beaten
24000 additional rats and level 12......beaten
30000 additional rats and level 13......beaten
40000 additional rats and level 14......beaten
50000 additional rats and level 15......beaten

about 200,000 rats more when he has a level 15 character 3
x as strong, 3x the health, 3x the mana he beats the level 5 boss and goes look at my success.

these are brute force games that only need grinding levels to eventually get to the top of the heap so you can look down at all your lower level inferiors

rat basher games no skill needed

Zakarr

Zakarr

Jungle Guide

Join Date: May 2005

Finland

Quote:
Why is it that so many people like big numbers?
In my opinion, there is a few reasons. First is that the level number is familiar thing. It has been in RPGs since 1990, maybe even earlier. Another reason is "being the big bad guy" and level number is easy way to gain attention from lower level players. With linear thinking, bigger number is better than lower number. The message then is "I have a bigger number so I'm better than you" even if levels after certain point would be just a bigger number and no real gains to character attributes. It is hierarchy which leads to pure virtual ego. Some players try to be better than others. They don't give a crap if they really are better. Others just have to believe that he is. I guess, there is lots of examples from this behaviour in real life too.

I don't know the reasons why some prefer this behaviour. Maybe they are worried about something.

infusco

infusco

Ascalonian Squire

Join Date: Jun 2006

Canada

Stupid Tag For You

R/W

Loviatar, I love your analogy! It's precisely how I feel about level mongers.

I still don't see why some people believe you can't accomplish or do anything new in this game once you reach level 20? Perhaps this is a mentality bought into this game by players of other MMOs, but having played Lineage 2 and WoW for a great amount of time, I can tell you with great certainty that the sense of accomplishment I acquire in this game far out-does that found in the other two ... with the exception of beating high end instances in WoW, and those have to be done when you've been 60 for a while, so it's really the same thing as here when you get down to it.

Yesterday, I toyed with a Siege Wurm and kept it shut down so that my group could attack it without taking damage. That made me feel good.

Today, I practiced interrupts on my ranger like mad and had gotten quite good at preventing 3 hydras from casting Meteor throughout the fight. That felt great ... I plan on doing it often to hone my interruption skills.

Tommorow, I plan on hitting up Iron Mines with him to cap Barrage from Markis, another accomplishment towards fine tuning a B/I/P build (Barrage/Interrupt/Pet) build.

You see, in L2 or WoW, I could indeed grind away senselessly for hours or days on mobs to gain one level (near end game). Did I feel accomplished for leveling? Hell Yeah! Did I enjoy my time getting there? Hell No! Watching a documentary on pebbles would be more interesting.

And a friend once mentioned to me that there's no sense in playing a game if you're not enjoying yourself ... and you know what, she's right.

BunnyMaster

Frost Gate Guardian

Join Date: Mar 2005

Holland

Army of Fairies

R/N

Quote:
Originally Posted by lacasner
...snip... A. He, like many other players that I have seen and talked to ...snip...
And that is my problem: WHO ARE THOSE MANY PLAYERS? He and you talk like you know the entire playerbase of GW. Did you hold a poll and got more then 10.000 anwers? Then stop talking like your the community's voice, because your only voicing your own opinion.

@Infusco:
L2, KAL, SRO, CO all have insane lvl caps. In CO you can get to 130 three times even (with the new 2nd rebirth). And all that it lead to are bots, ppl hate to grind.

Plix

Plix

Academy Page

Join Date: Nov 2005

E/

Hate to sound mean, Lawnmower, Guild Wars is Guild Wars, and the system is just fine. In other games people may enjoy having bigger numbers but what are numbers anyway? The game is meant for you to enjoy yourself, and if you dont like the current system, I doubt you'd like one with a bigger number as a replacement.

Quote:
Originally Posted by BunnyMaster
@Infusco:L2, KAL, SRO, CO all have insane lvl caps. In CO you can get to 130 three times even (with the new 2nd rebirth). And all that it lead to are bots, ppl hate to grind.
Ugh, I played CO for a very, very long time. I admit it. I had many characters and 2 at level 130. Yes 2, and then I met the love of my life Guild Wars. I started playing and never turned back. Numbers dont bring happiness.