Quote:
|
You're not making any sense. I don't concider it to be "1337" based, I concider it to be a question of skill and careful concideration of the metagame when making a build. Most people run balanced (and therefore adaptive) builds anyway. Say, if you think it's all a guessing game, why are there always mostly the same guilds who end up in the top 10? There's lots of skill in things that isn't based on a fps engine. Movement, target selection, interrupts (which are somewhat based on a twitch reflex as you deem 1337), placement, priorities, splitting, holding until VoD and so on. In addition to actually knowing to play your class. Even someone who isn't in a top guild can see that (read: me). Also see: Chess, RTS-games, poker and just about every other game in the world.
|
Wait... Then why do you people try to argue that GW contains some of this stuff where you can hide behind line of sight?
What I asked you was that if you thought that sandwhich combat is 1337?
Because when I click on a ele that runs away with my melee warrior, he automaticly runs after you the ele until he catches up. im asking where is the skill in that? Is that not babysitting the players so much that you take away all skill and only leave the guessing and the luck factor back... "boy i hope i by accident picked some skills that the other guy cant counter".
We all know that you can't forsee what other people have in terms of skills. so how can there be ANYTHING BUT luck that gives you the edge in pvp?
Quote:
|
Changing all the major game mechanics by shoehorning it into something the engine isn't designed for after release is a great way to be hated by people. Also see: SoE, SWG.
|
Read the thread. I already dismissed SWG as a bad example. SOE is completely retarded. there is no way around that.
Quote:
|
Originally Posted by Stockholm
Change is good, but your not on the dev team here, so all your threads here lately are a waist of time since they don't add anything to the game but changes it in to a game thats allredy out there under a nother name, I guess all the games you are refering to are ether pay to play or single player games so you want the 1 time fee online game to morph in to all the games you like so you don't have to pay monthly fee's for them all.
Not going to happen
|
So because im not on the dev team... all suggestions and things we discuss are a "waste of time" since they dont add anything to the game?
You don't honestly belive that. then what is the point of these forums then? So when gailie and strain say that they actually care about user feedback and other peoples feelings about the game, you think they just say it for a good laugh?
Come on... of course im not on the dev team or expect this to get implanted, but I still think it's worthy of discussion.
Why? Because so many games lately have gone into the real time territory in the MMOG space. Dungeons and Dragons which is very similiar to GW is like that. another is is age of conan that is on the way.
Quote:
hehe i like 1,2,3 spike
clicking ftw
lawnmower..you have some good ideas in theory but in practice
|
Im just trying to think outside the box.

I dont expect or desire these changes even though I think some of the innovative elements of dark messiah are really cool. particuarly the response from people who say that the online pvp is incredible deep and complex.
it's funny because its true. as you say... click click click.. and yet the game is very deep because that parry(right mouse button) is exactly as usefull as attacking. its very uniqe. I like it.
and since its where Strain, O'brian and the guys got there inspiration from, then who knows?
Quote:
|
The combat is fine. What they need to change are animations of each professions. They need to be more animated like the Rits when casting spells for examples. Would love to see stuff like that.
|
Yeah I think combat is fine too

I guess the only thing I really wish was different was that players had to run to a target instead of just tab+space all the time. I don't see the skill in that. if people actually had to run for their targets in the heat of battle it would be more fun.
But I like the Rits animation...? They make some cool rolls and stuff. moving like a snake... I do kinda agree that many of them look incredible similiar. like the spirits. I dont play one but they always seem to be that greenish color with long chains.
I wish that mages reign of fireballs looked cooler... but most of all I am sad that melee combat(swords, dagger, hammer, axe) looks so lame

they could be more creative on that department
Quote:
|
Many players copy builds from low rank guild matches and successful HoH teams. Yet I see lots of these copiers to lose very badly, even theoretically they should own just like those in observe matches. Right build is not enough. You must know how to play with them. If that is not skill then what is?
|
luck?
maybe it IS skill. Who knows... im not that into pvp. That is only my observation. As a mostly spectator it all just looks very dry and the same. so when you see a team in the preview event full of deverish climbing up the best-in-the-world ladder, with their overpowered proffesion I think alot of people just shake their heads.
Is it not possible that there are simply such an overwhelming amount of skills that no people have any idea if its unbalanced or not? there is simply to many factors and to much to take into consideration that goes on, that its impossible to say if its just as unbalanced as swg or skill based as AC?