Originally Posted by Molte
I think the gw combat system works generally wel, for its type.
In fact I have yet to see a better combat system within this category of mmorpgs. |
Should GW change it's combat system?
Lawnmower
Quote:
Cacheelma
To OP:
You DO KNOW that Magic: the Gathering, which is a card game, has NOTHING to do with Might and Magic role-playing universe, right?
Unless I'm not so up-to-date with all these news, I don't think there has been anything related to card game in M&M universe, EVER.
You DO KNOW that Magic: the Gathering, which is a card game, has NOTHING to do with Might and Magic role-playing universe, right?
Unless I'm not so up-to-date with all these news, I don't think there has been anything related to card game in M&M universe, EVER.
infusco
Honestly, I like the system here quite well. I find it the perfect midpoint between mindless nothing and the kind of spastic jumping back and forth found in WoW. There are many skills that rely on precision timing, there are a large variety of hexes and snares designed to exploit specific builds and the strategies can be vast and unpredictable (unless you're dealing with someone who just repeats the same moves over and over).
I understand where you're coming from, but jumping up and down and running through someone's hex to cancel a weapon swing isn't skillful, its just cheap. The Guild Wars method is a good balance.
I understand where you're coming from, but jumping up and down and running through someone's hex to cancel a weapon swing isn't skillful, its just cheap. The Guild Wars method is a good balance.
Doomlord_Slayermann
Wow... no. Go make your own game instead of trying to get ArenaNet to implement these bad ideas. The last thing we could possibly want in Guild Wars is a FPS engine.
Thallandor
The video was rather interesting and even though the thought of having to parry and dodge and attack in real time is really cool and appealing, but having to do it for several hours on end with the same mobs can become a problem within it self.
For a fast paced game like guild wars, it could make PvP's learning curve even harder to be accepted since only those with Higher end machines and a fast connection who are into FPS will perform well.
There is a reason why most MMOs adopt a skill button pushing/clicking scheme type of gameplay as the general norm to appeal to the largest player base possible.
If you like to try such a current system of PvP for free there is Rankon. And such is system for PvE is currently implemented poorly in DDO but looks to be more promising in Age of conan. The titles are easily found on google and are just for referencing sake.
For a fast paced game like guild wars, it could make PvP's learning curve even harder to be accepted since only those with Higher end machines and a fast connection who are into FPS will perform well.
There is a reason why most MMOs adopt a skill button pushing/clicking scheme type of gameplay as the general norm to appeal to the largest player base possible.
If you like to try such a current system of PvP for free there is Rankon. And such is system for PvE is currently implemented poorly in DDO but looks to be more promising in Age of conan. The titles are easily found on google and are just for referencing sake.
NinjaKai
Its interesting that you mentioned the combat system. It just doesn't appear you've thought about your idea much. The logic doesn't add up.
EternalTempest
@OP
I disagree, with the lvl 20 cap, attribute w/ links skills across 2 job lines, the 8 slots and the sheer number of skills combo's (magic the gathering like) with the point and click anet has made something trully fun to play that works out very well focusing on skill of the player vs skills/equipment.
For those reasons, I don't want to see a drastic change or to the degree you were sugesting.
I disagree, with the lvl 20 cap, attribute w/ links skills across 2 job lines, the 8 slots and the sheer number of skills combo's (magic the gathering like) with the point and click anet has made something trully fun to play that works out very well focusing on skill of the player vs skills/equipment.
For those reasons, I don't want to see a drastic change or to the degree you were sugesting.
pigdestroyer
I think GW combat system its really good and deep enough..
raven214
Quote:
Originally Posted by Lawnmower
it really just makes me think... as a warrior, why does the game mechanics automaticly make me run after people I want to kill? why dont i target and run after them myself and try to get them within range? that in concept does not need to have anything to do with reflexes or twich, but just increasing intensity.
|
It seems like you are suggesting creating a whole different game -- something FPS-like.
Bio-Flame
Quote:
It's based on the card game universe, might and magic, which also serves inspiration for GW, I belive. |
actionjack
NO!
but I would like to see such thing on a new game instead. (or A.net can creat a new game from ground up) Fury and Project Offset and Age of Conan look promising.
but I would like to see such thing on a new game instead. (or A.net can creat a new game from ground up) Fury and Project Offset and Age of Conan look promising.
wilson
definitely no. i really like the guild wars combat system. i never enjoyed an rpg where i had to attack and block all by myself. i did not even play oblivion because of that combat system, no matter how good the game might be. guild wars combat system is good, and i do not want it changed
Huntmaster
The one thing i def. miss about GW is the combat system.. I remember when i first started playing WoW, it felt like such garbage. So hard to see what i'm targetting, target new mobs, etc.
The GW combat system is the best in MMOs right now, imho.
The GW combat system is the best in MMOs right now, imho.