people are saying remove exhaustion, lower casting times, etc.
thats not what is gimping the class.
Energy Storage is Gimping the Ele's->
Think about it- Why would you EVER want 80 points of magic...? Once you use it up- you just have a bigger empty space for the rest of the battle.
What about if Energy Storage actually decreased Spell Recharge Times and added to Energy regen at increased levels?
Having 80 magic points is retarded... you cast your spells and you are then in the 10-20 point range jus like everyone else!!!
Keep Exhaustion! Kill Energy Storage!!! Implement a ( i dunno..) 4% reduction in recharge time on spells and enchantments for each point... and for every 5 or 6 points you gain 1 pip of energy regen...
This would allow primary elementalists to shake off exhaustion better than a me/e or n/e etc... which they SHOULD be able to...
Also, that way their supposed 'larger energy pool' is actually a fact rather than an illusion that fades as soon as you cast some spells.
Anyone who disagrees please tell me why Im really interested in what people think of this alternative to changing half of every skill for the profession...
I think this is a way to change the eles without going crazy trying to change each and every little skill... elementalists should be better at energy management... not worse... and I think that is the main problem.
So argue this theory:
Energy Storage: each point reduces recharge times of spells by 3%. every 5 points gives you increased energy regen of +1 (argueably every 4 or 8 points seeing as the common max for atts is 16- i like 5 tho its an even number to work with)
this way- you have 10 energy storage- spells recharge 1/3 quicker and you get 6 pips of energy instead of 4.
Please bash this and support this as you see fit- just something i thought of real quick.... it is inconsequential to me


In fact, the topic is still relevant, since the ele hasn't been changed much since that thread's creation, so if you want to say something about improving the ele, give it a wee bump and say something.