Problems:
1) I hate shouting, "WTS...items" in the open. I know players hate it when sellers flooded their screen with, "WTS...items"
2) Selling and Buying items from other players are very complex and emitionally draining.
When I am the seller- I get people mocking my prices, some of them are painful.
When I am the buyer- I always feel like I was cheated, scammed, and violated.
3) Some towns and posts have more people than others. Created a complex maze of sellers and buyers
Solution:
-Create a Merchant option for players that want to be a Merchant.
-Create a Merchant Area in town and outpost, espically in remote places like Jungle area.
-The Player-Merchant can be locked into a location similiar to NPC, so this way they can't move around. Give them option to set prices and layout similiar to NPC.
Benefits:
Imagine that I want to buy a nice shield. All I have to do is travel to this town or outpost, look into the "Merchant Area" I would see rows of "Player-Merchants". I can walk over to any Player-Merchant and window shop for items that I wanted. I can buy/sell/trade and haggle prices, similiar to NPC
It would eliminate:
-Finding a buyer and/or seller.
-Eliminate random broadcast (shout), sellers can chat about other things.
-Reduce price inflation
-Reduce scam artist
-Populate remote outpost, it will give people or reason to travel to these places.
-Decrease the cities that is overpopulated with people, such as ascalon city, droknar, lion arch, Temple.
Some of the potential pitfalls and solutions:
-Sellers would camp out take over a space for other sellers.
Sellers have to pay lot fee per hours, like 500g per hour.
Be A "Merchant" Option For Player
Cute_GW
Mrscoombes
/signed
Reminds me of a system on an ooooold game I used to play called Knight Online.
Reminds me of a system on an ooooold game I used to play called Knight Online.
Kattox1
Quote:
-Eliminate random broadcast (shout), |
Sientir
by...um...viewing their wares?
I do want some sort of merchant system so that it is actually possible to sell stuff without spending 10 billion lines of chat to do it. I don't entirely know what you're suggesting, but it sounds like a sort of trader NPC for any item, or perhaps a collection of trader NPCs for certain item types. The only problem would be, how does one effectively calculate value with such a system?
I do want some sort of merchant system so that it is actually possible to sell stuff without spending 10 billion lines of chat to do it. I don't entirely know what you're suggesting, but it sounds like a sort of trader NPC for any item, or perhaps a collection of trader NPCs for certain item types. The only problem would be, how does one effectively calculate value with such a system?
Kattox1
Quote:
by...um...viewing their wares? |
One possible improvement would be the highly sought after auction house but the OP's idea is just as feasible
Makaelthos Solcry
something similar to this but not exactly would be decent. just give us a 'kin proper trade system
raven214
I'm not sure about the specifics of the OP's idea, but I would like to see some sort of "merchant profession" ... maybe as a secondary only, that would allow players to become the sellers (for weapons, trophies, etc = the stuff npc merchants don't sell). I'd be for just about anything to reduce the flood of \/\/TS / \/\/TB crap we currently have to wade through if looking to buy/sell something.
unholy guardian
truthfully i would rather have an auction house