Unwritten Rules Thread

greenlantern

greenlantern

Wilds Pathfinder

Join Date: Oct 2005

OA

I have been seeing a lot of players in PVP and lvl 20 players in PVE that don't seem to know common knowledge of Guild Wars. So, I thought I state a few. Some of these can change based on the situation. Please add rules that you think that should be here.

PVP:
Always Bring a Resurrection Signet

If Need to leave, leave at the end of the battle, so atleast the group gets a henchman. If you can't play for a while... Don't join a group.

Designate a person to call a target: Ctrl + click on spacebar while target is "acquired"
Follow called target: hit T then spacebar

Call your action: Ctrl + skill
Example: I'm using Resurrection Signet on greenlantern!

Don't SPAM messages.

Remember that it is just a game, be a team player, communication is the key , and always have fun.

PVE:
Let the tank of the group aggro the enemy and then attack. Casters need to stay outside aggro circle.

Monks should NEVER use rebirth during battle.

Don't talk to NPC unless it is okay with group(specific to UW and FOW)

Call a target: Ctrl + click on spacebar while target is "acquired"
Follow called target: hit T then spacebar

Call your action: Ctrl + skill
Example: I'm using Resurrection Signet on greenlantern!

Don't SPAM messages.

Remember that it is just a game, be a team player, communication is the key , and always have fun.

Sofonisba

Sofonisba

Desert Nomad

Join Date: Jun 2005

Tucson, AZ

The Black Hand Gang [BHG] and The Black Helm Gang [BHeG]

When do you get assigned a henchman in PvP? Is that in Tombs or something?

Yes, there are lots of new players, and I hope with the community's help we can welcome them and make them good players.

I would like to amend your first rule. Always bring Resurrection Signet in PvP, not just any old res. Brand-new players trying out the W/Mo build see Restore Life or whatever and think it's cool.

Here's one to add:

Monk is USUALLY first target. If there is more than one, Protection Monk is first target.

Call a target: Ctrl + click on spacebar while target is "acquired"
Follow called target: hit T then spacebar

Call your action: Ctrl + skill
Example: I'm using Resurrection Signet on greenlantern!

Communication is the key.

greenlantern

greenlantern

Wilds Pathfinder

Join Date: Oct 2005

OA

Quote:
Originally Posted by Sofonisba
When do you get assigned a henchman in PvP? Is that in Tombs or something?
Communication is the key.
If a player leaves in tombs you are given a hench to have a 8 player team the next round. So, if a player leaves in the begging of the round you only have 7 players, but if you start a round with 7 players guildwars will assign an henchmen to make a 8 player team.

thanks for your input I added a few to the post.

Epinephrine

Epinephrine

Master of Beasts

Join Date: Mar 2005

Ottawa, Canada

Servants of Fortuna [SoF]

Quote:
Originally Posted by Sofonisba
Monk is USUALLY first target. If there is more than one, Protection Monk is first target.
Yeah, nothing annoys me more than this mentality. It's the USUALLY that people don't get. There are so many situations in which it is better to drop another player. In fact, if you have armour ignoring damage, it's possibly even best to spike the warrior charging at you, especially if he's out of reach of the monks.
Nothing like dropping the Wa/Mo in CA/TA who overextends on the first rush with a quick spike of damage; unfortunately, all too often your team will insist that it would be wiser to allow him to run up and pound on the monk. If a player is over-extended, kill him. If a target is too tough, don't try to crack it - the monk with kinetic armour and armour of earth is probably not worth pounding on with your warriors, switch off once you have some adrenaline and spike another target please. Drives me up the wall.

LiQuId StEeL

LiQuId StEeL

Desert Nomad

Join Date: Jul 2005

/u/liquidsteel30

Ego Trip From Rank [ZERO]

W/Mo

Quote:
Originally Posted by greenlantern
If a player leaves in tombs you are given a hench to have a 8 player team the next round. So, if a player leaves in the begging of the round you only have 7 players, but if you start a round with 7 players guildwars will assign an henchmen to make a 8 player team.

thanks for your input I added a few to the post.
The Henchies only come if the person leaves before the timer starts, right? Another thing to watch out for.

LifeInfusion

LifeInfusion

Grotto Attendant

Join Date: May 2005

in the midline

E/Mo

TARGETTING /AGGRO
-----------------------
I disagree. A mesmer can be more annoying than an enemy monk, for any class. Plus you can condition them to death with a warrior...

I usually play caster when teaming and warrior when using henchmen. It is not true that all casters stay in the aggro circle. With armor of earth and other spells, a caster could very well be more armored than a warrior (watch out for shatter enchantments though).

A good tactics warrior in PvE can bring casters' armor up so the monk doesn't have to heal as much.

RESSING
-----------
People think restore life is good on a monk. It isn't... You are better off with resurrect and a heal... Moreover, Vengeance/Unyielding Aura is a better option on a monk when there is an alternate resser on the team.

Light of Dwayna sucks on anything but elementalist... you need way too much time to get the 25 energy.

A Fastcasting mesmer with ressurect > monk with resurrect. Both have same result and fast cast makes the res insanely quick.

OTHER GRIPES
----------------
Another thing that has always annoyed me is how people take things too seriously. 15% DP is nothing. If you have 60% DP you can still fight... there is no reason to just give up.

NO one should be the "dictator" in a party. Even if there is a elected leader, other people have educated opinions also. This goes for guild groups also... just because you are guild leader doesn't mean you know everything...

Your fame/rank doesn't do crap in PvE, so stop spamming it every 5 seconds...

Sir Skullcrasher

Sir Skullcrasher

Furnace Stoker

Join Date: Jun 2005

California

15 over 50 [Rare]

W/Mo

Here another unwritten rules.. its regarding the drops. If a gold drops or a any drops happened to another player and don't see it. Let him/her know about it first. If that player forgot and don't reply back to you and the drops is free, take it. Than pm the player to see if they want it still. If not.. keep it!

Thats how i do things when people forgot his/her drops.

Tzhebee

Tzhebee

Academy Page

Join Date: Oct 2005

WA (GMT-8)

The Imperium of Lazy Nation [LaZy]

Mo/

Quote:
Originally Posted by greenlantern
Monks should NEVER use rebirth during battle.
Quoted for truth.

As an addendum to that, if you should die in the middle of the aggro, and the battle is still going, don't spam "I'm dead" or "rez me"...we know!

Lost

Lost

Krytan Explorer

Join Date: Jun 2005

Hell's Precipice

Monks are not superheroes.

Sofonisba

Sofonisba

Desert Nomad

Join Date: Jun 2005

Tucson, AZ

The Black Hand Gang [BHG] and The Black Helm Gang [BHeG]

Quote:
Originally Posted by Tzhebee
Quoted for truth.

As an addendum to that, if you should die in the middle of the aggro, and the battle is still going, don't spam "I'm dead" or "rez me"...we know!
In my opinion, even worse than spamming demands for rez? Spamming your Health for the generous benefit of the monk in the party who probably wouldn't have known otherwise that you needed healing.

My health is 175 of 500!
My health is 176 of 500!
My health is 176 of 500!
My health is 177 of 500!

I mean, honestly.

Jas

Academy Page

Join Date: Oct 2005

Piken Square - American District 1

The Everchanging Path [lost]

Mo/E

Quote:
Originally Posted by greenlantern
I have been seeing a lot of players in PVP and lvl 20 players in PVE that don't seem to know common knowledge. So, I thought I state a few. Some of these can change based on the situation. Please add rules that you think that should be here.


Monks should NEVER use rebirth during battle.
EXCEPTION!!! I do have a monk, protector actually, that has Life Bonds on peeps, no energy regeneration at all except Blessed Signet. I use Rebirth every now and then, as it does NOT affect my ability to keep up my Bonds or affect any other way my energy regeneration... and then I again use Blessed Signet to regenerate the energy in normal way.

That rule (a good one) is meant for Healing Monks only.

Cartoonhero

Cartoonhero

Krytan Explorer

Join Date: Aug 2005

Sooner Nation

Mo/

Quote:
Originally Posted by sir skulkcrasher
Here another unwritten rules.. its regarding the drops. If a gold drops or a any drops happened to another player and don't see it. Let him/her know about it first. If that player forgot and don't reply back to you and the drops is free, take it. Than pm the player to see if they want it still. If not.. keep it!

Thats how i do things when people forgot his/her drops.

and thats how it should be done, unfortunatley, some people are less than nice in this area....i had a monk that left me dead at dalessio yesterday(no one else had a rez, signets had been used), and went off to continue the mission till the timer ran out on a gold armor that had dropped for me ...lucky for me they killed a boss, and the nice ranger sprinted back and got me up, and i got my armor...

heal monks should NEVER use rebirth in the middle of a battle, that spell is not all its cracked up to be...i much prefer restore life, if another player can sneak off and get the other player up, go ahead(for example my rezmer)

greenlantern

greenlantern

Wilds Pathfinder

Join Date: Oct 2005

OA

Quote:
Originally Posted by Tzhebee
Quoted for truth.

As an addendum to that, if you should die in the middle of the aggro, and the battle is still going, don't spam "I'm dead" or "rez me"...we know!
Spamming is just annoying, no matter what is being spammed. It just ticks people off, and I think a "happy" group can communicate better, therefore can play better.

I'm not sure how to state this as a rule. Maybe SPAM SUCK!

Ultimate_Gaara

Ultimate_Gaara

Desert Nomad

Join Date: Jun 2005

BC, Canada.. how aboot that eh?

Quote:
Originally Posted by greenlantern

If Need to leave, leave at the end of the battle, so that the group gets a henchman.
I dissagree, just try and fight off the reason you have to leave for example
"But mom i like my soup cold"
"Don't worry ill call the ambulance after i win halls"
"Its not like i needed that promotion anyways"
"Sleep is for the weak"
"Shower?, whats the speical occasion?"
"Its only Christmas, it will be back in a year"
"Its only the second coming of Jesus, tell him i say Hi"
"Someone set up us the bomb?, good saves me the work"

you get the idea, there should be an anit-leave rule

ump

Lion's Arch Merchant

Join Date: Nov 2005

In PvE, if someone calls their energy (ie, My energy is 4 of 40), especially the monk, it means that they want to rest and regenerate their energy prior to aggroing the next group. It doesn't mean that the warrior can spam "My energy is 10 of 10" several times and keep going forward.

Qual

Qual

Krytan Explorer

Join Date: Dec 2005

Denmark, Karup.

[PuG]

W/E

I agree with Ultimate Gaara, ALWAYS push it to the last. If you are in a hurry then don't start pvp or tombs. Your battle comrads will miss if you were a brave fighter.

Total Disfunction

Total Disfunction

Ascalonian Squire

Join Date: Dec 2005

Alabama USA

Onslaught Of Hero's [XoO]

In PVP like arena or tombs don't leave just because 1 or 2 of your party dies 1 time. I have had in 4v4 teams a person leave cause someone died the remaining 3 of us went on to win the match then with our replacement on to a 10 win streak.

Asplode

Asplode

Desert Nomad

Join Date: May 2005

Chicago, IL

Rebel Rising [rawr]

pvp and pve:
If your monk doesn't put mending on you, it is your responsibility to let him know, and remind him to put mending on you constantly until mending is on you.

Rico Carridan

Krytan Explorer

Join Date: Aug 2005

Eternal Comrades

E/Mo

Quote:
Originally Posted by LifeInfusion
TARGETTING /AGGRO
-----------------------
I usually play caster when teaming and warrior when using henchmen. It is not true that all casters stay in the aggro circle. With armor of earth and other spells, a caster could very well be more armored than a warrior (watch out for shatter enchantments though).
Unless you're one of the teams designated tanks, you should be staying out of the aggro circle. Not for yourself, but if you're halfway between the aggro tank and your monks, then the mobs might suddenly run right past you and target the monks or other squishies instead. And honestly, how many high level PvE areas aren't full of enchantment strippers?

Quote:
Originally Posted by LifeInfusion
RESSING
-----------
People think restore life is good on a monk. It isn't... You are better off with resurrect and a heal... Moreover, Vengeance/Unyielding Aura is a better option on a monk when there is an alternate resser on the team.
Monks shouldn't be ressing in the middle of a fight, period. If you're a monk in PvE, bring rebirth and use it at the end of battle or if you need to retreat. Otherwise, you shouldn't be ressing (unless, I suppose, you were a smite monk).

If you are a secondary monk, you should always bring a persistent (non-sig) res.


Quote:
Originally Posted by LifeInfusion
OTHER GRIPES
----------------
Another thing that has always annoyed me is how people take things too seriously. 15% DP is nothing. If you have 60% DP you can still fight... there is no reason to just give up.
Hopefully this will be less problematic with candy canes around.

Quote:
Originally Posted by LifeInfusion
NO one should be the "dictator" in a party. Even if there is a elected leader, other people have educated opinions also. This goes for guild groups also... just because you are guild leader doesn't mean you know everything...
I disagree to some extent with you here. A group of 8 people with 3 leaders will never get anywhere. I don't mind discussing strategy, especially before a mission, where I strongly encourage it, but once the mission starts, you only need one person to call the targets, one person to pick the path, one person to choose when and which group to engage. When you're outmatched and outnumbered, anarchy is not a valid strategy.

For guilds, it doesn't matter who the leader is, who the officers are, or whatever. It's the same as above: you have an 8 man group, you make a strategy, and you have one person to lead it.

Rico

The Yoink

The Yoink

Lion's Arch Merchant

Join Date: Nov 2005

Knights of the Ring

Mo/W

Quote:
Originally Posted by Asplode
pvp and pve:
If your monk doesn't put mending on you, it is your responsibility to let him know, and remind him to put mending on you constantly until mending is on you.
haha... back in the day, the first time I did UW, I went with a PUG squad and the conversation between a tank (in 15k, so I thought he was God) and I went as follows...

(before we went inside)

tank: hey, one of you monks gonna bring Balthazar's Spirit and Mending?
me: I'm going as a healer
tank: with Balthazar's Spirit I pawn, TOTALLY pawn... you won't even need to do anything, just bring Balthazar's Spirit and Mending
me: I can only really spare one skill slot, which do you prefer
tank: (sigh) fine, bring Balthazar's Spirit... you'll see, I'm going to own
me: ah... but my smiting will be on, like, three... I'm healing, remember?
tank: it's fine, it's fine.. just bring it

(inside)
tank: WTH.... where's my mending?!?
me: I brought Balth's spirit, not mending..
tank: WTF WTH this sucks, what's your smiting at????
me: uhh... like, three
tank: wtf noob

he leaves

others in PUG squad: wth?! what did you do fuking monk!

they leave one by one

I felt like crap...

In any event, it's funny now

Jas

Academy Page

Join Date: Oct 2005

Piken Square - American District 1

The Everchanging Path [lost]

Mo/E

Quote:
Originally Posted by Asplode
pvp and pve:
If your monk doesn't put mending on you, it is your responsibility to let him know, and remind him to put mending on you constantly until mending is on you.
Mending? No... I won't put mending on you even if you asked for it. It just slows down my energy regeneration and I do need every point of energy to keep you standing up and fighting. That rule might work if the team had at least 2 healing monks. The other could be assistant healer with mending and such nice tricks, but the other must be "reactive"... Word of Healing+Orison of Healing casted one after another on same target has saved many a butt from certain death (ask my Guildees!). And Healing Breeze is quite useful too

W/Mo's use mending... and other ?/Mo's, but I wouldn't recommend for any Mo/?'s to use it.

Jas

Academy Page

Join Date: Oct 2005

Piken Square - American District 1

The Everchanging Path [lost]

Mo/E

Quote:
Originally Posted by Rico Carridan
A group of 8 people with 3 leaders will never get anywhere. I don't mind discussing strategy, especially before a mission, where I strongly encourage it, but once the mission starts, you only need one person to call the targets, one person to pick the path, one person to choose when and which group to engage. When you're outmatched and outnumbered, anarchy is not a valid strategy.

For guilds, it doesn't matter who the leader is, who the officers are, or whatever. It's the same as above: you have an 8 man group, you make a strategy, and you have one person to lead it.

Rico
Agreed... totally. It's easier to follow only one train of thoughts than three

I've made Thunderhead so many times I think I know which tactics are good and which are not. Both most used tactics are good (Gates & King), but both require the whole team sticking to the same plan, not both at the same time.

For example:
Last run I again encountered the infamous Chaotic plan in action... 1 ranger guy running outside the fort (picking up the loot), both W's at the King (sticking to the plan), Ele's (2 - my Ele as another) handling the catas and 1 ranger & 2 monks trying to hold the gates (even if they were pinged, shouted and guided with arrows on radar to back up to the king). And we did agree on the plan to Guard the King. That was horrible.

LifeInfusion

LifeInfusion

Grotto Attendant

Join Date: May 2005

in the midline

E/Mo

Quote:
Originally Posted by Rico Carridan
Unless you're one of the teams designated tanks, you should be staying out of the aggro circle. Not for yourself, but if you're halfway between the aggro tank and your monks, then the mobs might suddenly run right past you and target the monks or other squishies instead. And honestly, how many high level PvE areas aren't full of enchantment strippers?

A group of 8 people with 3 leaders will never get anywhere. I don't mind discussing strategy, especially before a mission, where I strongly encourage it, but once the mission starts, you only need one person to call the targets, one person to pick the path, one person to choose when and which group to engage. When you're outmatched and outnumbered, anarchy is not a valid strategy.
There are no ward/well strippers. Plus, if you are a secondary warrior or a touch range necro, you NEED to be close. Iwas using armor of earth as an instance in which casters aren't "squishy". People shoudln't run back and forth between the aggro and the casters anyway.

Still, vengeance is more useful (especially before divine intervention was "nerfed").

I agree that monks shouldn't res unless the others do not have res. Of course you want a persistant res if you are /Mo. When I say vengeance when there is an alternate resser I mean if someone else has a permanent res.

You don't want to have too many chiefs and not enough Indians. However, if someone is just as experienced (or more experienced) as the so-called leader, their input could be useful. I am not saying that they should lead if they know what they are doing, there just should be more discussion of tactics, instead of blindly following a supposedly knowledgable person.

This is a democratic, fair, effective system. Leading doesn't mean calling targets/picking groups. Leading means who decides what the group is doing. There should be a group consensus, that way there will be a more effective team.

I pwnd U

I pwnd U

God of Spammers

Join Date: Oct 2005

in the middle of a burning cornfield...

Scars Meadows [SMS] (Officer)

sad thign these should all be known but most people still dont use them annoys me so much. people please play smart.

Manic Smile

Manic Smile

Desert Nomad

Join Date: Dec 2005

Hawaii

----- 15^50[Rare] ---- Alliance: ----- [SMS] -----

Quote:
Originally Posted by Asplode
pvp and pve:
If your monk doesn't put mending on you, it is your responsibility to let him know, and remind him to put mending on you constantly until mending is on you.
lmao...ouch my sides hurt

Manic Smile

Manic Smile

Desert Nomad

Join Date: Dec 2005

Hawaii

----- 15^50[Rare] ---- Alliance: ----- [SMS] -----

Quote:
Originally Posted by Jas
Mending? No... I won't put mending on you even if you asked for it. It just slows down my energy regeneration and I do need every point of energy to keep you standing up and fighting. That rule might work if the team had at least 2 healing monks. The other could be assistant healer with mending and such nice tricks, but the other must be "reactive"... Word of Healing+Orison of Healing casted one after another on same target has saved many a butt from certain death (ask my Guildees!). And Healing Breeze is quite useful too

W/Mo's use mending... and other ?/Mo's, but I wouldn't recommend for any Mo/?'s to use it.
ohh this one's even better...lmao...i'ma puke

Makkert

Makkert

Black Beast of Aarrrrgghh

Join Date: May 2005

The Netherlands

The Biggyverse [PLEB] // Servants of Fortuna [SoF]

Quote:
Originally Posted by greenlantern
PVP:
Always Bring a Resurrection Signet
.
No.
This is a statement in response to players forgetting to pack Ressurrection Signet. In RA, packing a signet is often a good thing to do, except when you are the monk.. In tombs/gvg, it depends on wether or not your build is suffered bad by it, the res capacity on the whole team. There is no use for 7 or 8 walking res signets.

Quote:
Originally Posted by Lost
Monks are not superheroes.
The hell they are! Suupperrrmonkeeyyy to the rescue! It's a bird, it's a plane, it's an orison flying towards you!
....ok, that was lame.......
I like monks, what can you do...

Cartoonhero

Cartoonhero

Krytan Explorer

Join Date: Aug 2005

Sooner Nation

Mo/

Quote:
Originally Posted by Jas
Mending? No... I won't put mending on you even if you asked for it. It just slows down my energy regeneration and I do need every point of energy to keep you standing up and fighting. That rule might work if the team had at least 2 healing monks. The other could be assistant healer with mending and such nice tricks, but the other must be "reactive"... Word of Healing+Orison of Healing casted one after another on same target has saved many a butt from certain death (ask my Guildees!). And Healing Breeze is quite useful too

W/Mo's use mending... and other ?/Mo's, but I wouldn't recommend for any Mo/?'s to use it.

roflmao...sarcasm is lost on you my friend....

Jas

Academy Page

Join Date: Oct 2005

Piken Square - American District 1

The Everchanging Path [lost]

Mo/E

Quote:
Originally Posted by Cartoonhero
roflmao...sarcasm is lost on you my friend....
Not only sarcasm but life as well

I noticed that writing messages on forum at 7am (after staying up all night) makes my brain work a bit slow. I did not even think the original message I quoted was being sarcastic, cause I've met people who really get mad if I don't equip mending and put it on them... and as I said, I was bit tired atm. Sorry for that.

MysticoN

Academy Page

Join Date: Dec 2005

The Lord of the guilds

N/R

worst thing I know when I make a group/party is when people dont understand their role. F.ex take casters like elementalist or a healer for that sake , when tankers go aggro they just go right behind them not knowing that the enemy will attack them. Its a basic knowledge that tankers takes all the dmg and pulls all the enemy.

Lexar

Lexar

Krytan Explorer

Join Date: Aug 2005

Organised Spam

W/

It is generally loathed upon by the community if you don't disconnect on purpose when I am in the opposite team.

Jas

Academy Page

Join Date: Oct 2005

Piken Square - American District 1

The Everchanging Path [lost]

Mo/E

Characters with Warrior as a secondary class should always equip a melee weapon and show Primary Warriors how to do tanking, especially if they're the lowest level in the group.

And of course... all the Rangers (no matter what is the secondary prof) must also have a sword at hand at all times. Otherwise they wouldn't be exact copies of Aragorn.

greenlantern

greenlantern

Wilds Pathfinder

Join Date: Oct 2005

OA

No Arguing should be a rule. Debating is alright, but once it cross the line where people are getting upset, causes a group to break apart.
What do you think of this as a rule?

Tetris L

Tetris L

Jungle Guide

Join Date: May 2005

Germany

Servants of Fortuna

Use the trade channel for WTS/WTB spam.



No really, please do. That's what it's there for.



Really.

Jas

Academy Page

Join Date: Oct 2005

Piken Square - American District 1

The Everchanging Path [lost]

Mo/E

Quote:
Originally Posted by Tetris L
Use the trade channel for WTS/WTB spam.



No really, please do. That's what it's there for.



Really.
I spent my last evening on European servers at Ascalon 1 - English Region YELLING at everybody who used Local-channel for WTS.
I got the district pretty quiet... but it would really require for each district to have one annoying jerk like me reminding spammers to use Trade-channel everytime he/she sees a WTS-add. I did just that... and even now, 5 months later, do I get comments for that 1 evening (and most of them are not very nice). I admit, I was a complete *** that evening

I think the best way to reduce the amount of spam would be to buy only from those who do use Trade-channel, thus encouraging it's use. I usually have Local & Trade ticked off and when I want to buy something, I tick on Trade (not Local, that's opened only when I'm bored and looking for newbies in need of help).

Teufel Eldritch

Teufel Eldritch

Krytan Explorer

Join Date: Apr 2005

Shadar Logoth

The Legendary Majestic 12

N/

Hmmm I use Rebirth sometimes during battle(PvE)...then again I know what I am doing & only use it when it is appropiate to do so. "But Teufel...you won't have any energy!" Yes I will... I use Offering of Blood.

If you have 2 Monks(1 w/OoB & the other to heal the rezzed person) rezzing with Rebirth is not that big of a deal.... thing is... most ppl that do rez w/Rebirth in battle do it stupidly, so I can see where this rule would apply...generally.

Personally tho I prefer to rez ppl with my Mez as a Monks energy/life is more important than mine, the Monk can do other things & with Fast Casting I can get them up quicker.

Manda Panda

Manda Panda

Frost Gate Guardian

Join Date: Sep 2005

Shadow Wanderers

If a team is looking for someone to fill a certain role (battery necro, bond monk, whatever) and you have no idea what it means, don't try to fake it. They can tell when you aren't using the appropriate skill(s). Either ask, or don't try to join.

Kook~NBK~

Grotto Attendant

Join Date: Mar 2005

A little chalet outside Drok's

Natural Born Killaz

Only thing I can say is in PvE let the Ranger pull! (Or someone with a longbow.) My warrior has a longbow just for the purpose of pulling enemies, It only does 1 or 2 damage, but it's enough to get the critter's attention and bring them away from any other nearby mobs, which is the whole point of pulling anyway!

Caged Fury

Caged Fury

Krytan Explorer

Join Date: Dec 2005

Hearts Of Fury [HoF]

When someone draws a line, cross, arrow, etc. or pings on the radar, it is to bring the party's attention to something. It could be the route to go, where to stop and wait, the mob to attack, the mob to avoid, etc. It is not the 'GO!' code to start pinging continuously or doddling rubbish on the radar. The radar is a useful tool to help co-ordinate and plan, it is not an Etch-A-Sketch for showing off your genital drawing talent.

Cronos Khan

Cronos Khan

Frost Gate Guardian

Join Date: Apr 2005

New Jersey

W/

Never request a blind trade with someone becuase simply you will get annoyed and confused. All 40k you buy?

oh yes, and we do not talk about Fight Club...