Nightfall and Alliance

nugzta

Krytan Explorer

Join Date: Nov 2005

Im bit concerned if alliance has any use in Nightfall. In Factions, alliance is used to gain town control by combining their faction points. Is there any activity in Nightfall that involves guilds to work together as alliance?

Plix

Plix

Academy Page

Join Date: Nov 2005

E/

As of yet there is no indication of any Alliance being involved. The Scribe mentioned different states in Elona, so there is a possibility of the different states fighting between each other but there is no information on any disuputes as of yet.

All we can do is wait and hope.

MelechRic

MelechRic

Desert Nomad

Join Date: Jun 2005

RA

[ODIN]

N/Mo

Quote:
Originally Posted by Plix
All we can do is wait and hope.
Personally, I hope Alliances are dead and gone in Nightfall. If not, it will be the last chapter of GW that I buy. I find Faction farming and Alliances in general to have a very detrimental effect on the overall metagame. (Just my opinion.)

Shyft the Pyro

Shyft the Pyro

Wilds Pathfinder

Join Date: Sep 2005

NYC, USA

E/Mo

More likely than not, guilds won't be able to form alliances in Nightfall just as players are unable to access materials storage in Prophecies.

In order to start up or join an existing alliance, a guild must align itself with the Luxons or the Kurzicks. This means that unless the guild leader owns Factions and can reach Cavalon or House Zu Heltzer to pay for the guild's allegiance, the guild won't be able to join any alliances.

I have to admit that guild alliances are one of the nicer features in Factions, even though they are tied to the horrible faction farming. Judging by past experience ANet has no intention of extending the alliances' functionality beyond Factions, which means that guilds won't be able to form alliances unless someone in the guild owns Factions and can take over the leadership position.

Though they are very useful, my assessment is that guild alliances won't have any "in-game support" in the sense of town control in Nightfall. There will still be many guilds who choose to expand themselves beyond single-guild limits through the alliance mechanic, but alliances based on town control and faction farming will fall to the wayside, much like the donation titles.

Again, this is just the way I see it happening based on past experience.

moko

moko

??uo??o??

Join Date: May 2006

different states in nightfall? oh great >.> the whole kurzick/luxon thing made me puke at some point (abuse anyone? wts leecher 1k a piece >.> lets not forget 'spys' and all the crap that is going on >.>) i really hope this will NOT be the case for nightfall. imo there shouldnt be a use for alliances but factions, else it isnt really unique anymore. the only deal with it is to have a bigger community which will make your gameplay better..or worse, depending on the alliance. >.> on a note..ill randomly guess that the alliances are going to be kinda useless anyways.

look at it;

proph after factions came out = pretty much empty for many parts, all playing factions
factions after nightfall will come out = what the current prophecies will be like. most missions will be dead, the amount of alliance battles played will go down, alliances that own outposts or downs will lose massive amounts of faction due to their FFers playing nightfall..etc >.>

(wondering what will happen to proph at some point >.> its probably gonna die even more :|)

TiNkLeR

TiNkLeR

Krytan Explorer

Join Date: Jun 2006

Portugal

Prophecies is very alive, unlike factions when nightfall enters.

I rly love prophecies.. so many ppl there..

GloryFox

GloryFox

Desert Nomad

Join Date: Jan 2006

Good ol' USA, where everyone else wants to be

Now Plays World of Warcraft on Whisperwind

Quote:
posted by MelechRic
Personally, I hope Alliances are dead and gone in Nightfall. If not, it will be the last chapter of GW that I buy. I find Faction farming and Alliances in general to have a very detrimental effect on the overall metagame. (Just my opinion.)
I strongly agree and I'll give a common example:

I was farming amber for some monk armor (kurzak) and I was in a great Faction farming Group. (They were farming for their alliance I was for amber) We started off as a 3 man team grew to 5 with each having a role. We were collecting about 10k faction an hour each using our method. For 2 hours we repeated out process and got to know each other well. Things were fine until an officer of their Guild showed up. He was outraged at them for consorting with someone who was not with their alliance. He told them to drop me off at town or be expelled from their Guild. I was outraged! Since when do pubesant so-called officers from some where tell people who and who cannot play a game?! They apologized and said they would drop me off at town....

This is not the first time this has happened. Alliance based town ownership killed the video game star. The Faction system is nice but should not be a determination on who owns a town. Town ownership should be determined by one Alliance kicking the butt of some other Alliance in a GvG style game; or an Alliance Battle style game. At least that method shows 1337 skills. The current method shows no talent at all.

Hella Good

Hella Good

Desert Nomad

Join Date: Oct 2005

None, free and clear

Alliances/territory control are Factions only content.

The Primeval King

The Primeval King

Lion's Arch Merchant

Join Date: Aug 2005

Theres A Frog On My [Cape]

W/

I agree with GloryFox. The current system is sooo messed up. Anyone can go faction farming, just make your secondary assassin so you don't get hit by crippling anguish by the bridge. I think ownership of towns should be given to those who do the best in just alliance battles or special missions and faction is for extra perks, like say every 1k faction earns you 1k gold.

Elite Darkfox

Elite Darkfox

Ascalonian Squire

Join Date: Aug 2006

Kryta

Foe Hammers [FH]

E/Me

Maybe you'll be able to add rival guilds/alliances in Nightfall. I don't know what its purpose would be, just an idea.

TheMosesPHD

TheMosesPHD

Jungle Guide

Join Date: Feb 2006

Oregon

Mo Mo Patty Blinks [MoMo]

R/

Well it's good to have an alliance if you're the type of guild that wants to be able to scrimmage with other guilds to practice or just have a larger community of allies to ask for groups for. From what I hear though people are often complaining about how stupid other guilds in their alliance are :P

Hell Marauder

Krytan Explorer

Join Date: May 2005

It's not alliance that's the problem, it's the township control and faction farming that's the problem. In my alliance, ppl are nice to each other and will always try to help each other out, like whenever there's manpower shortage for gvg or mission. Making friends and helping each other is what alliance is all about, so if your alliance doesn't do that, it's time to ask your leader to switch to a more friendly one. Just like a guild, alliance is a fine idea, it's people that are sources of the problem.

So yea, I'd love to see alliance system kept alive in Nightfall, as well as alliance battle, just wish more improvements can be done to them.

nugzta

Krytan Explorer

Join Date: Nov 2005

Yeah pretty much the way I see it, alliance = bigger guild. Given 1 guild with 1000 members or 10 guilds with 100 members each, I hardly see any difference.

Omega X

Omega X

Ninja Unveiler

Join Date: Jun 2005

Louisiana, USA

Boston Guild[BG]

W/Me

Quote:
Originally Posted by Hella Good
Alliances/territory control are Factions only content.
Can you confirm that blurrp? Or is it all speculation?


I don't see the problem with Alliances UNLESS its tied to some weak system like Faction Farming for points.

Keeping Alliances while ditching the faction crap only allows for big groups with similar interests to keep in touch and play together without breaking previous ties...and relying on the weak friends window.

Opeth11

Opeth11

Desert Nomad

Join Date: Oct 2005

Richmond, British Columbia, Kanada

Demon of the Fall [Opet]

Mo/Me

I would hope that there aren't any parts of the game that forces you to choose a side and make you fight each other. I can't stand the abuse that some players get for being a Kurzick or Luxon.

Now..if only we could keep the people who can't handle the game taking in place in Africa..

Eldin

Eldin

Forge Runner

Join Date: Dec 2005

America. How about you, commie?

Fellows of Mythgar [FOM]

R/Mo

I hope Alliances have no use in it. Oh, imagine some kind of uber alliance. Ally of the Kurzicks AND some Elonian district. That would be ridiculous.

IMO, Factions was stronger in PvP (events, alliances, etc), and Prophecies was stronger in PvE. Of course, I favor PvE and Prophecies over Factions in many ways. Oh. Instead of alliance battles, how about make Nightfall's battle-type addition, duelling? I've wanted that for some time. 1 on 1, not GvG or anything.

Quote:
Now..if only we could keep the people who can't handle the game taking in place in Africa..
Medieval Europe, Asia, then Africa. I just hope they don't keep up with this continent idea. I have a feeling Ch 4 will be antarctic...oi!!!

Kern Wolf

Krytan Explorer

Join Date: Jan 2006

NJ

W/E

Quote:
Originally Posted by nugzta
Im bit concerned if alliance has any use in Nightfall. In Factions, alliance is used to gain town control by combining their faction points. Is there any activity in Nightfall that involves guilds to work together as alliance?
God, I hope not....

Omega X

Omega X

Ninja Unveiler

Join Date: Jun 2005

Louisiana, USA

Boston Guild[BG]

W/Me

Quote:
Originally Posted by Opeth11
Now..if only we could keep the people who can't handle the game taking in place in Africa..
Some people will get over that fact. Its a dumb reason to hate the game to begin with.

-Loki-

-Loki-

Forge Runner

Join Date: Oct 2005

Quote:
Originally Posted by Eldin
Instead of alliance battles, how about make Nightfall's battle-type addition, duelling? I've wanted that for some time. 1 on 1, not GvG or anything.
It's 1 player with 7 henchmen vs 1 player with 7 henchmen.

Dako Changed

Dako Changed

Guest

Join Date: Jul 2006

Palmer, Alaska

E/R

Er... I kind of like how everything is now, spies, faction, alliances... makes the game feel more real, because just like in life everything doesn't cater to you.

bigwig

bigwig

Krytan Explorer

Join Date: Oct 2005

Nova Scotia

#Dismantle

im sure there will be a use for alliances, but it wont be anything like factions since that failed so badly

samifly

samifly

Wilds Pathfinder

Join Date: Dec 2005

Girl Power [GP]

Mo/Me

I do wish they would untie the alliance system from kurzick/luxon. Many guild leaders have not gotten to the capitals, and many more in the future may not even have factions. A few chapters down the road this will get to be a problem, especially for newer players.

xXa1

xXa1

Frost Gate Guardian

Join Date: Mar 2006

the guild alliances are great because it allows you to string together several guilds into one large lively community that feels like a village with several households.

however, alliances for the sake of faction farming and town control ... no thank you.

imho, keep the guild alliances but i hope we don't see any opposing factions and faction farming in the pve of nightfall, or any other future chapters of GW.

Darakus

Academy Page

Join Date: Aug 2006

The Blitzers Guild

Quote:
Originally Posted by nugzta
Yeah pretty much the way I see it, alliance = bigger guild. Given 1 guild with 1000 members or 10 guilds with 100 members each, I hardly see any difference.
While this is true in part there is a slight difference which is the fact guilds forming an alliance can still hold to their family feeling. Imagine entering a guild of 250 members (the size of the alliance me and my guild are currently in) you wouldn't possibly know each of those members and even with time you would most likely get to know a dozen or so at best.

Now in an alliance it's no problem really because you're entering a guild of 30 maybe 40 whom you can gradualy get to know and past that you get to know the members of the alliance you play with but without any sort of pressure.

This is what the alliance gave to guildwars, a chance to make bigger groups of like minded players but without losing the close tight feeling you have with your guild and I certainly hope the system is brought to nightfall but without the bad part of it which is to try to integrate it into the gameplay somehow

To be fair at the moment our alliance has one or two friendly alliances we would like to join so if the guild capacity went up we could use it.

SpeedyKQ

SpeedyKQ

Krytan Explorer

Join Date: Dec 2005

E/Me

The faction farming and city control business is pretty lame.

But the alliance idea itself - letting smaller guilds team up into a larger group but still keep their guild identity - is very nice.

gabrial heart

gabrial heart

Wilds Pathfinder

Join Date: Jan 2006

Las Vegas

Beautiful Peoples Club [LIPO]

Mo/Me

I honestly doubt they will be writting new alliance content into nightfall. If they do I truly hope it isn't owning towns and 1337 missions. Right now, if we lost all our guilds from our alliance I could care less. We've had horrible luck with alliances since the KEYS alliance broke up... There is enough ego headbanging in game, I'd rather not have to read it in alliance chat as well, which is why it's off 90% of the time

Omega X

Omega X

Ninja Unveiler

Join Date: Jun 2005

Louisiana, USA

Boston Guild[BG]

W/Me

Quote:
Originally Posted by gabrial heart
I honestly doubt they will be writting new alliance content into nightfall. If they do I truly hope it isn't owning towns and 1337 missions. Right now, if we lost all our guilds from our alliance I could care less. We've had horrible luck with alliances since the KEYS alliance broke up... There is enough ego headbanging in game, I'd rather not have to read it in alliance chat as well, which is why it's off 90% of the time
Good for you. But others still like the alliance feature(minus the faction crap) and hopes that it continues into a better system for Nightfall.

Commander Ryker

Site Contributor

Join Date: Jun 2005

R/

Quote:
Originally Posted by GloryFox
I strongly agree and I'll give a common example:

I was farming amber for some monk armor (kurzak) and I was in a great Faction farming Group. (They were farming for their alliance I was for amber) We started off as a 3 man team grew to 5 with each having a role. We were collecting about 10k faction an hour each using our method. For 2 hours we repeated out process and got to know each other well. Things were fine until an officer of their Guild showed up. He was outraged at them for consorting with someone who was not with their alliance. He told them to drop me off at town or be expelled from their Guild. I was outraged! Since when do pubesant so-called officers from some where tell people who and who cannot play a game?! They apologized and said they would drop me off at town....

This is not the first time this has happened. Alliance based town ownership killed the video game star. The Faction system is nice but should not be a determination on who owns a town. Town ownership should be determined by one Alliance kicking the butt of some other Alliance in a GvG style game; or an Alliance Battle style game. At least that method shows 1337 skills. The current method shows no talent at all.
I totally agree that someone should not be telling someone else how to play the game that they paid their $50 for. I also agree that taking over a town by paying anything (gold, faction what ever) should have not been a factor. Fighting for it would have been much better and would have given those pvpers something to do.

There are, and always will be people who take this game entirely too seriously and that is why, my partner and I quit our last guild and formed our own. When we started aligning with others, we made it quite clear that we weren't interested in taking over anything and the main priority was to have fun and play the game however they wanted. I encourage people to trade their faction for jaditte or amber and make some money or make armor or what ever.

Having said that, let me say this......I like part of the alliance alliance idea. The part about being that several guilds can get together, marshal their resources and do things together whether it be quests, missions, pvping.....what ever. It's great for smaller guilds to band together without having to give up their guilds, leadership, members, etc.

So my wish for Nightfall is this: Discontinue the owning of towns through faction but continue the alliances for playing purposes.

Vahn Roi

Vahn Roi

Forge Runner

Join Date: Apr 2006

[HiDE]

Being a member of XoO, our alliance is used to keep more people intouch and we act as one big guild in a way so I don't see Nightfall changing much for us.

Unless you are going for armor or money, Faction Farming is pointless in my eyes. I was guildless for months due to the fact that most of the established guilds required something like 5k Faction to be farmed a day to remain a member. Total asshatry.

NinjaKai

Forge Runner

Join Date: Feb 2006

UK

Duality Of The Dragon

It will probably be like Tyria. We had the Krytans, the shiverpeaks dwarves, Ascalonians, etc. So I doubt it will be anything like factions.

J3mo

J3mo

Lion's Arch Merchant

Join Date: Feb 2006

NL

Please contact the Administrator if your date of birth has changed.

Mo/

Alliances are nice, that way I can add my friend's guild etc and have fun together

rabidcentipede

rabidcentipede

Ascalonian Squire

Join Date: Dec 2005

Internet

Grenths Forgotten Ones

Mo/N

I think alliances as a group of guilds should stay, but the town-pwning should be gone.

I mean, my guild has 2 people in it: me, and a close friend in real life.

We are reluctant to add other people into our guild, since not many people want to join a two person guild where the two people already know eachother. Any people we tried inviting felt left out...

So, the alliances were a blessing to us. We got into an alliance with a few other medium-sized guilds, and we had more people to form groups with, to trade with, (don't get me started on trying to trade items ingame...), etc. We could still have our little 2-person guild, with our cape, hall, and all, as well as other people to talk and enjoy the game with.

Our alliance isn't focused on faction farming or twon-pwnzering, we just chat and have a good time.


(lol it sounds like im trying to recruit new guilds or something.. im not. we're already full.)

NinjaKai

Forge Runner

Join Date: Feb 2006

UK

Duality Of The Dragon

Quote:
Originally Posted by J3mo
Alliances are nice, that way I can add my friend's guild etc and have fun together
Agreed. Alliances aren't out dated. True guilds joining together was part of the original intent of factions. But it also serves the purpose of bringing the community together.

EternalTempest

EternalTempest

Furnace Stoker

Join Date: Jun 2005

United States

Dark Side Ofthe Moon [DSM]

E/

I love our alliance rules. We use AvA as a more fun / bonding among our alliance & the guildes. Our only rule is this, if you go on one of the allaince ava blocks (aka multiple teams within the alliance for several hours) you have to give up 5k of the faction.. the rest is yours. Also you don't have to actually do AvA if you don't want.

I love the concept of alliances because it allows better networking among many small guilds to be a part of something larger even if you don't AvA of GvG. All you have to do is mention, hey anyone doing X quest or mission or I'm stuck at.. and there a chance that someone in the alliance (outside of your own guild) can is willing to join you.