Need help with my knockdown warrior
Narutoscryed
at the moment i am using what is propably the same hammer build that alota folks use
W/E
Devistating hammer (elite)
Crushing Blow
Heavy Blow
Berserkers Stance
Sprint
Bulls Strike
Shock
Rez
Attributes are 16 hammer 13 strength and 3 air
I also have the stonefist gauntlets.
This build is alota fun and with it i can keep a monk on the ground for a long ass time. but i find myself feeling like trying somthing new for my warrior.
and i was thinking about going pure axe warrior and throwing in skullcrack for team arenas.. i think if the dazed dosent get removed i could do some real damage.
pretty much im looking for some cool ideas that are not played a ton for a w/x
If you got any ideas or anything please throw them my way.
W/E
Devistating hammer (elite)
Crushing Blow
Heavy Blow
Berserkers Stance
Sprint
Bulls Strike
Shock
Rez
Attributes are 16 hammer 13 strength and 3 air
I also have the stonefist gauntlets.
This build is alota fun and with it i can keep a monk on the ground for a long ass time. but i find myself feeling like trying somthing new for my warrior.
and i was thinking about going pure axe warrior and throwing in skullcrack for team arenas.. i think if the dazed dosent get removed i could do some real damage.
pretty much im looking for some cool ideas that are not played a ton for a w/x
If you got any ideas or anything please throw them my way.
Zui
You have no Frenzy. Frenzy owns.
Fallen X
Try these skills instead
Frenzy
Dev Hammer
Crushing Blow
Fierce Blow
Bulls Strike
Rush
Heal Sig (optional)
Res Sig
Frenzy
Dev Hammer
Crushing Blow
Fierce Blow
Bulls Strike
Rush
Heal Sig (optional)
Res Sig
remmeh
-First of all, Devastating-Crushing is good. Frenzy is a must... the best IAS there is.
-But that means 2 energy skills... so a third one for your speedboost would be overkill, so use Rush.
-Heavy is not so great, it causes to lose all your adrenaline and doesn't combo well with Rush... because you'll be stuck in Frenzy after Heavy Blow. A good alternative is Fierce Blow, doesn't cause you to lose adrenaline, and does some nice damage if weakness is still on your target.
-Bull's Strike is good. so let's keep that in.
So we have:
Devastating Hammer
Crushing Blow
Fierce Blow
Frenzy
Bull's Strike
Rush
Rez Signet
And... your 8th slot is optional. =)
-But that means 2 energy skills... so a third one for your speedboost would be overkill, so use Rush.
-Heavy is not so great, it causes to lose all your adrenaline and doesn't combo well with Rush... because you'll be stuck in Frenzy after Heavy Blow. A good alternative is Fierce Blow, doesn't cause you to lose adrenaline, and does some nice damage if weakness is still on your target.
-Bull's Strike is good. so let's keep that in.
So we have:
Devastating Hammer
Crushing Blow
Fierce Blow
Frenzy
Bull's Strike
Rush
Rez Signet
And... your 8th slot is optional. =)
Ajantis
Instead of bulls you could also use protectors strike, frequent +100 hits with a hammer at 10 strenght
Miss Filth
What would the perfect hammer be for this build?
ValidusMonachus
Malinon's Skull Crusher. Increases weakness by 33%. Perfect for Devastating Hammer.
sno
Increases weakness is absolutely useless... It'll never stay on its full duration if theres a monk on the opposition. I agree with Fallen and Remmeh, I'd pick heal sig or disrupting chop for your 8th, depending on your team.
You should have 2 hammers, a vampiric of fortitude and an elemental (ie. ebon) to use against warriors. Some people prefer Furious to vamp, I like vamp... I'm really not a warrior though :P
You should have 2 hammers, a vampiric of fortitude and an elemental (ie. ebon) to use against warriors. Some people prefer Furious to vamp, I like vamp... I'm really not a warrior though :P
Lobotomizing Shocks
Eh, Sno is right, you really don't want a heavy mod on your hammer >_> Instead, you want vamp/furious+elemental. I've been hearing that the armor pent mod can also come up with some big numbers, but its not as consistent as the +5's you get from hammers.
Ole Man Bourbon
On a Hammer, I think Furious is almost a must, at least on my build. More adrenaline, more KD chains, more shutdown.
Here's what I run:
Hammer: 16
Strength: 13 (you can wear Sentinel's Chest and Legs)
Air: Rest
Furious Axe of Hammer Mastery, 15^50
1. Devastating Hammer E
2. Crushing Blow
3. Heavy Blow
4. Shock
5. Distracting Blow
6. Sprint
7. Endure Pain
8. Rez Sig
If you time your skills correctly (namely interrupting key things like Guardian on a boon monk, and waiting for the target to get up before you KD it again), you basically have 4 straight KD/Interrupt skills which not only shut down, but do damage as well. If you have any help at all you can take out most booners with ease. (The smart ones know to remove Deep Wound asap, so interrupting/shutting down CoP is a must vs them). I run this build in the arenas and it's a lot of fun.
Here's what I run:
Hammer: 16
Strength: 13 (you can wear Sentinel's Chest and Legs)
Air: Rest
Furious Axe of Hammer Mastery, 15^50
1. Devastating Hammer E
2. Crushing Blow
3. Heavy Blow
4. Shock
5. Distracting Blow
6. Sprint
7. Endure Pain
8. Rez Sig
If you time your skills correctly (namely interrupting key things like Guardian on a boon monk, and waiting for the target to get up before you KD it again), you basically have 4 straight KD/Interrupt skills which not only shut down, but do damage as well. If you have any help at all you can take out most booners with ease. (The smart ones know to remove Deep Wound asap, so interrupting/shutting down CoP is a must vs them). I run this build in the arenas and it's a lot of fun.
Legendary Shiz
But the furious mod doesn't do as much as you'd think, considering the swing rate of a hammer is much slower than a sword/axe. So with frenzy on, compaired to a sword with frenzy on th adren gain is pretty far apart. Though, if you don't need the extra damage from vamp (or ele) than furious still would serve a nice purpose. Don't use zealous though. Not enough energy regain from attacks to make up for loss of pip.
People always use rush, and I can see why. But personally, I love to bring sprint. Yeah, the fact that it takes energy does suck. But, I like to not have to worry about having enough adren to use rush if I need to cancel out of frenzy instantly. That extra second or two could be the difference in life and death. But rush isn't a bad choice, just throwing out my two cents.
Ole Man, I'm not a big fan of Endure pain. Yes, it can be useful when your taking a lot of damage, and it gives you time to sprint away and heal up (even though you don't have a heal in your build). But I would much rather have heal sig in there than Endure Pain.
People always use rush, and I can see why. But personally, I love to bring sprint. Yeah, the fact that it takes energy does suck. But, I like to not have to worry about having enough adren to use rush if I need to cancel out of frenzy instantly. That extra second or two could be the difference in life and death. But rush isn't a bad choice, just throwing out my two cents.
Ole Man, I'm not a big fan of Endure pain. Yes, it can be useful when your taking a lot of damage, and it gives you time to sprint away and heal up (even though you don't have a heal in your build). But I would much rather have heal sig in there than Endure Pain.
xAzNxStYlEx
let's me say something, first i need to know which hammer build are u talking about, is it for ta or gvg.
If it's for ta, here is the build:
Frezny
Rush
Devastating
Fierce Blow or Crushing Blow
Heavy Blow
Irresistible Blow Or Crushing
Healing Signet
Rez
Hammer = 13+3
Str = 9+10
Tactic = 9+10
Weapon set= vampiric, elemental. i like sundering personally:-/ cause it's expensive...
reason i choose this build is, hehehe inep mes and anti warrior hate is alot in ta, and the thing is, mes usually degen u, so wat i would do is, waiting for the right moment, use healing sig to keep my self alive, and spike, GG
GvG build
Frenzy
Rush
Devastating
Fierce Blow
Crushing
Hammer Bash or Bull Strike or Shock or Protector spike
Healing Signet
Rez signet
Hammer = 13+3
Str = 8+1
Tactic = 10+1
reason people run this build for gvg is only because, they trying to adren spike as fast as they could
ignore the spelling btw
If it's for ta, here is the build:
Frezny
Rush
Devastating
Fierce Blow or Crushing Blow
Heavy Blow
Irresistible Blow Or Crushing
Healing Signet
Rez
Hammer = 13+3
Str = 9+10
Tactic = 9+10
Weapon set= vampiric, elemental. i like sundering personally:-/ cause it's expensive...
reason i choose this build is, hehehe inep mes and anti warrior hate is alot in ta, and the thing is, mes usually degen u, so wat i would do is, waiting for the right moment, use healing sig to keep my self alive, and spike, GG
GvG build
Frenzy
Rush
Devastating
Fierce Blow
Crushing
Hammer Bash or Bull Strike or Shock or Protector spike
Healing Signet
Rez signet
Hammer = 13+3
Str = 8+1
Tactic = 10+1
reason people run this build for gvg is only because, they trying to adren spike as fast as they could
ignore the spelling btw
D E L E T E D
well since its in a ta forum....
Divineshadows
Quote:
Originally Posted by xAzNxStYlEx
Quote: Originally Posted by xAzNxStYlEx Dmg Dealer: warrior, thumpers, air spiker(havent use air spiker cause of rit) set
Quote:
hahaha... thanks for that. and it's true... Ziek doesn't get it:
Originally Posted by xAzNxStYlEx
i like sundering personally:-/ cause it's expensive...
match
Three indicates a trend and these three statements all showcase a clear misunderstanding of game mechanics and Guild Wars PvP. holden
l o l
xAzNxStYlEx
.... since u like to correct people so much, pm im a paladin, i believe he use kanaixai axe, hmm wat is the mod on the axe, beside, sorry admin, doesnt mean to turn this into a war but lol, but stay on the subject, and correct people less. GG, and btw, at least i stay on the subject, the weapon i prefer are vamp and elemental dmg, why didnt u quote that.
remmeh
Quote:
Originally Posted by Divineshadows
set match Three indicates a trend and these three statements all showcase a clear misunderstanding of game mechanics and Guild Wars PvP. |
Quote:
Quote:
Originally Posted by xAzNxStYlEx
and btw, at least i stay on the subject, the weapon i prefer are vamp and elemental dmg, why didnt u quote that.
xAzNxStYlEx
hmmmmm somebody using my ingame name, hmm must be another hater, Hello fame.
JR
Quote:
Originally Posted by xAzNxStYlEx
.... since u like to correct people so much, pm im a paladin, I believe he use kanaixai axe, hmm wat is the mod on the axe,
He also occasionally runs Skull Crack... Sundering is statistically worse than Vampiric, it cannot be argued any other way. You stated that you liked it because it is expensive, and Paladin uses it. That is two of the most ridiculous reasons I have ever heard. Honestly.
And please to try to not turn every thread you start into some kind of e-peen competition. Jahuta
Maybe switch out Shock for Aftershock?
I know someone that used to run with Devestating Hammer, which if I remember correctly, knocks down the target and adjacent targets. Aftershock will then hit twice and no exhaustion like Shock causes. audioaxes
Quote:
Originally Posted by Jahuta
Maybe switch out Shock for Aftershock?
I know someone that used to run with Devestating Hammer, which if I remember correctly, knocks down the target and adjacent targets. Aftershock will then hit twice and no exhaustion like Shock causes. aftershock is horrible on warriors Adimus
I use what something pretty similar to these set ups, with a few variations, I take ranger secondary and make use of their speed stances
Attributes: Hammer Mastery: 16 (12+1+3) Strength: 9 (8+1) Tactics: 9 (8+1) Beast Mastery: 7 Skills: Bestial Fury Devastating Hammer Fierce Blow Heavy Blow Crushing Blow Irrestistable Blow Heal Sig Res Sig It works fairly well for me though I do want to put a speed boost in, however you can kill most opponents with one combo through. Just beware of kiting. Works best if you can get a cripshot on your team Mrscoombes
This is my slightly tweaked version for 1V1's.
Backbreaker {E} (can swap for devastating when vs wars) Crushing Blow (can swap for belly smash when vs wars) Counter Blow Hammer Bash Shock Aftershock Bulls Strike (for runners) Tiger Stance Atrribs: 16 hammer 10 strength 8 earth magic You basically knock them down with counter blow whenever the chance arises, hammer bash if you want to interupt. Backbreaker leaves them extremely vulnerable for a good 4 seconds. Keep tiger up all the time, use shock+aftershock for punishing those annoying heals you were too slow to interupt The only downside is that you'll have no healing for yourself... audioaxes
Quote:
Originally Posted by Adimus
I use what something pretty similar to these set ups, with a few variations, I take ranger secondary and make use of their speed stances
Attributes: Hammer Mastery: 16 (12+1+3) Strength: 9 (8+1) Tactics: 9 (8+1) Beast Mastery: 7 Skills: Bestial Fury Devastating Hammer Fierce Blow Heavy Blow Crushing Blow Irrestistable Blow Heal Sig Res Sig It works fairly well for me though I do want to put a speed boost in, however you can kill most opponents with one combo through. Just beware of kiting. Works best if you can get a cripshot on your team thats way too energy demanding zling
for a kd/spike warrior I'd go with something like this:
Backbreaker{E} Crushing Blow Mighty Blow Tiger Stance Sprint Warrior's Cunning For Great Justice Res Sig skillsbas8
Most succesful build for me goes something like
Devastating Hammer Crushing Blow Fierce Blow Irresistable Death's charge Frenzy Rush Rez Sig Prefer vamp mod, +5 unconditional adds up. Logan Raziel
Man...I thought most war builds were pretty standard, and hard to mess up so badly like I've seen some here. You dont want after shock on any war, you dont want belly smash or counter blow (counter blow only if you are playing a "linebacker" war in GvG) and say no to any speed attack stance besides frenzy, one guardian miss or blind miss or anything miss with tiger and you're SOL, its only use is in purely adrenal spike builds that trade the threat of frenzy kills for a lot less pressure.
For a hammer war you NEED crushing, rush IMO is way better than sprint for hammers becuase they are more energy intensive, thats the same reason why I dont use shock on my hammer wars much also. Here is the bar I prefer: Dev hammer Fierce Blow Irresistable Blow Hammer Bash Crushing blow Rush Frenzy Rez sig The "swing skill" that changes every now and then is I blow, if you want heal sig or shock or deaths charge or plauge touch or protectors or any other skill, I'd take out I blow for it. Hope this helps, IMO its the best. And dont forget 16 in your weapon attribute always for a war. Ajantis
Quote:
Originally Posted by Logan Raziel
Hope this helps, IMO its the best. And dont forget 16 in your weapon attribute always for a war.
The difference between 14 and 16 really isn't that big.. 75 hp is imho
Zui
Quote:
Originally Posted by Ajantis
The difference between 14 and 16 really isn't that big.. 75 hp is imho
This is Team Arenas we're talking about. I can certainly see that argument being made in GvG, because it's a very valid one there. I can even see it being made in HA, which is now 6 vs 6. However, if your Warrior gets spiked and dies in Team Arenas, even if he only has 485 health, you need to replace anyone on your team with disruption, and probably your Monk too(Don't forget to replace the Warrior if he was doing somthing retarded as well).
I've always run Superior runes on my Warriors and most of the time even on casters in Team Arenas. Never had an issue, ever. I don't know of anyone [descent] who ever has, either. Legendary Shiz
Quote:
Originally Posted by Zui
This is Team Arenas we're talking about. I can certainly see that argument being made in GvG, because it's a very valid one there. I can even see it being made in HA, which is now 6 vs 6. However, if your Warrior gets spiked and dies in Team Arenas, even if he only has 485 health, you need to replace anyone on your team with disruption, and probably your Monk too(Don't forget to replace the Warrior if he was doing somthing retarded as well).
I've always run Superior runes on my Warriors and most of the time even on casters in Team Arenas. Never had an issue, ever. I don't know of anyone [descent] who ever has, either. I always run sups in TA. Occasionally if I'm not sure of the talent of my players around me I'll play with a major instead because I'm not sure how much damage I'll be taking (monk only). Logan Raziel
The difference in 14-16 really adds up when every blow you do is more damage, and the amount of crits are higher, and the crits hit for more, especially on a hammer war. Just think of the number of swings a war takes in a match, and if they really can spike out your war in TA...then yeah your team has major problems.
Ec]-[oMaN
I've always liked
Burst of aggression shove crushing hammer bash wild blow sprint heal sig rez or you can always take heal sig out for something else Kex Doomlich
Quote:
Originally Posted by Narutoscryed
at the moment i am using what is propably the same hammer build that alota folks use
W/E Devistating hammer (elite) Crushing Blow Heavy Blow Berserkers Stance Sprint Bulls Strike Shock Rez Hi. This is one nice damage build for hammer war. Devastatin Hammer Crushing Blow Fierce Blow Heavy Blow To The Limit Rush Frenzy 16 hammer, 8 tactics, rest in strenght. Basically, you stand near someone. Use To the limit, then you pump up some more adrenaline (very little is needed), and you unleash 1,2,3,4. I usually use Frenzy when unleashing combo, but you may use it anytime you think its appropriate to build up adrenaline or finish someone. The biggest counter for this build is ofc Draw cond or RC or very smart monk. comonnow
Quote:
Originally Posted by JR-
He also occasionally runs Skull Crack... Sundering is statistically worse than Vampiric, it cannot be argued any other way. You stated that you liked it because it is expensive, and Paladin uses it. That is two of the most ridiculous reasons I have ever heard. Honestly.
And please to try to not turn every thread you start into some kind of e-peen competition. Lol pwnt! Anyway i have sundering/vamp/furious/ele dmg for all types of weapons for my wars, i usually just switch to what imfeeling like. Anyway, vamp does do more damage, but IMO, its better for pressure. I think a constant +3/5 damage every swing is better for pressure. For spiking i would normally switch to sundering, i thinkthe occasional 20% AP on a spike is better than +6/10 damage from vamp. Of course that is just my opinion so think what you will about it. P.S. to Ziek, I notice you arent playing with CDZ anymore. They probably got pissed about losing to KGYU b/c you wanted to swing at a warrior with ur Oni Blade while you were monking. (remember you got blocked and killed then they killed the GL) GG buddy, guess you arent as famous as you think. |