Guild Battles with armies

gameshoes3003

gameshoes3003

Forge Runner

Join Date: Feb 2006

Well, I bet this is gonna get a response, oh, it's gonna be laggy! oh, it's not gonna be enough PvPing and more PvBot. Whatever.... it's jsut an idea I'd like to see.

The idea is that the Guild battles would be held in this special battlefield which would be larger than a normal guild hall. Then basically you have a gaint battle field with bots on each side and they go to the center and make it a slaughter house...
So basically with the help of bots, the guilds fight eachother and the bots put a little more pressure onto the battle. Also they can cover for you and kill.
So the bots would be ressurected every... say 45 seconds.
So if you mak the tide go to yoru oppenents then you got the pressure, but the people from their base can still ward them off...
Anywho this is kind of vaguely described as people will say... How do I know? Oh it's too easy.
But anyway that's my idea.

storm of daeth

Krytan Explorer

Join Date: Dec 2005

somewhere

Zealots Of Abaddon [ZOA]

W/

i like the idea because in the guildwars lore guild battles were fought with large armys not 8 people

/sign

gameshoes3003

gameshoes3003

Forge Runner

Join Date: Feb 2006

HOLY CRAP!! It's a revolution!!!
The first person that posted said YES!
IMPOSSIBLE!!! IMPROBABLE!!! INCONCEIVABLE!
lol

actionjack

actionjack

Furnace Stoker

Join Date: Oct 2005

Kali

W/E

Sound like a fun idea.

Make each player command small group of low level soldiers (like group of 8 lv 12) who will follow that player. Low level so they are eaiser to kill, and will not play too much of deciding factor. Also need a big battle field with multiple objective and routes, so to better split the group up, else it just become a mindless click feast when clush between two groups.

Dynasty Warrior type of action is already great.

gameshoes3003

gameshoes3003

Forge Runner

Join Date: Feb 2006

w00t
a second person says yes (maybe)

Kool Pajamas

Kool Pajamas

Forge Runner

Join Date: Aug 2005

Maryland

Mage Elites [MAGE]

The more types of things to do the better

unholy guardian

unholy guardian

Jungle Guide

Join Date: Mar 2006

Lost Haven

A/Mo

sounds cool, but seems like just another thing where mm's would have so much power... still cool idea and i hope it wouldn't lag

gameshoes3003

gameshoes3003

Forge Runner

Join Date: Feb 2006

Well, MMs could only have so many minions you know.
Also, there can be smite monk bots to take those thigns out.

xBakox

xBakox

Lion's Arch Merchant

Join Date: Oct 2005

[JF] Just Friends, [NOT] Nomads of Turmoil

I actually like the idea. It could be like 12v12 a bit.

12 real players on a side, you get 36 AI to divide between teams. There could be 3 "Generals" at the back that is the primary objective to kill. Perhaps they could add the technology for destructable enviroments (I'm talking around Chap. 5+), though seeing as they dont even have an engine that can tell elevation, I wouldnt count on it.

Anyways I'd love to see some version of it that doesnt have the 'outpost' capturing like in BF2. And to have allies that dont only spawn at those outposts.

/signed, though doubtful

Magnus Ftw

Ascalonian Squire

Join Date: Aug 2006

It's obvious that if this kind of change will take place, many builds will probably change and everyone will run a thing to lower the damage of the NPCs

Mars Dragonblade

Mars Dragonblade

Lion's Arch Merchant

Join Date: May 2006

Awesometon.

Ministry of Fate [MoF]

W/

/Signed, I love the big fights in GW, like the Vizunah Square mission .

Yanman.be

Yanman.be

Banned

Join Date: Dec 2005

Belgium

[ROSE]

A/

EoE and EoE

unholy guardian

unholy guardian

Jungle Guide

Join Date: Mar 2006

Lost Haven

A/Mo

Quote:
Originally Posted by gameshoes3003
Well, MMs could only have so many minions you know.
Also, there can be smite monk bots to take those thigns out.
too bad we can't send in the dervishes, lol they can nuke a whole minion army with 2 skills

Nevin

Nevin

Furnace Stoker

Join Date: Jul 2005

In L2 you could have battles with 100's of players... Over a castle. it was some laggy stuff. But really dramatic.. I'd be satisfied with a 32 vs 32 player type guild battle. Thats 64 players, the size of a battlefield 2 server.

unholy guardian

unholy guardian

Jungle Guide

Join Date: Mar 2006

Lost Haven

A/Mo

Quote:
Originally Posted by Nevin
In L2 you could have battles with 100's of players... Over a castle. it was some laggy stuff. But really dramatic.. I'd be satisfied with a 32 vs 32 player type guild battle. Thats 64 players, the size of a battlefield 2 server.
sounds good, course you could beef it up with npcs but the 32 be the human count

gameshoes3003

gameshoes3003

Forge Runner

Join Date: Feb 2006

wow, i like this support =D

Sientir

Sientir

Lion's Arch Merchant

Join Date: Mar 2006

At DigiPen.

Biscuit of Dewm [MEEP]

Quote:
Originally Posted by Yanman.be
EoE and EoE
Screw EoE bomb, that'd be a flippin' EoE NUKE.

I do like the idea of a big battle though. Alliance battles just don't quite have the feel of armies clashing...

So, something to this effect, /signed

gameshoes3003

gameshoes3003

Forge Runner

Join Date: Feb 2006

sweet, and I've noticed that I didn't sign yet =D
/signed
now i did