Testing Items for mods
axydog
How do you do this? test items before u id them?
Arkantos
Just equipt the item in an explorable area. If you get +hp, it has a fortitude mod. If you have -1 health regen, then you could have a Dmg +xx% -1 health regen or a vampiric mod. If you have +5 energy, it has a +5 energy inherit mod. If you have -5 energy, you have a Dmg +xx% -5 Energy inherit. If you have -1 energy regen, its zealous, etc.
LiQuId StEeL
Wild. Blow.
Check damage for a plain max damage weapon with no damage mod (using Wild Blow to get Critical). Equip unid. weapon. Hit wild blow. Find % difference in stance/ench/>50 etc.
Check damage for a plain max damage weapon with no damage mod (using Wild Blow to get Critical). Equip unid. weapon. Hit wild blow. Find % difference in stance/ench/>50 etc.
SevenMothers
This process, btw, is why you don't buy un-id'd golds.
Arkantos
Quote:
Originally Posted by SevenMothers
This process, btw, is why you don't buy un-id'd golds.
Yup. Unless your buying off a total idiot. I gotta req 8 chaos axe unid for 15k...turned out 15^50, 10% furious and +30hp

axydog
thanks