New Race, New Core

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actionjack
actionjack
Furnace Stoker
#1
This idea was brought up again in the "No more New Proff" thread, and I want to hear a general opinion of it. Anyhow, it goes like this...

In the future chapter, as new profession for every new chapter will start over crowd the whole thing, it would seem feastible to have a chapter where player can play as a new race, with its own core profession. That means this new race will NOT be able to play as a warrior, instead have its own Warrior-like class (which the humans can not access to).

This keep the freshness of playing as new race and new profession, while keeping the human class cleaner. Also it make it easier for balancing (As it is new), and enable the racial difference with out making it cookie-cutting. (meaning you would not see all Warrior Orc, but just that Orc Warrior-type will be less tanker-ish and more attacker-ish)

Some possible "Alternative" core class might be:
  • Warrior - Fencer - Berserker - Defender
  • Elementalist - Maji - Astral Mage - Sage
  • Ranger - Hawker - Stalker - Hunter
  • Mesmer - Mimic - Jester - Psionic
  • Necromancer - Warlock - Deathdealer - Witcher
  • Monk - Priest - Healer - Druid

So, do you think a future chapter with such system will be feastible and popular?
F
Fearful Bab3
Ascalonian Squire
#2
/Signed Yes a good idea mate im up for it
Opeth11
Opeth11
Desert Nomad
#3
I want a berserker and a druid.
x
xiaotsu
Desert Nomad
#4
/notsigned

Please stop suggesting new races, this isn't your run-of-the-mill rpg, it's trying to be unique here...
legion_rat
legion_rat
Desert Nomad
#5
suggest new races. I dont care either way if there are or are not new races. But there are people who would love to be orc,elves or hobbits. It doesnt change the game that much, and I think this is a good way to stop them from stamping out the cookie chars.





I want to see a skaven (warhammer) type race if we get new ones.

~the R/N Rat~

*just cause*
Terra Xin
Terra Xin
Furnace Stoker
#6
Introducing a more indepth concept of "Race" aside from just the looks of the character would be nice.
w
wilson
Krytan Explorer
#7
i would not like to see new races for player characters, but thats probably because i only play humans in rpg's. and i never liked when my new hero could not chose the profession i wanted because i chose the wrong race. oddly enough, that's what turned me away from WoW among other things. with it's "bazillion" choices, i never really understood why i could not have a human ranger?
Viper1769
Viper1769
Ascalonian Squire
#8
/not signed
i dont want to see new races either .... i like the idea of EVERY one being HUMAN
unholy guardian
unholy guardian
Jungle Guide
#9
i don't really mind either way, i probably wouldn't use it but i can imagine people would.

Also i like your avatar wilson lol
Beelzebuddy
Beelzebuddy
Ascalonian Squire
#10
/notsigned, not because of races but because I wouldn't like to see a set of new core classes that are identical to the old ones except for incompatible skills. If we're going to be given new core classes make them new, please.
actionjack
actionjack
Furnace Stoker
#11
NOTE: Thsi thread is not really about suggesting a new race, but how would a new race (no matter what kind) could be added.

There seem to be alot of people who want new race. I myself hated before, but I think it is a good choice in the future, if GW can reach to 5th or 6th chapter. As said, it is not just to add a new race, but also to add new class with out over burdan the exsiting ones.

Personally, I also don't like how many other MMO and RPG had their Racial Bonuse and what not. All Orc be be warrior and all elf be ranger. Therefore, I see two way of adding new race... 1) give them Racial Attributes and certain Racial skills (so you do have to points into your racial attribute to feel the benefit), but that is what is suggested here, and 2) Their Own Core Class.

The new Core would not be the exit copy of the old one, but rather just similar. You would break down each old Core claass down to their function, and re-configure them. So say a Fencer (Warrior-counterpart), would have melee attack power, but lack the Tanking ablity (that would given to another class), yet gain more Interupt power.

Since GW's class system offers more diversity and freedom, I think it allow you to make all kind of build depend on your proffesional combo, unlike the Strict Class Tree found in many other MMO. So people should worry less about how it would restrict your from playing certain class and what not.
Gregslot
Gregslot
Wilds Pathfinder
#12
when you create a class, you have to create an opposite class for the first one
like:
warrior - ranger
elementalist - mesmer
monk - necromancer
ritualist - assassin
paragon - dervish

and etc
funnyman100
funnyman100
Frost Gate Guardian
#13
/signed
I like the core class concept but every race should access all classes except that every race has its own core class comepleatly different from all other classess that only the one race could use like... (these r just examples)

Human-Fist Fighter special class
Dwarf-Warloc special class
Elf-Bard special class
(Remember these are just examples)
BahamutKaiser
BahamutKaiser
Desert Nomad
#14
So instead of allowing us to play new races with all the classes we have, we would be stuck playing them as a certain few. And instead of making 2 new classes, we should make 6 new core classes with an entirely original set of skills which will achieve the same purpose but take a great deal of time to develope, FOR EACH NEW RACE!

That in no way reduces the work load for creating new classes, it adds the same thing in dozens of different flavors which basicly means alot of work for nothing.

I would rather see a new class which is "inhuman" and the characters were like vampires, human vampires, but distinctly unique looking, with pointed ears and slightly noticable fangs. (as suggested in my Stalker concept)

New Races are all good, and giving us a chapter which unlocks new races to create characters with in that, and perhaps other chapters, would be a decent alternative to adding new classes. But an entirely new set of core classes for each newly introduced race is hardly reducing the work load. They either work exactly the same way as current core classes making it meaningless, or they work different making dozens of sets of original core classes to balanced with all the other classes in the game, a very very long way from an improvement.
Terra Xin
Terra Xin
Furnace Stoker
#15
For the sake of Anet's retainment of popularity, it would be a good idea for them to consider the possibilities of races, it is good that having 2 new specialty classes, but it will get boring eventually.
I
Ian Savage
Academy Page
#16
i think most of the people here are missing the point. if A-Net introduces 2 new professions per chapter, and they release a chapter every 6 months, 1 of a few things are going to happen. 1. Balancing classes will eventually become near impossible, due to the sheer number of them that exist, exploits will pop up here and there. 2. They'll run out of ideas, in which case, they'll have to fall back along the lines of something like this. or, 3. they'll see the impending doom approaching, say "oh S**t, we're screwed, then revise the whole idea. yeah, the last one didnt make much sence to me either. but reasons always come in sets of 3....

The Point! Races are a way to create variety in the game without changing the balance. for instance. say for some odd reason, A-Net introduces dwarves as a playable race. dwarves will still have your happy rangers, mesmers, elementalists, monks, necros, sins, ritualists, paragons, and dervishes, but instead of the standard warrior class, you get one thats A) More focused on Axes, and B) better at dealing damage faster. however, this dwarven warrior-ish class loses some of the armor and defencive skills a human warrior would have. Its not better than the human warrior, its not superior, its just different. this lets A-Net put out things with variety that are interesting to us, the players, and they also dont have to put in an overly large amount of work, and think about super balance issues like they'd have to do if they gave racial bonuses.

i for one think that this is a solid idea with strong roots and a powerful level of practicality. ANET! HEAR OUR CRIES!

/signedwithhonors
S
Symbol
Jungle Guide
#17
So wait, you're going to add a new race that will have a unique profession. However it still has access to most of the old professions.

Wow, so gameplay wise it's like just adding a new profession, except with almost an order of magnitude more work in terms of creating art assets.

Awesome idea!

Wait-no. It's actually horribly awful.
NeHoMaR
NeHoMaR
Desert Nomad
#18
I think races will be included in the next chapter (not Nightfall but 4th one)

The reason is simple; all human races already used with 3 chapters; including Nightfall, you will be able to reproduce all races in this world, whatever your skin color and face is.

Anyway, races in this game will NOT change the stats, only the appearance. The new 2 professions in chapter 4th will be only available to the new race (as primary) similar than if you wanna be assassin you MUST be japanese/chinese face. If you want "Critical Hits" you MUST be asian race. If you want "whatever primary" you MUST be Orc! Do you see my idea? And this absolutely don't unbalance game.
Nevin
Nevin
Furnace Stoker
#19
Rogue would sound better then Hawker.
actionjack
actionjack
Furnace Stoker
#20
There are seveal ways of adding new races. Adding it as the pirmary for new chapter is a good way, and would save lots work. But would still run into trouble "if" more and more new proffesion are still to be added. Again, the issue of blance rise.

And No, I am not suggesting having unique core while still have access to the old human core.... they will be similar, yet not mirrior (to reflect the culture and playing style of that new race)

And last thing to say.... NeHoMaR's avatar is FREAKY....