PC on perfect golds and a couple shields and mods.

Mytrin

Ascalonian Squire

Join Date: Jul 2006

E/Me

My storage is overflowing: here are the max damage / inherent mod stuff and what I ahve absolutely no clue on value. Many thanks to anywone who values some or all of it.

RODS

1. Dragons breath fire wand (req 12 fire) 11-22 damage
+5 energy when health above 50%
10% chance of halved recharge (all)

2. Koi scepter (req 10 divine favor) 11-21 damage
+5 energy when health above 50%
10% chance of halved recharge (all)

3. Eerie Rod (req 8 communing) 11-22 damage
+5 energy when health below 50%
10% chance of halved recharge (all)

HAMMERS

4. Wolf Hammer of Enchanting (req 8) 19-35 damage
+15% damage when enchanted
+20% longer enchant

5. Heavy Glowing Runic Maul of enchanting (req 9) 19-35 damage
+15% damage when in a stance
Lengthens weakness by 33%
19% longer enchant

6. War Hammer (req 9) 19-35 damage
+15% while enchanted

7. Furious Heavy Glowing Runic Maul of defense (req 11) 19-35 damage
+15% while enchanted
double adrenaline (9%)
armer +5

7. Vampiric Melon Hammer of Hammer mastery (req 13) 19-35 damage
+15% while health above 50%
life stealing:5 regen:-1
Hammer mastery +1 (19%)

BOWS

8. Shortbow of Marksmanship (req 11) 15-28 damage
+ 20% damage while hexed
marksmanship +1 (20%)

9. Barbed Shortbow of Defense (req 13) 15-28 damage)
+15% while in stance
33% longer bleeding
armer +5

SHIELDS (non-perfect but good)

10. Bronze Shield (req 11 tactics) 16 armer
+27 health always
+10 defense vs. plants

11. Summit Warlord Shield (req 12 tactics) 16 armer
+42 health when enchanted
-2 damage when enchanted

Various & Sundry

12. Hale Smiting Staff of Warding (8 req) 11-22 damage +10 energy
reduced deep wound duration 20%
10% faster recharge (all)
+29 health
+ 7 armer vs. elemental

13. Earth scroll (req 9 earth) +12 energy
+1 (20%) to fire spells)
armer +5 (while enchanted)

Nonperfect but maybe worth something?:

14. Eerie focus (req 8 comuning) energy +10
+1 communing skills (19% chance)
armer +5
energy -5

15. Divine Scroll (req 11 divine favor) energy +12
+9 armer when helath below 50%
+44 health when enchanted

16. Healing ankh (req 8) energy +12
health +28

hard to value // not specified in sticky mods: +1 (20%) vs undead (sword); +1 (20%) vs trolls (hammer); +1 death (20%).


I know its a lot. Many thanks to anyone who spends their time valueing some or all of it.

Mytrin

Ascalonian Squire

Join Date: Jul 2006

E/Me

**bump**

I'd really appreciate a value on the fire wand at least.