Is GW a good way to teach kids about money?

milias

milias

Grotto Attendant

Join Date: Nov 2005

Defected back to America

Me/E

Hi all, this just occurred to me. Given the in-game economy in GW (or any online game that has an in-game economy), this may present a good opportunity to teach kids about money in real-life. Through simulated accumulation, spending, and trading of wealth, kids can learn about financial matters in real-life. Normally, in a one-person game, the economy is simulated and not much can be garnered from it in terms of learning about finances; however, in an online environment, where everything is dynamic, and you interact with real people in real time, I think something can be said about educating kids on the importance of being financially responsible. They will learn how to accumulate money, how to spend (or not spend) money, the basics of trading, and access to a vibrant (if somewhat unregulated) economy. And as much as I hate to say it, even buying money from EBay will teach kids that nothing is perfect in the real world, and that some people will invariably use underhanded tactics to gain an advantage in life.

Personally I think these are all very valuable lessons for kids nowadays, and I think GW could serve as a pretty darn good tool for teaching them the basics of such things. What do you guys think?

Mithie

Wilds Pathfinder

Join Date: Jul 2005

Rest En Pieces [RIP]

Me/W

Seen on last week's Star Ledger: classified section;

WTS RARE HOUSE +4 BEDROOM 15>50 NICE EDUCATION ZONE 100k+60ECTOS OBO! PST NO NOOBS!

Arkantos

Arkantos

The Greatest

Join Date: Feb 2006

W/

Kill an enemy get his loot. IS THAT WHAT YOU WANNA TEACH YOUR KIDS?!

Mithie

Wilds Pathfinder

Join Date: Jul 2005

Rest En Pieces [RIP]

Me/W

Quote:
Originally Posted by Arkantos
Kill an enemy get his loot. IS THAT WHAT YOU WANNA TEACH YOUR KIDS?!
Well... yeah, but the "kill" should be interpreted as "hostile take over", "enemy" as "rival competition", and "loot" is "merger resolution".

milias

milias

Grotto Attendant

Join Date: Nov 2005

Defected back to America

Me/E

Quote:
Originally Posted by Arkantos
Kill an enemy get his loot. IS THAT WHAT YOU WANNA TEACH YOUR KIDS?!
Well, I wasn't saying that everything in the game should be emulated, neither was I saying everything in the game is morally or ethically correct. But even so, I think learning can still occur. I was focusing more on the financial aspect of things, and if learning about such things can be made fun in doing so, then why not?

lyra_song

lyra_song

Hell's Protector

Join Date: Oct 2005

R/Mo

Heres what i think kids will learn:

Never trust anyone!

Numa Pompilius

Numa Pompilius

Grotto Attendant

Join Date: May 2005

At an Insit.. Intis... a house.

Live Forever Or Die Trying [GLHF]

W/Me

Quote:
Originally Posted by milias
What do you guys think?
I'm afraid you're right, yeah. The game does seem to draw out the latent capitalist in people.

EDIT: also I wouldn't say that the lesson learned is "kill and enemy and take his loot", it's more "work hard for the loot, or be a smart invester/trader".

xMikex

Ascalonian Squire

Join Date: Jul 2006

[FTW] For The Winz!

W/Mo

I dont think so....it will teach kids that you kill lots of things to get money and then blow it all on expensive things......they dont know what its like to be poor in the real, and in gw having 0 cash doesnt stop you from playing.

Farrell-Zander

Farrell-Zander

Krytan Explorer

Join Date: Aug 2005

Switzerland

Quote:
Originally Posted by lyra_song
Heres what i think kids will learn:

Never trust anyone!
I don't think thats a bad thing at all since it's mostly true.

Quote:
Originally Posted by xMikex
they dont know what its like to be poor in the real, and in gw having 0 cash doesnt stop you from playing.
Does having 0$ stop you from living? Of course you'll die if you can't buy anything to eat and such but there is always free food for the homeless. And the beggers in town can practice their tactics for their later life on the streets :P

milias

milias

Grotto Attendant

Join Date: Nov 2005

Defected back to America

Me/E

Quote:
Originally Posted by xMikex
they dont know what its like to be poor in the real, and in gw having 0 cash doesnt stop you from playing.
Hmm, that's a very good point that I haven't thought of. I guess that's the difference between a game and real-life. My take is that even though that there is a "cushion" in game, there're still many disadvantages to having 0 cash, and most will try to stay away from that situation if they can. The game shields them from the crueler realities of life, while teaching them invaluable experiences that may come in handy later in life. It's kind of like a tutorial, in my opinion.

greenlantern

greenlantern

Wilds Pathfinder

Join Date: Oct 2005

OA

I think Parents should be Parents. I don't think a game should inflict good/bad morals. If a "kid" is learning life lessons from a game, then they have much bigger problems. Parents stop watching Reality TV and get with Reality.

eternal pho

Banned

Join Date: Nov 2005

The Licious Fame Farmers {TLG}

W/E

Well some aren't learning much, especially when they endlessly beg =P.

Mister O

Krytan Explorer

Join Date: Apr 2006

this game is rated 12+
no kids allowed

Stockholm

Stockholm

Desert Nomad

Join Date: Feb 2006

Censored

Censored

R/

They economy in GW will screw them up, the over inflated prices and the amounts they deal with in GW has nothing at all to do with Real Life.
Specialy if they have accese to mom and dad's credit card (e-bay gold).

The GW economi is such that you can buy anything you want, there is no reality to it. Real life money don't drop on the ground every time you walk out side. Everything you need in life has to be paid for one way or another, in GW if you need a weapon you go kill some monsters and then you can trade( sell and buy) they drops for what you need. You have no monthly bill's you must save up for. What it teaches is, you want it buy it, get some more loot.

Quote:
Originally Posted by Mister O
this game is rated 12+
no kids allowed
lol 12-19 is still Kids, unless they have a job and earn their own living

Quote:
Originally Posted by xMikex
and in gw having 0 cash doesnt stop you from playing.
Maybe having 0 gold for X day's should freez your account for the same amount of day's just to teach kid's to save a bit for a rainy day

milias

milias

Grotto Attendant

Join Date: Nov 2005

Defected back to America

Me/E

Quote:
Originally Posted by greenlantern
I think Parents should be Parents. I don't think a game should inflict good/bad morals. If a "kid" is learning life lessons from a game, then they have much bigger problems. Parents stop watching Reality TV and get with Reality.
I agree. Parents should be parents. However, if someone is already playing the game, it couldn't hurt to learn something in the process. I'm not advocating GW as a learning tool, just seemed to me that this could be an added bonus.

Jetdoc

Jetdoc

Hell's Protector

Join Date: Jul 2005

The Eyes of Texas [BEVO]

D/A

I don't think that it will teach them too much about the real world economy, but it will teach them to stand up for themselves when it comes to matters of money.

In other words, it will teach them to negotiate and stand up for their position when they believe that it is right.

milias

milias

Grotto Attendant

Join Date: Nov 2005

Defected back to America

Me/E

Quote:
Originally Posted by Mister O
this game is rated 12+
no kids allowed
Sorry if I wasn't clear on what the definition of a "kid" is in my OP. Personally, I don't like to judge people on age, but rather on maturity. A 13-year-old can be just as mature as a 30-year-old, and vice versa, it really depends on the person.

Xenrath

Xenrath

Desert Nomad

Join Date: Oct 2005

W/Me

If you want to teach your kids about economics, buy them books on economics.

GW is nowhere near to real life business/economics, too many reasons to detail why. I say that from running my own business too...

GW is an entertainment package, not an educational tool.

Saborath Gilgalad

Saborath Gilgalad

Krytan Explorer

Join Date: Sep 2005

Minneapolis

Natural Born Killas [NBK]

I really don't think it is. If I spent money in real life like I do in guild wars I'd be homless living under a bridge. Take for example; a day before the dragon festival I have alittle of 800k, I then spent about 300k on those damn tickets, I spent about 100k on keys and other stuff for the elite mission and This weekend I spent about 150k on keys and buying unided, and now I have alittle over 100k left in the bank. My point is In this game I'm an implusive buyer, I buy what I wanted and didn't really care how much it cost, and then I sometimes regret buying the stuff. I think alot pf people in these games act this way, and if they we're to carry that way of money mangagement or lack of into real life they'd be very sorry.

Kook~NBK~

Grotto Attendant

Join Date: Mar 2005

A little chalet outside Drok's

Natural Born Killaz

You may be able to teach your kids some basic stuff, but you'll do much better by them by teaching them about RL money IRL. Besides, RL lessons will stick with them,they know GW is only a game.

Zakarr

Zakarr

Jungle Guide

Join Date: May 2005

Finland

One thing what GW or other online games teach is that you can do whatever you want if you are anonymous. It also tells that how people will behave when there is no law enforcements.

Ozric

Ozric

Lion's Arch Merchant

Join Date: May 2005

Texas

Phoolz Like Us

E/Me

Quote:
Originally Posted by Saborath Gilgalad
I really don't think it is. If I spent money in real life like I do in guild wars I'd be homless living under a bridge. Take for example; a day before the dragon festival I have alittle of 800k, I then spent about 300k on those damn tickets, I spent about 100k on keys and other stuff for the elite mission and This weekend I spent about 150k on keys and buying unided, and now I have alittle over 100k left in the bank. My point is In this game I'm an implusive buyer, I buy what I wanted and didn't really care how much it cost, and then I sometimes regret buying the stuff. I think alot pf people in these games act this way, and if they we're to carry that way of money mangagement or lack of into real life they'd be very sorry.
Well as soon as I saw the price of those tickets vs. how many points I needed for those silly Lucky titles I realized that the event was a thinly veiled 'gold sink' weekend, as this past weekend was. But that might be good too, the kids should know when a 'sale' is really a 'sale'.

Quote:
Originally Posted by Zakarr
One thing what GW or other online games teach is that you can do whatever you want if you are anonymous. It also tells that how people will behave when there is no law enforcements.
Man you got that right. There's more would-be thieves running around in the game than I ever would have imagined. No dignity, no scruples, very sad thing.

Valkyrian

Valkyrian

Academy Page

Join Date: Jun 2006

SouL

Mo/

I gotta say I kindof agree with milias on this one... This same idealogy also accured to me a few weeks back when reading another forum topic on getting rich and staying rich in GW. The principles used in the topic were much the same as I see in many economics and business classes in college. Basically, sell and save when the demand and price is high, hold and buy when the demand and price is low. Basic economic principles apply to this game and I think kids DO learn some great money leasons.
Whenever I see someone asking me for money, whether its 100g or 10k, I always say "go out and make it yourself, just like the rest of us did." Sure you see lots of noobs pouting about money issues, as many lazy people in real life do, and you know what? In the game, almost every person out there who has the money earned it themselves with a lot of effort and time (and saving) and those who don't have the money are just too lazy to get it themselves (or spend it all).
...That sounds like real life to me...

Mister O

Krytan Explorer

Join Date: Apr 2006

Quote:
Originally Posted by milias
Sorry if I wasn't clear on what the definition of a "kid" is in my OP. Personally, I don't like to judge people on age, but rather on maturity. A 13-year-old can be just as mature as a 30-year-old, and vice versa, it really depends on the person.
Well, maybe 'kids' will learn a little bit about money in game trading skills, in game only (ie. how to spend their gold wisely, what to buy and what not to buy etc etc). But still it is easy making money in game comparing to real life (if you play more, you get more - cause of addiction). They may not learn about the importance of money in real life (if they do, they will not be fooling around in GW, and keep buying the new chapters).

In some circumstances, due to their 'immaturity', they come out with some 'smart' ideas of making money by scamming other people's money off, not excluding those who lack of in game courtesy. Well, that's 1 of money making skills, applies in real life too. But still having gg (getting banned) in game is much more better than gg in real life .

Thought?

Demesis

Demesis

Banned

Join Date: May 2006

Hahahaha! This thread is a joke. Guild Wars teaching kids about money is like 'Grand Theft Auto' teaching you how to live a successful life. Or 'Super Mario' teaching you about mushroom poisoning. Or 'Singles' teaching you how to have sex.

Seriously, if a game is teaching kids what to do in real life, then where the hell are their parents? Guild Wars is the WORST game to have a kid learn from. This game encourages scamming, rudeness and harrassment because of the absence of enforcement. If this hypothetical kid were to apply all of this in real life, he'd have his ass sent to juvenile hall.

Guild Wars is a fictional game, not an educational supplement.

You want education? Go to school.

Sir Skullcrasher

Sir Skullcrasher

Furnace Stoker

Join Date: Jun 2005

California

15 over 50 [Rare]

W/Mo

I don't think kids can learning anything from Guild Wars Economy other than buy low and sell high!

BunnyMaster

Frost Gate Guardian

Join Date: Mar 2005

Holland

Army of Fairies

R/N

Quote:
Originally Posted by Demesis
Seriously, if a game is teaching kids what to do in real life, then where the hell are their parents? Guild Wars is the WORST game to have a kid learn from. This game encourages scamming, rudeness and harrassment because of the absence of enforcement. If this hypothetical kid were to apply all of this in real life, he'd have his ass sent to juvenile hall. Go to school.
It's not about replacing parents by a game, but if a game could actually be educative.

Quote:
Originally Posted by Numa Pompilius
I'm afraid you're right, yeah. The game does seem to draw out the latent capitalist in people.

EDIT: also I wouldn't say that the lesson learned is "kill and enemy and take his loot", it's more "work hard for the loot, or be a smart invester/trader".
Working together in a team? Starting a Guild? Trying to get a Guildhall with your Guildmembers? FarmFaction so you can own a city with your alliance and everyone can buy things cheap?
Sounds pretty communist to me....

Charqus

Krytan Explorer

Join Date: Nov 2005

Mo/

I dont think GW does teach kids about money....
I've found single player games with a better way of using money.
No offense Anet
:P

Age

Age

Hall Hero

Join Date: Jul 2005

California Canada/BC

STG Administrator

Mo/

This game is no where no near the real worlds economy as there is really no stock exchange,interest rates,the value of currency and then there is the energy costs.That is what drives the economy is energy cost when it goes up everything goes up.The only thing it teachs them is if they want something in life is to save up for it instead of bugging daddy or mommy for it.

Retribution X

Retribution X

Desert Nomad

Join Date: Nov 2005

Check behind you again.

N/

I love playing GW. my kids will be homeschooled and one of their subjects will be GW.

"I'm sorry Honey, you'll have to go kill someone and take their money to get thr car you want..."

J/K

Cjlr

Wilds Pathfinder

Join Date: Aug 2005

SMS

E/Me

There's a rudimentary economy, true, but there's no taxes, no service charges, no maintenance... Once you earn money, it stays with you forever - until you spend it. Money is also continually being created in-game. That happens in real life but not as blatantly. Working doesn't just earn you money - it earns you somebody else's money.

What it is good for, though, is providing an interesting view on social and psychological matters.

JoeKnowMo

JoeKnowMo

Jungle Guide

Join Date: Oct 2005

Wessst Siiide, USA

Mo/

Quote:
Originally Posted by Valkyrian
This same idealogy also accured to me a few weeks back when reading another forum topic on getting rich and staying rich in GW. The principles used in the topic were much the same as I see in many economics and business classes in college. Basically, sell and save when the demand and price is high, hold and buy when the demand and price is low. Basic economic principles apply to this game and I think kids DO learn some great money leasons.
I wrote a paper on online game economies for my graduate economics course with a well-respected and well-known professor. He thought the paper was interesting and relevant. Don't mean to sound condescending, but everyone I've spoken to who has a solid background in economics can see a lot of parallels between GW and real world economies. The differences between the two economies also help to highlight some of the effects of going under a different economic plan. There are major differences to be sure, but they can be identified in economic terms, for example: low performance ceiling on goods, absence of necessary commodities (except maybe ID and Salvage kits), infinite durability of goods, lack of innovation/technological progression (no one is working on increasing max dmg on staves or axes), group membership is changeable rather quickly, lack of clearly identifiable chains of suppliers and consumers, lack of brand loyalty, etc.

However, supply and demand laws apply pretty well. Informational goods (status goods like crystallines, mursaats, FoW armor, etc.) have a high value above their pure utility value. Fame and social standing play a role in the game. Organized groups such as guilds and alliances may act as personal and business networks in achieving one's goals. The gap between the rich and poor exists. Satisficing is extremely common in purchasing decisions. New or limited period goods occassion high levels of impulse buying. Trends and tastes affect the market a great deal (e.g., sundering mod vs. vamp or furious).

Anyway, if you know enough about economics you could certainly teach a kid a great deal about it using GW as an example. GW could be simply seen as another culture/country/planet with a different system of economics. A kid could also try to make predictions about prices in GW and then learn about why they're predictions were correct or not. GW is a fairly simple, simulated economy with some unpredictability that can be used pretty well as teaching tool. For example, how many of us saw the price drop in Sup Absorption coming? How might you explain this via economic principles?

Fungus Amongus

Fungus Amongus

Wilds Pathfinder

Join Date: Jul 2005

Fifteen Over Fifty [Rare] | [Rare] Alliance

Hey, they might learn advertising. Example:

Toyota Corolla for sale - $2,000

***~TOYOTA~***one of a kind***~COROLLA~***|||||||yours for JUST 3K!!!~****

Creativity might get the extra 1K. Ah, how sad.

Bowman Artemis

Bowman Artemis

Krytan Explorer

Join Date: Jan 2006

Gold Coast, Australia.

Overclockers Australia [OCAU]

If GW was used as an educational tool, the agricultural sector would get a huge boost. I see the farming population increasing exponentially, while everyone flees the other areas of commerce. It would be counterproductive to introduce this game in particular to young people as a form of education.

Also...
Code:
   ___
\/\/|S  ```~~~TRACTOR~~~```  GIVES +++500 TO FARMING SKILL  ```~~~only 80k~~~```1
   ___
\/\/|S  ```~~~TRACTOR~~~```  GIVES +++500 TO FARMING SKILL  ```~~~only 80k~~~```2
   ___
\/\/|S  ```~~~TRACTOR~~~```  GIVES +++500 TO FARMING SKILL  ```~~~only 80k~~~```3
   ___
\/\/|S  ```~~~TRACTOR~~~```  GIVES +++500 TO FARMING SKILL  ```~~~only 80k~~~```4

Curse You

Curse You

Furnace Stoker

Join Date: Apr 2006

South Pole

The Magus Order

N/Mo

I think too many poeple here are taking this too literaly. They're not saying that it is exactly like the real world economy. There are certain "metaphors" that you may see.

Money drops from monsters = working at a job

Ebay gold = fake money, Con people, dishonest sales people, etc.

There are more, but I just can't think of more good examples.

As well, they aren't saying that Guild Wars should REPLACE schools, they're saying it could ASSIST them to teach.

lg5000

lg5000

Jungle Guide

Join Date: Jul 2005

Australia

Hehe, if I used my knowledge from GW in rl.. I'd be farming for fuel by aggroing all my work colleagues and killing them in the usual farming method then using their loot for petrol, walk into the building again, hope they ressed and that they have plenty of loot on them

.. sometimes... that would be REALLY nice to do.

Azrael1309

Azrael1309

Academy Page

Join Date: Jul 2006

ABQ, NM

LF Guild

Quote:
Originally Posted by Demesis
Hahahaha! This thread is a joke. Guild Wars teaching kids about money is like 'Grand Theft Auto' teaching you how to live a successful life. Or 'Super Mario' teaching you about mushroom poisoning. Or 'Singles' teaching you how to have sex.

Seriously, if a game is teaching kids what to do in real life, then where the hell are their parents? Guild Wars is the WORST game to have a kid learn from. This game encourages scamming, rudeness and harrassment because of the absence of enforcement. If this hypothetical kid were to apply all of this in real life, he'd have his ass sent to juvenile hall.

Guild Wars is a fictional game, not an educational supplement.

You want education? Go to school.
It's sad really. I overhear people talking in local chat, and sometimes I hear the occasional, "I dropped out of school... my parents don't care... I play GuildWars all day!"

Also, if today's kids aren't learning about how an economy works in school, the last thing they need to be doing is playing PC and video games.

Eviance

Eviance

Desert Nomad

Join Date: Nov 2005

Eh I forget... o_O

Biscuit of Dewm [MEEP]

R/

I told my son he can't play till he learns to read... and then I am killing all the chat channels and setting the filters to uber high and only letting him farm charr >_>

death fuzzy

Lion's Arch Merchant

Join Date: Sep 2005

Nefarius Union

unfortunately...over half of those 'kids' do not know how to haggle.

Cebe

Cebe

The 5th Celestial Boss

Join Date: Jul 2006

Inverness, Scotland

The Cult of Scaro [WHO]

E/

Really this game should be played with the spirit for which it was intended. When I kill a member of the Jade Brotherhood, or an Ice Imp, or an Undergrowth, let alone how human the appearence it still doesn't feel like I'm actually "killing someone"...they're pixels after all. I personally have never killed a pixellated character on a PC screen and thought to myself "I must .... go......kill someone ....... noooooowwww". So I can see the potential for kids to learn the value of money...but the game can be manipulated so that you don't get the "educational money" experience, Such as "mummy, can I have your card to go on ebay with", or "can someone give me 50g for storage and a perfect gold weapon to start me off?". As with everything, this sort of thing can get corrupted but these sort of games have NEVER made me want to go kill people.