Just please don't... I can't take it anymore. It's getting embarrasing. I can't sit down and play a game... it actually ruins the experience! How hard can it be to come up with a decent excuse to kill 1 trillion enemies and then justify it with a 50 bucks pricetag?
Seriously Anet - Cut scenes and voice acting is just to bad. We know you're trying but its to horrible for its own good. it does more damage than good.
Fire your entire sound acting team and your cut scene team.
Then hire twice as many CGI animators, and work on making an CGI ending, similiar to Diablo and the warcraft games.
So Nightfall can start with a CGI cinematic opening, and end with one. I think I speak for everyone when I say that that would be much better, because you guys do amazing cinematics.
The in game cut scenes do just not work. its rushed. its horrible. dialouge is bad. the voice acting is the worst I have ever heard. My ears are still bleeding. An online game is just not the right enviorment to make a cohesive final fantasy / metal gear solid style story with cut scenes. It just dont work.
Please don't add voice acting /cut scenes...
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I disagree, I actually enjoy the cutscenes.
"BY BALTHAZAR'S BEARD... RIN BURNS!
"
If you don't like the cutscenes, tell everyone to skip them, either way it explains what is happening/going to happen next, I tell you though, if they weren't included you'll see more people moan about them than if they were. I think the fact they're sort of cheesy makes them quite funny.
"BY BALTHAZAR'S BEARD... RIN BURNS!
"If you don't like the cutscenes, tell everyone to skip them, either way it explains what is happening/going to happen next, I tell you though, if they weren't included you'll see more people moan about them than if they were. I think the fact they're sort of cheesy makes them quite funny.
Ahem. Those cutscenes were not made by Anet. Go watch the credits on Factions. Its basically an all korean team...prolly the Lineage team.
The cut scenes and voice acting does suck overall, but i disagree that they are "wrong" or "do not work".
Final Fantasy cut scenes are rendered for YEARS in a cgi farm.
Metal Gear Solid cut scenes are done with MOTION CAPTURE and the great direction of Mr. So Toyota.
What needs to happen is it has to [b]improve[b]. It adds to the game. Prophecies was much better, but factions sucked.
The cut scenes and voice acting does suck overall, but i disagree that they are "wrong" or "do not work".
Final Fantasy cut scenes are rendered for YEARS in a cgi farm.
Metal Gear Solid cut scenes are done with MOTION CAPTURE and the great direction of Mr. So Toyota.
What needs to happen is it has to [b]improve[b]. It adds to the game. Prophecies was much better, but factions sucked.
well i would have to agree somewhat, i mean they do tell part of the storyline which they have to have, becuase their are some people who have no idea whats going on. As for the voices, some of them are really bad. They could make the mouths move, but that would take alot of work in its own and seeing that how much they work on the buildings and towns as well as the characters and everything else, i would rather have those then have the cut scenes/voice acting better. So they should just leave everything like it is.
you obviously weren't playing when the cut scenes had no sound at all and everyone were complaining about how bad it was. Or even before there was any cut scenes at all.
I like the cut scenes. They are simple and it add to the story. Even if the acting is bad, i really don't care since i can always either skip it or turn off the volume.
Big CGI cinematics are expensive to produce good voice actor cost a lot too.
I really don't want GuildWars to become a crappy game just because it have 25 breathtaking cinematics.
If i wanted to pay for a mediocre game with stunning cinematics and voice acting, i'd go buy one of the latest Final Fantasy.
I like the cut scenes. They are simple and it add to the story. Even if the acting is bad, i really don't care since i can always either skip it or turn off the volume.
Big CGI cinematics are expensive to produce good voice actor cost a lot too.
I really don't want GuildWars to become a crappy game just because it have 25 breathtaking cinematics.
If i wanted to pay for a mediocre game with stunning cinematics and voice acting, i'd go buy one of the latest Final Fantasy.
s
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Originally Posted by RinkXing
I disagree, I actually enjoy the cutscenes.
"BY BALTHAZAR'S BEARD... RIN BURNS! "If you don't like the cutscenes, tell everyone to skip them, either way it explains what is happening/going to happen next, I tell you though, if they weren't included you'll see more people moan about them than if they were. I think the fact they're sort of cheesy makes them quite funny. |
there is nothing wrong with the lore or the actual story. if you look at the story as a script its actually a quite cool story full of twists and betrayel. white mantle is cool... prince rurik is cool.. alot of stuff is cool. its just the cut scenes and voice acting... factions was really mad, but GW:P was not good either.
they just needs to go away. no one appreciated them, and no one who likes them can ever be taken seriously.
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Originally Posted by Lawnmower
I think I speak for everyone when I say that that would be much better, because you guys do amazing cinematics.
The in game cut scenes do just not work. its rushed. its horrible. dialouge is bad. the voice acting is the worst I have ever heard. My ears are still bleeding. An online game is just not the right enviorment to make a cohesive final fantasy / metal gear solid style story with cut scenes. It just dont work. |
It just feels like your killing things in a path until you fight one really hard enemy.
I hope they keep cutscenes and improve them more.
/not signed
They do what they was ment to do ... they are to inform about the story line so as i see it its just fine the way it is ... why spend more time (and cost) making something better when lets be honest , how many ppl will watch the cut-sceens more then once so seems a waste to me ... just fix the things so that when u got a vamp weapon on and the cut-screen is used to rez u U DONT DIE AGAIN ...
They do what they was ment to do ... they are to inform about the story line so as i see it its just fine the way it is ... why spend more time (and cost) making something better when lets be honest , how many ppl will watch the cut-sceens more then once so seems a waste to me ... just fix the things so that when u got a vamp weapon on and the cut-screen is used to rez u U DONT DIE AGAIN ...
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Originally Posted by Juhanah
you obviously weren't playing when the cut scenes had no sound at all and everyone were complaining about how bad it was. Or even before there was any cut scenes at all.
I like the cut scenes. They are simple and it add to the story. Even if the acting is bad, i really don't care since i can always either skip it or turn off the volume. Big CGI cinematics are expensive to produce good voice actor cost a lot too. I really don't want GuildWars to become a crappy game just because it have 25 breathtaking cinematics. If i wanted to pay for a mediocre game with stunning cinematics and voice acting, i'd go buy one of the latest Final Fantasy. |
You wanna talk about simple? then why are you even beginning to talk about cut scenes?
if you can't do something right, then don't do it at all. And thats exactly what Anet should have done!
Story is the single most important competent of a story. It's what helped Diablo 2 raise from sucktitude.
The game would have been better with just in game voice bobbles, or simple warcraft 3 like cinematic where you only see the model and then a seperate screen with the faces mouth moving. At least that would have been decently.
the overly bad voice acting and cut scenes do not only destroy the credibility of the story, but also the world, and it makes the player not care. It makes the player not care about his characters. it makes the player not care about being the hero and saving the world. it makes the player have much less fun. it makes the player much less interested in the game.
if there had only been simple text screen, at least it would have left something to the imagination. Its like reading a book.
but here they filled out all the creativity with the worst excuse for cut scenes and voice acting I have ever seen. I have heard of people just instantly uninstalling the game after watching the prolouge because of how much it sucked.
many people these day play and become motivated by games by story. Again... the hole point of role playing games is being immersived in another world.
you can't really say that GW and GWFs cut scenes and voice acting reinforce that.
I actually liked the way my party was involved with the cut scenes!
Though I do think they could give different voices to the different professions. More of a variety when someone else is leading the party.
I also want to be able to watch the cut scenes once I've unlocked them on my account.
/not signed - keep the cut scenes as they are!
Though I do think they could give different voices to the different professions. More of a variety when someone else is leading the party.
I also want to be able to watch the cut scenes once I've unlocked them on my account.
/not signed - keep the cut scenes as they are!
Story is an important element to a game, but not the only element.
Gameplay comes first. Without decent game mechanics, it doesn't matter how good your story is, no one will ever play the game to find out. I think most here will agree, Guild Wars has solid gameplay.
Graphics and sound are also important, and I think that's what you're getting at here: The graphics and sound in the cutscenes actually take away from the story at points. And that's not good.
I haven't actually done a comparison, but are there more and longer cutscenes in Factions than Prophecy? Seemed that way to me.
Also, the fact you can't run past missions, and have to do them in order to get to the next area makes cutscenes even more annoying. It's only a few minutes, I know, but the fact I know I have no choice but to sit and watch it for the third time just pisses me off more than if I could truly "skip" the cutscene and move on.
Gameplay comes first. Without decent game mechanics, it doesn't matter how good your story is, no one will ever play the game to find out. I think most here will agree, Guild Wars has solid gameplay.
Graphics and sound are also important, and I think that's what you're getting at here: The graphics and sound in the cutscenes actually take away from the story at points. And that's not good.
I haven't actually done a comparison, but are there more and longer cutscenes in Factions than Prophecy? Seemed that way to me.
Also, the fact you can't run past missions, and have to do them in order to get to the next area makes cutscenes even more annoying. It's only a few minutes, I know, but the fact I know I have no choice but to sit and watch it for the third time just pisses me off more than if I could truly "skip" the cutscene and move on.
Of course, I have worse complaints about Factions than the cutscense. The locked gates, and the forced missions in a certain order (even for second or third characters).
But do think Anet will improve the quality of their product. I mean, it's pretty simple: you continue to improve, or your product fails. Anet knows this, they'll learn from their mistakes in Factions, or they'll lose customers.
It's pretty much that simple.
EDIT:
Noticed this thread is getting heated.
Let me try to put some Water down by suggesting other alternatives to "removing cutscenes".
(OK, so the last point is a little off topic, it seemed silly to have a list of two items).
But do think Anet will improve the quality of their product. I mean, it's pretty simple: you continue to improve, or your product fails. Anet knows this, they'll learn from their mistakes in Factions, or they'll lose customers.
It's pretty much that simple.
EDIT:
Noticed this thread is getting heated.
Let me try to put some Water down by suggesting other alternatives to "removing cutscenes".
- enable a "skip" feature that will actually take you from the party, and move you along. This way, those offended (or tired of) watching cutscenes don't have to.
- Improve cutsenes, with better animation and voice acting.
- Remove gates, so people can explore and play the game in the style they want.
(OK, so the last point is a little off topic, it seemed silly to have a list of two items).
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Originally Posted by Mordakai
Story is an important element to a game, but not the only element.
Gameplay comes first. Without decent game mechanics, it doesn't matter how good your story is, no one will ever play the game to find out. I think most here will agree, Guild Wars has solid gameplay. Graphics and sound are also important, and I think that's what you're getting at here: The graphics and sound in the cutscenes actually take away from the story at points. And that's not good. I haven't actually done a comparison, but are there more and longer cutscenes in Factions than Prophecy? Seemed that way to me. Also, the fact you can't run past missions, and have to do them in order to get to the next area makes cutscenes even more annoying. It's only a few minutes, I know, but the fact I know I have no choice but to sit and watch it for the third time just pisses me off more than if I could truly "skip" the cutscene and move on. |
when I read about the lore on www.guildwars.com I at least can make up my own cool version of how the events "happened" in my head. This is impossible with the cut scenes.
Think about how story has been an important part of the best RPGs out there! Fallout? Valkyrie Profile? KOTOR? Final Fantasy? Deus Ex? Baldurs Gate? Elder Scrolls? Star Ocean? Vagrant Story?
And many cool games have good stories. but it is almost impossible to make good stories in an online enviorment. I guess its harder to code and animate things when its online? perhaps it creates lag and sluggishness to the game engine!
I heard that companies like Bioware developed special cinematic rendering engines which made them able to make great in game cut scenes on the fly. It seemed really robust from what we saw in KOTOR with the uniqe open ended dialouge trees.
Hell I dont understand why they couldnt treat it like they do in WoW or something.. sure its traditional and slightly uninspiring, but it works so much better without leaving a bad taste in your mouth and a wish to die.
thats how much I dislike the cut scenes.
And you can go to tons of major respected review sites and see so many people making fun of the story... I feel really bad when people trying to role play in this game or discuss stuff in the lore forum.
Different strokes for different people im sure, but this is just beyond humanity. I think every developer company has a responsibility to live up to what they have advitised and ArenaNet has many times said that GW would have an exciting and involing story. subjective - again. But you can say that about anything really and dismiss anything as lies and bullshit, as Lyra Song puts it.
It's just not fair IMO!
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Originally Posted by Mordakai
Let me try to put some Water down by suggesting other alternatives to "removing cutscenes".
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However I do agree with the points quoted.
I've seen the list of voice actors, and they are NOT amateurs. But they are ONLY as good as the material given to them and the director's view on it all.
So 9 out of 10 times when the voice acting sucks with professionals, its either the material, or the director. They have to learn to write better lines for them to say, or its gonna sound bad NO MATTER the actor's talents.
