If any..
I'm thinking in terms of helping a survivor ranger through unwaking waters onward. It would be a back-line long bow character so enchant removal shouldn't be TOO bad.
Does anyone know which of the party nuking skills that Shiro and the Dragon use that would cut through spirit (or bond, for that matter)?
A side question - is there a safe distance from Shiro's "x damage for every second in stance" skill?
What late-game skills ignore Protective Spirit?
King's Spectre
Yannick of Avo
Quote:
Originally Posted by King's Spectre
If any..
I'm thinking in terms of helping a survivor ranger through unwaking waters onward. It would be a back-line long bow character so enchant removal shouldn't be TOO bad.
Does anyone know which of the party nuking skills that Shiro and the Dragon use that would cut through spirit (or bond, for that matter)?
A side question - is there a safe distance from Shiro's "x damage for every second in stance" skill? Life stealing skills go through PS I belive, also some Rt skills. No idea what skills though.
I'm thinking in terms of helping a survivor ranger through unwaking waters onward. It would be a back-line long bow character so enchant removal shouldn't be TOO bad.
Does anyone know which of the party nuking skills that Shiro and the Dragon use that would cut through spirit (or bond, for that matter)?
A side question - is there a safe distance from Shiro's "x damage for every second in stance" skill? Life stealing skills go through PS I belive, also some Rt skills. No idea what skills though.
Evilsod
What are you getting at?
Song of the Mists bypasses it.. Sliver Armour technically does, it hits for just a bit higher than PS but hits often.
There is no safe distance from that skill, if you let it run its distance it will steal 30x20 health from the entire party.
Song of the Mists bypasses it.. Sliver Armour technically does, it hits for just a bit higher than PS but hits often.
There is no safe distance from that skill, if you let it run its distance it will steal 30x20 health from the entire party.
King's Spectre
So meditation of the reaper can not be stopped in any way and there's no running from it. Check.
Keeping protective spirit/bond on *would* save the character from a Dark Chain lightning burst.
Thanks for the replies. Just doing an insanity check, it's been awhile since I did the last couple missions.
Keeping protective spirit/bond on *would* save the character from a Dark Chain lightning burst.
Thanks for the replies. Just doing an insanity check, it's been awhile since I did the last couple missions.
ubermancer
Quote:
Originally Posted by Evilsod
There is no safe distance from that skill, if you let it run its distance it will steal 30x20 health from the entire party.
Hehehe... wrong

Age
You want to use protective spirit on a Ranger there is lots of stances that Ranger has.I tried PS on my W/Mo and it didn't work well.
Evilsod
Quote:
Originally Posted by ubermancer
Hehehe... wrong
What an insightful post, i'm so glad i was here to see it.

Hidden in the Mist
You can move yourself out of the Range of Meditation of the Reaper, I have done it before. It affects about the size of the Arggo circle if I remember correctly.
Kit Engel
Meditations of the Reaper doesn't hit you if you're banished. But a decent team won't let you stay banished that long, would they?
