State of the Game: Damage Calculation
Zinger314
State of the Game
So, how many errors can you pick out? besides the obvious "icy" and "air" damage...
Worst of all, there was no Damage Calculation! (i.e. 60 AL = 100% damage, 70% AL = 84% Damage, etc.)
So, how many errors can you pick out? besides the obvious "icy" and "air" damage...
Worst of all, there was no Damage Calculation! (i.e. 60 AL = 100% damage, 70% AL = 84% Damage, etc.)
Dzan
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Holy damage is also armor-ignoring, making Judge's Insight (which converts damage to holy) a valuable choice when working with a Warrior. |
Cybah
well holy dmg is ignoring armor, but not judge's insight...
Red
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Originally Posted by State of the Game
Some items have universal modifiers. Shields, for example, can contain a modifier that reduces damage by two. This will reduce all damage (except life steals) dealt to you by two regardless of the location and type.
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Quote:
Originally Posted by Update, Thursday, July 13th
Updated shields, armors, and runes with damage reduction abilities so that they only reduce physical damage.
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Originally Posted by State of the Game
Damage tends to fall mostly on the main body, but can randomly hit any area.
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Caelus The Fallen
Holy damaging skills ignore armour, holy damage typed weapons do not.
Also, this was either written some time ago, or the author hasn't been keeping up to date, because shields obviously don't have mods that reduce all types of damage, only physical :/
Poor show all round...
Also, this was either written some time ago, or the author hasn't been keeping up to date, because shields obviously don't have mods that reduce all types of damage, only physical :/
Poor show all round...
logan90
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There are four categories of damage: elemental, physical, armor-ignoring, and life stealing. |
GloryFox
Um.... I can't believe someone from Anet wrote that?
It appears either we the community are wrong or this is very wrong.
It appears either we the community are wrong or this is very wrong.
Dzan
That wasnt written by a-net. It was written by a "qualified" fan.
Zinger314
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Originally Posted by logan90
What about Dark, Shadow, Light, and Chaos? They arent elemental, physical, armor-ignoring or life stealing, are they?
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unholy guardian
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Originally Posted by Dzan
That wasnt written by a-net. It was written by a "qualified" fan.
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"Christian Brellisford is a college student currently studying video game design in Toronto, Ontario, Canada in hopes of pursuing a career in the field. A gamer since an early age, Christian has been involved with Guild Wars since the E3 for Everyone Event in 2004, and currently leads the Spirits of War guild. You can find him in game under the name Saidin Writer."
Yeah, a smart person but not detailed enough.
Shyft the Pyro
I was about to start a thread about the "factual" errors in today's State of the Game article as opposed to the "editing" errors that have been present in previous ones, but I'm glad to see someone beat me to it
The author of this week's piece, Christian Brellisford, has been writing articles for the main Guild Wars website for a while now. Of the 13 articles currently linked from the State of the Game page, he's authored 5:
-May 1, Introduction to Ritualists and Assassins;
-June 22, Introduction to Alliance Battles;
-June 28, Advanced Ritualist Tactics;
-July 31, Arena Play Part 2;
-August 14, A Guide to Guild Wars Damage Calculations.
Before we start declaring him "a 'qualified' fan," I think we need to look at the other articles and see what we find. If this is a one-time thing we can assume the article was written a while back and never released until today, but if there's a pattern of misinformation someone at ANet isn't fact-checking the articles.
I mean, I know even New York Times got conned by a reporter once, but that's no excuse
The author of this week's piece, Christian Brellisford, has been writing articles for the main Guild Wars website for a while now. Of the 13 articles currently linked from the State of the Game page, he's authored 5:
-May 1, Introduction to Ritualists and Assassins;
-June 22, Introduction to Alliance Battles;
-June 28, Advanced Ritualist Tactics;
-July 31, Arena Play Part 2;
-August 14, A Guide to Guild Wars Damage Calculations.
Before we start declaring him "a 'qualified' fan," I think we need to look at the other articles and see what we find. If this is a one-time thing we can assume the article was written a while back and never released until today, but if there's a pattern of misinformation someone at ANet isn't fact-checking the articles.
I mean, I know even New York Times got conned by a reporter once, but that's no excuse
logan90
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Originally Posted by Zinger314
Shadow and Chaos are armor-ignoring, Dark and Light are...uh...affected by armor.
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Zinger314
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Originally Posted by Shyft the Pyro
Before we start declaring him "a 'qualified' fan," I think we need to look at the other articles and see what we find. If this is a one-time thing we can assume the article was written a while back and never released until today, but if there's a pattern of misinformation someone at ANet isn't fact-checking the articles. |
Quote:
Originally Posted by Advanced Ritualist Tactics
Because Soul Twisting has an instant recharge, it allows you to keep ONE type of Spirit constantly in play rather than the generalized fast casting of Ritual Lord.
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Skyy High
Mayhaps that's a typo, and he meant to say "Soul Twisting grants an instant recharge..."
But yeah...shoddy article, really; forums and GuildWiki have better information than this.
But yeah...shoddy article, really; forums and GuildWiki have better information than this.
Terra Xin
All attacks that come from weapons adhere to the properties of Armour, regardless if the properties of the weapon had been changed. If the attack comes from the skill itself, then Chaos, Shadow and Holy ignore armour in those instances. Dark and Light are considered to be the same as Shadow and Holy.
shoddy article is all i can say
But, it makes you think, it's quite possible that the guy had this information pre-written for Anet if the sources date back to the FPE...
shoddy article is all i can say
But, it makes you think, it's quite possible that the guy had this information pre-written for Anet if the sources date back to the FPE...
Shyft the Pyro
Quote:
Originally Posted by Zinger314
Look at the "Advanced Ritualist Tactics" one:
Soul Twisting had an instant recharge back during the 1/20 Factions PvP preview event. |
lishi
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Originally Posted by Zinger314
Shadow and Chaos are armor-ignoring, Dark and Light are...uh...affected by armor.
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some of mesmer weapon are chaos damage but they dont ignore the armor.
Swinging Fists
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Originally Posted by lishi
i think no kind of damage are armor ignoring , its the skill who is armor ignoring.
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Ok, now I've read the article...
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Shields also affect damage dealt head-on and to either flank. |
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Bows and daggers dispense piercing damage, swords and axes deal slashing damage, and hammers do blunt damage. |
Gert Butterfing
Hammers can do piercing or blunt; Axes slashing or piercing...
Seems like an article that was done sometime ago but only published now...
Seems like an article that was done sometime ago but only published now...
Jeremy Untouchable
yeah, and i have seen both on swords and axes too, lol, fun how many errors, hope this was old, if not poor guy isnt playing much these days
Pkest
Now I am confused. If all skill based damage is armor ignoring then what about the other thread here that says that the armor penetration from the Strength attribute only applies to skills? Does that mean that strength is only affecting the base weapon dmg when a skill is used even though the skill bonus dmg is armor ignoring? Didn't ANET bother to read this thing before they posted it and directed people to it from the main page?
Doomlord_Slayermann
Hopefully I can clarify the Judge's Insight thing.
First off, the guy who wrote the article is wrong. Judge's Insight (which according to the description deals "holy" damage) does a unique damage type. It doubles damage against undead (like holy damage) but does not actually ignore armor completely.
My main question about this: Why the hell can't ArenaNet get someone who actually knows what they're talking about to write the damn articles(OR release said articles while they are still correct, if that's the case)? This one was 80% obvious stuff and 20% incorrect.
First off, the guy who wrote the article is wrong. Judge's Insight (which according to the description deals "holy" damage) does a unique damage type. It doubles damage against undead (like holy damage) but does not actually ignore armor completely.
My main question about this: Why the hell can't ArenaNet get someone who actually knows what they're talking about to write the damn articles(OR release said articles while they are still correct, if that's the case)? This one was 80% obvious stuff and 20% incorrect.
Sereng Amaranth
Some daggers slash instead of stab.
I'd say for someone that doesn't own the game, there is some decent info, albeit mostly wrong. More info such as percentages, etc., and CORRECT information would make this much better.
I'd say for someone that doesn't own the game, there is some decent info, albeit mostly wrong. More info such as percentages, etc., and CORRECT information would make this much better.
Caelus The Fallen
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Originally Posted by Pkest
Now I am confused. If all skill based damage is armor ignoring then what about the other thread here that says that the armor penetration from the Strength attribute only applies to skills? Does that mean that strength is only affecting the base weapon dmg when a skill is used even though the skill bonus dmg is armor ignoring? Didn't ANET bother to read this thing before they posted it and directed people to it from the main page?
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On a side note, this is also part of the reason why Sundering is really bad - the armour penetration of the Sundering mod also only applies to your base damage, and not the total damage.
A sword hits for ([15~22]*armour) + skill damage; so, in short, strength is pretty shoddy.
Doomlord_Slayermann
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Originally Posted by Caelus The Fallen
+xx damage from attack skill is armour ignoring, and yup, strength only affects your base weapon damage, and only when that weapon hits using an attack skill. This is why Strength is such a poor Primary Attribute.
On a side note, this is also part of the reason why Sundering is really bad - the armour penetration of the Sundering mod also only applies to your base damage, and not the total damage. A sword hits for ([15~22]*armour) + skill damage; so, in short, strength is pretty shoddy. |
eternal pho
Quote:
Originally Posted by Pkest
Now I am confused. If all skill based damage is armor ignoring then what about the other thread here that says that the armor penetration from the Strength attribute only applies to skills? Does that mean that strength is only affecting the base weapon dmg when a skill is used even though the skill bonus dmg is armor ignoring? Didn't ANET bother to read this thing before they posted it and directed people to it from the main page?
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Uhh, I'm kinda confused with your question.
QuixotesGhost
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So, shields don't protect attacks from behind ? Here we go again... |
Rahl
Shields are universal, was proven a while back.
And from what I can tell, Anet didn't have any news so they just cut-and-pasted a months old article up there -_-
GG.
Really GG.
And from what I can tell, Anet didn't have any news so they just cut-and-pasted a months old article up there -_-
GG.
Really GG.
Skyy High
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Originally Posted by Doomlord_Slayermann
That doesn't make strength bad. How many Warrior builds can you think of that deal damage through regular attacks?
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striderkaaru
the best part about this article is that anet released it more than a full year after the release of their first game. because you know, information like this wouldn't have been helpful to new players starting back then. not only is it a full year late, it also contains wrong/outdated information.
come on, anet. get your act together.
this is your official website and official articles.
in my opinion, delete that article and replace it with ensign's:
http://www.guildwarsguru.com/content...nics-id674.php
come on, anet. get your act together.
this is your official website and official articles.
in my opinion, delete that article and replace it with ensign's:
http://www.guildwarsguru.com/content...nics-id674.php
Doomlord_Slayermann
Quote:
Originally Posted by Skyy High
Yes, it does. You put 10 points in strength, means a 60 armor target will have 54 armor instead. I don't much feel like going through the math, but that's about a 5 damage increase with a sword.
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In a Warrior-based adrenaline spike, you optimize your damage in any way you can. Strength gives a little extra. OoV or OoP gives a little extra. A Vampiric mod gives you a little extra. No, Strength will not give you the most amazing damage increase ever, especially against already low-armored targets. That does not make it bad.
Strength also governs a number of key Warrior skills (such as Endure Pain) and gives you access to Sentinel's armor.
Carinae
Lets see...damage types:
Holy - x2 vs undead, ignores armor, skill based
Light - x2 vs undead, does NOT ignore armor, wand based
Life Stealing - ignores armor, technically not damage at all
Shadow - ignores armor, skill based
Dark - does NOT ignore armor, wand based
Chaos (skill) - ignores armor, skill based
Chaos (wand) - does NOT ignore armor, wand based
Physical - ??? (i have no idea what physical damage is armor ignoring and what isn't)
Elemental - Never ignores armor, expecpt for a few skills that specifically state that they ignore armor.
Miss anything?
Holy - x2 vs undead, ignores armor, skill based
Light - x2 vs undead, does NOT ignore armor, wand based
Life Stealing - ignores armor, technically not damage at all
Shadow - ignores armor, skill based
Dark - does NOT ignore armor, wand based
Chaos (skill) - ignores armor, skill based
Chaos (wand) - does NOT ignore armor, wand based
Physical - ??? (i have no idea what physical damage is armor ignoring and what isn't)
Elemental - Never ignores armor, expecpt for a few skills that specifically state that they ignore armor.
Miss anything?
Doomlord_Slayermann
Quote:
Originally Posted by Carinae Dragonblood
Lets see...damage types:
Holy - x2 vs undead, ignores armor, skill based Light - x2 vs undead, does NOT ignore armor, wand based Life Stealing - ignores armor, technically not damage at all Shadow - ignores armor, skill based Dark - does NOT ignore armor, wand based Chaos (skill) - ignores armor, skill based Chaos (wand) - does NOT ignore armor, wand based Physical - ??? (i have no idea what physical damage is armor ignoring and what isn't) Elemental - Never ignores armor, expecpt for a few skills that specifically state that they ignore armor. Miss anything? |
Carinae
Well, I double-checked, and there is no skill-based Chaos damage (not even Chaos Storm )
So all 'Chaos' damage is wand based, and does not ignore armor.
So all 'Chaos' damage is wand based, and does not ignore armor.
Suedars
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Originally Posted by Carinae Dragonblood
Well, I double-checked, and there is no skill-based Chaos damage (not even Chaos Storm )
So all 'Chaos' damage is wand based, and does not ignore armor. |
Carinae
So did I. Apparently they do 'damage'.
lemming
If only Anet would just post Ensign's article on damage calculation on their front page, the world would be a better place.
Mysterial
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Originally Posted by Suedars
I had always assumed Mesmer spells did Chaos damage. If not that, what type is it? Although it's probably fairly irrelevant.
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Carinae
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Originally Posted by Mysterial
Some time ago, all references to Chaos/Shadow damage were removed from the skills, presumably to unify all the armor ignoring skills as just dealing "damage", except for Holy damage because of the undead/tormentor's bonus.
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Savio
Base weapon damage: does not ignore armor.
+dmg from attack skills: ignores armor.
Skills with elemental-type damage: does not ignore armor.
Skills with anything else: ignores armor.
Stop attributing armor ignorance to damage type.
+dmg from attack skills: ignores armor.
Skills with elemental-type damage: does not ignore armor.
Skills with anything else: ignores armor.
Stop attributing armor ignorance to damage type.