Dunes of Despair bonus and mapping

Wyldchild777

Wyldchild777

Academy Page

Join Date: Sep 2005

State of Confusion

Lords Of The Dragons Dine [LORD]

Mo/Me

Greetings,

I'm needing some help here. I'm having trouble figuring out how to do the Dunes of Despair bonus and mapping. I've read all the tips, I've done the search thing (both on these forums and Google), and yet it's just not clicking into place for me.

The only effective way I've found involved a necrotic traversal off of a corpse from the south gate. Problem is, there is nothing outside the south gate in range to kill. The boss and his minions on the bridge are out of range of even a longbow shot. Supposedly, there are scarabs that pop-up, but I've never seen them (have tried at least 10 times now).

How does one complete the bonus for this mission? How can the area outside the fort be mapped?

Edit: I'm attempting this with a monk primary. As far as skills are concerned, I can change to any secondary. I have access to all Tyrian skills (finished the game), or Canthan skills up to, and including, House zu Heltzer.

Merry meet, merry met, merry meet again,
Wyldchild777

Skids

Skids

Frost Gate Guardian

Join Date: Jul 2006

UK FTW

R/Mo

Necrotic traversal is the way to do it. there are scarabs you can kill as well as the others.

The trick is that you have to get them in range. We found that they run in and out of range and it takes a while so you have to keep hitting them with a degen skill or poison and just keep waiting and trying.

Effendi Westland

Effendi Westland

Wilds Pathfinder

Join Date: Dec 2005

Isle of the dead

[DVDF][LDS]

P/W

Or, 2 monks, 2 tanks, 2 others... at 6 min mark one monk and one tank stay behind while the other 4 get the bonus.

Free Wind

Free Wind

Frost Gate Guardian

Join Date: Jul 2006

Moscow

W/

Sometimes when you come up to the gates a scarab pops up behind it.
You can also try to walk along the very edge of the hill on the right to the south gates - this also may help to trigger the scarabs to appear

DFrost

DFrost

Krytan Explorer

Join Date: Jul 2005

Ultima Thule

Legacy of Echovald [Echo]

P/

The southern boss spawn is a bit random. The boss has been in longbow range maybe 40-50% of the times I've attempted the bonus. There has been a convenient scarab spawn only once. Keep at it, sooner or later the boss will spawn close enough to be lured and killed. Then just use necrotic traversal to get to his corpse. Have other party members pack a vampiric weapon or some sacrifice skills, when they're dead you can rebirth them on the other side.

Free Wind

Free Wind

Frost Gate Guardian

Join Date: Jul 2006

Moscow

W/

Other party members should go back to the bridge lowered by the ghost. There are several scarabs under that bridge. Get themselves killed by the scarabs and rebirthed on the other side

Nestaron

Nestaron

Krytan Explorer

Join Date: Mar 2006

Glasgow, Scotland

Banished Dragons

A/

Way i've done it afew times is to kill the naga looking snake things, then send 3 players and a monk to kill the bosses. Whilst they do that you leave a monk and a warrior back to protect the ghostly hero.

Free Wind

Free Wind

Frost Gate Guardian

Join Date: Jul 2006

Moscow

W/

The subjects states "mapping". Mapping that area takes a lot of time (and nets you as much as 0.8% - 1%). So full mapping can be done ONLY with traversal trick

Mournblade

Mournblade

Furnace Stoker

Join Date: May 2005

Houston, Texas

Dawn Treaders [DAWN]

W/Mo

No, thats not exactly true. Put your ghost on the altar and run your butt out of the fort as quickly as you can. If you get out fast enough the counter wont start, or the attackers will never go down to the ghost - either way if you do it just right you can explore at your leisure.

Samuel Dravis

Lion's Arch Merchant

Join Date: Jan 2006

Mo/Me

You can achieve the bonus easily by bonding a warrior and the Hero and letting everone else go after the bosses. For example, bring Mending +4, Watchful Spirit, Life Bond, Life Barrier. Also maybe whatever other maintainable enchants you think advisable. That will keep the warrior and Hero alive long enough to get the bonus.

Cherno

Forge Runner

Join Date: Jan 2006

Stars of Destiny

E/

Quote:
Originally Posted by Free Wind
Other party members should go back to the bridge lowered by the ghost. There are several scarabs under that bridge. Get themselves killed by the scarabs and rebirthed on the other side '
What? If you are talking about the first bridge into the area then there are no scarabs there. If you are talking about the south gate, then there really isn't any point to the trick is there?

The key to this if you are using the trick is the spawn. Most of the time you are more lucky to be able to get the boss than the scarabs to pop up. The traversal necro or monk with rebirth over. Rest put on a vampiric weapon, and wait for rebirth. We also had an assassin try to shadow over to the enemy once it was within range, but the gorge prevented that. Not sure if you can do recall or not on the ally.

If you do this, make sure you have discussed it with your team before leaving and they understand how the trick works and that it might have to be redone due to spawn. I don't know how many times I have gone through all the information, we get to the cliff and tell people to put on their vampirics and they say "why? I didn't bring one"

heroajax1

heroajax1

Frost Gate Guardian

Join Date: Feb 2006

By Any Other Name [Rose]

W/

If you guys are referring to the bridge in the South West corner of the map. You don't need any trick to get across it. Just run straight at it. You'll be like Harrison Ford in Indiana Jones and the Last Crusade. Floating in mid air. That bridge is up, but just run past the Enchanted guarding it. When you get across is the problem. There are about 8 Losaru and 8 Scarabs. You have to kill them all to get completely unfogged. They tend to body block you and then kill you.

This is confirmed. I just did it last night.

jjiinx13

jjiinx13

Frost Gate Guardian

Join Date: Aug 2005

Southeast USA

Hounds Of Creegus

E/

Quote:
Originally Posted by Mournblade
No, thats not exactly true. Put your ghost on the altar and run your butt out of the fort as quickly as you can. If you get out fast enough the counter wont start, or the attackers will never go down to the ghost - either way if you do it just right you can explore at your leisure. I was with Wyldchild(OP) this last attempt. Problem was there were no scarabs on the other side of the wall. He and I have tried this a total of about 25 times between the 2 of us. There have never been scarabs on the other side of the wall (and yes we followed the very edges of the 'fort') and the Enemies you can see are out of reach of Longbow range. Wyld was Monk primary. I have done this with all but warrior primary and like Wyld I can change secondary to any. So how do we get across for exploration (without starting timer)? I had thought about doing what Mournblade suggested before but which gate do we need to run to in this instance?

Mournblade

Mournblade

Furnace Stoker

Join Date: May 2005

Houston, Texas

Dawn Treaders [DAWN]

W/Mo

You can run to any gate after they open, but i've had the best luck running to the one on the left (as you enter the fort and face the ghost).

dare49devil

Wilds Pathfinder

Join Date: Feb 2006

Danbury, Connecticut

W/Mo

People...You don't need to use any necrotic rebith shit trick. Just go henchway 1 human monk, 1 human warrior. (I am guessing your warrior = explorer?)

Go to the alter...Cap...Warrior goes out to explore everything. Monk + henches finish mission in the ten minutes.

If you are talking about the south west gate which is closed...You do not need to explore that.

You really only need to explore around 99% to really have 100%.

fenix

fenix

Major-General Awesome

Join Date: Aug 2005

Aussie Trolling Crew HQ - Event Organiser and IRC Tiger

Ex Talionis [Law], Trinity of the Ascended [ToA] ????????????????&#

W/

anyone know if you can still do the Necrotic Traversal trick to get past the gate without it opening? I'm talking about the first gate/bridge, that you have to cross to kill the enemy Ghostly Hero...

Free Wind

Free Wind

Frost Gate Guardian

Join Date: Jul 2006

Moscow

W/

Quote:
Originally Posted by Cherno
'
What? If you are talking about the first bridge into the area then there are no scarabs there. If you are talking about the south gate, then there really isn't any point to the trick is there?
Here is how we did it several times (i dont know if the image will get attached though):
Green line - first party member (Mo/N or N/Mo with traversal and rebirth) uses scarabs to travers and then follows the way shown on the map

Black line - the rest of the party goes there and get themselves killed by the scarabs (red dots). Then Mo/N or N/Mo rebirthes them on the hill

WinespringBrother

Frost Gate Guardian

Join Date: Dec 2005

New York, USA

Heroes of the Horn

E/Me

You can leave just one bonder Monk behind to keep the ghostly hero alive, while the other 5 go south to kill the generals. As long as the Monk stays on the ramp out of aggro range of the Forgotten, they won't attack her. If you want the mission also, I recommend that after everyone goes out to kill the generals to stay away from the Hero after they are done. I got the bonus but not the mission the first time I tried it, because when the rest of the party came back, they brought a bunch of extra foes who overwhelmed my healing and got the Hero killed...

TAZTG

TAZTG

Academy Page

Join Date: Mar 2006

MD

[BuA]

W/

I have been trying the Necrotic Traversal trick for some time. Last nite I finally was able to reach the Boss and 2-Enchanted Bows at the South Gate. They were just close enough to aggro them.

My W/N got over and unfogged the area and I eventually killed the 2-other bosses to get the bonus. It took me 10+ tries to have the Boss and enchanted in aggro range and I never saw a scarab pop up. I figured it got nerfed but its possoble just keep trying.

Sjeng

Sjeng

Desert Nomad

Join Date: Aug 2005

in my GH

Limburgse Jagers [LJ]

W/

How on earth are you supposed to do this bonus without the traversal trick...
All my characters got it that way, and When trying to split up the party with 2 people keeping the ghost alive and 4 killing the bosses, they never got back in time to save the 2 that stayed behind and the ghost got killed...

Dunes is imho the worst bonus in the entire game. Hell, Glint and Thunderhead is easier! Ah well... Guess it just takes a new fresh tactic...
Suggestions anyone?

Shendaar

Krytan Explorer

Join Date: Mar 2006

P4n드4k트 F0rm4710n

W/

Umm, you don't even need to go on the sides. The only bosses you need to kill are the two in the middle along with their minions. A damage warrior with an interrupt ranger and at least a decent boon-prot can finish the bonus in 5 minutes.

Marty Silverblade

Marty Silverblade

Administrator

Join Date: Jun 2006

I find one really good monk can heal the hero until bonus is finished. If ever the monk feels overwhelmed, he/she can just call out for help from one of the other 5 people. Unless they are all noob wammos with mending and healing hands then someone will come. If you had 5 noob wammos with mending and healing hands you shouldnt be attempting the bonus anyway. Probably the mission either

jasmynth

Ascalonian Squire

Join Date: Jul 2006

Bereg's Dark Legion

N/Me

You can do the m/n n/m trick. I have been lucky enough to have a scarab one time, and also managed to ping the boss another. Don't use hex or poison or anything on these that will make them run away.

I have also managed to complete the bonus by tanking it with a good team. Kill the left gate enemies first, then the right, there's a few more from left and right plus the boss that comes out the right gate. Then leg it to the south gate and do the bosses. We just managed this in the time and didn't leave anyone with the ghostly hero whose health was getting dangerously low. It's frantic but can be done

dare49devil

Wilds Pathfinder

Join Date: Feb 2006

Danbury, Connecticut

W/Mo

Haha, I thought you guys were talking about exploring it...Nevermind.

You need advice on how to beat the bonus?

Well, you don't need "tricks" or "gimmics" just a good team. You should have the mission pretty much done with 5 minutes left...Then you keep one monk back to heal ghost against the one boss + two enchanteds. The other five then head up and have 4+ minutes to finish bonus. Sufficient enough.

I will try this with henches. I'll tell you how it goes.

Sir Frozen Arrow

Ascalonian Squire

Join Date: Aug 2006

Canada

Rising of Blades[RoB]

R/Mo

Dune is hard. Im have sorta the same problem.

Numa Pompilius

Numa Pompilius

Grotto Attendant

Join Date: May 2005

At an Insit.. Intis... a house.

Live Forever Or Die Trying [GLHF]

W/Me

The bonus actually isn't hard.
Follow the strategy laid out on www.guildwiki.org for doing the bonus, follow it EXACTLY, and you'll have plenty of time. I even did bonus with henches by following that guide.

Getting enough time to scout the BIG empty area behind the east fortress is harder, you'll need at least one running skill.

Former Ruling

Grotto Attendant

Join Date: Oct 2005

Cedartown, Georgia

R/

Hmm...The Boss behind the SOuth Bridge is almost always in range for my groups...Only once has it NOT been in range to pull over and kill :\

As for scarabs, there have never been any close to the south bridge for me either...but the boss...I dont know if you tryed it 25 times your luck sucks...I'd NEVER EVER pick up a Lottery Ticket if I were you

eightyfour-onesevenfive

eightyfour-onesevenfive

Wilds Pathfinder

Join Date: Sep 2005

7??13'35" E - 50??06'27" N

Servants of Fortuna [SoF]

Dunes actually is kinda hard, as in that it is the only bonus that I haven't been able to complete with henchmen so far. But then, I haven't tried too hard.

The by far easiest way, as already mentioned, is to have a bonder keep the ghost alive. Stack Life Barier, Life Bond, Mending and Watchful Spirit on him and just wait in a safe distance while the other five players rush south, ignoring all attackers. But if you only want to explore, you can always just start the siege und run out of the fort using Sprint and the like, leaving the ghost behind to die after a while. This way, you will of course need more than one attempt to map it all, but it will get the trick done.