15 Aug 2006 at 20:11 - 10
About the 600 monk...
EDIT: Someone posted as I was typing that said the same thing as this next paragraph.
You do NOT need 600 Health. Spirit Bond tiggers BEFORE Protective Spirit, therefore even if you take 48 damage AFTER prot spirit, you would still get healed if you took more than 60 damage BEFORE prot spirit. This is what makes the build "invincible." You will always be healed more than you are hurt, provided that the enemy does more than 60 damage a pop.
Here's a basic 600 Monk setup...
Armor: Ascetic's 15 AL
Weapon/Offhand: Totem Axe/Protective Icon
I'm not gonna go into attributes specifically, but anything with high prot and divine favor works well. I use a Mo/Me with 8 in Inspiration for Mantra of Resolve to avoid interrupts. If you're soloing, bring some smiting too.
Skills:
Blessed Signet
Mantra of Resolve
Protective Spirit
Spirit Bond
Shield of Judgment
Balthazar's Spirit
Blessed Aura
Retribution
So what you do is cast the maintained enchants, regen energy, aggro your prey, cast prot spirit, spirit bond, and mantra of resolve, then Shield of Judgment. Replenish Prot Spirit and spirit bond as needed
Now, on-topic about the 55 monk...
You need Mending, Healing Breeze, Prot Spirit, and either Essence Bond or Balthazar's Spirit for sure. This gives you your invincibility. f you can't get these skills, buy prophecies. It's your best bet. Retribution is decent damage if the enemy can't heal. Everything else is really up to you.
EDIT 2: Wording.