what happened to the battle line?

storm of daeth

Krytan Explorer

Join Date: Dec 2005

somewhere

Zealots Of Abaddon [ZOA]

W/

Over the period of last night (like 9 hours) the battle line shoved extremely far into luxon territory taking cities such as Eredon Terrace among others and is just getting farther. Is it possible for the kurzicks to win enough battles in 1 night to push it that far or is it just a glitch?

TheYellowKid

Lion's Arch Merchant

Join Date: Feb 2006

Mina Sucks [Blz]

dunno, i played about 10 - 15 AB matches and lost 2 at Etneran so i was surprised to see we got pushed back further. Also at Kaanai the gates at the start have gaps where the kurzicks spawn so they can cap the shrine at the top plus once out they can head to the other shrines before the time is up.. My suspicions of a.net being kurzicks doesnt seem to be unfounded lol

Xx Invictus xX

Xx Invictus xX

Frost Gate Guardian

Join Date: Aug 2005

Canada

MLV

W/

i think giving kurzicks those shrines is intentional

http://gw.gamewikis.org/wiki/Kaanai_Canyon

Bane of Worlds

Bane of Worlds

Wilds Pathfinder

Join Date: Mar 2006

Meadow

Rt/

the whole line shift has caused a huge uproar in most Luxon towns and it's sickening to see the pointless arguements being thrown etc..

anyways it's odd that the shift was drastic

Numa Pompilius

Numa Pompilius

Grotto Attendant

Join Date: May 2005

At an Insit.. Intis... a house.

Live Forever Or Die Trying [GLHF]

W/Me

Wow, the entire south side of the map is taken, all the way to Seafarers Rest!

The "momentum bonus" ANet implemented must be pretty significant!

TheMosesPHD

TheMosesPHD

Jungle Guide

Join Date: Feb 2006

Oregon

Mo Mo Patty Blinks [MoMo]

R/

Quote:
Originally Posted by Eve The Sorceress
the whole line shift has caused a huge uproar in most Luxon towns and it's sickening to see the pointless arguements being thrown etc..

anyways it's odd that the shift was drastic
Seriously? Are you saying the entire Luxon territory turned into a giant Random Arena-style debate house?

Is it still going on? I don't wanna check myself because I can't stand Random Arena debates.

Xenex Xclame

Xenex Xclame

Desert Nomad

Join Date: Mar 2006

DPX

R/

Disregard this post as someone said, i saw that i was wrong :|

storm of daeth

Krytan Explorer

Join Date: Dec 2005

somewhere

Zealots Of Abaddon [ZOA]

W/

so pretty much all the luxons need to do to to take bwack there territory si to farm kurzick and luxon points?.

AW Lore

AW Lore

Jungle Guide

Join Date: May 2006

Ancient Warriors Gaming Clan

W/Mo

xenex, you cant earn or farm luxon faction if you are a kurzick guild, yes you can get luxon faction as an individual, but if your guild is kurzick allied you cannot give it to the faction transfer.

reason why you see the towns owned by kurzick people is because they are now (for the moment) in kurzick territory.

and yes the line has been moved due to the alliance battles.

TheYellowKid

Lion's Arch Merchant

Join Date: Feb 2006

Mina Sucks [Blz]

my point about those shrines at the top is that the gates dont work by the rez shrines and you can walk around them to cap the middle shrine before the gates open.. giving an advantage to the kurzicks

Swinging Fists

Wilds Pathfinder

Join Date: Mar 2006

W/Mo

Quote:
Originally Posted by Xenex Xclame
The line hasnt shifted like this because kurzick have won a lott, it has shifter because some kurzick alliances have come up with the idea to go farm luxon points, to get as much as they can to take over luxon cities, when you click on the towns youll see they are owned by the kurzicks.

Smart move, too bad A-net didnt tell us about this and surprised nobody thought of this earlier.

BTW Cavalon and Zos Shivros Channel can not be taken over , no matter how much luxon points the kurzicks get, it is automaticly awarded to the alliance with the most points.

So solution? go farm points take those towns back, and take over some kurzick towns while were at it.
Disregard the above quoted material. No personal offense to you, Xenex, but you have no clue as to the game mechanic.

The blue and red line is positioned based on the outcome of alliance battles over each 3 hour period. I'm not sure if Jade Quarry and Fort Aspenwood factor in, but I don't think they do. When Kurzicks win more, the line moves into Luxon territory, and cities that are normally Luxon become part of Kurzick territory and are then under the control of Kurzick alliances. So, instead of each alliance having 8 cities to control ( I didn't count them), the Kurzicks may have 12 and the Luxons only 4. So, the top 12 Kurzick alliances get to control cities, instead of the normal 8. This has absolutely nothing to do with Kurzick alliances figuring out to farm Luxon points. Fact is, a Kurzick-aligned guild CANNOT receive Luxon faction transfers. The only way for a Kurzick alliance to to control a town is to have enough Kurzick faction transferred to it to place it within the top however many cities are under Kurzick control.



Quote:
Originally Posted by Xx Invictus xX
i think giving kurzicks those shrines is intentional
I can nearly positively assure you that it is NOT intentional. The deeper the line is in Luxon territory, the more advantage the Luxons are supposed to have on that map, and vice versa. If the line is deep in Luxon territory, which it is now, and the Kurzicks have such an advantage, it is something ANet will be fixing very soon. It is NOT intentional.

Numa Pompilius

Numa Pompilius

Grotto Attendant

Join Date: May 2005

At an Insit.. Intis... a house.

Live Forever Or Die Trying [GLHF]

W/Me

I was actually thinking a couple of days ago that a big guild should get their people together, and strike hard in AB late at night, when few people were playing. I wonder if that, together with the "momentum bonus", is what's happened.

Xenex Xclame

Xenex Xclame

Desert Nomad

Join Date: Mar 2006

DPX

R/

Hmm, Aw lore you are right, everyone that read my post sorry for that,i forgot that you can not turn in the points.

Telling people to disregard the post is ok , and i dont think i should get offended by that, saying i have no idea about the game mechanic i do find offensive towards me, lets not get into an agruement,just wanted to let you know.

Terra Xin

Terra Xin

Furnace Stoker

Join Date: Mar 2006

New Zealand

Me/R

Situations like these hardly happen, when you start seeing the line moving closer into LLuxon or Kurzick territory, it becomes more difficult to maintain that line because the AB maps then favour the other side.

TheYellowKid

Lion's Arch Merchant

Join Date: Feb 2006

Mina Sucks [Blz]

its not doin that atm, from my count its been at kaanai for 9 hours as of this post... something seems to be wrong?

storm of daeth

Krytan Explorer

Join Date: Dec 2005

somewhere

Zealots Of Abaddon [ZOA]

W/

the battle line hasnt moved much since this morning so it staying at canyon is probably right.

Pjstaab

Academy Page

Join Date: Jan 2006

R/Mo

Well in my alliance people have been saying they have been winning like every match. I'm in the TLC alliance in Ka guild.

Former Ruling

Grotto Attendant

Join Date: Oct 2005

Cedartown, Georgia

R/

As does a guy in my alliance. We are Luxon and he claims he has won about 4 outta every 5 matches today.

But remember, the Line is an overall thing...as you win yours, luxons might be losing 3 other matches.

Anyway, Like everyone said...Kurzicks have EXTREME advantage because of a Gate glitch in the map right now. They can leave their base before the timers up...and cap the stuff...GG.

Sereng Amaranth

Sereng Amaranth

Desert Nomad

Join Date: Jun 2005

The Amazon Basin [AB]

I left the base and started attacking their NPCs. I died and revived before the match actually started, lol.

Damaris Arcadian

Damaris Arcadian

Ascalonian Squire

Join Date: Mar 2006

Arizona

Keepers of the Stars

R/

yeah.. I won about 3/5 matches I've played today... and I will hafta search and find the link again.. but I read in one of these forum things.. (I dont think it was Guru) that Kurzick guilds and alliances outrank Luxons by 13-1. The overal population of Kurzicks with all these.. 5k faction + a day guild farmers. I can see how luxons get pushed back. (and I'm luxon) And I'm gonna take a guess here.. but since Kurzicks have the territory at this time.. I will assume that more guilds will switch Kurzick just to be on the winning side..

grikdog

Academy Page

Join Date: Dec 2005

I was doing AB for Luxon yesterday and we won most of our matches. I think we just need more people doing Alliance Battles.

Come on Luxons! They are actually pretty fun.


If you are new just follow your team mates until you get the hang of it.

Tutis Evito

Krytan Explorer

Join Date: Aug 2006

England,UK

Incredible Edible Bookah [YUM]

R/

like someone else said i woke upafter 9hrs to find the kurzicks in my territory...what disturbs me the most is that 9hrs earlier when me and my guild was trying...yes tryin to do AB we sometimes had to wait 20mins between matches...there just wasnt enough kurzicks?! so its was surprising that 7hrs later for the line to have changed so drastically...my allaince own Aruios Mines, which is right there in the conflict between the luxon and kurzick....this is bad...very bad...everyone to AB...luxon ftw

Swinging Fists

Wilds Pathfinder

Join Date: Mar 2006

W/Mo

Quote:
Originally Posted by Damaris Arcadian
.. but I read in one of these forum things.. (I dont think it was Guru) that Kurzick guilds and alliances outrank Luxons by 13-1. The overal population of Kurzicks with all these.. 5k faction + a day guild farmers. I can see how luxons get pushed back.
I don't care if Kurzicks outnumber Luxon 12,000 to 12. Kurzicks can't push the line unless they win alliance battles. And Kurzicks can't enter alliance battles unless there is an opposing team of 12 Luxons to fight with. The remaining 11,988 Kurzicks will just sit in the outpost sucking their thumbs until 12 more Luxons show up, and they will have no impact on the battle line whatsoever.

This has nothing to do with one side outnumbering the other, or one side faction farming more than the other. It has to do with one side winning more (a lot more apparently) alliance battles than the other.

Last night, when I logged in, I saw the line completely engulfing Luxon territory and heard complaints of Kurzicks cheating. I played 6 or 7 AB's and we won them all, with only 1 being remotely close. Every time, I did notice the Kurzicks capturing control points before the timer finished counting down, but that deficit was quickly overcome. How in the world so many Luxon teams lost so often completely baffles me.

Personally, I love the Kurzicks for pushing the Luxons to the Deep Luxon map. It makes for INCREDIBLY EASY faction for Luxons. I will have some more 15k Luxon sets in no time.

Kuna

Ascalonian Squire

Join Date: Jul 2006

Creatures of Dusk [CoD]

Mo/Me

Quote:
Originally Posted by Swinging Fists
I don't care if Kurzicks outnumber Luxon 12,000 to 12. Kurzicks can't push the line unless they win alliance battles. And Kurzicks can't enter alliance battles unless there is an opposing team of 12 Luxons to fight with. The remaining 11,988 Kurzicks will just sit in the outpost sucking their thumbs until 12 more Luxons show up, and they will have no impact on the battle line whatsoever.

This has nothing to do with one side outnumbering the other, or one side faction farming more than the other. It has to do with one side winning more (a lot more apparently) alliance battles than the other.

Last night, when I logged in, I saw the line completely engulfing Luxon territory and heard complaints of Kurzicks cheating. I played 6 or 7 AB's and we won them all, with only 1 being remotely close. Every time, I did notice the Kurzicks capturing control points before the timer finished counting down, but that deficit was quickly overcome. How in the world so many Luxon teams lost so often completely baffles me.

Personally, I love the Kurzicks for pushing the Luxons to the Deep Luxon map. It makes for INCREDIBLY EASY faction for Luxons. I will have some more 15k Luxon sets in no time.
Ah, but numbers make a difference...
Think about it, the sports teams of a big country have more choice in players, and so do better.
Admittedly, in AB the players aren't exactly chosen, but there would still be some impact. More Kurzick players is likely to mean more good Kurzick players.
Also, methinks that each side favours a different mentality; Luxons seem to have alot of Rangers and Necromancers, while Kurzicks have a lot of Warriors and Monks (in my experience). Other classes are popular as well, of course.
...And on another note, Luxons seem to have more despicable Tough Rangers. x.x

Numa Pompilius

Numa Pompilius

Grotto Attendant

Join Date: May 2005

At an Insit.. Intis... a house.

Live Forever Or Die Trying [GLHF]

W/Me

The official word is that yes, the Kurzicks triggered the Momentum bonus, and that's how they could push so far so quick:

http://www.guildwarsguru.com/forum/s...60#post1843760

Hint to A Big Luxon Guild: get a sh!tload of people together really late at night when hardly anyone is playing, and steamroll AB to trigger the momentum bonus.

storm of daeth

Krytan Explorer

Join Date: Dec 2005

somewhere

Zealots Of Abaddon [ZOA]

W/

the luxons pushed the line back to the Echovald forest again woot! luxons are even starting to go a lil farther into kurzick territory farthest ive ever seen em go to.

Monkey Blonde

Academy Page

Join Date: May 2006

Siege Turtles (ST)

Mo/

Quote:
Originally Posted by Kuna
Ah, but numbers make a difference...
Think about it, the sports teams of a big country have more choice in players, and so do better.x.x
I still disagree. Sports teams of big countries are the hand-picked best that the country has to offer. In this case, yes, certainly numbers matter, because only the top few will play while the other millions, who suck, do not. In Guild Wars, however, every Tom, Dick, and Harry get their turn just as much as the better players. In fact, the more Toms, Dicks, and Harrys there are, the less often the good players get to play.

storm of daeth

Krytan Explorer

Join Date: Dec 2005

somewhere

Zealots Of Abaddon [ZOA]

W/

the more players there are on a side means the more worse players there will be. There is probably a ratio of 100 "bad" players to every "good" player. So numbers don't really matter as it balances itself out since groups dont really know who the better player will be in battle.

Sereng Amaranth

Sereng Amaranth

Desert Nomad

Join Date: Jun 2005

The Amazon Basin [AB]

for every 1 good player, there are 10 touch rangers

Hidden in the Mist

Hidden in the Mist

Banned

Join Date: May 2006

^ So true, and sometimes those 10 rangers will be in one team.

Kassad

Kassad

Wilds Pathfinder

Join Date: Jul 2005

W/

Quote:
Originally Posted by Swinging Fists
Personally, I love the Kurzicks for pushing the Luxons to the Deep Luxon map. It makes for INCREDIBLY EASY faction for Luxons. I will have some more 15k Luxon sets in no time.
Ya its really easy for any of the 2 sides to own the other team on their map deep in their territory. Right now, lux made it Grenz, and as a kurz, Thanks. Free faction. Easily win 19 out of 20 battles, hell a full noob 12 kurz team vs 12 pro lux, and lux still get rolled. Farm it up kurz.

Kook~NBK~

Grotto Attendant

Join Date: Mar 2005

A little chalet outside Drok's

Natural Born Killaz

It looks like the line is going to swing back and forth more than it did before the update. I think it's a good thing since playing Saltspray & Etnaran all the time gets a bit repetative and dull.