Ranger Skill Ideas for future chapters
SnipiousMax
Since everyone's had a chance to list off their favorite skills in about four or five thread, I thought it'd be appropriate to start a thread devoted to skills we WISH we had. I imagine that the skill list is pretty set for Nightfall, but I thought it'd be nice to list off a couple of skills we thought would be a nice (balanced) addition to our skill set.
I'll start of.
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Sonic ShotI'll start of.
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25 energy
Bow Attack. If Sonic Shot hits, target foe and all foes in the area are interrupted.
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Throat Shot {E} 15 energy Elite Bow Attack. If Throat Shot hits, you strike for +10...+18 damage, and the next time target foe uses a spell, it fails. Mera Regila
Shouldn't this be in Sardelac Sanitarium? That's where suggestions for the game should go.
SnipiousMax
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Originally Posted by Mera Regila
Shouldn't this be in Sardelac Sanitarium? That's where suggestions for the game should go.
It's not so much a suggestion thread as a brainstorming session... although if no one posts it might end up there.
Mera Regila
Ok, sure, I think I'll add a few of my own ideas:
Dual Arrows {E} Energy Cost: 15 Recharge Time: 30 Seconds Cast Time: 2 Seconds Elite Preparation. For 8...10 seconds, your next 1...3 Bow Attacks launch twice as many arrows as normal, damage from each arrow is cut by 20%. Dirt Arrow {E} Energy Cost: 25 Recharge Time: 30 Seconds Elite Bow Attack. Dirt Arrow flies out at a high arc and hits exactly where target was standing. All foes within a 100 foot radius are blinded for 10 seconds. All foes within the radius of this effect take 14...43 fire and 20...49 earth damage. Renegade26
"Lick these wounds"
Pet shout. Your animal companion attemps to touch target ally and heal them for 34...87 health and removes bleeding and deep wound. If the target ally is suffering from poison, your pet becomes poisoned aswell for the remainder of its duration. Healing warmth Pet skill. Your animal companion causes healing warmth around it, and all allies in the area have health regeneration of 1...5. If any allies in this area are under the effects of an ice magic hex, this hex is removed. onerabbit
(couldnt think of a name)
Energy 10. Recharge time 5 secs Arrow Breaks on Impact, Causing Target foe to bleed for 2-10 Seconds. Rusty Arrows Energy 15 Recharge 30secs preperation. for 15 seconds your arrows Deal +10 dmg, and cause Deep wound. this attack has half the noramal range. SnipiousMax
^ I think that having a prep to cause deep wound would be a bit overboard... But I like the idea of a skill that causes deep wound conditionally.
Barbed Shot {E}Something like Quote: 10 energy Bow Attack. If Barbed Shot hits a moving foe, it deals +xx damage and target foe suffers from deep wound. But then again... can you imagine that in a Spike group? Might be a bit too much.... ColaManiac
melandru's herbs
energy:5 cast:1 recharge:5 heal 150 health but suffer poison for 8 seconds onerabbit
Crtitical Penalty.
energy 10 Casting time 3 seconds. Recharge 20 seconds Preperation, for 8 seconds, you suffer -2 Health Regen, but have 60% more chance on hitting a critical. RebelHero
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Dual Arrows {E} |
Energy Cost: 15 Recharge Time: 30 Seconds Cast Time: 2 Seconds Elite Preparation. For 8...10 seconds, your next 1...3 Bow Attacks launch twice as many arrows as normal, damage from each arrow is cut by 20%. This would be a new era for rspike... Dual shot (4 arrows) Punishing Shot (2 arrows). Thats a whole lot of damage you got there. My two cents: Pit Trap 20 energy casting time 3 seconds recharge 20 seconds Trap, [standard trap stuff] when triggered that enemy is slowed by 100% for 1...5 seconds this effect ends when that enemy is dealed damage of any source. Firework Trap [E] 25 energy casting time 3 recharge 25 Elite Trap, [blah blah] Enemies in the Are are dazed for 5...15 seconds and are dealt 10...50 fire damage. SnipiousMax
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Trip5 energy If target foe is moving while under the effects of a speed buff, target foe is Knocked Down and takes xx damage. |
Nimble Feet 5 energy For 3-9 seconds, you cannot be knocked down, and are imune to the effect of traps. Both expertise skills. Sha Noran
There should be some way for a Ranger to cause Deep Wound, but it would have to be made extremely situational or else it would be far too powerful. Most likely something to do with other conditions needing to be present for the Deep Wound to register.
SnipiousMax
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Originally Posted by Sha Noran
There should be some way for a Ranger to cause Deep Wound, but it would have to be made extremely situational or else it would be far too powerful. Most likely something to do with other conditions needing to be present for the Deep Wound to register.
I agree. Much like the way deep wound was handled for the Paragon Class.
Sha Noran
Mhmm. I would find it lame if Paragon was given Deep Wound and Ranger was left in the dark. Sort of silly really.
Orange Milk
I love the "Trip" and deep wound Ideas. "Crip/Trip Ranger LFG"
Just last night our TA team was looking for a way to add Weaknes and Deep Wound to the build. I like the sonic too, Maybe in trap form though. Id like to see a trap that knocks down and knocks off enchantments. That "Dirt Arrow" is way to overpowerd, needs refining to the Idea. I think the "Double Arrow" one is too. I could not come in preperation form. And it would need to be elite, ANET would never let us Barrage 12 arrows, though if it was a prep..... We Rangers need a "Blind Prevention" spell or skill Sha Noran
True Sight {E}
Skill? Stance? For (x) seconds, you're attacks cannot be blocked or evaded, and you are unaffected by Blindness. Wouldn't really be worth running since it would have to be Elite, but I could see something like that popping up. Evilsod
Trip sounds like an interesting skill. Although i think any sort of knockdown like that would have to be elite. Its practically the same as Weaken Knees after all.
Nimble Feet would have to be 1second at 0 expertise, to stop any other profession gaining any use from it at all. Although i'm not entirely sure having 'Nimble Feet' would help you against Dust Trap. Perhaps it could simply make you immune to Cripple? I like the idea of Sonic Shot. But it would make Cry of Fustration a bit obselete as the AoE interrupt of choice. SnipiousMax
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Originally Posted by Evilsod
Perhaps it could simply make you immune to Cripple?
Actually that's a better idea anyway.
TheOneMephisto
I would think of trip being more like.
Target touched foe is knocked down if moving. Kinda like a bull's strike without the damage. QuixotesGhost
I'd like to see an elite interupt with a hefty recharge (20+ secs) that could not be blocked or evaded. Though it might steal some thunder from rangers that use Seeking Arrows.
Evilsod
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Originally Posted by QuixotesGhost
I'd like to see an elite interupt with a hefty recharge (20+ secs) that could not be blocked or evaded. Though it might steal some thunder from rangers that use Seeking Arrows.
Perhaps they could make a combination of Read the wind and Seeking Arrows. Arrows travel twice the speed, deal additional damage and cannot be blocked or evaded.
Its not exactly unusual for them to simply combine old skills when they run out of ideas afterall. Sha Noran
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Originally Posted by Evilsod
Perhaps they could make a combination of Read the wind and Seeking Arrows. Arrows travel twice the speed, deal additional damage and cannot be blocked or evaded.
That would be ridiculous. The duration on such a skill would have to be trash or it would be completely game breaking.
Evilsod
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Originally Posted by Sha Noran
That would be ridiculous. The duration on such a skill would have to be trash or it would be completely game breaking.
How would that been an elite preparation be game breaking? A ranger spike is defeated by a large number of things beyond block/evade. Shields Up still gives a large armour bonus.
And yet the fact that Choking Gas can hit regardless through blind is perfectly normal. Your blind, for all you know the arrow could be 20m from the target, yet its still perfectly accurate to spread choking gas around them? Sha Noran
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Originally Posted by Evilsod
A ranger spike is defeated by a large number of things beyond block/evade.
Such as...?
Evilsod
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Originally Posted by Sha Noran
Such as...?
A wall? Interrupts - Both Order or Dual Shot? Infuse? Healing Hands? Healing Seed? Shields Up?
Besides how is this game breaking yet Order of Apostasy isn't clearly the most unbalanced skill in the game? Sha Noran
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Originally Posted by Evilsod
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Originally Posted by Evilsod
Besides how is this game breaking yet Order of Apostasy isn't clearly the most unbalanced skill in the game?
You would have one of those on your Rspike with this uber over-powered unstoppable spike.
LostHere
Rapid Shot
Rapidly fire 5 consecutive shots at target foe, each shot doing 50% less damage from the last (going from 100%, 50%, 25%, 12.5%, 6.25%). Not too much damage. Just thought it would be interesting to see all those arrows flying rapidly. ![]() Sha Noran
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Originally Posted by LostHere
Not too much damage. Just thought it would be interesting to see all those arrows flying rapidly.
Actually that could be a ton of damage, and quite a good spike skill, depending on how you define rapid.
Oh, and I take back what I said about having an OoA on your Rspike team with that Seeking/RtW skill... you wouldn't need it, since the other team has basically no protection versus your spike anyway. SnipiousMax
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Originally Posted by LostHere
Rapid Shot
Rapidly fire 5 consecutive shots at target foe, each shot doing 50% less damage from the last (going from 100%, 50%, 25%, 12.5%, 6.25%). Not too much damage. Just thought it would be interesting to see all those arrows flying rapidly. ![]() But that would be a very powerful skill paired with Orders, Spirits and preps. I'm not sure if the declining damage would be enough to balance it. It would have to strip preperations in my mine, like barrage. LostHere
How about making only the first shot affected by preperations? For example, if the first shot does 20 damage (combined with the damage added by preperation), then all the following shots will all be calculated from this number, doing a total of 20 + 10 + 5 + 2.5 + 1.25 = 38.75 damage. Slightly more powerful than Dual Shot (which has both arrows affected by preperation). If increasing the decline from 50% to 60%, then the damage will be 20 + 8 + 3.2 + 1.28 + 0.512 = 32.992, lowering it down to normal skill category instead of elite
![]() Lord Morthain
Whip
Pet Deal +xx damage and attacks+xx% faster but suffers xx damage SnipiousMax
Elbow
5 Energy Skill. Attacking Foe is interrupted and takes xx damage. 50% chance to fail with Expertise 4 or less. Shoulder Throw 5 Energy Skill. Attacking Foe is Knocked Down. 50% chance to fail with Expertise 4 or less. Taunt 5 Energy Skill. Target foe loses Adrenaline. derek lukahn
How about this
Snatch Arrows 5 Energy Activation time 3/4 Recharge 10secs Touch Target Foe and steal their preparation. This skill disables all your preparations (expertise) ValidusMonachus
Ghostly Arrow - Elite Bow Attack
All your preperations are removed. This arrow is able to shoot through terrian and objects. This arrow strikes for +6...18 damage if it hits. P!zz@
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Originally Posted by derek lukahn
How about this
Snatch Arrows 5 Energy Activation time 3/4 Recharge 10secs Touch Target Foe and steal their preparation. This skill disables all your preparations (expertise) ![]() And, if completed, your ranger says "Gotcha!" Nice idea though.. Sha Noran
"BOOM! HEADSHOT"
5e 0ct 10rct Shout. All allies in range score a critical hit on their next ranged attack. Evilsod
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Originally Posted by Sha Noran
"BOOM! HEADSHOT"
5e 0ct 10rct Shout. All allies in range score a critical hit on their next ranged attack. Isnt that already a Paragon skill? Sha Noran
With that name? God, I hope so.
Craze Horse
Blurring Speed - For 10 seconds your pet moves 50% faster but does 25% less damage.
I couldn't really think of much. Anyways, I like this thread alot, gives me some hopes for Nightfall. Ghostly Arrow sounds like something that would be very fun to use, maybe ANET could incorperate it into a preperation even. SnipiousMax
Rather than a shout...
Head Shot! {E} 5 energy, set cast time slower than normal attack Elite Bow Attack. If Head Shot hits, you strike for +xx damage, and it results in a critical hit. or Fear the Headshot! {E} 10 energy Elite preperation. For 24 seconds your arrows deal +15 damage, and have an addition +xx% to deal a critical hit. |