Healing Breeze - Is it true
White Head Yeti
Ive been thinking how bad it is for "healing" (not protecting) to use somthing that is 10 energy and if i count 7 hp regeneration x 10 seconds = thats 70 hp?
Is it really 70 hp?
Is it really 70 hp?
aB-
Each pip of health regeneration is 2 health a second, so it's 140 HP total.
White Head Yeti
oh ok
Carl Butanananowski
Yeah. I only use it to counter poison/bleeding/etc..
And mines @ 9 seconds.. so its 180 hp for me O.o
And mines @ 9 seconds.. so its 180 hp for me O.o
Akhilleus
the #1 advantage of healing breeze is that its a fire&forget heal...it limits overcompensation as well.
you just slap it on and start healing someone whose taking more damage. healing breeze will heal the hp that is being taken, but no more than that...with other heals like infusion and heal other, often monks tend to overcompensate by using them on not-so-perilous-hp-losses; which wastes energy.
you just slap it on and start healing someone whose taking more damage. healing breeze will heal the hp that is being taken, but no more than that...with other heals like infusion and heal other, often monks tend to overcompensate by using them on not-so-perilous-hp-losses; which wastes energy.
Wrath Of Dragons
plus ~40 extra from devine favor, depending on the build
Curse You
The maximum for Healing Breeze (without unpredicible spikes) is +9 Health Regen for 10 seconds, which is 180 hp (as said by Carl Butanananowski).
The thing to remeber is, this is over 10 seconds, and so you will still have to heal if they continue to take large amounts of damage. Healing Breeze acts as a shield for your healing, enabling you to control healing to a better degree.
The thing to remeber is, this is over 10 seconds, and so you will still have to heal if they continue to take large amounts of damage. Healing Breeze acts as a shield for your healing, enabling you to control healing to a better degree.
Hidden in the Mist
A waste on a primary Warrior or primary Monk's skill bar.
whobitz
Quote:
Originally Posted by Akhilleus
the #1 advantage of healing breeze is that its a fire&forget heal...it limits overcompensation as well.
you just slap it on and start healing someone whose taking more damage. healing breeze will heal the hp that is being taken, but no more than that...with other heals like infusion and heal other, often monks tend to overcompensate by using them on not-so-perilous-hp-losses; which wastes energy. The thing is in higher levels of the game, even 9 regen isn't enough to compensate for damage taken, meaning you have to spend more energy healing the target with direct heals, as Curse You pointed out. On the other hand, you should also take into consideration that if the target reaches full health 4 seconds into a 16 healing prayers breeze (9 regen), if my math is correct, this will equal a 72 point heal for ten energy...which is basically a waste, and is similar to using Heal Other on someone that had only lost 70 hp...Meaning it's not that hard to overcompensate with a breeze. You should have a prot monk to get rid of degen so the healing monk doesn't have to worry anything about it anyway.
So yes I would say it's a waste on most skill bars really. But that's just my opinion.
you just slap it on and start healing someone whose taking more damage. healing breeze will heal the hp that is being taken, but no more than that...with other heals like infusion and heal other, often monks tend to overcompensate by using them on not-so-perilous-hp-losses; which wastes energy. The thing is in higher levels of the game, even 9 regen isn't enough to compensate for damage taken, meaning you have to spend more energy healing the target with direct heals, as Curse You pointed out. On the other hand, you should also take into consideration that if the target reaches full health 4 seconds into a 16 healing prayers breeze (9 regen), if my math is correct, this will equal a 72 point heal for ten energy...which is basically a waste, and is similar to using Heal Other on someone that had only lost 70 hp...Meaning it's not that hard to overcompensate with a breeze. You should have a prot monk to get rid of degen so the healing monk doesn't have to worry anything about it anyway.
So yes I would say it's a waste on most skill bars really. But that's just my opinion.
Arcador
Hybrind (e/mos) Flag runners use it, it is like a expensive variant of Troll Undigent, which can be cast faster. Excelent for those guys, which will have to MOVE when healing and countering a lot effects as poison and bleed. It is good skill in AB too, where you must heal while moving too.
The Real Roy Keane
Quote:
Originally Posted by Akhilleus
the #1 advantage of healing breeze is that its a fire&forget heal...it limits overcompensation as well.
you just slap it on and start healing someone whose taking more damage. healing breeze will heal the hp that is being taken, but no more than that...with other heals like infusion and heal other, often monks tend to overcompensate by using them on not-so-perilous-hp-losses; which wastes energy. That said, it's still a fairly inefficient heal.
you just slap it on and start healing someone whose taking more damage. healing breeze will heal the hp that is being taken, but no more than that...with other heals like infusion and heal other, often monks tend to overcompensate by using them on not-so-perilous-hp-losses; which wastes energy. That said, it's still a fairly inefficient heal.
Bob Whills
There are ways to make it more effective. If you use blessed aura and a 20 enchant axe/sword/staff then its 15~ seconds or so. That would be closer to 300 hps including the df bonus. This is especially effective with say a divine spirit build ( one of my favorite pve healer builds).
Picclo
Quote:
Originally Posted by Hidden in the Mist
A waste on a primary Warrior or primary Monk's skill bar.
Not really a waste at all...when im solo farming hydra it keeps me alive along with live vicariously.......
btw. if you have warriors endurance...it doesnt really matter if its a waste cuz youll gain bak tht energy in like 5 seconds
Not really a waste at all...when im solo farming hydra it keeps me alive along with live vicariously.......
btw. if you have warriors endurance...it doesnt really matter if its a waste cuz youll gain bak tht energy in like 5 seconds
Sir Frozen Arrow
Im at 140 hp.
Lambentviper
he who said healing breeze is a waste on a primary monks and/or warrior build is useless, is useless in any group i form.
1) is this implying that is great on primary Necro, Mesmer, Ranger, eles, 'sin, etc..blah blah blah?
2) your obviously not getting the bigger picture, or your to close-minded to see/ realize how its (undoubtedly) kept you alive on more than 1 occasion.
3) if there was a Hit&Run healer, there main skill would be healing breeze
1) is this implying that is great on primary Necro, Mesmer, Ranger, eles, 'sin, etc..blah blah blah?
2) your obviously not getting the bigger picture, or your to close-minded to see/ realize how its (undoubtedly) kept you alive on more than 1 occasion.
3) if there was a Hit&Run healer, there main skill would be healing breeze
Numa Pompilius
I don't get where this "healing breeze is inefficient" comes from.
At 9 healing it gives 140 (plus bonus) healing for 10 energy. Except for infuse health, which other non-conditional heal can match that?
It's more efficient than Heal Other, f.ex.
It's also a fairly fast cast at 1 second.
It's comparable to Troll Unguent; it's a faster cast, and so less likely to be interrupted, and unlike troll duration can be extended. On the other hand it costs 5e more, and can be stripped.
It's not a bad skill, it's just that its effect is too slow against spike damage, and outside random arena you should have monks/rits with you with more effective spike-heals.
At 9 healing it gives 140 (plus bonus) healing for 10 energy. Except for infuse health, which other non-conditional heal can match that?
It's more efficient than Heal Other, f.ex.
It's also a fairly fast cast at 1 second.
It's comparable to Troll Unguent; it's a faster cast, and so less likely to be interrupted, and unlike troll duration can be extended. On the other hand it costs 5e more, and can be stripped.
It's not a bad skill, it's just that its effect is too slow against spike damage, and outside random arena you should have monks/rits with you with more effective spike-heals.
Age
Quote:
Originally Posted by Hidden in the Mist
A waste on a primary Warrior or primary Monk's skill bar.
it is not a waste at all on monks skill bar untill they get healing touch for thier own self heal and at the lower level.When you need to do a little spam heal here and there Orisons is better but for bigger heals Other is better when you don't have Word.
Kakumei
It's passable in PvE; but then, what isn't?
Get into upper PvP and it's utterly worthless on a Monk's skillbar.
Get into upper PvP and it's utterly worthless on a Monk's skillbar.
audioaxes
it can be used effectively like a faster casting/recharging heal seed on focused targets (ghost)
whobitz
Quote:
Originally Posted by Numa Pompilius
I don't get where this "healing breeze is inefficient" comes from.
At 9 healing it gives 140 (plus bonus) healing for 10 energy. Except for infuse health, which other non-conditional heal can match that?
It's more efficient than Heal Other, f.ex. So you're saying a monk is gonna go around with 9 healing prayers...? I guess when I was a lower level it was kinda l33t because everyone had 240 hp or so instead of ~480, but I could still get a high level in healing prayers to make it useful. But other than lower levels, when are you going to use 9 points in healing prayers? (unless of course you're an uber mending/breeze wammo that needed to get 10 regen when using both
) I guess I'm only considering the skill as a level 20 and other than on a flag runner or something like that I don't know of a great use for it because other heals are more effiecient. Also consider the fact that, in PvP, many teams use some kind of spike, and it's not meant for preventing large amounts of damage all at once. Thats where that infuse comes in.
At 9 healing it gives 140 (plus bonus) healing for 10 energy. Except for infuse health, which other non-conditional heal can match that?
It's more efficient than Heal Other, f.ex. So you're saying a monk is gonna go around with 9 healing prayers...? I guess when I was a lower level it was kinda l33t because everyone had 240 hp or so instead of ~480, but I could still get a high level in healing prayers to make it useful. But other than lower levels, when are you going to use 9 points in healing prayers? (unless of course you're an uber mending/breeze wammo that needed to get 10 regen when using both

Stupid Shizno
in pvp most of your healing comes from protection, RoF, mend condition, ihex all are enough with divine boon on.
Numa Pompilius
Quote:
Originally Posted by whobitz
I don't know of a great use for it because other heals are more effiecient.
No, not more efficient (as in healing-per-energy), 180+bonus health for 10 energy is pretty efficient, certainly not horribly bad as healing spells go.
It's just that since most damage is spike damage you normally have more energy than you have time, so even though it's an efficient heal it's not a good trade-off because it's too slow.
Like Kakumei says, it's decent in PvE (because spikes aren't as fast), but not much use in PvP because 18 health per second is normally too slow and the victim dies before he gets the full benefit of the heal.
It's just that since most damage is spike damage you normally have more energy than you have time, so even though it's an efficient heal it's not a good trade-off because it's too slow.
Like Kakumei says, it's decent in PvE (because spikes aren't as fast), but not much use in PvP because 18 health per second is normally too slow and the victim dies before he gets the full benefit of the heal.
I pwnd U
Thats why most PvP monks dont bring HB, they prefer to run a SB/Infuse build to watch for spikes and through in some other heals along with it. Too much energy for too slow of a heal. You can heal for more using other moves that are instant heals. As stated before, good for PvE, not so good for PvP.
Grammar
Obviously a bad skill for PvP. The debate here is whether or not it's a bad skill for PvE as well.
I would argue that it's a terrible skill for primary monks.....utterly terrible.
I could post all day on why that is the case, but I'm afraid I'd just be preaching to the choir* on that one.
(*experienced monks).
As for W/Mo's with little/no points in tactics, it's your best option for self-healing (granted you're not using all your energy for attack skills, which you shouldn't be anyway).
Same goes for other X/Mo's in the same boat (such as certain E/Mo builds).
Personally, I run it on a strength W/Mo and a support E/Mo, and that's about it.
It has it's uses in PvE, but not for primary monks.
I would argue that it's a terrible skill for primary monks.....utterly terrible.
I could post all day on why that is the case, but I'm afraid I'd just be preaching to the choir* on that one.
(*experienced monks).
As for W/Mo's with little/no points in tactics, it's your best option for self-healing (granted you're not using all your energy for attack skills, which you shouldn't be anyway).
Same goes for other X/Mo's in the same boat (such as certain E/Mo builds).
Personally, I run it on a strength W/Mo and a support E/Mo, and that's about it.
It has it's uses in PvE, but not for primary monks.
Extreme Days
Healing breeze is only good at low levels of the game (farming builds excluded) in Pvp its only use is to an E/Mo Flagrunner (maybe 1-2 other solo characters)
dont include troll into the mix, Troll is good on a ranger because he doesnt have to spend the full energy on it, and he has whirling or distortion (pvp)
Troll compared with distortion in PvE, a ranger should bring troll just because you dont know how good the monks are. plus troll cannot be removed.
Breeze isnt all that great of a skill period, if you cast it on a target and they get full health within a few secs, its overheal, if you cast it and they are taking more damage (more then 16 Dps) then you shouyld have brought heal other.
dont include troll into the mix, Troll is good on a ranger because he doesnt have to spend the full energy on it, and he has whirling or distortion (pvp)
Troll compared with distortion in PvE, a ranger should bring troll just because you dont know how good the monks are. plus troll cannot be removed.
Breeze isnt all that great of a skill period, if you cast it on a target and they get full health within a few secs, its overheal, if you cast it and they are taking more damage (more then 16 Dps) then you shouyld have brought heal other.
warriorsmiley
As stated b4 its a great skill for low level pve and farming builds but other then that its worthless. In tyria once you get to the desert you get introduced to mesmers with shatter echantment which is about 90+ damage. Now you wasted 10 energy to throw healing breeze on the target and other 5-10 energy to heal the shatter enchantment damage.
Xenrath
With a primary monk of 12 months and quite a few healing hours, mostly PvE, put into it - HB isn't completely useless as dismissed by some.
Depending on the situation of course, it works excellently as a band-aid to counter degen and buy you a few seconds to take care of someone else in the party who's taking a beating. If one person is taking some degen/moderate damage you can slap a HB on them and concentrate on the other guy(s) who are taking more severe punishment.
Just use some common sense as well, for example if you're in an area filled with enchant stripping/exploding enemies it's not wise to be throwing it around. Later on as you become more proficient you can make do without the band-aid use.
PvP, best to use more direct heals (less chance of them being exploded on your ally)
Depending on the situation of course, it works excellently as a band-aid to counter degen and buy you a few seconds to take care of someone else in the party who's taking a beating. If one person is taking some degen/moderate damage you can slap a HB on them and concentrate on the other guy(s) who are taking more severe punishment.
Just use some common sense as well, for example if you're in an area filled with enchant stripping/exploding enemies it's not wise to be throwing it around. Later on as you become more proficient you can make do without the band-aid use.
PvP, best to use more direct heals (less chance of them being exploded on your ally)
Kwisatz_Haderach
this is a freakin useful skill.
I know its getting alot of hate, but your missing the real point behind this skill: it allows you to heal multiple allies at the same time.
Your being hammered by 2 shock wars yet your mes is getting torn apart by a choking gas ranger and a Air spiker. What do you do? Through healing breeze on yourself and then use heal other or orision the mes.
Its not supposed to overcome the dps of a warrior or ranger, but TO SLOW IT DOWN. It allows you to multi task and keep your head up instead of getting tunnel vision and worring about only healing your self. Its also insanely helpful in strafing and like as it allows you to heal your self with out stopping, which as i have seen mentioned, is free damage mitigation and exactly what a monk is meant to do.
It is not helpful against a spike, but thats like trying to compare apples to walnuts, thats not its purpose and never will be. It has its place in the pvp and pve metagames, and if your giving it the boot im sorry you have tuned sucha useful skill.
I know its getting alot of hate, but your missing the real point behind this skill: it allows you to heal multiple allies at the same time.
Your being hammered by 2 shock wars yet your mes is getting torn apart by a choking gas ranger and a Air spiker. What do you do? Through healing breeze on yourself and then use heal other or orision the mes.
Its not supposed to overcome the dps of a warrior or ranger, but TO SLOW IT DOWN. It allows you to multi task and keep your head up instead of getting tunnel vision and worring about only healing your self. Its also insanely helpful in strafing and like as it allows you to heal your self with out stopping, which as i have seen mentioned, is free damage mitigation and exactly what a monk is meant to do.
It is not helpful against a spike, but thats like trying to compare apples to walnuts, thats not its purpose and never will be. It has its place in the pvp and pve metagames, and if your giving it the boot im sorry you have tuned sucha useful skill.
TGgold
Assuming you're in that scenario, and the mesmer is taking a beating, I doubt they're near full HP and a direct heal would actually be better since you'd get the full effect. With breeze, they'd probably die before they got the full effects.
(SK)Pariah
If you see someone taking a lot of hate, throw on HB...easy as that...Now you can go back to treating each party member as on an equal level and you don't have to waste 3 heals trying to keep them just on par with everyone else. As for shatter enchantment...Any enchantment can get shattered, so boon protects in general are going to give an equal oppurtunity. In addition it can take the bite out of high degen and has a pretty good recharge rate. I'm not saying you should rely on it as your main heal, in fact..it should obviously be used sparingly, but it's far from useless.
Sour Pancake
Quote:
Originally Posted by (SK)Pariah
If you see someone taking a lot of hate, throw on HB...easy as that...
healing seed is better for pvp, can heal much much much more per second, if they are "taking a lot of hate". also its an aoe heal. im not even mentioning ghostly hero heals either.
Ehrenia
Heal Other (also Jamei's Gaze) heals for the same as Healing Breeze. Look at healer monks, most have Heal Other or its equivalent. Healing Breeze can be boosted by 20% enchanting to heal more. So, same energy, more healing (with 20%) or same energy same healing over time (reducing overheal). Healing Breeze is not a bad skill at all, its just a direct heal is usually prefered than healing over time.
Just because Wamos have it, doenst make it a bad skill
Just because Wamos have it, doenst make it a bad skill

Kruzing Low
its also another enchantment to feed mesmers
warriorsmiley
It is a bad skill you gonna throw a healing breeze on someone getting beat on by 2 shock warriors wtf. Dont you know warriors have more dps then a healing breeze could ever counter. 2 hp per second when your taking 20-30 damage per second isnt gonna cover it perhaps you can throw a healing seed which will truely counter the warriors dps.
Extreme Days
ok...... first you think you can throw it on yourself then cast it on another target... theres a 3 monk backline for a reason. you trust the other monks to keep you alive. so thats automatically wiped out, now the 20% enchanting for a bigger heal? you gotta be kidding me.. sure if a target stays below 100% health for the entire 12 secs (did i mention its an added 18 health) and if the target doesnt die (meaning you can cast it on him and not worry bout him) then good for you, but if anyone out there monks alot then you know that is NEVER the case.
ok now explain why anyone would prefer breeze over any other skill? (minus farming, low level pve/pvp, or the e/mo flagrunner [or necro that is self saccing staying out of the way])
ok now explain why anyone would prefer breeze over any other skill? (minus farming, low level pve/pvp, or the e/mo flagrunner [or necro that is self saccing staying out of the way])
Dinkytowner
I just don't understand why this thread keeps being repeated over and over.
-You don't counter degen with regen, you counter degen by removing the f'ing condition/hex
-There isn't a good monk in the game that will carry breeze. Breeze usually will be a waste of energy when their bar tops off, or insufficitent to heal the target making you use MORE energy to keep them up.
-You have to realize that your teammates will not always be at full health weather it's PvE or PvP. Using orison/sig of devotion to top off health bars and waiting to use your big heals is the key to efficient monking.
-Not to mention the hybrid heal/prot builds like a SW monk that need to learn to preprot to keep damage down and conserve energy. Again saving BL and GoH to heal when needed.
-A Warrior with any points in healing is a sub par warrior anywhere in the game. (Save for a farming build, I don't care what you bots do on your own time.) A warrior is made to do damage and is less equiped to do his/her job with points in healing or breeze/mending/live vic. Not to mention you have the wonderfully useful tactics line to put your points in for heal sig and all those other goodies like bonneti's and "To the Limit!".
Breeze is crap, get over it.
-You don't counter degen with regen, you counter degen by removing the f'ing condition/hex
-There isn't a good monk in the game that will carry breeze. Breeze usually will be a waste of energy when their bar tops off, or insufficitent to heal the target making you use MORE energy to keep them up.
-You have to realize that your teammates will not always be at full health weather it's PvE or PvP. Using orison/sig of devotion to top off health bars and waiting to use your big heals is the key to efficient monking.
-Not to mention the hybrid heal/prot builds like a SW monk that need to learn to preprot to keep damage down and conserve energy. Again saving BL and GoH to heal when needed.
-A Warrior with any points in healing is a sub par warrior anywhere in the game. (Save for a farming build, I don't care what you bots do on your own time.) A warrior is made to do damage and is less equiped to do his/her job with points in healing or breeze/mending/live vic. Not to mention you have the wonderfully useful tactics line to put your points in for heal sig and all those other goodies like bonneti's and "To the Limit!".
Breeze is crap, get over it.
Crunch
Quote:
Originally Posted by Curse You
The maximum for Healing Breeze (without unpredicible spikes) is +9 Health Regen for 10 seconds, which is 180 hp (as said by Carl Butanananowski).
The thing to remeber is, this is over 10 seconds, and so you will still have to heal if they continue to take large amounts of damage. Healing Breeze acts as a shield for your healing, enabling you to control healing to a better degree. With 20% enchants and maybe some divine aura it will last longer
The thing to remeber is, this is over 10 seconds, and so you will still have to heal if they continue to take large amounts of damage. Healing Breeze acts as a shield for your healing, enabling you to control healing to a better degree. With 20% enchants and maybe some divine aura it will last longer

Dinkytowner
Quote:
Originally Posted by Crunch
With 20% enchants and maybe some divine aura it will last longer
You're not getting the point. See my above post. The duration is not the issue. It's the fact the health regen is simply not sufficient to heal in higher levels of the game. Either it's not enough (need to use more heals/energy to maintain the character's health) or it's too much (continues to heal after the character is full). Trash, plain and simple.

Dwiggit
My Necro/Monk often takes HB along to self-heal after making sacrifices. As was stated above, when you add the 20% enchant, I can get 2-3 sacrifices in a row that HB will cover.
I see these benefits using HB with my necro:
1) Self-reliance - I don't need to use up the Monk's precious energy keeping my minions alive (or blood rit, or OOB, etc.)
2) Can heal others when Monks are pressured
3) Provids a cover enchant to protect more important enchants, like Awaken the Blood
So while HB may not be the best choice for Monk primaries, I think it has plenty of useful value for other characters.
Dwig
I see these benefits using HB with my necro:
1) Self-reliance - I don't need to use up the Monk's precious energy keeping my minions alive (or blood rit, or OOB, etc.)
2) Can heal others when Monks are pressured
3) Provids a cover enchant to protect more important enchants, like Awaken the Blood
So while HB may not be the best choice for Monk primaries, I think it has plenty of useful value for other characters.
Dwig

ZenRgy
Quote:
Originally Posted by Crunch
With 20% enchants and maybe some blessed* aura it will last longer
But what kind of heal monk in PvP And PvE runs Blessed Aura?
