Factions -- What the hell? (spoilers)

RemusShepherd

RemusShepherd

Ascalonian Squire

Join Date: Aug 2005

Just got Factions. Is it me, or is the expansion just horribly, horribly designed?

The difficulty curve is all wrong. You spend at least 12 levels on a 'tutorial island' with little or no challenge. Then you hit one extremely difficult mission city, and are then sent to Cantha to fight against nothing but level 20s. It's like there is a complete absence of mobs between levels 14 and 20 in the game. Fighting things like that, you'll get to level 20 very quickly...leaving the later 3/4ths of the campaign utterly meaningless, as your level is maxed soon after leaving the 'tutorial'. I understand the game is geared towards PvP, but if you're going to *have* a PvE campaign you might as well give the players *some* incentive to finish it.

Oh, there's one challenging mission on Shing Jae -- Captured Son, which you can get at 10th level and which will kick your face in. This mission is equivalent in reward and difficulty to The Villany of Galrath. Why would you allow 10th level characters to attempt it? I could also mention the mission on Cantha you'll get at 16th level that gives you a -3 Health degen before sending you up against level 24 opponents...but that one I'll mark down to pure developer sadism.

Then there's the character classes. The ritualist is interesting, but only as a main class, as so many skills depend upon communing and that depends upon spawning power. A secondary ritualist seems doomed to either casting weapon spells or being a weaker elementalist. The Assassin, on the other hand, is the full package -- interesting utility, some great (if energy inefficient) spike damage, and a role that we haven't had before, that of the quick and lightly armored melee combatant. And what do lightly armored melee fear the most in these games? How about enemies that explode upon death, which by chance happens to be the defining ability of the main quest's main enemies. The Factions campaign seems engineered specifically to neuter Assassins into irrelevance. I'm tempted to bring my assassin to do the Prophecy campaign, where I think the class would be much more useful.

I could go on. About the maps (let's take something that the players rely upon, and make it useless by using confusing, maze-like map design everywhere), the missions (no skill rewards, ever?), and the loot drops (what, are there sixteen different varieties of 'diseased flesh'? How about something I can salvage into cloth, which all the Faction armors require?). But I think the point is made. Factions, as a RPG game, is horribly designed. It takes the learning curve and bends it into a brick wall, and throws the notion of reward based on challenge out the window.

One thing Factions has going for it is a better storyline...but then anything's better than the 'Let's abandon our people and screw up all time and space!' storyline from Prophecies.

Someone please tell me that once I get out of this city maze the game improves. The Kurzick/Luxon stuff looks interesting from a distance. But then, so did Cantha.

Kakumei

Kakumei

Forge Runner

Join Date: Jul 2005

Grind is subjective

learn this please

So am I seriously the only person in the world who loved all of Cantha what the hell

At least it's better than Tyria. Drudgery for the infinite lose.

Sir Skullcrasher

Sir Skullcrasher

Furnace Stoker

Join Date: Jun 2005

California

15 over 50 [Rare]

W/Mo

I think factions is a decent game. Granted the maps and some design seen flawed. Overall, it give you two new characters and whole lot of enemies to kill off.

Doomlord_Slayermann

Doomlord_Slayermann

Jungle Guide

Join Date: Jul 2005

Chicago IL

Dark Phoenix Risin [DPR]

W/P

It definitely gets more interesting when you get out of the city.

Curse You

Curse You

Furnace Stoker

Join Date: Apr 2006

South Pole

The Magus Order

N/Mo

Hmm level 12 by the time you reached mainland you say? Well then it's obvious to me that you are a rather weak PvE player.

Have you done ALL of the quests on the island? Did you only do 1 of the Secondary Profession quests? Because last time I checked, my assassin was level 18 by the time I could acess the mainland. By that time I had done all the quests on the island (with the exception of one; the 2nd 15 atribute quest).

About the Ritualist, it is ovious that you are simply jumping to conclusions based on the small amount of time you have seen a ritualist. Play the game for a few weeks, try using a ritualist, as a primary and as a secondary. Then maybe you will have a good idea of what you're talking about.

I would like to state (in favour of the aflicted) that an assassin MUST learn their place to be effective in PvE. They are essentially the melee version of mesmers. You must learn how to use them before you can be good with them, much unlike the warriors, who you can just learn about while fighting.

lacasner

lacasner

Desert Nomad

Join Date: Jun 2006

Its a good game because there are a lot of things to kill?

Lykan

Lykan

Forge Runner

Join Date: May 2005

StP

R/

Quote:
Originally Posted by RemusShepherd
Fighting things like that, you'll get to level 20 very quickly...leaving the later 3/4ths of the campaign utterly meaningless, as your level is maxed soon after leaving the 'tutorial'. .
The real game starts at level 20, welcome to GW.

King's Spectre

King's Spectre

Krytan Explorer

Join Date: Jul 2005

Syracuse, NY, USA

The Amazon Basin (AB)

W/

I hated the idea of the "fast-track to 20" at first, but really love it now. They only down side I've seen is for people buying factions as thier first GW game. I seem to see a lot of them trying to complete Square in the armor they were born in. :shock:

Loviatar

Underworld Spelunker

Join Date: Feb 2005

Quote:
Originally Posted by RemusShepherd
Just got Factions. Is it me, or is the expansion just horribly, horribly designed?

The difficulty curve is all wrong. You spend at least 12 levels on a 'tutorial island' with little or no challenge. Then you hit one extremely difficult mission city, and are then sent to Cantha to fight against nothing but level 20s. .
it is you.

you should be level 20 within a few quests on the mainland at most.

then you are level 20 with a full party of level 20s fighting other level 20 mobs.

see a pattern there yet?

Mordakai

Mordakai

Grotto Attendant

Join Date: Aug 2005

Kyhlo

W/

Ouch, you guys are harsh. He said "at least level 12" not "at level 12."

The fact he mentions some of the higher XP quests gives me the feeling he did most the quests.

I agree, the lower level areas are pretty useless in preparing for the challenges of mainland Cantha. There is a huge jump in difficulty, and I hope Nightfall will do a better job of "bridging the gap" between Tutorial and Veteren content.

I disagree that
Quote:
you'll get to level 20 very quickly...leaving the later 3/4ths of the campaign utterly meaningless, as your level is maxed soon after leaving the tutorial.
Level 20 is where the game really starts. IMO, we should be able to create level 20 PvE characters from the start, but I know that will never happen.

Knightsaber Sith

Knightsaber Sith

Furnace Stoker

Join Date: Aug 2006

Few Fallen Heroes [FFH]

W/E

Quote:
Originally Posted by RemusShepherd
I could also mention the mission on Cantha you'll get at 16th level that gives you a -3 Health degen before sending you up against level 24 opponents...but that one I'll mark down to pure developer sadism.
Personally, I really don't see what everyone has against the chalice of corruption. Just grab some hench and it'll be done in less than half an hour. I drank from the chalice on all four of my characters and it was no big deal. Also, when my assassin left for the mainland it was around 18 I believe.

Metanoia

Metanoia

Lion's Arch Merchant

Join Date: Feb 2006

@Curse You: "You spend at least 12 levels on a 'tutorial island' with little or no challenge."
Read the post before burning people, perhaps?

@Sekkira: He didn't flame anyone, and he's given thorough explanations for all of his opinions. Take the keyboard warrior routine elsewhere.

RemusShepherd, in GW:Factions they were aiming for a more challenge-based PvE game rather than reward-based. The rapid leveling is a boon, of sorts, to 'replayability' as it leaves a large proportion of game content balanced for level 20 characters.

The skill rewards, I'll admit, were probably the biggest reward-based incentive to play through GW:Prophecies. It was also very limiting to new players (and old, until they changed skill traders). This new system is supposed to inspire variety in builds and allow players to experiment with their own builds from the beginning. It doesn't really work like that in practice, though. Because you know exactly what you're up against, cookie-cutter builds rule supreme. Hopefully ANet will eventually remedy the stagnation of PvE by introducing some kind of random element into the spawns/AI.

Oh... about the plot. You'd think so, but you'd be wrong. Once you've finished the game, you'll understand.

gabrial heart

gabrial heart

Wilds Pathfinder

Join Date: Jan 2006

Las Vegas

Beautiful Peoples Club [LIPO]

Mo/Me

Well, thats one way of looking at it. Cantha is far more challenging for the average pve'r and the feeling of breaking out of the city for the first time is very pleasing. Unfortunatly, following the quest line to arborstone, you end up in darkville emo teritory for a bit, where tree-hugging kurz seem less able to be of service. I loath the dredge, i loath the drab feeling overall of cantha for the most part and am glad i went luxon for the openess, even if it's all jadite ladened.

I like to pvp, but really enjoy the pve end of the game, which factions just doesn't fill out as well as tyria. Even if the story line is better and easier to follow. I'm really looking forward to getting chapter 3.

Riplox

Riplox

Krytan Explorer

Join Date: Apr 2005

North Carolina

Shrophire Protectors [Lion]

W/

Ok, Just thought I should say something. I kind of agree with the convoluted map deal. It was quite a hastle to go for a quest and fight for nearly two hours to where the quest is, only to find it's on the skyway and not in the sewers.

About the Captured Son quest. That quest is no where near as difficult as Villany of Galrath. I did it with a lvl 12 assassin and henches and only died once. Also, I only had the first set purchaseable armor (from the Monestary). I could have gone through it without dying, but I got too gung-ho and didn't see the level 16 group. And this was before I knew I could command the henchmen to attack before me.

gamecube187

gamecube187

Wilds Pathfinder

Join Date: Jun 2006

Quote:
Originally Posted by RemusShepherd
The difficulty curve is all wrong. You spend at least 12 levels on a 'tutorial island' with little or no challenge. Then you hit one extremely difficult mission city, and are then sent to Cantha to fight against nothing but level 20s. It's like there is a complete absence of mobs between levels 14 and 20 in the game. Fighting things like that, you'll get to level 20 very quickly...leaving the later 3/4ths of the campaign utterly meaningless, as your level is maxed soon after leaving the 'tutorial'. I understand the game is geared towards PvP, but if you're going to *have* a PvE campaign you might as well give the players *some* incentive to finish it.
Ya, ok, so they could have, and probably should have transitioned from super easy to super hard better. Yes, you do get to level 20 really fast, but this game starts to get fun at level 20, not it gets pointless to play any further at level 20. This game is about skill, not level, and it shows it by having all the funner things in areas where you almost have to be level 20 to reach.

Quote:
Originally Posted by RemusShepherd
Then there's the character classes. The ritualist is interesting, but only as a main class, as so many skills depend upon communing and that depends upon spawning power. A secondary ritualist seems doomed to either casting weapon spells or being a weaker elementalist. The Assassin, on the other hand, is the full package -- interesting utility, some great (if energy inefficient) spike damage, and a role that we haven't had before, that of the quick and lightly armored melee combatant. And what do lightly armored melee fear the most in these games? How about enemies that explode upon death, which by chance happens to be the defining ability of the main quest's main enemies. The Factions campaign seems engineered specifically to neuter Assassins into irrelevance. I'm tempted to bring my assassin to do the Prophecy campaign, where I think the class would be much more useful.
How is ritualist even close to an elementalist? I would consider it that ritualist is mainly used for restoration or spirit spamming...

And yes, one reason why assassins are so hated might be because the enemies explode on death and since assassins already have low armor and not all of them are even played right....

Quote:
Originally Posted by RemusShepherd
I could go on. About the maps (let's take something that the players rely upon, and make it useless by using confusing, maze-like map design everywhere), the missions (no skill rewards, ever?), and the loot drops (what, are there sixteen different varieties of 'diseased flesh'? How about something I can salvage into cloth, which all the Faction armors require?). But I think the point is made. Factions, as a RPG game, is horribly designed. It takes the learning curve and bends it into a brick wall, and throws the notion of reward based on challenge out the window.
Ya, in the city area, you almost might as well not use your map and just go in the general direction of the green arrows, or just wander around untill you get to where you want to go.... But, not all of the game is like that. The only place where the map is almost useless is the city areas. There is no more overlaping things once you leave the city area.(at least not that I know of)

Quote:
Originally Posted by RemusShepherd
Someone please tell me that once I get out of this city maze the game improves. The Kurzick/Luxon stuff looks interesting from a distance. But then, so did Cantha.
Yes, once you get out of the dump, I mean, errr.....city, then you accualy get nice looking scenery, and it looks way better (enspecially on the luxon side, unless you are into gothic stuff, then teh kurzick area would probably look better to you), and, at least to me, it is a lot funner out of the city.

Michel Longshorts

Michel Longshorts

Frost Gate Guardian

Join Date: Jun 2006

Poor difficulty curve?

1) Factions was designed for two types of players. For those who started in factions and for those who started in prophcies. The ascention to level 20 is a lot faster in Factions BECAUSE they didnt want Canthan characters to miss much of the content/plot. Besides, you should be L20 half-way through Prophecies. GW wasnt a game to constantly build your level, it was a game to play and have fun.
2) Captured Son is a difficult mission, on par with Villany of Mr. G. However you fail to realise that you pick up Villany in Kryta when your about L14ish. Therefore the same levels encounter the same type of mission. Answer: Come back to it later or get help.
Quote:
(no skill rewards, ever?)
3)Nope, you know why? Because then Factions would be the optimum place to create a character because you can level fast AND gain skills. You can either level fast in factions, or gain skills for free in prophecies. Your choise.
Quote:
Someone please tell me that once I get out of this city maze the game improves. The Kurzick/Luxon stuff looks interesting from a distance. But then, so did Cantha.
4) First of all, its not a difficult maze. All you have to do is follow the quest pointers. Second, in my opinion I loved the Jade Sea which was my favorite place in factions. I disliked Cantha because playing in a rundown diseased city is not my ideal enviorment that I like to play in.

There are a few more counters I could post, but honestly Im too lazy.

Silent Kitty

Silent Kitty

Desert Nomad

Join Date: Mar 2006

Netherlands

[TYW] "The Young World"

A/Me

I searched over Shing Jea twice for all quests, and left it at lvl 16. That is as high as you can get, if you do all profession quests and every single other quest. I'll arrive at the first mission when I'm lvl 14.
There is a gap between Shing Jea and the mainland,, but it's only from 16 to 20. I did Tyria after that, until I was lvl 20.
Sure Cantha is tougher, but not as tough as you made it for yourself

Theus

Jungle Guide

Join Date: May 2005

W/Mo

Quote:
Originally Posted by Silent Kitty
I searched over Shing Jea twice for all quests, and left it at lvl 16. That is as high as you can get, if you do all profession quests and every single other quest. I'll arrive at the first mission when I'm lvl 14.
There is a gap between Shing Jea and the mainland,, but it's only from 16 to 20. I did Tyria after that, until I was lvl 20.
Sure Cantha is tougher, but not as tough as you made it for yourself
Lies.I made two characters both of which got off of Shing Jea Island at level 19 and 18.

If you need more experience for level 20 simply make a party in the Market and head north until you find a portal to Kaineng and do the quests there.Most of them are moderately easy.

Sekkira

Sekkira

Forge Runner

Join Date: Apr 2005

Canberra, AU

Quote:
Originally Posted by Silent Kitty
I searched over Shing Jea twice for all quests, and left it at lvl 16. That is as high as you can get, if you do all profession quests and every single other quest. I'll arrive at the first mission when I'm lvl 14.
There is a gap between Shing Jea and the mainland,, but it's only from 16 to 20. I did Tyria after that, until I was lvl 20.
Sure Cantha is tougher, but not as tough as you made it for yourself
I left at 17, doing everything as fast as possible. I could have done 18 if I didn't miss the two other quests I didn't know about.

RemusShepherd

RemusShepherd

Ascalonian Squire

Join Date: Aug 2005

Quote:
Originally Posted by Loviatar
you should be level 20 within a few quests on the mainland at most.
So I'm in an area where I shouldn't yet be. Okay. So...some people are telling me that I suck at the game, while others are saying that I'm doing too well at it? Okay.

For the record, my assassin did every quest I could find on the tutorial island except Captured Son. I'm sure I missed a few, but I don't know where. I'm now working through quests in Kaineng. The only mission I've abandoned is Chalice of Corruption.

Quote:
Originally Posted by Metanoia
RemusShepherd, in GW:Factions they were aiming for a more challenge-based PvE game rather than reward-based. The rapid leveling is a boon, of sorts, to 'replayability' as it leaves a large proportion of game content balanced for level 20 characters.
Okay...that makes sense. I might disagree with it, but at least it makes some sense out of the game design. Thank you.

Quote:
Originally Posted by gamecube187
How is ritualist even close to an elementalist? I would consider it that ritualist is mainly used for restoration or spirit spamming...
I don't know how other people are playing them, I only know what I see. I see restoration skills that depend upon having spirits nearby (thus requiring communing and spawning power) and second-rate lightning attacks in the channelling line. It looks like the only useful ritualist is a primary ritualist.

I understand the concept of 'the game gets fun at 20', except...I don't expect there to be anything to do at 20th level. I played Prophecies -- there's nothing to do at 20th level there, either, except do missions for skills, finish the storyline, and farm for gold. If there are no skill rewards and if I don't care about gold, the storyline by itself isn't enough to make me want to finish the campaign.

Doomlord_Slayermann

Doomlord_Slayermann

Jungle Guide

Join Date: Jul 2005

Chicago IL

Dark Phoenix Risin [DPR]

W/P

You're supposed to use the gold (which is significantly more than it was in Prophecies) to buy the skills if you need them. Otherwise, well, you have some extra gold.

Mordakai

Mordakai

Grotto Attendant

Join Date: Aug 2005

Kyhlo

W/

Quote:
Originally Posted by Michel Longshorts
Poor difficulty curve?



3)Nope, you know why? Because then Factions would be the optimum place to create a character because you can level fast AND gain skills. You can either level fast in factions, or gain skills for free in prophecies. Your choise.
Or, level up in Factions, then go to Kryta to get free skills. Best of both worlds.

Quote:
Originally Posted by Michel Longshorts
4) First of all, its not a difficult maze. All you have to do is follow the quest pointers. Second, in my opinion I loved the Jade Sea which was my favorite place in factions. I disliked Cantha because playing in a rundown diseased city is not my ideal enviorment that I like to play in.
It's not that easy. There are dead ends, place that look like they link, but don't. You can't just follow the arrows, you need to know the city layout to find the best path. The fact that's a "rundown diseased city" does not help, either!

Quote:
Originally Posted by RemusShepherd

I understand the concept of 'the game gets fun at 20', except...I don't expect there to be anything to do at 20th level. I played Prophecies -- there's nothing to do at 20th level there, either, except do missions for skills, finish the storyline, and farm for gold. If there are no skill rewards and if I don't care about gold, the storyline by itself isn't enough to make me want to finish the campaign.
Then you don't understand the concept at all.

Guild Wars is not "about" gaining levels. That's a very small, and very early part of the game. If you're only playing the game to gain levels, then I hate to use the cliche, but you're playing the wrong game.

I have to ask though: why not spend the Gold you don't care about on Skills?

Michel Longshorts

Michel Longshorts

Frost Gate Guardian

Join Date: Jun 2006

Quote:
I understand the concept of 'the game gets fun at 20', except...I don't expect there to be anything to do at 20th level. I played Prophecies -- there's nothing to do at 20th level there, either, except do missions for skills, finish the storyline, and farm for gold. If there are no skill rewards and if I don't care about gold, the storyline by itself isn't enough to make me want to finish the campaign.
Go pick up a different game.
Guild wars was not made for endless rewards and THOUSANDS of hours to get to max level. Getting to max level quickly means that you can do decent fair PvP quickly. I enjoy GuildWars for its storyline and playing with friends. I have reaped most of the "rewards" for all my characters to my satisfaction. I continue to play cos I love pissing around with guildies and having a good laugh. Having a laugh is what its all about.

Quote:
Originally Posted by Mordakani
It's not that easy. There are dead ends, place that look like they link, but don't. You can't just follow the arrows, you need to know the city layout to find the best path. The fact that's a "rundown diseased city" does not help, either!
Ah yes the dead ends...I would kick the walls but I would hurt my foot.
Ok Ill be honest, when I first went through Cantha it was difficult but I looked at it as a challenge. Mayhem in the Market is a spot of hell in terms of navigation, but if you do some exploring you can find the easy route.

Jessyi

Jessyi

Krytan Explorer

Join Date: Dec 2005

Mo/

I still haven't played through all of Factions once yet. Keep in mind I play several hours a day and I only play one character, so it's not like my time is spread thin over a dozen accounts you know.

If asked, I couldn't definitively detail just what it is about Factions that I loathe so, but for me it's as if...it's as if every time I go to PvE in Cantha, it's like I'm performing Do-It-Yourself dentistry on myself without anasthetic. Me vs. The Pain - how far can I go before collapsing in a heap of rage?

It's not because I suck. I'm going to go out on a limb here and objectively identify myself as a competent player. But I know what I like...and Factions isn't it. Someday soon I'll actually finish the game, and then probably never again after that. I'll take the skill, rune, and mod unlocks and retreat back to my happy little HA/GvG utopia thank you very much. Hey, I mean, I can't completely condemn Factions - the Rt is God's gift to HA, even if Psychic Distraction is broken and goes through Mantra of Concentration (hey, any of you devs interested in actually like...fixing that...ever? 'Cause that'd be great).

Anyways Shepard, you're hardly alone seeing Factions as borderline intolerable.

-Jessyi

RemusShepherd

RemusShepherd

Ascalonian Squire

Join Date: Aug 2005

Quote:
Originally Posted by Michel Longshorts
Go pick up a different game.
Guild wars was not made for endless rewards and THOUSANDS of hours to get to max level. Getting to max level quickly means that you can do decent fair PvP quickly. I enjoy GuildWars for its storyline and playing with friends.
See, I like GuildWars because it offers play options. I can team up with henchies and it's like a single-player RPG, or I can be social and enjoy it as an MMO. There's no other game like that, to my knowledge. (And yes, I can play it like a fantasy Counterstrike, but I hardly ever PvP.)

I also like the fact that I can put it down for six months until I have time to try out the latest expansion, and that time spent not playing doesn't cost me any money.

But the only incentive to playing it like this is to see new areas and get new items and skills. Yes, I'm buying the skills I need, but that's not the point -- the point is, I want to earn rewards commensurate with the challenges. Right now the only reward I'm expecting is the chance to get out of this depressing city and see some more pleasant terrain.

Kakumei

Kakumei

Forge Runner

Join Date: Jul 2005

Grind is subjective

learn this please

I stand by what I said. Factions is a vast vast improvement over Prophecies in nearly every way. Almost all of Tyria was pure slow-paced drudgery, and once you're done with the storyline, there's one or two repeatable high-end dungeons/things to do at all.

Michel Longshorts

Michel Longshorts

Frost Gate Guardian

Join Date: Jun 2006

Quote:
But the only incentive to playing it like this is to see new areas and get new items and skills. Yes, I'm buying the skills I need, but that's not the point -- the point is, I want to earn rewards commensurate with the challenges. Right now the only reward I'm expecting is the chance to get out of this depressing city and see some more pleasant terrain.
Trust me, outside the city is so much better and so much more fun Once you hit the "Befriending The Luxons/Kurzicks" quest the game opens up. With your RP character you can go in small 12v12 PvP missions, do small quests, turn in faction for armor materials, turn in faction for guild, do elite quests... and then continue the storyline (btw there is a nice green at the end of the game).

If you want a good reward try heading for 15k Luxon/Kurzick armor and getting the amber/jade on your own. The average spent on 15k luxon/kurzick is about 120k, so its something nice to work forward to. No additional stats, but looks cool.

Quote:
I also like the fact that I can put it down for six months until I have time to try out the latest expansion, and that time spent not playing doesn't cost me any money.
Indeed lovely, but you remind me of another reason I like it.
In a standard MMO if you leave the game for a month, your friends that you play with usually are a lot higher level than you and you cant really play together. In GW the level gap is small, so this problem is fixed.

GW is lovely cos its a game you dont have to work at constantly for ages to get anything good out of it.

Zakarr

Zakarr

Jungle Guide

Join Date: May 2005

Finland

Factions has Alliance Battles, Fort Aspenwood and Jade Quarry. These three things alone makes it more fun than Prophencies. These game types are not as serious PvP as GvG, HA, RA or TA because enemies just don't try to kill you. They have other objectives too.

Doomlord_Slayermann

Doomlord_Slayermann

Jungle Guide

Join Date: Jul 2005

Chicago IL

Dark Phoenix Risin [DPR]

W/P

Quote:
Originally Posted by Zakarr
Factions has Alliance Battles, Fort Aspenwood and Jade Quarry. These three things alone makes it more fun than Prophencies. These game types are not as serious PvP as GvG, HA, RA or TA because enemies just don't try to kill you. They have other objectives too.
I have to object to one part of your post. If you just try to kill the other team in GvG, you generally will not be very successful.

/endnitpick

Knightsaber Sith

Knightsaber Sith

Furnace Stoker

Join Date: Aug 2006

Few Fallen Heroes [FFH]

W/E

Quote:
Originally Posted by RemusShepherd
But the only incentive to playing it like this is to see new areas and get new items and skills. Yes, I'm buying the skills I need, but that's not the point -- the point is, I want to earn rewards commensurate with the challenges. Right now the only reward I'm expecting is the chance to get out of this depressing city and see some more pleasant terrain.
For me I think the incentive to play is the sake of completion. I can't stand leaving anything open ended and I feel that a campaign is adequately finished when all my characters have done every quest/mission and I buy all the new skills for every class(even though I hardly ever pvp). Of course I also buy any new 15k armor or weapons if the skins catch my eye. After a campaign is officially complete time to start hording skill points to buy the skills in the next campaign. (not hording skill points on assassin for Nightfall cause highly unlikely there will be any new skills)

another reward for me is that I like to get all my characters the protector title from their home continent

beanerman_99

beanerman_99

Wilds Pathfinder

Join Date: Apr 2005

In the clouds

[Sage]

E/

To Shepherd,

Michel Longshorts is correct when he/she states that the game really opens up for you when you finally leave that god-cursed city. You finally are free to explore the Luxon side or the Kurzick side (or both, which I recommend). The game doesn't seem like you stuck in a tunnel after you get out of the city. I personally HATE the first part of Factions, inclunding the starter island. I have much more fun and freedom outside.

Factions does have its problems, I can't really say that I am a die hard fan. But like all games, it has its Good things and its Bad things. Stick with it and you are sure to find something that you will like and have fun doing.

EPO Bot

EPO Bot

Desert Nomad

Join Date: Aug 2006

Mo/N

I really don't get why some people dont like the factions map.Tyria was huge but is was also a run past everything situation for a large chunk of the players and in 70% of the game you could only find useless items.Profecies is great imo, but the tutorial lasted until Maguma it seemed. At least in Cantha the mainland areas are full of rewarding things to do.

J3mo

J3mo

Lion's Arch Merchant

Join Date: Feb 2006

NL

Please contact the Administrator if your date of birth has changed.

Mo/

Quote:
Originally Posted by RemusShepherd
Someone please tell me that once I get out of this city maze the game improves. The Kurzick/Luxon stuff looks interesting from a distance. But then, so did Cantha.
Cantha sucks except for the Luxon part and a bit of the Kurzick part.
City = boooooring

Mordakai

Mordakai

Grotto Attendant

Join Date: Aug 2005

Kyhlo

W/

Quote:
Originally Posted by RemusShepherd
But the only incentive to playing it like this is to see new areas and get new items and skills. Yes, I'm buying the skills I need, but that's not the point -- the point is, I want to earn rewards commensurate with the challenges. Right now the only reward I'm expecting is the chance to get out of this depressing city and see some more pleasant terrain.
I hear that. I've been in the city too long... time to get along with the missions and get the hell out.

Other rewards: Elite skills, 15k armor, hunting for Greens, etc.

Also, I want to take back what I said earlier about leveling not being what Guild Wars is about. That's my assumption, but I'm sure there are those out there who love to just make new characters, take them to level 20, then make another character and level them up, etc.

I think there are many ways to play and enjoy this game, and I hate it when people make assumptions about what I enjoy, and I'd hate to do the same to you.

Amy Awien

Amy Awien

Forge Runner

Join Date: Jul 2006

R/

Quote:
Originally Posted by RemusShepherd
Right now the only reward I'm expecting is the chance to get out of this depressing city and see some more pleasant terrain.
You will be rewarded, the scenery beyond the city can be excellent, at times the Jade Sea can look as if it was stolen from paintings.

Quote:
Originally Posted by Curse You
Did you only do 1 of the Secondary Profession quests?
Those were what I consider the best example of what "grinding" really means. And to think they said that Factions isn't about grinding

I can imagine you wouldn't want to do those.

Quote:
Originally Posted by Sekkira
Yeah...
You were faking quotes there, no matter how funny you might have thought it to be.

Loviatar

Underworld Spelunker

Join Date: Feb 2005

Quote:
Quote:
Originally Posted by Silent Kitty
I searched over Shing Jea twice for all quests, and left it at lvl 16. That is as high as you can get, if you do all profession quests and every single other quest. I'll arrive at the first mission when I'm lvl 14.
i will be level 19 (same as my rit) or 20 when i hit the mainland.

WHAT YOU ALL ARE FORGETTING.

1 the first few levels take very few exp to get.

2 you can solo monsters to get levels easy/early.

my ele/monk is level 5 without doing a single quest except for the ele trainers and has not touched all of those other high reward secondary profession quests or any other quest including ludos party quest.



5 levels in a few hours (4) and all those high exp quests to go

LagunaCid

LagunaCid

Frost Gate Guardian

Join Date: Aug 2006

BHL

R/

Just saying someting
Quote:
I could also mention the mission on Cantha you'll get at 16th level that gives you a -3 Health degen before sending you up against level 24 opponents...but that one I'll mark down to pure developer sadism.
I agree. I was pretty mad when I discovered that idiotic 3 degen would stay there... forever, until I finished that goddamn quest. Return to town, farm alittle to cool down before trying again after a miserable defeat? No chance, that 3 degen is after you!

ChildeOfMalkav

Frost Gate Guardian

Join Date: Feb 2006

Sarcasm doesnt come across well in written form especially if you're dead panning it and because of the outrageous things people do say in seriousness.

war Veteran

Ascalonian Squire

Join Date: Jul 2006

Legion Of Luxons [lol]

W/

Quote:
Originally Posted by Kakumei
So am I seriously the only person in the world who loved all of Cantha what the hell

At least it's better than Tyria. Drudgery for the infinite lose.
Don't worry your not the only one, i prefer factions and have two characters there opposed to only one prophecies character....Only thing i don't like about cantha is the Asian sort of theme going on..(not that i'm racist or anything) it just dosn't look right.

Cacheelma

Cacheelma

Desert Nomad

Join Date: Jun 2005

The Ascalon Union

Me/Mo

Quote:
Originally Posted by war Veteran
Don't worry your not the only one, i prefer factions and have two characters there opposed to only one prophecies character....Only thing i don't like about cantha is the Asian sort of theme going on..(not that i'm racist or anything) it just dosn't look right.
Oh my,

And I thought I was the only one!

Thanks!