Originally Posted by Sir Mad
I've got another question for you... Has anyone here posted a reason to have them acount based except: "it's too hard/expensive"?
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Account-wide Titles Needed
Samuel Dravis
Quote:
Selket
Quote:
Originally Posted by dare49devil
PvP stuff is the stuff that is account based. They are fine.
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Kaspar
/signed for!
but just for skills wisdom and treasure, these are so account based its untrue
why would you want to achive this title 6 times... 9 time once nightfall ce comes out
but just for skills wisdom and treasure, these are so account based its untrue
why would you want to achive this title 6 times... 9 time once nightfall ce comes out
inscribed
Quote:
Originally Posted by Sir Mad
I've got another question for you... Has anyone here posted a reason to have them acount based except: "it's too hard/expensive"?
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And really, I've said it before. Titles should reflect the accomplishments of the PLAYER, not the individual CHARACTER.
Carmine
Skill hunter should stick to being character-only, or it's way too easy to get.
However, treasure hunter and wisdom require way too much money (or unimaginable amounts of time) to get it on just ONE character. Lucky titles cost less and are account-wide! Especially with the new slavaging benefits of treasure and wisdom, these really should be account-wide.
However, treasure hunter and wisdom require way too much money (or unimaginable amounts of time) to get it on just ONE character. Lucky titles cost less and are account-wide! Especially with the new slavaging benefits of treasure and wisdom, these really should be account-wide.
Rakeman
They should be account wide... my character didn't earn them... I did. ESPECIALLY Treasure Hunter and Wisdom since they provide benifits. Protector Titles and Sunspear Titles should still be character based though, obviously, as it wouldn't make sense to be a Protector of Cantha who didn't even leave the Island yet. They could make it where once you earn it once you simply need to beat them all to get it again regardless of success rate, but that's unnecessary anyway. Treasure Hunter and Wisdom should definitely be accound based.
MithranArkanere
Well.
You have two characters.
Character A
Character B
A opens a chest and gets a gold.
A puts the rare item inside Xunlai's magic chest.
B take out the golden stuff from Xunlai's wonder stash.
You identify the item with B.
Conclussion?
Many chests are in places hard to find so it's logical that treasure hunting titles are character based.
But you can identify them with ANY character.
So Seeker of nowledge title MUST be account-wide.
Too easy to get the rank? Just increase the numer of items required.
But, please, make it account-wide.
Thank you for your time.
You have two characters.
Character A
Character B
A opens a chest and gets a gold.
A puts the rare item inside Xunlai's magic chest.
B take out the golden stuff from Xunlai's wonder stash.
You identify the item with B.
Conclussion?
Many chests are in places hard to find so it's logical that treasure hunting titles are character based.
But you can identify them with ANY character.
So Seeker of nowledge title MUST be account-wide.
Too easy to get the rank? Just increase the numer of items required.
But, please, make it account-wide.
Thank you for your time.
funguito
Quote:
Originally Posted by Xeno Breaker
Skill hunter, treasure hunter, wisdom title .... these should be account based as well. I have multiple characters and i have capped all their respective skill with them. I see no reason for one single character to have all game elites considering that character wont have any non elite skills to back them up. Same with treasure hunter and wisdom, having multiple characters means i open chests with all of my characters and id them when i find them.
my 2 cents |
/signed
Ilithis Mithilander
I don't think skill hunter should be an account-wide title, but the chest and golds one should.
jsockel
I realize I'm digging up an old thread, but I didn't want to start a new one for something related to this.
I *think* that Anet has alluded to some kind of change to skill hunter that will make it campaign-based (e.g., Elonian Skill Hunter, etc) as well as considering some kind of aggregate title for being GMC of more than one continent (e.g., 100% of all 3 continents: Supreme Cartographer; I'm just making up the name of it, but that's the idea).
I totally agree with this. It annoys me when I see people bragging about their titles on one char, when my accomplishments are spread out among 8 chars. Not to mention, I'm a lot more versatile in what I can bring to the game (e.g., do you want a monk, a mesmer, an ele? an MM? Chances are, I can bring that char).
However, for those who have spent a ton of time chest-running (which personally, I consider kind of cheap, I open chests as I go in the storyline), I understand that you'd feel your title was lessened by changing it to account-based.
Here's compromise: Make another title, like the aggregate one for exploring, but make it account-based.
Some examples:
For treasure hunter and wisdom seeker: keep the titles that you worked for on a single char, but also have an account-wide title that rewards people who play multiple chars. E.g., if you only play your warrior and she's go 335 chests opened, then your account-wide will be 335 as well. But my 8 chars, only 1 of whom is a Treasure Hunter (100), will have a total of perhaps 500 chests opened among them. I don't care if the ranks are slightly different (e.g., perhaps the account-based starts at 200 rather than 100). Just as long as max account-based doesn't equal grinding chest runs to max TH with 8-10 characters. It should be attainable by the person who only plays a warrior as well.
I think this is *especially* important as they are conferring perks to those with the Treasure Hunter title (e.g., salvaging and now the upcoming lock picks for Hard Mode). Again, you are more versatile if you can bring your monk, even if it's your ranger who's got TH. Then you aren't stuck between helping your group and bringing your ranger to have better luck with your lock picks.
Another example:
I've got 6 professions w/ Protector of Tyria. Each one is a 'protector', but account-wide, I can show 'Custodian of Tyria'; for 8 professions, 'Champion of Tyria" etc. I think this makes it a sufficiently difficult task to max out as well, that it can count towards KOABD w/out being a 'cheap' title.
The bottom line is that titles should be fun for everyone. If you get your fun from GW by repeating chest runs or capping every skill with one character, good, you should get titles. But if you get your fun playing through the storyline and missions with every profession, you should also be rewarded with titles for your playing style.
Hope this makes sense, and seems to be a compromise between the two camps. I'd really love to see this implemented.
I *think* that Anet has alluded to some kind of change to skill hunter that will make it campaign-based (e.g., Elonian Skill Hunter, etc) as well as considering some kind of aggregate title for being GMC of more than one continent (e.g., 100% of all 3 continents: Supreme Cartographer; I'm just making up the name of it, but that's the idea).
Quote:
Anet are sending mixed messages, I think unintentionally, and it needs sorting. With one hand they offer character titles, and with the other they offer professions. It puts players into a horrible dilemma - Do you go for the titles and eschew the other professions, or do you roll the other classes and lose all your titles? Either way you have to lose out The system is fine if you like to pour your heart and soul into just one character, and those people will be happy and tell the others to shut up. But you're screwed if you play multiple - all your efforts get diluted and go unrewarded. Just horrible! Give credit to the player, not the character I say. |
However, for those who have spent a ton of time chest-running (which personally, I consider kind of cheap, I open chests as I go in the storyline), I understand that you'd feel your title was lessened by changing it to account-based.
Here's compromise: Make another title, like the aggregate one for exploring, but make it account-based.
Some examples:
For treasure hunter and wisdom seeker: keep the titles that you worked for on a single char, but also have an account-wide title that rewards people who play multiple chars. E.g., if you only play your warrior and she's go 335 chests opened, then your account-wide will be 335 as well. But my 8 chars, only 1 of whom is a Treasure Hunter (100), will have a total of perhaps 500 chests opened among them. I don't care if the ranks are slightly different (e.g., perhaps the account-based starts at 200 rather than 100). Just as long as max account-based doesn't equal grinding chest runs to max TH with 8-10 characters. It should be attainable by the person who only plays a warrior as well.
I think this is *especially* important as they are conferring perks to those with the Treasure Hunter title (e.g., salvaging and now the upcoming lock picks for Hard Mode). Again, you are more versatile if you can bring your monk, even if it's your ranger who's got TH. Then you aren't stuck between helping your group and bringing your ranger to have better luck with your lock picks.
Another example:
I've got 6 professions w/ Protector of Tyria. Each one is a 'protector', but account-wide, I can show 'Custodian of Tyria'; for 8 professions, 'Champion of Tyria" etc. I think this makes it a sufficiently difficult task to max out as well, that it can count towards KOABD w/out being a 'cheap' title.
The bottom line is that titles should be fun for everyone. If you get your fun from GW by repeating chest runs or capping every skill with one character, good, you should get titles. But if you get your fun playing through the storyline and missions with every profession, you should also be rewarded with titles for your playing style.
Hope this makes sense, and seems to be a compromise between the two camps. I'd really love to see this implemented.
Mohnzh
I see a lot of arguments for making current titles account-based rather than character based. Based on the nature of the titles, I would have to disagree. It doesn't make sens for a character in pre-searing, for example, to have a cartographer title. Granted, this is a fantasy game, but let's keep a semblance of reality. My suggestion is NEW titles for people who spread their PvE time across several characters. For example, someone who has finished the final mission in tyria with 4, 6, or 8 characters shouls have a title (same in Cantha and Elona). The people that do this will most likely not have as much time for chest-running and skill-capping. But they still get a title that rewards their style of play. If this were to catch on, I think you should be allowed to display both a character title and account title simultaneously, rather than just one or the other. That way you can be recognized for determination (character) and diversity (account).
Fender
Treasure hunter and wisdom should be account based, IMO. The rest I don't really care about.
Ones that definitely should remain char based: survivor, defender of ascalon, cartographer and protector.
Ones that definitely should remain char based: survivor, defender of ascalon, cartographer and protector.
oHcHeese
Quote:
Originally Posted by Stupid Shizno
/notsigned
your mesmer killed glint, not your monk, so why should your monk be the protector of tyria once your mesmer does it all? your warrior did the chest runs, not your ele. why should your ele wear the title? glads/hero are account based since pvp orienated titles can be made with pvp chars. |
You got 50 fame as a monk, and maybe another 50 as a warrior ?
But that coulds for the account ? And me, I run 200 chests with my monk , and 200 with my warrior, both those are seperate titles ?
Sounds like bs to me.
Strange Guy
Well this surely will make Kind of Big Deal tittle to be much easier to obtain.
For Skill hunter and Wisdom tittles, it should not be account based. Uhmm whats' the point? The brand new lv1 char is said that have been ran 10000 chests? Or have ALL the elite? A monk who have died 2000 times and said to be Legendary Survivor? Impossible. Meaningless to make it account based!
All I can see is Drunkard and Sweet Tooth tittle should be an account based. Other than that, I see no point of changing!
Oh yes it's different, trust me! you have the college degree and you said that your brother who is 4 months old should have the same degree? Man this is so bs for me lawl! A lv1 pre-searing char who never play ANY campaign mission before and said to be the famous protector??? WoW That's pretty cool! Your Warrior run 50 chests, then your monk run 50 chests and you said that it' not different? Uhmm ok, can I say you have $100 and your brother have $1000. Does that make you have $1100? If you say yes then oh well I have no more comment!
Uhmm compare to getting fame? Oh it's different, please make a border between PvP and PvE. I almost always use PvP char and del/create new one all the time! Does that make sense to you that you gain 50 fame on the N PvP char then del it and lost 50 fame? Well if you say 50 fame should be gone then what's the point of PvP char? Should GW completely take off PvP portion? It's the accomplishment of yourself through out the GAME not from any individual char! Same thing for Faction, Champion and Glad points!
/100x notsign for that!
For Skill hunter and Wisdom tittles, it should not be account based. Uhmm whats' the point? The brand new lv1 char is said that have been ran 10000 chests? Or have ALL the elite? A monk who have died 2000 times and said to be Legendary Survivor? Impossible. Meaningless to make it account based!
All I can see is Drunkard and Sweet Tooth tittle should be an account based. Other than that, I see no point of changing!
Quote:
Originally Posted by oHcHese
You got 50 fame as a monk, and maybe another 50 as a warrior ?
But that coulds for the account ? And me, I run 200 chests with my monk , and 200 with my warrior, both those are seperate titles ? Sounds like bs to me. |
Uhmm compare to getting fame? Oh it's different, please make a border between PvP and PvE. I almost always use PvP char and del/create new one all the time! Does that make sense to you that you gain 50 fame on the N PvP char then del it and lost 50 fame? Well if you say 50 fame should be gone then what's the point of PvP char? Should GW completely take off PvP portion? It's the accomplishment of yourself through out the GAME not from any individual char! Same thing for Faction, Champion and Glad points!
/100x notsign for that!
Not A Fifty Five
Quote:
Originally Posted by Strange Guy
Well this surely will make Kind of Big Deal tittle to be much easier to obtain.
For Skill hunter and Wisdom tittles, it should not be account based. Uhmm whats' the point? The brand new lv1 char is said that have been ran 10000 chests? Or have ALL the elite? A monk who have died 2000 times and said to be Legendary Survivor? Impossible. Meaningless to make it account based! All I can see is Drunkard and Sweet Tooth tittle should be an account based. Other than that, I see no point of changing! Oh yes it's different, trust me! you have the college degree and you said that your brother who is 4 months old should have the same degree? Man this is so bs for me lawl! A lv1 pre-searing char who never play ANY campaign mission before and said to be the famous protector??? WoW That's pretty cool! Your Warrior run 50 chests, then your monk run 50 chests and you said that it' not different? Uhmm ok, can I say you have $100 and your brother have $1000. Does that make you have $1100? If you say yes then oh well I have no more comment! Uhmm compare to getting fame? Oh it's different, please make a border between PvP and PvE. I almost always use PvP char and del/create new one all the time! Does that make sense to you that you gain 50 fame on the N PvP char then del it and lost 50 fame? Well if you say 50 fame should be gone then what's the point of PvP char? Should GW completely take off PvP portion? It's the accomplishment of yourself through out the GAME not from any individual char! Same thing for Faction, Champion and Glad points! /100x notsign for that! |
/sign btw
BeastieJ
I apologize for bringing up an old thread, however it's a lesser evil than creating a new one.
I'd like to see only a few more character-titles turned to account-titles, but not all.
/signed
Please make Treasure Hunter and Wisdom tracks account-wide
It's my opinion that these titles in their current state measurably hinder the player from their potential rewards, than what could otherwise be.
For instance: when I lose that ~400g armor after salvaging off its rune, I know that there would've been a better chance of it staying intact had the titles been account-based.
Yes, I know it's silly to complain over a ~6% chance... but on the other hand, if these are to be carried into GW2, it'd be nice to the loyal players/fans to have it better.
Please don't go overboard!
Titles such as exploration, mission completion, LB/Sunspear ranking, and skill hunter tracks should remain as character titles. Survivor and Kind-of-a-Big-Deal titles also should also remain character-based, as it would not make sense otherwise. Since survivor titles and kind of a big deals are character based, so should sugar and alky titles.
"Protector of (region) x4"
One idea I had before hearing about the new Hard Mode teirs in the Protector of (region) title was to add a digit behind the Protector title to signify how many characters you have with that title. So if someone had accomplished Protector of Tyria with 4 characters, the player could have "Protector of Tyria(4)." The nice thing about this is that it's still only available if and only if that character had made the accomplishment. The extra digit signifies the greater street cred the player has. This idea can help out those Mesmers who actually have credibility join groups that may otherwise descriminate against the profession.
The same idea could go for Kind of a Big Deal track, except that it is already ranked at the bottom of its title. However if the title showed the number of other characters with that, imagine the cool factor people could show.
I'd like to see only a few more character-titles turned to account-titles, but not all.
/signed
Please make Treasure Hunter and Wisdom tracks account-wide
It's my opinion that these titles in their current state measurably hinder the player from their potential rewards, than what could otherwise be.
For instance: when I lose that ~400g armor after salvaging off its rune, I know that there would've been a better chance of it staying intact had the titles been account-based.
Yes, I know it's silly to complain over a ~6% chance... but on the other hand, if these are to be carried into GW2, it'd be nice to the loyal players/fans to have it better.
Please don't go overboard!
Titles such as exploration, mission completion, LB/Sunspear ranking, and skill hunter tracks should remain as character titles. Survivor and Kind-of-a-Big-Deal titles also should also remain character-based, as it would not make sense otherwise. Since survivor titles and kind of a big deals are character based, so should sugar and alky titles.
"Protector of (region) x4"
One idea I had before hearing about the new Hard Mode teirs in the Protector of (region) title was to add a digit behind the Protector title to signify how many characters you have with that title. So if someone had accomplished Protector of Tyria with 4 characters, the player could have "Protector of Tyria(4)." The nice thing about this is that it's still only available if and only if that character had made the accomplishment. The extra digit signifies the greater street cred the player has. This idea can help out those Mesmers who actually have credibility join groups that may otherwise descriminate against the profession.
The same idea could go for Kind of a Big Deal track, except that it is already ranked at the bottom of its title. However if the title showed the number of other characters with that, imagine the cool factor people could show.
Dj Tano
/signed
titles should be account wide...
titles should be account wide...
inscribed
All titles should be account based.
/signed
/signed
sph0nz
I agree with the wisdom and treasure hunter titles becoming account based, but not really with the other ones.
Tempy
Quote:
Originally Posted by Stupid Shizno
/notsigned
your mesmer killed glint, not your monk, so why should your monk be the protector of tyria once your mesmer does it all? your warrior did the chest runs, not your ele. why should your ele wear the title? glads/hero are account based since pvp orienated titles can be made with pvp chars. |
Frazzy
/Not Signed
What is so good about unlocking every skill? Anybody can do it...If they learned how too farm instead of just beg all day for spare gold.
What is so good about unlocking every skill? Anybody can do it...If they learned how too farm instead of just beg all day for spare gold.
peterbyun
/notsigned for those who are wanting to change the currently character based titles to account based titles.
BUT the basic idea of more account based titles.
/signed
If there are going to be more account based titles, please make them extremely hard like the other titles, but not requiring all three campaigns to achieve max level of the title. The account based title should be more something that can be allowed getting not just on "special events" (gamer,(un)lucky title) and not PvP/GvG/ect. based.
BUT the basic idea of more account based titles.
/signed
If there are going to be more account based titles, please make them extremely hard like the other titles, but not requiring all three campaigns to achieve max level of the title. The account based title should be more something that can be allowed getting not just on "special events" (gamer,(un)lucky title) and not PvP/GvG/ect. based.
*Alexiel*
I still think wisdom title should be account based at the very least...but thats just my opinion.
I'm completely all for more account titles being brought out though, I agree there aren't enough.
I'm completely all for more account titles being brought out though, I agree there aren't enough.
Echuu Ishtar
I think most people want the wisdom/treasure title account-based so all their characters will have the salvage bonus. Yet if only one of them becomes account-wide, wisdom for example, people will still be transfering stuff to their treasure hunters for the bonus stack, rendering the whole thing kinda pointless. It would have to be both or nothing.
/signed for both being account-wide. Yeah treasure hunting may be easy, but 10,000 chests for the max is a lot of damn chests.
I bet if they did make an account title for unlocking all skills, Anet would be selling more of the PvP unlock packs .
/signed for more account-based titles.
/signed for both being account-wide. Yeah treasure hunting may be easy, but 10,000 chests for the max is a lot of damn chests.
I bet if they did make an account title for unlocking all skills, Anet would be selling more of the PvP unlock packs .
/signed for more account-based titles.
Deleet
/signed.
Additionally, please make the following titles account based:
* Lightbringer
* Sunspear
* Treasure hunter
* Wisdom
* Skill capper titles.
and probably some other, that I forgot about. The game shouldn't force people to play only one character, even if it is only PvE. Playing only one character promotes ignorance, which I for one, would like to avoid as much as possible.
Additionally, please make the following titles account based:
* Lightbringer
* Sunspear
* Treasure hunter
* Wisdom
* Skill capper titles.
and probably some other, that I forgot about. The game shouldn't force people to play only one character, even if it is only PvE. Playing only one character promotes ignorance, which I for one, would like to avoid as much as possible.
MithranArkanere
I would make account-wide those that can be acquired in the Battle isles or by PvP characters:
- Drunkard. You can get spirits and sweets in PvP events or send them to battle isles via Xunlai storage.
- Sweet tooth. Same as drunkard.
- Seeker of Wisdom. You can put all gold items into storage, and identify them all with the same character, even a PvP character.
Other account and character based are fine for me.
- Drunkard. You can get spirits and sweets in PvP events or send them to battle isles via Xunlai storage.
- Sweet tooth. Same as drunkard.
- Seeker of Wisdom. You can put all gold items into storage, and identify them all with the same character, even a PvP character.
Other account and character based are fine for me.
freekedoutfish
Quote:
Originally Posted by Samuel Dravis
Maybe it has something to do with the fact that I have no interest in grinding titles for 6 characters. If I've explored everything once, I know where everything is, for sure (and yes, I've gone through every area several times even though most of my characters don't have the grandmaster). Isn't that what the title is supposed to represent? Experience and knowledge? Or is it just a grindfest?
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As I said before in another post. Lets say you have an elemental with 100% on all 3 compaigns. How does it make sense to let your Ritualist show that title, if your Ritualist didnt explore those areas?
Lets say your elementalist has protector on all 3. How does it make sense to let your Ritualist show that title, when he might be in a training area and not even kiled anything yet?
PvE titles are character based, because those characters earned them.
If you give a lvl10 Rit, a protector title, you have no way of knowing whether hes actually a decent player. The title is obviously for another character, and he might be rubbish at using a Rit.
Titles show your experience, your ability and your knowledge for that character and its profession. Its evidence that you know how to use that profession.
You could be be an amazing elemental with KOABD, but your rubbish as a Ritualist. If you share that KOABD title with your Rit, players will see it and assume your good at being that profession.
Its miss-leading.
[EDIT]
Didnt I make a very long post in here? it seems to have vanished!
arimicci
Quote:
Originally Posted by freekedoutfish
Yes its intended to show experience and knowledge! For that individual character!!!
<snip> Titles show your experience, your ability and your knowledge for that character and its profession. Its evidence that you know how to use that profession. <snip> |
Wow, thats makes me mind to a new idea: why dont make some title 'Profession' based?
Do you are a good PvP Mesmer who achieved Gladiator? It makes sense every new mesmer u create can wear the title. But not ur monk
Gargle Blaster
Quote:
Originally Posted by Deleet
/signed.
Additionally, please make the following titles account based: * Lightbringer * Sunspear * Treasure hunter * Wisdom * Skill capper titles. and probably some other, that I forgot about. The game shouldn't force people to play only one character, even if it is only PvE. Playing only one character promotes ignorance, which I for one, would like to avoid as much as possible. |
Elite Skill Capping: It should not be something a character can display unless they have all the elite skills available to that character. --not only that but it shows that you have gained that many skill pts (experience) and have invested a good chunk of cash.
Treasure/Wisdom: i can understand these being account based... 10,000 chests is alot... this is way more expensive a title to gain than the skill hunter title... its about 1000 per key (take a look at lock pick prices in that other thread...) thats 10,000,000 gold... thats some mega farming. -- as for wisdom i just move over and id all my gold items to one char... over the past year im up to about 220 gold items and 170 chests...
Lightbringer/Sunspear: you can get them just by doing the quests and doing the vanquishing titles (so long as you remember to get the bounties). there is no real need for these to be account based
BTW /signed for a UAX title...
Dougal Kronik
Get all your account titles in PvP.
Too lazy for titles in PvE - too bad.
/not signed.
Too lazy for titles in PvE - too bad.
/not signed.
Series
/signed for more account based titles, especially any that gives an in-game benefit!
Esprit
I would like to have a few more titles being account based, it would give myself, a casual player, more incentive to earn the title, as the characters I use heavily change constantly. Being able to use the same titles as I use different characters would be nice. That's why I am still working on the Kurzick title track.
/signed
/signed
Lucavern
I think its absolutely rediculous to think that someone playing one character is ignorant. Gargle Blaster, you yourself said you had a mesmer, so you should know all to well. Anyone playing a Mesmer, for example, only is gonna have to learn so much about the game in order to be fully effective. Same goes for anyone playing any class seriously. They have to learn the mechanics of the game, and how things work. Mind you, some people can play the game seriously, but use cookie cutter builds and never experiment on their own.
I think that the skill hunter should be something that is character based, especially with the new introduction of the tomes. I do however, think that the Wisdom and Treasure Hunter should be account based.
I do see both sides to it though. There is a valid point in a player who spreads their time playing multiple characters to have their titles spread between all characters (especially those that provide an in-game bonus). They, the player, spent the time running various characters through areas to unlock the chest, or acquire the gold to identify. But for someone who focuses on one character, it makes sense that the titles should be character based.
An Idea that I would like to see, is a duplicate of every title. one account based, one character based. What I would say to do is, in order to acquire an "account title" you would be required to have a minimum of two characters working towards the titles. if a character was to unlock a chest, they would get a point on both character and account tracks. But the number of points per character being used on the account would have to scale so that you would have to use multiple characters to do it, you couldnt get the account wide with just one character. So you COULD have a character that was a "Character: legendary Skill hunter & Player: legendary Skill Hunter". Obviously, it would need alot more tweaking than what I stated here.
/signed though for account wide Treasure and Wisdom, not for any others though.
/signed for character based pvp titles
I think that the skill hunter should be something that is character based, especially with the new introduction of the tomes. I do however, think that the Wisdom and Treasure Hunter should be account based.
I do see both sides to it though. There is a valid point in a player who spreads their time playing multiple characters to have their titles spread between all characters (especially those that provide an in-game bonus). They, the player, spent the time running various characters through areas to unlock the chest, or acquire the gold to identify. But for someone who focuses on one character, it makes sense that the titles should be character based.
An Idea that I would like to see, is a duplicate of every title. one account based, one character based. What I would say to do is, in order to acquire an "account title" you would be required to have a minimum of two characters working towards the titles. if a character was to unlock a chest, they would get a point on both character and account tracks. But the number of points per character being used on the account would have to scale so that you would have to use multiple characters to do it, you couldnt get the account wide with just one character. So you COULD have a character that was a "Character: legendary Skill hunter & Player: legendary Skill Hunter". Obviously, it would need alot more tweaking than what I stated here.
/signed though for account wide Treasure and Wisdom, not for any others though.
/signed for character based pvp titles
Evilsod
Skill Hunter shouldn't be account based.... use your frigging head. How can a title based on capturing all elites in the game on a character be given to your account!
Treasure Hunter/Wisdom should be though.
Treasure Hunter/Wisdom should be though.
HawkofStorms
/notsigned
Judging from the WIDE range of opinions posted on this thread about which titles should and should not be account based, its clear that a.net can't please everybody. If they changed one title now to account based, but not another, some people would get even more upset that the title THEY wanted wasn't changed. Frankly, its kinda just wishful thinking of everybody just expecting to get what they want. Rather then cause any controversy, I say leave it as is and don't rock the boat. If it isn't broke, don't fix it (the skill hunter title split reccently actually makes sense since it allows people with only one campaign to still go for the title).
Judging from the WIDE range of opinions posted on this thread about which titles should and should not be account based, its clear that a.net can't please everybody. If they changed one title now to account based, but not another, some people would get even more upset that the title THEY wanted wasn't changed. Frankly, its kinda just wishful thinking of everybody just expecting to get what they want. Rather then cause any controversy, I say leave it as is and don't rock the boat. If it isn't broke, don't fix it (the skill hunter title split reccently actually makes sense since it allows people with only one campaign to still go for the title).
Avatara
I don't think character based titles make much sense... after all it's the same player that got them... There is so little reward for the time I spend playing on my account compared to the time I invest into a single character. If they wanna do something right they should add all the current points we have in our titles spread over our characters together and make them all account based. They are after all achievements that I as a player achieved... why would I only be able to show them when I'm logged on with a certain character?
funguito
Quote:
Originally Posted by Evilsod
Skill Hunter shouldn't be account based.... use your frigging head. How can a title based on capturing all elites in the game on a character be given to your account!
Treasure Hunter/Wisdom should be though. |
I have 9 characters and if I don't play with my main one I feel I'm loosing opportunities on the treasure hunter title (which can be very expensive). So this current system is making me not really enjoy my other characters.
legion_rat
/notsigned
why would it be? Your ele didnt do the same things your necro did. If your mesmer is your main char and has captured 100+ elites and your monk has 10 elites why would the monk get the title? If your monk hasnt been past senjis corner but your mesmer has been everywhere and has 100% explored why would your monk get the cartographer title? How can he have 100% if he has never been there? If the monk has found a whopping 100 gold items but your mesmer who has the other two titles has found squat (30 golds) why would the memser get the title? What you want is an easy title that you can wear all the time on all of your characters. If you want the title do the work. Next they will want survivor on the pvp char thats died 1000 times because a pve char has it.
~the rat~
why would it be? Your ele didnt do the same things your necro did. If your mesmer is your main char and has captured 100+ elites and your monk has 10 elites why would the monk get the title? If your monk hasnt been past senjis corner but your mesmer has been everywhere and has 100% explored why would your monk get the cartographer title? How can he have 100% if he has never been there? If the monk has found a whopping 100 gold items but your mesmer who has the other two titles has found squat (30 golds) why would the memser get the title? What you want is an easy title that you can wear all the time on all of your characters. If you want the title do the work. Next they will want survivor on the pvp char thats died 1000 times because a pve char has it.
~the rat~
Dean Harper
/signed
but only for Skill Hunter, Treasure Hunter, and Wisdom
but only for Skill Hunter, Treasure Hunter, and Wisdom
darkknightkain
Well, if titles are optional that is one thing, but the Sunspear Title is compusulary just to move on with the game.
As is right now, YOU CANNOT EVEN PROGRESS IN NIGHTFALL WITHOUT GRINDING A LV7 TITLE ON EACH CHARACTER!!!
By the time a normal player reach command post they normally have barely ~ 1000 pts or less, which makes at least 1500 more pts are required PER CHARACTER to reach that requirement of Sunspear LV7. This translates to over 12000 points overall even if you only have 1 character per class (8 class)...
It is a requirement of killing close to over THREE THOUSAND MONSTERS of 4 pts or taking more than A HUNDRED SIDEQUESTS of 100~150pts in Krouna.
Faction's account-based method was much much better. By the time all your characters reach House Zu Heltzer, just go through barely a quest per character you are already done. No grinding is required to progress the game.
If anything, at least the Sunspear Title should have been account based. The rest? At least they are just optional.
As is right now, YOU CANNOT EVEN PROGRESS IN NIGHTFALL WITHOUT GRINDING A LV7 TITLE ON EACH CHARACTER!!!
By the time a normal player reach command post they normally have barely ~ 1000 pts or less, which makes at least 1500 more pts are required PER CHARACTER to reach that requirement of Sunspear LV7. This translates to over 12000 points overall even if you only have 1 character per class (8 class)...
It is a requirement of killing close to over THREE THOUSAND MONSTERS of 4 pts or taking more than A HUNDRED SIDEQUESTS of 100~150pts in Krouna.
Faction's account-based method was much much better. By the time all your characters reach House Zu Heltzer, just go through barely a quest per character you are already done. No grinding is required to progress the game.
If anything, at least the Sunspear Title should have been account based. The rest? At least they are just optional.