What your worst 2 Missions?

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onerabbit
onerabbit
Grotto Attendant
#1
This has Proberly been posted before
but anyway, Whats ur 2 worst missions.

Mine has to be
Thunder Head Keep
and
Unwaking Waters(not the hardest, but it took me a few attempts)
Gorebrex
Gorebrex
Jungle Guide
#2
Cant remember what other one was, but was very similar to Gates of Kryta, where my poor monk had to deal with warriors who were running into battle while hexed, poisoned, and at half health.
VGJustice
VGJustice
Desert Nomad
#3
My two worst?

1) Elona Reach. Not so bad anymore, but I spent over 10 hours there the first time. It's scared me for life and I hate that mission with a passion.

2) Vizunah Square. Not so bad anymore since more people are playing, but right after release? gfl finding a Canthan group that a) wasn't one player with 7 henchman and b) didn't have a leaver before the Tyrian team could get close enough to save Togo, let alone finish the mission.

Honestly, all of my bad experiences in missions were caused by stupidity, either my own or that of others.
Lafayette
Lafayette
Lion's Arch Merchant
#4
Ruins of Surmia. It takes forever and keeping Rurik alive means running it isn't a viable option.

THK. With good groups it's a breeze. Problem is finding good groups.
VitisVinifera
VitisVinifera
Banned
#5
in terms of getting the bonus, getting a balanced team to kill Glint can be pretty tough, and simply getting people on the same page for THK bonus is tough
frustrating: I'll agree with Unwaking. 9 out of 10 times you get the henches, and this is after finding 8 people at one time which is it's own challenge
Mera Regila
Mera Regila
Krytan Explorer
#6
Id have to say:

Thunderhead Keep 1: An absolute breeding ground for noobs, nonexperianced players, and just plain fools. I loved it on my ranger, but on my warrior, teams were so bad i nearly gave up before my alliance came to the rescue with an exp group doing the mission.

Nahpui Quarter 2: A mix of bad groups and the back agro problem (anyone who's done nahpui or has gotten close to finishing will know what im talking about) caused my ranger to be stuck there for an entire month.
K
Kook~NBK~
Grotto Attendant
#7
Define "worst."

One's I hate to play are Hell's Precipice because of the grind & difficulty in finding monks that don't charge, and Vizunah Square because of the fact that no matter what your party composition is, you can still get hosed by a crappy team coming from the other side.

Worst ones to get through: THK & Hell's Precipice, not because they're hard - but because the PUGs you get into MAKE them hard.

My 2 FAVORITE Missions, on the other hand, are 1: Ft. Rankick (even as a low level character) because the guy at the trebuchet(sp) is a hoot! "Damn Charr snuck up on me... and at the second one you can do a suicide mission to get the Charr gathered around the trebuchet's blast area. 2: Iron Mines of Moladune, it's one of the very few missions that have you facing different enemies along the way. Most of the others are "kill a group of XXXX, move on and kill the next group of XXXX."
BuD
BuD
Krytan Explorer
#8
I forget the name of it, its the one in Prophecies where the eye follows you. Its not that its hard..its that damn eye thats so irratating....same with Elona & that whine at the alter where ghost waits for the crystals.
MrGuildBoi
MrGuildBoi
Desert Nomad
#9
Naphui Quarter and ... Dunes of Despair, just cant get that bonus done.
lg5000
lg5000
Jungle Guide
#10
Vizuna and thunderhead. And both for the same reason, though.. I'm inclined to add the three desert missions to that list. People just don't know how to play together in those missions.
gamecube187
gamecube187
Wilds Pathfinder
#11
I can't decide, but I have a few.

The mission with Glint just because more than half the time, all but me and 2 or 3 others leave the group before we get to the end.

Vizunah because if you get henchies, you bassically lost because they can't even get to you without togo/menhlo (whichever one they are with) dieing, and sometimes, the players do just as bad as the henchies.

Gayla Hatchery because it is so incredibly hard to get a group there with any of my characters but monk.

The first fire islands mission because it is sorta hard to get a group there, and most of the time, they all leave halfway through (this always happens with every group I get in, and I still haven't beat it even though I got there about when factions came out and I have been trying to beat it ever since)

The desert mission where you have to kill the 5 bosses for the mission and the warrior boss for the bonus. I had to spend more than a week trying to beat it with at least two of my characters.

Unwaking waters just because it is so hard to get a group there.

I think that is all, but now that I think about it, I say the fire islands one is my least favorite and the rest are tied for second.
derrtyboy69
derrtyboy69
Grotto Attendant
#12
THK, thats it. I can henchie everything else in my sleep. Actually probly THK too, but ive never tryed/
VitisVinifera
VitisVinifera
Banned
#13
yeah the other thing with Dragon's Lair (Glint) is that a lot of ppl say they want the mission but wind up leaving after they get their cap
Reks
Reks
Krytan Explorer
#14
1) Vizunah Square. I usually take henches, but this is one of those missions where they're a liability. If you get a full hench team on the other side though, you breeze right through.

2) Elona Reach. I dunno why, but this was a pain for me, and I couldn't hench this my first time playing. It was only with the help of guildies that made me saw how easy the mission really was. Still, from now on whenever I have to take a character through, I just hire a runner. Quick and easy.
Opeth11
Opeth11
Desert Nomad
#15
Anything in the Jungle.
Lordhelmos
Lordhelmos
Wilds Pathfinder
#16
Vizunah Square hands down... I just think the dual party thing works well at all. Also if you playing Tyria and bring henchies and the canthan team is human, the henchies will bug out and leeroy out to meet the players on the other team, leaving you and mhenlo to die. It happens everytime. This mission is liable to kill your survival title. Then theres the buggy 2 cutscenes that bug out and give you death counts to further screw survivor up. This mission needs some work.
RuPee
RuPee
Frost Gate Guardian
#17
i'd say the only two 2 party missions in cantha are the most frustrating, vizunah and unwaking. its so hard to find another non hench group on the other side. thk isnt that bad considering it can be done with hench (myself tried and completed it).
arcanemacabre
arcanemacabre
Grotto Attendant
#18
I would've at one time said Thirsty River, but once I got the strategy down, I actually kinda like it now.

I'd say the two missions I dread doing the most is Vizunah Square and probably THK. Now, THK isn't really that hard, I just dread and hate it because of how long the last part is. It just seems to keep going. It just gets old. Vizunah is just simply buggy all to hell, and I hate having to rely on another team, especially if they don't even speak your language. Unwaking Waters would have the same complaint, except it seems far more likely to get a full hench team and thus becomes easily managed.

The two-party missions were such a great idea... on paper.
Queenie
Queenie
Forge Runner
#19
Arbstone :/\
Naphui Quarter D:
Hidden in the Mist
Hidden in the Mist
Banned
#20
Thunderhead Keep and Abaddon's Mouth.