What your worst 2 Missions?
Knightsaber Sith
Dragon's Lair, cause it's the last bonus I need for protector title on three characters and half the team always quits before we're even halfway through to glint
Shadwu
Quote:
Originally Posted by VGJustice
1) Elona Reach. Not so bad anymore, but I spent over 10 hours there the first time. It's scared me for life and I hate that mission with a passion.
|

Jormund
1. The Frost Gate: I swear I'm cursed at this mission because I always get zerged or Rurik dies if I take my sweet time at the end. Stupid Rurik.
2. Vizunah Square: I was tempted to put down Ring of Fire or Abbadon's Mouth in term's of what I've had difficulty with. However, Vizunah is just that mission that even though it's not really that hard, you absolutely hate it to death because it can go down so easily. Wears you out after 3-4 times through.
2. Vizunah Square: I was tempted to put down Ring of Fire or Abbadon's Mouth in term's of what I've had difficulty with. However, Vizunah is just that mission that even though it's not really that hard, you absolutely hate it to death because it can go down so easily. Wears you out after 3-4 times through.
Gargle Blaster
Vizunah Square - 2 teams for a mission is bad design.
Unwaking Waters - um yea see above
-- And all other missions in canthia for the masters time limits are just wrong.
Unwaking Waters - um yea see above

onerabbit
Why do people think Hells is so hard :\
i done it 3rd time with my Ranger and 1st time with my ele(m+b) 1 warior left saying we wil never do it with these n00b monk, and left. :P but we got M+B
i done it 3rd time with my Ranger and 1st time with my ele(m+b) 1 warior left saying we wil never do it with these n00b monk, and left. :P but we got M+B
Knightsaber Sith
Quote:
Originally Posted by onerabbit
Why do people think Hells is so hard :\
i done it 3rd time with my Ranger and 1st time with my ele(m+b) 1 warior left saying we wil never do it with these n00b monk, and left. :P but we got M+B |
bungusmaximus
Funny ppl always get so worked up about time limits, IMO they are quite challenging, it gives me a great kick to complete a masters mission with 30 secs margin and it definitely requires skill too. You need a build for doing shit loads of damage and monking can be very difficult because ppl usually don't rest for regen. You have to make very quick decisions and you got to have fast fingers as well. With a good group time challenge certainly kicks major booty. Sometimes I do missions I already have at masters level just for fun to see if I can do it again in the required time, love it...
SuperNomad
Tahnakai Temple and Thunderhead Keep.
Tahnakai Temple because all the groups i go in always aggro loads and never retreat despite being totally outnumbered.
Thunderhead keep because I was a ranger and couldn't find a good group and I crashed twice during the mission.
I found Arborstone pretty easy, failed it once with my ranger because Danika was surronded by the stone guys and died in about 10 secs. Theres a bug (or atleast there was) and the necro in my group got stuck under the stairs after the cutscene when you grab the urn.
Tahnakai Temple because all the groups i go in always aggro loads and never retreat despite being totally outnumbered.
Thunderhead keep because I was a ranger and couldn't find a good group and I crashed twice during the mission.
I found Arborstone pretty easy, failed it once with my ranger because Danika was surronded by the stone guys and died in about 10 secs. Theres a bug (or atleast there was) and the necro in my group got stuck under the stairs after the cutscene when you grab the urn.
Xenrath
Vizunah Square has fast become an immensely irritating mission for me; many times failed through no fault of the team I was on (other side screwed up) and it also cost me a Survivor because of stupid cutscene bug at the end, which still exist.
Other than that, the Maguuma Jungle missions make me want to go to sleep... thankfully can skip all of them.
Other than that, the Maguuma Jungle missions make me want to go to sleep... thankfully can skip all of them.
Sagius Truthbarron
Quote:
Originally Posted by VitisVinifera
in terms of getting the bonus, getting a balanced team to kill Glint can be pretty tough, and simply getting people on the same page for THK bonus is tough
frustrating: I'll agree with Unwaking. 9 out of 10 times you get the henches, and this is after finding 8 people at one time which is it's own challenge |
J3mo
Well THK is hard because all you get is crappy groups, and Nahpui Quarter is hard to master
Evilsod
Quote:
Originally Posted by J3mo
Well THK is hard because all you get is crappy groups, and Nahpui Quarter is hard to master
|
Thats all you need to master that mission... oh and pretty much all of Cantha. Where the hell are the enemies without corpses... or the ones that can actually kill minions easily. Good ol' Spectral Agony, even if it did have a few bugs associated with it.
grogxz
Quote:
Originally Posted by yeah_hi
Unwaking Waters,
|
did it with a friend 2 times without problems (N/Mo+Rt/Me, Rt/Mo+A/Mo).
The other 2 Team Mission is only a problem if u start on the Foreign Quarters where the henchies+togo die always. From Local Quaters i had to do it alone bc my friend got stuck under the stairs (stupid teleporting Assassin).
1)
Masters for Tahnnakai Temple took a long time until i got a team that was so dedicated to get masters that we tried it 3 times and all members stayed until it was done bc everyone felt that this party could make it even when we died 2 times. though it felt really fast we were only 3 seconds under 20 min.
2)
Bonus for Dunes of Despair without the necrotic traversal trick. haven't done it the real way yet, but everytime when i'm bored i try it again.
3) Gyala Hatchery
One of the 4 missions that i need for Protector. Haven't tried it really hard bc you can do the easier kurzick side but it seems difficult.
2 hints for ppl having problems with Nahpui Headquarter.
If u don't care for Masters:
1) You can do it with henchies, just take no melee fighters. It is much easier then with real ppl.
2) On my solo farming tours in nahpui i noticed that you can starting at the left portal go to every location and kill nearly all guardians without killing the celestials. just walk past the monk celestial, its out of agro.
Painbringer
Thunder keep Just can't do it with henchies for some reason (Has anybody ever?)
Shiro in Factions so far (Can't seem to solo it I get real close but the henchies waist there celestial skills at first chance)
Advice on unwaking waters make sure you bring the (disrupting henchman if you solo and rangers mesmers if you team play)
Shiro in Factions so far (Can't seem to solo it I get real close but the henchies waist there celestial skills at first chance)
Advice on unwaking waters make sure you bring the (disrupting henchman if you solo and rangers mesmers if you team play)
Mister O
Quote:
Originally Posted by Painbringer
Thunder keep Just can't do it with henchies for some reason (Has anybody ever?)
|

blood4blood
THK is *easier* with henchies, and with bonus. /sigh
Vizunah isn't a problem with hench either - I've done it where both teams were one W/Mo and 7 henchies, got Expert. I've done it unnumerable times where the other team was a PUG or guild group & failed.
The only thing I've been unable to do with henchies (yet) is Dune's bonus, since henchies won't split up into two groups.
As for worst missions - anything with 2 separate groups that forces you to rely on the (in)competence of others. (If you can't tell already, I strongly prefer henchies to PUG's, and guild groups in my last two guilds were usually even worse than PUG's were...)
Vizunah isn't a problem with hench either - I've done it where both teams were one W/Mo and 7 henchies, got Expert. I've done it unnumerable times where the other team was a PUG or guild group & failed.
The only thing I've been unable to do with henchies (yet) is Dune's bonus, since henchies won't split up into two groups.
As for worst missions - anything with 2 separate groups that forces you to rely on the (in)competence of others. (If you can't tell already, I strongly prefer henchies to PUG's, and guild groups in my last two guilds were usually even worse than PUG's were...)
Francis Demeules
Every missions with pugs.
And Painbringer, mesmer can solo him.
And Painbringer, mesmer can solo him.
eternal pho
Has to be Vitzuna and currently the Hatchery mission where you have to escort the young turtles. There's always a lack of players there.
Btw nj Mister O, I've never even gotten the bonus on that b4 =P.
Btw nj Mister O, I've never even gotten the bonus on that b4 =P.
zelira
Quote:
Originally Posted by blood4blood
THK is *easier* with henchies
|
Worst 2 missions: Raisu Palace and that Temple mission.
xBakox
Ok, I'm going to post the worst 2 from my experiences.
1) Bloodstone Fen. Sure its easy now, but my first time through it took me 7 trys because all the PUGs didnt know not to aggro everything on the Bloodstone where Habilon is.
2) Unwaking Waters. The first few times I did it, it was simple because I had guildies come along. Now though it is impossible to find a decent PUG there.
1) Bloodstone Fen. Sure its easy now, but my first time through it took me 7 trys because all the PUGs didnt know not to aggro everything on the Bloodstone where Habilon is.
2) Unwaking Waters. The first few times I did it, it was simple because I had guildies come along. Now though it is impossible to find a decent PUG there.
Avarre
Wilds, Bloodstone fen and Aurora Glade, so very boring indeed...
Painbringer
Thanks for the screenshots for Thunderhead Keep. You give me hope. I guess I stopped trying becuase I was having a hard go at it and moved my character to Factions. I shall return and try it again. I have a Axe Warrior Monk any special set up for this / suggestions
Michel Longshorts
Thunderhead Keep: Ok I have seen the posts where people have done this with henchies, fair enough. But the mission is painfully long somehow, and using only henchies requires a LOT of work on your part. Finding a PuG is annoying to, because everyone is always arguing over tactics. 90% of my completions for this have been guild based.
Naphui Quater: For me first time this wasnt hard (beat with henchies). But I get a LOT of guildies asking for help for this mission so I know its more difficult than it seems. My biggest peve with this mission is that the most likely place you will die is at the last part which can be extreemly frustrating.
Naphui Quater: For me first time this wasnt hard (beat with henchies). But I get a LOT of guildies asking for help for this mission so I know its more difficult than it seems. My biggest peve with this mission is that the most likely place you will die is at the last part which can be extreemly frustrating.
Sir Skullcrasher
Thunder Head Keep and Aurora Glade is the two worst missions i ever been to.
Numa Pompilius
Quote:
Originally Posted by Painbringer
I have a Axe Warrior Monk any special set up for this / suggestions
|
Target priority is: enemy casters, enemy rangers, enemy melee, and bosses always last.
Rez sig doesn't hurt, as the main problem is that you lose healing if a hench dies, due to Lina & Mhenlo battlefield-rezzing. Using the rez sig prevents Lina & Mhenlo from trying to rez & get interrupted over and over.
icedragon981
Arborstone, that "collapsing cathedral" or whatever is annoying as hell. But other than that, I never really had many problems with other missions, also, THK is easy to hench if you do it right, henched it every time I needed it done.
XvArchonvX
I have to say Naphui. I admit it's not too bad to beat the mission, especially since you can always kill the enemies and leave the bosses standingm then come back for them, but it's really driving me nuts trying to get Masters on the thing. The closest I got was 16 seconds away and would have had it were it not for a warrior running the wrong way and aggroing excess enemies. Still out of all the missions I've tried, this has to be one of the hardest to get masters on (except for maybe Vizunah, but that's largely because you tend to get an assasin with henchmen joining you from the local side)
LeftEar
Worst mission I would have to say any two from cantha, I think they are all boring and tedious, plus finding a half decent group is hard enough let alone a decent froup, so ya, any two from cantha can be my worst. I also agree that the master's times are a little too short for some of them.
Sir fredman
Thunderhead Keep and Hell's Precipice
morphium
Definitely Arborstone. A close one is Arborstone, so is the 3rd place - Arborstone.
(had 3 err7 in a row at the final stone monsters)
(had 3 err7 in a row at the final stone monsters)
XvArchonvX
Just a tip for thise having problems with Arborstone: bring a mesmer with fast cast degen. I got masters with my mesmer using a build that centered around the following skills:
Images of Remorse
Conjure Phantasm
Clumsiness
Energy Tap
Energy Drain {E}
Images of Remorse
Conjure Phantasm
Clumsiness
Energy Tap
Energy Drain {E}
Addone_Abaddon
Quote:
Originally Posted by Lycan X
I forget the name of it, its the one in Prophecies where the eye follows you. Its not that its hard..its that damn eye thats so irratating....same with Elona & that whine at the alter where ghost waits for the crystals.
|
d'l???? seaboard?
Killaya
THK and Arborstone... ugh!! Two most annoying missions in the game.
Gyala Hatchery is also a royal pain in the arse if you don't get a good group.
Gyala Hatchery is also a royal pain in the arse if you don't get a good group.
Carth`
First one for me is Elona Reach. It's actually not very hard, and I can do it very easily now. But on my first character, a long long time ago, I was stuck there for ages. The desert is the first place where your party really needs to watch it's aggro, up until then it's a walk in the park.
Second one is Thunderhead Keep. ALL of my characters got stuck here, some of them for months because I just gave up. My only character that got past was my monk, who did it first time, the rest couldn't get a group because every group was "6/8 lf 2 monks", or when they finally did get in a group, it was a bunch of idiots. My mistake, I realise now, is that for some reason I think every mission should be done with a PUG, and I don't know why I thought that.
This week I took henchmen and did THK first time, it was very easy because henchmen follow your orders and do exactly what you say. Nobody died at all. All of my characters are now past it. The funniest thing is, the idiots who mess up the PUGs won't be any better off with henchmen, because it takes careful aggro and knowledge of the mission. So they can carry on forming groups of 6 warrior/monks and 2 monk henchmen.
Second one is Thunderhead Keep. ALL of my characters got stuck here, some of them for months because I just gave up. My only character that got past was my monk, who did it first time, the rest couldn't get a group because every group was "6/8 lf 2 monks", or when they finally did get in a group, it was a bunch of idiots. My mistake, I realise now, is that for some reason I think every mission should be done with a PUG, and I don't know why I thought that.
This week I took henchmen and did THK first time, it was very easy because henchmen follow your orders and do exactly what you say. Nobody died at all. All of my characters are now past it. The funniest thing is, the idiots who mess up the PUGs won't be any better off with henchmen, because it takes careful aggro and knowledge of the mission. So they can carry on forming groups of 6 warrior/monks and 2 monk henchmen.

TaiClaw
So far I have not had much trouble with any of the missions. Although last night I done the Boreas Seabed mission with a bunch of people who didn't know how the spear worked.
I just couldnt educate them, they ended up charging into the Kraken Boss and die in a matter of seconds. Oh well.
I just couldnt educate them, they ended up charging into the Kraken Boss and die in a matter of seconds. Oh well.
Anakin The Paladin
My 2 most hated would have to be:
1)Nahui Quater(can never get a group unless you are monk,takes forever and people never do it right)
2)Arborstone(stupid enviroment effects)
1)Nahui Quater(can never get a group unless you are monk,takes forever and people never do it right)
2)Arborstone(stupid enviroment effects)
Sandblasted Skin
Arborstone: I like playing casters and hate interupts
Unwaking Waters: I always seem to end up with a bad party and henchies from the other side.
Unwaking Waters: I always seem to end up with a bad party and henchies from the other side.
Hyper Cutter
Quote:
Originally Posted by Evilsod
Arborstone - Oh how i hate that ****ing Cathedral Collapse!
|
I'm not even sure where that debris is coming from, the cathedral doesn't seem to have a roof! Also, there's that "I'm trapped on the other side!" thing. Never wanted to strangle Mhenlo as much as I did then...
Also, I hate Vizunah Square. KEKEKE AFFLICTED RUSH is not fun, period.
arcanemacabre
OK. I hate to be the odd one out, but I don't have any problems with Aborstone. I've done it twice, once with an MM Necro, and the other time with a spirit-spamming Rit, and I actually kinda enjoyed it. Agreed, having your skills interrupted over and over can be frustrating (especially if your skills have 45 & 60 second recharges, ala Rit), but if you time it right after a collapse for the longer cast skills, you're perfectly fine... usually.
Although, an MM isn't the best build to go in there with, as toward the end those stone golems don't leave corpses (duh). Still, it's not exactly a difficult, nor long mission. Both times I did it, I got Masters without trying. Not trying to brag, just confused at the hatred.
Although, an MM isn't the best build to go in there with, as toward the end those stone golems don't leave corpses (duh). Still, it's not exactly a difficult, nor long mission. Both times I did it, I got Masters without trying. Not trying to brag, just confused at the hatred.

Carth`
You're not alone, I never had problems with Arborstone. It was quick and easy I thought...