1)Hale Holy Branch
Energy +10
fire dmg 11-22 (req 8 divine)
Halves casting time of spells (9%)
Health + 29
2)Insightful Amber Staff
Energy +15
fire dmg 11-22 (req 8 divine)
Halves casting time of spells (10%)
3)Fiery Aureate Daggers of Enchanting
fire dmg 7-17 (req 9 daggers)
Damage +14% while enchanted
Enchantments last 19% longer
4)Cruel Kris Daggers of Fortitude
slashing dmg 7-17 (req 12 dagger)
Damage +20% while health < 50%
Lengthen Deep Wound +33%
Health +29
5)Archaic Axe of Warding
slashing dmg 6-28 (req 12 axe)
Damage +15% while in stance
armor +7 vs elemental
6)Insightful Zodiac Staff of Defense
Energy +14
fire dmg 11-22 (req 12 death)
Defense +5
7)Defensive Air Staff of Defense
Energy +10
air damage 11-22 (req 12 air)
Armor +9
8)Barbed Dragon Scythes of Fortitude
slashing dmg 7-17 (req 13 dagger)
lengthens bleeding +33%
Health +29
9)Vampiric Platinum Blade of Defense
slashing dmg 15-22 (req 13 sword)
Damage +14% while in stance
Vapiric 3:1
Armor +5
10)Earth Scroll
Energy +12 (req 8 earth)
Armor +5 (while enchanted)
Health +41 (while enchanted)
Thank you very much!
PC on an assortment of golds
Thervold
Peachie
Try and limit your items to 4 or 5.
1. merch, or salvage if you want
2. salvage for insightful head
3. merch
4. salvage
5. 1-3k
1. merch, or salvage if you want
2. salvage for insightful head
3. merch
4. salvage
5. 1-3k
Cracko
#6 +14 energy is a typo i suppose?
i dont collect
....a staff can have 14 energy.
Cracko
:S with a mod?
Thervold
Yes, it's an insightful staff with a +4 mod, so total energy is +14
King Abadon
just merch it