Any tips for a healing/protection build for urgoz?
Also for my attributes I have 16 healing, 9 protection and 9 divine favor (without minors yet) so far.
My guess at skills would be these.
1. Word of Healing (elite)
2. Orison of healing
3. some healing spell, dwaynas kiss/ ethereal light/ suggestion
4. Protective spirit
5. Mend ailment (suggestion)
6. Heal party
7. Aegis (suggestion)
8. Rebirth
I don't know how well aegis would be, but it seems like it could be decent. Especially if I could get the other monk to bring it also.
Healing build for urgoz.
MercenaryKnight
Exigate
Istead of Mend Ailment..use Mend Condition....you get rid of a condition and heal for a bit also.
Sab
I run a standard Boon Prot build for Urgoz:
Mo/Me
Reversal of Fortune
Mend Condition
Protective Spirit
Signet of Devotion
Heal Party/Rebirth
Holy Veil
Mantra of Recall
Divine Boon
Without Heal Party:
16 DF, 10 Prot, 9 Insp
With Heal Party:
15DF, 9 Prot, 9 Heal, 9 Insp
The difference between a 1/4 second and 3/4 second can be life and death, which is why I run Boon Prot over Healing.
Mend Cond > Ailment because you can depend on other monks to remove conditions on yourself.
Mantra > Drain, personal preference. I like to stay away from the action as much as possible.
Veil > Insp Hex, though hex removal isn't a priority in Urgoz (your team can manage fine without it), I tend to bring Veil just for safety. I use this over Insp Hex for the heal from DF/Boon and the faster recharge.
If there aren't enough Heal Parties in the group build, I fit it in my bar. Dropping Boon while spamming Heal Party helps with energy. If Rebirth is also desperately needed, then I dump hex removal and put in Rebirth instead.
Mo/Me
Reversal of Fortune
Mend Condition
Protective Spirit
Signet of Devotion
Heal Party/Rebirth
Holy Veil
Mantra of Recall
Divine Boon
Without Heal Party:
16 DF, 10 Prot, 9 Insp
With Heal Party:
15DF, 9 Prot, 9 Heal, 9 Insp
The difference between a 1/4 second and 3/4 second can be life and death, which is why I run Boon Prot over Healing.
Mend Cond > Ailment because you can depend on other monks to remove conditions on yourself.
Mantra > Drain, personal preference. I like to stay away from the action as much as possible.
Veil > Insp Hex, though hex removal isn't a priority in Urgoz (your team can manage fine without it), I tend to bring Veil just for safety. I use this over Insp Hex for the heal from DF/Boon and the faster recharge.
If there aren't enough Heal Parties in the group build, I fit it in my bar. Dropping Boon while spamming Heal Party helps with energy. If Rebirth is also desperately needed, then I dump hex removal and put in Rebirth instead.